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101. T2 battlecruisers (comand ships) improvement - in Ships and Modules [original thread]
:\ I'm not really sure you understand CSes at all. They are already in demand in PvP fleets for the bonuses that they provide, but they aren't designed to be regular line ships, they have a specific role which they excel at (hint: their role isn't...
- by mxzf - at 2012.05.12 16:36:00
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102. Best dreadnought for POS destroying? - in Ships and Modules [original thread]
Moros: top DPS Revelation: No reloading Either one is a valid choice.
- by mxzf - at 2012.05.11 20:03:00
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103. Gallente Cruiser V or amarr Cruiser V - in Ships and Modules [original thread]
One thing I'll throw in there is that you should probably have Drone Interfacing 5 before you even think about hopping in a drone-based T2 hull. I'd suggest working towards that and continuing to use the T1 hulls and maybe you'll have a clue which...
- by mxzf - at 2012.05.10 14:35:00
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104. How to speed up a maelstrom? - in Ships and Modules [original thread]
Mather Odile wrote: The invul is superior to another expl hardener against angels, for which these hardeners were choosen. While this is true, the Kin hardener is a mistake for Angels. I've played around a lot and found Invul, Exp, Invul to ...
- by mxzf - at 2012.05.09 15:57:00
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105. Active Drake - in Ships and Modules [original thread]
It won't active tank any better than before. The resist bonus was just as much benefit to an active tank as it was a passive tank.
- by mxzf - at 2012.05.09 02:39:00
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106. Cruise missle question from a returning noob - in Ships and Modules [original thread]
Kalli Brixzat wrote: Cinc wrote: Very informative, kalli. Thank you. My current rigs are 1x calefaction catalyst and 2x field purgers for my shield tank. I'll switch one or both of them out and see how that goes. If it hurts my shield tan...
- by mxzf - at 2012.05.08 17:31:00
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107. T3 suppwise ganker - in Ships and Modules [original thread]
Arty Loki could probably do ok if you're looking for alpha. Or maybe a blaster gank Proteus for raw DPS. But any cloaky T3 subsystem will have gimped DPS.
- by mxzf - at 2012.05.08 17:26:00
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108. Astarte Fit - in Ships and Modules [original thread]
What are you planning on using it for? There are many fits for any given ship, but they vary widely depending on what you intend to do with it.
- by mxzf - at 2012.05.07 14:05:00
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109. C3 WH NPC damage type - in Ships and Modules [original thread]
Sleepers do omni damage. IIRC their lasers do about even EM/Therm and the missiles do about even Kin/Exp.
- by mxzf - at 2012.05.06 23:26:00
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110. The New Modules - in Ships and Modules [original thread]
Jerick Ludhowe wrote: Orlacc wrote: Patch notes are only for....patches. A list of posted changes going live on the newest tester server patch are indeed patch notes.... Do us all a favor and please biomass asap. There's a differenc...
- by mxzf - at 2012.05.06 23:25:00
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111. Hot or Not Ship Fits - in Ships and Modules [original thread]
Aline Kia wrote: You know they forgot to add a range bonus to actually make the T3 capable of doing a logi role without having to hug people's faces... otherwise the idea might be worth exploring from an out of the box perspective... shame........
- by mxzf - at 2012.05.06 16:20:00
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112. Hot or Not Ship Fits - in Ships and Modules [original thread]
It looks like one of those "just because you can, doesn't mean you should" ideas. If it works and you have fun with it, then go for it, I'm just slightly dubious. But if we're going for crazy fits that just might work, behold the cloaky RR T3. I ...
- by mxzf - at 2012.05.06 15:01:00
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113. What is the best ship for highsex plex and exploration sites? - in Ships and Modules [original thread]
T3. Especially Tengu, but they all work just fine (I tend to use a Loki myself).
- by mxzf - at 2012.05.06 06:36:00
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114. Check fit - in Ships and Modules [original thread]
Not on a comp right now, so I can't check it myself, but try trading the L shield booster and EM hardener for a pair of Gistii B-Type small shield boosters (they go for 50M each, so they're cheap) and then putting in an EM rig since it should be f...
- by mxzf - at 2012.05.04 14:18:00
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115. Double Web speed reduction? - in Ships and Modules [original thread]
Actually, I just double checked, the basic T1 cloak has a default recalibration time of 30s, -10% per level of Cloaking (the 10s number was from CovOps cloaks, the only ones I usually use). Reading what you're doing, I think your best bet would ...
- by mxzf - at 2012.05.04 13:52:00
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116. Double Web speed reduction? - in Ships and Modules [original thread]
Not a horribly bad idea. The one big hole in your plan is that you can't warp cloaked, so you're reduced to cloaking in a belt 2-5km away from the warp-in and hoping someone flys up next to you and then sits there for 10s after you uncloak while y...
- by mxzf - at 2012.05.04 13:20:00
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117. Which race / ships to go for fleet support? (Not logi) - in Ships and Modules [original thread]
Keep in mind that, while pirate ships (specifically the Blood and Serpentis ones) can do ewar well, they are also extremely expensive (for instance, the Bhaal runs about 1.3B for just the hull) and are primaried even more often than Recons because...
- by mxzf - at 2012.05.03 18:00:00
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118. Which race / ships to go for fleet support? (Not logi) - in Ships and Modules [original thread]
If you have proper logi support, you should be able to buffer fit them to survive ok. In any fight that's small enough for them to make a difference, then proper logi support will be able to keep you alive if you're fit right. Any fight where you'...
- by mxzf - at 2012.05.03 16:50:00
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119. Which race / ships to go for fleet support? (Not logi) - in Ships and Modules [original thread]
You're looking for Recon cruisers. Each race has two of them which are bonused for their racial ewar, one of them stronger and one of them somewhat weaker, but able to use a covops cloak. They each (except Cal) also have a secondary type of EWAR w...
- by mxzf - at 2012.05.03 16:34:00
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120. Check fit - in Ships and Modules [original thread]
No problem, happy to help. Also keep in mind that Mag sites were buffed in Crucible (I think, or Crucible 1.5 maybe), so the low/null ones are now worth much more than they used to be. And also keep in mind that the probing subsystem on a T3 ma...
- by mxzf - at 2012.05.03 16:27:00
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