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1. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
I definitely don't think that making the Hoarder the Minmatar high-capacity industrial is the right move. It punishes everyone who has used Minmatar Industrials in the past and forces them to re-buy ships. Sure, it might only be 15-20M for a rigge...
- by mxzf - at 2013.06.19 13:47:00
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2. Mobile Sentry Towers and Hacking Expansion - in Player Features and Ideas Discussion [original thread]
Kenneth Skybound wrote: Dianila Artemisa wrote: ... EDIT No. 2: No, I don't think this is a good idea, it will make farming wspace easier and safer, but wspace isn't supposed to be safe nor easy. I wouldn't think it'd make farming that m...
- by mxzf - at 2013.06.09 18:13:00
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3. New Module Idea: Velocity Transfer Module - in Player Features and Ideas Discussion [original thread]
GeeShizzle MacCloud wrote: isnt the long winded approach to this idea traditionally called bumping? As I read it, he wants to be able to bump people without actually running into them
- by mxzf - at 2012.09.07 13:05:00
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4. Maintenance and malfunctions - in Player Features and Ideas Discussion [original thread]
Gameplay > realism. What you're suggesting might make for more realism, but it doesn't improve gameplay. It's not fun to have your ship suddenly become less effective in combat because you ticked over enough seconds since you remembered to hi...
- by mxzf - at 2012.09.06 22:42:00
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5. t2 bomb ammo idea - shockwave bombs - in Player Features and Ideas Discussion [original thread]
o.O what is this even? How exactly would this be good for the game? I don't see this ending up being anything other than completely annoying to work with.
- by mxzf - at 2012.09.06 15:04:00
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6. [random thought] web/ingame crossover corp management - in Player Features and Ideas Discussion [original thread]
GeeShizzle MacCloud wrote: sorry but are you saying that in order to compete in eve in null sec you require to be able to call on competent program developers... and if u cant ur lazy? No, you need to be able to read the instructions that co...
- by mxzf - at 2012.09.06 00:22:00
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7. [random thought] web/ingame crossover corp management - in Player Features and Ideas Discussion [original thread]
No, the tl;dr of my post is "The entirety of Eve that CCP needs to be working on is more important than the few corps who don't have a programmer and don't want to use the freely distributed software that will be floating around". If you feel th...
- by mxzf - at 2012.09.05 22:23:00
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8. [random thought] web/ingame crossover corp management - in Player Features and Ideas Discussion [original thread]
I'm not sure if you realize, but API verified jabber servers and such aren't CCP-supported either. They're supported by players who know how to program. As with our current API, the CREST API will end up being supported by third parties who have n...
- by mxzf - at 2012.09.05 21:53:00
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9. [random thought] web/ingame crossover corp management - in Player Features and Ideas Discussion [original thread]
Look up CREST, do a bit of research on that and see what you think. Also, learn to search, this gets brought up every single week.
- by mxzf - at 2012.09.05 18:41:00
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10. Proposal: User generated content. - in Player Features and Ideas Discussion [original thread]
TTP A general measurement of how easily and quickly users can pervert given tools. And review only goes so far. Unless it's thousands or tens of thousands of peer reviews required to approve a mission, users will be able to tell their alliance ...
- by mxzf - at 2012.09.04 19:37:00
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11. Proposal: User generated content. - in Player Features and Ideas Discussion [original thread]
A. TTP of about 5 minutes B. Very seriously exploitable to make gimmick missions which can give you an advantage This has been suggested many many times before, you should search for those other threads and read through them before posting the sa...
- by mxzf - at 2012.09.04 18:59:00
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12. Suggestion: Purchase skill points with PLEX - in Player Features and Ideas Discussion [original thread]
Benjamin Dixon wrote: The high negative response from older chars appears to validate the quality of this suggestion. Actually, older chars stand to gain more from this, but we're still against it for good reason.
- by mxzf - at 2012.09.04 16:02:00
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13. Increase drop rate of faction items to normalise exploration income - in Player Features and Ideas Discussion [original thread]
It wouldn't significantly normalize anything to have the droprate increase, it would just nerf exploration income. Also, exploration isn't out of balance with regards to ISK/effort. Yes, it can pay out more than missions if you do it well, but i...
- by mxzf - at 2012.09.04 15:48:00
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14. Suggestion: Purchase skill points with PLEX - in Player Features and Ideas Discussion [original thread]
Please learn to search before posting bad ideas. This same idea has been posted MANY MANY MANY times, it's still a bad idea. Please search for it to see dozens of threads detailing why it's such a bad idea.
- by mxzf - at 2012.09.04 15:06:00
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15. Tech 2 Orca that carries 3 fully fitted battleships in maintance bay - in Player Features and Ideas Discussion [original thread]
Are you aware that such a ship would cost over 10B ISK (based on scaling between Orcas, freighters, and JFs)? Are you really willing to pay 10-15B for a ship to move a couple BSes? Just get a capital and use that to move them around. So much che...
- by mxzf - at 2012.09.03 17:31:00
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16. Advanced Racial Ship Control skill. - in Player Features and Ideas Discussion [original thread]
If you've maxed out training one certain ship, branch out and train another ship or train an alt in something. The system is the way it is intentionally so that newer players are able to catch up in certain areas while vets can branch out into oth...
- by mxzf - at 2012.08.30 19:43:00
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17. [Winter, 2073] Capital Ship rebalance. - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: what is this? It's someone who's crazy and or stupid and mad that he's been hotdropped a few times, from the looks of it. @OP, 'rebalanced' and 'made so painfully annoying that they're not worth using for anything bu...
- by mxzf - at 2012.08.30 13:35:00
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18. Read before you Troll Different take on Arena Idea - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: They will run out of charges eventually, or get bored like some do and blow each other up, there is no docking so when you log you could login in the middle of someone else's fight. If an alliance can organize a la...
- by mxzf - at 2012.08.30 00:32:00
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19. Read before you Troll Different take on Arena Idea - in Player Features and Ideas Discussion [original thread]
So ... 20 minutes after this went live an alliance would have a 50 man fleet inside said system owning anyone and everyone who showed up. How does this promote small gang/solo PvP again? PvP arenas in general are just a bad idea. This one is les...
- by mxzf - at 2012.08.30 00:23:00
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20. Docking ships into motherships!!!! - in Player Features and Ideas Discussion [original thread]
Katalci wrote: mxzf wrote: It has to do with a character owning a ship and its contents (which causes issues when 'contents' includes other players). I like this. Slavery should be implemented immediately. I've heard stories of someone...
- by mxzf - at 2012.08.29 03:56:00
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