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2001. T2 Shock Cruisers - in Features and Ideas Discussion [original thread]
My point is that there's already a ship with everything you listed, except the RR bonus, in the game; except that it has even more DPS than you'd suggested.
- by mxzf - at 2012.02.20 22:51:00
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2002. Pirate Jumpgates. - in Features and Ideas Discussion [original thread]
Danika Princip wrote: Danel Tosh wrote: these gates could be useful for a future smuggling proffesion. we could use them to transport illegal boosters thu high sec without concord intervention. also just because they wouldnt appear on the ov...
- by mxzf - at 2012.02.20 22:49:00
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2003. t2 tier 2 battlecruiser science ships - in Features and Ideas Discussion [original thread]
supernova ranger wrote: no, i fly a mrymidon t3's are very expensiv ships to loose Then you should probably save up more. "I can't afford the perfectly viable ships that are already in the game" isn't a good reason to add new ships to the g...
- by mxzf - at 2012.02.20 22:45:00
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2004. T2 Shock Cruisers - in Features and Ideas Discussion [original thread]
Sounds like you want a Covert Cynoing spidertanking tier-3 BC. That would be insanely OP. There are already ships which can jump to a covert cyno and deal considerable damage (twice what you were asking for), just use a Black Ops. Though, come ...
- by mxzf - at 2012.02.20 22:38:00
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2005. t2 tier 2 battlecruiser science ships - in Features and Ideas Discussion [original thread]
Have you tried out T3 cruisers? They already fill the exploration role remarkably well.
- by mxzf - at 2012.02.20 18:58:00
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2006. Battleship Variant- The Minmatar Juggernaut - in Features and Ideas Discussion [original thread]
o.O Why do you keep posting horrible ideas? How on earth could this be considered even remotely a non-horrible idea, much less a good idea? And besides how horrible this would be for Eve, there's the technical details of the fact that Eve's coll...
- by mxzf - at 2012.02.20 18:54:00
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2007. In game browser question - in EVE New Citizens Q&A [original thread]
IIRC the bookmarks are saved in a text file somewhere (though it's been a bit since I've poked around there). You should be able to open that and edit it to move them around. I'm not on my desktop right now though, so I can't pull it up and look a...
- by mxzf - at 2012.02.20 17:02:00
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2008. 10/10 Complex - in Missions & Complexes [original thread]
March rabbit wrote: mxzf wrote: It's random. not really. Rogue Drone overgrowth Hive gives pretty constant amount of loot each time (afaik) First off, that's a drone site (which are rarely worth running to begin with in my experience). ...
- by mxzf - at 2012.02.20 16:15:00
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2009. In-Game Gambling - in Features and Ideas Discussion [original thread]
Have you heard of EOH (Eve Online Hold'em) or such sites? They already let you gamble with ISK.
- by mxzf - at 2012.02.20 00:40:00
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2010. People love details - in Features and Ideas Discussion [original thread]
Comparing the performance hit of details like that in a game with relatively low numbers of players in a small environment to a game like Eve with 30-35k people online in 7500 star systems at any given time is a bad comparison. Details like that s...
- by mxzf - at 2012.02.20 00:05:00
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2011. -2.4 sec status, annoyed - in EVE New Citizens Q&A [original thread]
Fastest way do increase sec status, IIRC, is to take a SB out to 0.0 and kill one BS rat in each system. Due to the way sec gains work, only the biggest NPC kill you've had per system per 15 min counts; so killing one big NPC in each system and th...
- by mxzf - at 2012.02.19 23:29:00
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2012. The case for assault frigates? - in Ships and Modules [original thread]
Yeah, testing a frig hull against a dual-web Cane with neuts and complaining that it dies is like complaining that the interceptor managed to land point on your ship. No duh; that's what it's designed to do. A dual-web Cane with neuts is pretty mu...
- by mxzf - at 2012.02.19 23:26:00
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2013. A noob question about my future career - in EVE New Citizens Q&A [original thread]
Well, first off, T2 rigs are rarely worth using due to their cost, typically it's best to assume you'll use T1 rigs and maybe check the market about specific ones at times. Second, more buffer isn't always the answer when it comes to tank. Once y...
- by mxzf - at 2012.02.19 23:16:00
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2014. Forum Improvements - in Features and Ideas Discussion [original thread]
Yeah, I'm definitely getting tired of seeing 2-5 copies of what amounts to the same thread going on the first page of the forum (especially when it's something that's constantly talked about). Not to mention that it knocks the threads with actual ...
- by mxzf - at 2012.02.19 22:56:00
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2015. Character transfers and employment history idea - in Features and Ideas Discussion [original thread]
I will admit that some indicator of the fact that it was sold and the date of the transfer definitely wouldn't be a bad thing at all. Sounds like a simple and fairly clean way to indicate that.
- by mxzf - at 2012.02.19 22:42:00
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2016. Change Capital Selfdestruct - in Features and Ideas Discussion [original thread]
Morpheus Mishima wrote: This issue can NOT get enough thread-space. As it is right now, self-destruct is broken. No, it's not broken. It's just upsetting a lot of butthurt people who feel entitled to 'their' KM even though the ship self dest...
- by mxzf - at 2012.02.19 22:39:00
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2017. Change Capital Selfdestruct - in Features and Ideas Discussion [original thread]
Personally, I'm not against killmails in general, I do acknowledge that they do provide a useful record of losses and victories, I just hate it when people treat them like they are all-important and provide meaning to life. My personal stance abo...
- by mxzf - at 2012.02.19 22:23:00
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2018. Change Capital Selfdestruct - in Features and Ideas Discussion [original thread]
I'd just like to add. Aqriue. Is. Awesome. lol (not the rage so much as the uncensored "tell it like it is") And here's a key point "KILLMAILS HAVE NOTHING TO DO ACTUAL IN GAME PLAY!". AKA, no in-game effect at all, they're good for nothing whats...
- by mxzf - at 2012.02.19 21:54:00
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2019. Buff Supplemental Coolant Injector Subsystem - in Features and Ideas Discussion [original thread]
naed21 wrote: I suggest giving all Supplemental Coolant Injectors a 5% per level bonus to the effectiveness of overheating, as well as having the 5% bonus to the Heat absorption amount that it already has One thing to be cautious of, however...
- by mxzf - at 2012.02.19 21:41:00
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2020. CSM CANDIDATE - in Assembly Hall [original thread]
lol, I appreciate the offer. However I have enough stuff going on in real life that I don't feel like I could do the position justice. I really do appreciate it, but I feel I must decline the suggestion. Maybe someday, but not this particular CSM.
- by mxzf - at 2012.02.19 21:32:00
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