|Pages: 1 2 3 4  6 7 8 9 10 20 30 40 50 60 70 80 90 100 200
|81. When did certain graphics get downgraded? - in Ships and Modules [original thread]
Minmatar got V3ed is what happened. There are a few people petitioning for certain models to be reverted.
- by mxzf - at 2012.08.16 16:05:00
|82. Any reimbursment for useless rigs on miners ? - in Ships and Modules [original thread]
Chimpy B wrote: Out of interest, what would folks recommend rigging on a Hulk now? Ice cycle time, Merx yield, or tank most likely.
- by mxzf - at 2012.08.16 15:43:00
|83. Exploration Loki - Thoughts? - in Ships and Modules [original thread]
Where are you planning on exploring? Your resist mods say Angel space and your choice of armor tank for them would be a bad idea. It would be far better to tank Angels with shields. Here's the Loki fit I've used before (highsec, but still somethi...
- by mxzf - at 2012.08.16 15:23:00
|84. Suggested new pvp mechanic - Energy a bit different than capacitor - in EVE General Discussion [original thread]
Inquisitor Kitchner wrote: That means you need to think more and click fast or use macro keyboards less. This. If you want a game that rewards you for having a macro keyboard and clicking fast, there are other games for you. Eve, however, ...
- by mxzf - at 2012.08.16 14:10:00
|85. If you own it, you can station spin it. - in Features and Ideas Discussion [original thread]
- by mxzf - at 2012.08.16 03:37:00
|86. Refactor station names! - in Features and Ideas Discussion [original thread]
Playability > RP
- by mxzf - at 2012.08.15 21:03:00
|87. Cost of a new Clone - in Features and Ideas Discussion [original thread]
ScoRpS wrote: mxzf wrote: If you want to learn CCP's stance on it, I suggest you read the CSM Minutes, I'm pretty sure I remember them talking about that topic in there somewhere. Can someone link it please? Link to the devblog with ...
- by mxzf - at 2012.08.15 14:49:00
|88. Would this laptop run EVE good? - in EVE New Citizens Q&A [original thread]
It'll run it gooder than your grammar
- by mxzf - at 2012.08.15 14:38:00
|89. A Rookies Request ( Races, there ships and fits ) - in EVE New Citizens Q&A [original thread]
Quote: However IGÇÖm still not even a bit closer to decide what Race I should play. I would pref. the Amarr for I simply like the look of their ship. Yet IGÇÖm not sure that IGÇÖll be satisfied with the option of character creation. I find it d...
- by mxzf - at 2012.08.15 14:33:00
|90. Cost of a new Clone - in Features and Ideas Discussion [original thread]
Oh, wow, I can't believe no one has ever brought this up before ... wait a minute, it has been brought up before, MANY times. Opinions about it are split. Many people don't think clone costs make sense, but many other people believe that it's an...
- by mxzf - at 2012.08.15 14:15:00
|91. [Proposal] Region map - in Assembly Hall [original thread]
Open up the map, set it to color stars by region, there you go. Or just use Dotlan like everyone else. Dotlan does a much better job anyways.
- by mxzf - at 2012.08.11 20:24:00
|92. Supercapital Proliferation Gone Ape - in Test Server Feedback [original thread]
Suddenly Forums ForumKings wrote: IWolfMasterI wrote: umm, maybe go next door for the subcap fighting system???? No. Ok, your other option is to just get over it. Either go 1j to the next system over or get over it. The choice is yours.
- by mxzf - at 2012.08.11 16:52:00
|93. [IDEA] Spanish Client..... - in EVE New Citizens Q&A [original thread]
The reason they've translated into languages like Russian or Japanese is that it opens the game to a wider demographic than translating to another Latin-based language. It is far easier for a Spanish speaker to pick up English than a Russian speak...
- by mxzf - at 2012.08.11 16:42:00
|94. Skill Queues - in Features and Ideas Discussion [original thread]
Mr Beardsley wrote: Reicine Ceer wrote: You shoulda been here before the skillqueue! Waking up at 20 past 4 in the morning to put on the next skill was a nightmare. The 24 hour timeframe is excellent, balanced, and discourages simply throwin...
- by mxzf - at 2012.08.11 16:35:00
|95. MWD speed T1 vs T2? - in Ships and Modules [original thread]
Worpout wrote: CCP Should make deadspace mwd's give bigger speed boost amount and make deadspace nanofibers / overdrive injectors with bigger bonuses 8) DED MWDs do have a very important bonus, less cap penalty and sometimes less cap usage.
- by mxzf - at 2012.08.11 16:26:00
|96. MOM Changes? - in Ships and Modules [original thread]
Derath Ellecon wrote: The only change I can think of would be the self destruct changes. Not that it is limited to caps and SC. But only in that those are the ships that traditionally would use self desctruct the most to deny a kill. Yeah, t...
- by mxzf - at 2012.08.09 13:45:00
|97. MOM Changes? - in Ships and Modules [original thread]
You're only a year late ...
- by mxzf - at 2012.08.09 05:13:00
|98. Fix Exhumer Cargo Holds - in Features and Ideas Discussion [original thread]
Or you could stop and plan ahead as to what you're going to mine before you just run out there to mine. It's not a real issue if you're only mining one or two types of ore. You should plan out your mining expeditions better or have your Orca suppo...
- by mxzf - at 2012.08.09 00:13:00
|99. Intel Help - in Features and Ideas Discussion [original thread]
Where do you stop though? There's a lot of random information which might be nice to have as hover-over text, but it's impossible to choose what stuff they would do and what stuff they wouldn't do. It's much better to leave the information where i...
- by mxzf - at 2012.08.08 21:45:00
|100. Intel Help - in Features and Ideas Discussion [original thread]
IIRC if you open up the info on the system, it'll tell you the route to get there (and in that information there is also the number of jumps to the system). It's not a hover over option, but I think that's a bit unreasonable anyways and the info i...
- by mxzf - at 2012.08.08 18:17:00
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