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1761. I'm tired of making individual purchases - in Science and Industry [original thread]
This function is already in the game. Simply look at the market orders and decide how much you would pay for whatever you want. If your offering price is higher than some sell orders, the market will automatically buy all of them for you until it ...
- by mxzf - at 2012.03.06 16:48:00
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1762. [Proposal] Advocate role-play - in Assembly Hall [original thread]
Snowflake Tem wrote: In a role-playing game - if that is what this is Here's your issue. It isn't really a RPG. It's a MMO space sandbox. There are a tiny tiny minority of players who do roleplay, but 99.99999% of players aren't roleplaying...
- by mxzf - at 2012.03.06 16:36:00
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1763. null-sec ratting questions - in Ships and Modules [original thread]
FIrst off, don't shield tank a wolf, it's just a bad idea. A decently fit Wolf should be able to belt rat just fine in nullsec. However, you'd probably be better off just grabbing a Cane and using that instead.
- by mxzf - at 2012.03.06 07:09:00
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1764. Stealth bombers... the cheapest type of kill? - in Warfare & Tactics [original thread]
Yeah, the flaw in your plan is that a bomb doesn't do enough damage to alpha anything other than a MWDing frig. So your lone bomb will scratch the paint and that's about it.
- by mxzf - at 2012.03.06 06:43:00
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1765. What's the best "fun ship" to fly in low sec or null sec - in Ships and Modules [original thread]
What are you trying to do in said ship? Running lvl 5s will require a very different ship from looking for PvP.
- by mxzf - at 2012.03.06 06:40:00
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1766. New Server - RvR - in Player Features and Ideas Discussion [original thread]
Alyssa Cristole wrote: They were put in because it was part of the starter mission which told me to do so, and they give them in the starter missions because thats the only way someone who is just starting off in a game thats been running for 1...
- by mxzf - at 2012.03.05 23:10:00
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1767. New Server - RvR - in Player Features and Ideas Discussion [original thread]
No, your issue is that you went into Amamake in your only ship. Eve isn't a soft and cuddly world, if you make a mistake (like wandering into the most widely known dangerous lowsec system in your only ship), then will will suffer for it. This isn'...
- by mxzf - at 2012.03.05 22:21:00
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1768. Trial is too limited? - in EVE Trial Citizens Q&A [original thread]
As other people have said, your issue is your misconception that bigger is better in Eve and that there's a progression to ships. The Wreath isn't a better ship than the Rifter you already have, it's just different. For instance, the Wreath would ...
- by mxzf - at 2012.03.05 22:17:00
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1769. New Server - RvR - in Player Features and Ideas Discussion [original thread]
lol. The FIRST rule of Eve is never to fly what you can't afford to lose. So you're ranting about people following the most basic rule of Eve. Flying what you can't afford to lose is stupid (though not as stupid as ranting about people not being s...
- by mxzf - at 2012.03.05 22:05:00
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1770. "Drunken Crew Camera" - Module Sounds" Please we need another option - in Player Features and Ideas Discussion [original thread]
His point was that many many (if not most) people play with the sound off; be it because they're on VoIP or listening to stuff OOG or any other reason. And, IIRC, the camera is fixed unless you move it. I'm not in-game ATM, but I don't remember t...
- by mxzf - at 2012.03.05 22:00:00
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1771. New Server - RvR - in Player Features and Ideas Discussion [original thread]
Actually, I started out a miner (and still have all the skills up through a Hulk or boosting Orca and invention) and most of my IRL friends that play are industrials, but I make most of my ISK exploring, I got bored of mining, lol. The rest of you...
- by mxzf - at 2012.03.05 19:48:00
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1772. shield regen rate and stability as an indicator of in-mission DPS - in Ships and Modules [original thread]
Wingmate wrote: so, when testing it, this gives me a max of 240% of average recharge at 30%, instead of 250% at 25%. is that the formula, or rounding? What the people were saying in that other thread is that the peak is 2.5 at 25% but for sa...
- by mxzf - at 2012.03.05 19:37:00
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1773. New Column - in Player Features and Ideas Discussion [original thread]
Either you're talking about tagging (which is already in the game) or you're talking about counting (which CCP shouldn't need to do for you). Either way, it's working fine ATM, you just need to learn how to use it.
- by mxzf - at 2012.03.05 19:15:00
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1774. shield regen rate and stability as an indicator of in-mission DPS - in Ships and Modules [original thread]
Yeah, it looks nicer because, for instance, tanh = (e^x)-(e^-x)/((e^x)+(e^-x)) where x was ((C2*LN((A2/(A2-B2))+SQRT(POWER((A2/(A2-B2)),2)-1)))/4.8)*4.8/C2, lol. So by simply using tanh() instead of plugging all that in, it cleaned it up a LOT, ...
- by mxzf - at 2012.03.05 19:12:00
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1775. shield regen rate and stability as an indicator of in-mission DPS - in Ships and Modules [original thread]
Yeah, I'm not 100% positive about the formula, I just took that formula from the other thread, solved for t, turned the hyperbolic trig functions into basic math, and plugged it all in. *facepalm* Excel supports hyperbolic trig though, I'd forgot...
- by mxzf - at 2012.03.05 19:06:00
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1776. New Server - RvR - in Player Features and Ideas Discussion [original thread]
It's been posted before, this idea has come up a few times (not that you have bothered to search, or even read all the responses in your own thread). The market system requires both producers (people doing PvE and mining to get/make modules and sh...
- by mxzf - at 2012.03.05 18:59:00
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1777. shield regen rate and stability as an indicator of in-mission DPS - in Ships and Modules [original thread]
Ok, I managed to derive the value of t, I think, as ( T*ln(S/(s-Sc)+( (S/(S-Sc))^2 - 1 )^0.5) )/4.8. After a bit of work, I believe I've got it. If the total capacity of your shields is in cell A2 and the current capacity of your shields is in B...
- by mxzf - at 2012.03.05 18:36:00
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1778. shield regen rate and stability as an indicator of in-mission DPS - in Ships and Modules [original thread]
If you haven't taken calculus, then it makes sense you wouldn't understand it. If I recall my calculus correctly, and I'm a bit rusty, the t is the current time and (s)he's taking the differential with respect to time to determine the recharge rat...
- by mxzf - at 2012.03.05 18:10:00
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1779. WHERE THE F*CK IS MY RIGGED; TRANSPORT SHIP! - in Player Features and Ideas Discussion [original thread]
First off, don't post drunk, it never ends well. Second, don't rage post, that only makes you look like an even bigger idiot. Third, you don't need to be a director to make contracts, just to make corp contracts (depending on how your roles are se...
- by mxzf - at 2012.03.05 17:28:00
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1780. New Server - RvR - in Player Features and Ideas Discussion [original thread]
Alyssa Cristole wrote: mxzf wrote: No, separate servers is completely against Eve's philosophy, it'll never happen. PvP happens everywhere and it's good for the game as a whole. You will die at times, regardless of if you want to or not, get...
- by mxzf - at 2012.03.05 17:24:00
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