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1961. Please give the Helios a third hi slot - in Player Features and Ideas Discussion [original thread]
I didn't say it made any sense at all, I just said that it was likely the dev's justification for it
- by mxzf - at 2012.02.23 21:30:00
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1962. Please give the Helios a third hi slot - in Player Features and Ideas Discussion [original thread]
I think the theory is that the Helios loses the highslot for a weapon because it has a drone bay (however useless a 5m3 drone bay is). In practice though, it makes the Helios sub-par compared to other CovOps in their realistic roles (it's slig...
- by mxzf - at 2012.02.23 21:24:00
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1963. Capacitor/Shield Flux Coils - in Ships and Modules [original thread]
After thinking about it a bit, I think I've figured out atleast one of the core issues with CFCs (and SFCs). In 99.9% of the situations (anything other than certain niche roles), the two stats of CFCs work against each other. The core goal for c...
- by mxzf - at 2012.02.23 20:25:00
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1964. [Proposal] Security for Corporation Bookmarks - in Assembly Hall [original thread]
*shrug* I see no issue with adding this (besides the fact that the roles system is already screwy as heck anyways). +1
- by mxzf - at 2012.02.23 19:24:00
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1965. New part of mining process added to increase fun, decrease bot profitability - in Player Features and Ideas Discussion [original thread]
Plyn wrote: This doesn't remove semi-afk mining, only makes it more profitable to not be afk. ... which removes AFK mining as a viable income stream, since you're not making much of anything while doing it. And your proposal also makes it pr...
- by mxzf - at 2012.02.23 19:22:00
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1966. New part of mining process added to increase fun, decrease bot profitability - in Player Features and Ideas Discussion [original thread]
Here's the core problem with this (and any similar) idea: Some people like to be able to semi-AFK while mining. Being able to AFK mine and make some ISK while chatting in the corp, watching TV, doing stuff around the house, etc is a large appeal t...
- by mxzf - at 2012.02.23 19:14:00
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1967. How to *really* fix mining - in Player Features and Ideas Discussion [original thread]
Buzzy Warstl wrote: I'd like others to share my joy :) Forcing people to crosstrain != 'sharing your joy'.
- by mxzf - at 2012.02.23 19:06:00
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1968. Capacitor/Shield Flux Coils - in Ships and Modules [original thread]
In my experience, I've found that CPRs are pretty useless too, PDSes always seem to be better, always. And SPRs are mostly useless, they only seem at all usable in full-passive brick tanks (since too many of them makes it impossible to even run an...
- by mxzf - at 2012.02.23 18:47:00
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1969. Non-bomber T2 Destroyer Discussion - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: though they still have trouble with locking frigs, no? Not really. Any ship can lock any other ship, the only thing that changes is the locking time. A Caracal can lock an Interceptor with a MWD (even with Interceptors 5) in...
- by mxzf - at 2012.02.23 18:26:00
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1970. How to *really* fix mining - in Player Features and Ideas Discussion [original thread]
Only if it's possible to filter out grav sites before 25%. There are already too many #$%^&* Grav sites out there when you're looking for something to run, there's no need for more of them all over the place.
- by mxzf - at 2012.02.23 18:12:00
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1971. Non-bomber T2 Destroyer Discussion - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: "really slow, decently tanked dessie that makes 'ceptor and SB pilots think twice about a run" Why not simply use a Caracal or something like that? It sounds like this proposed ship is simply duplicating a role that existing...
- by mxzf - at 2012.02.23 18:10:00
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1972. UDP Packetloss Fix? - in Player Features and Ideas Discussion [original thread]
For some background, I'll tell you that my job right now is working on a program that deals with tunneling using UDP packets (including manually crafting them at the bit level, which (I can say from experience) sucks, lol), so I do have a pretty s...
- by mxzf - at 2012.02.23 18:02:00
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1973. Option for private HQ, i.e. not shown on corp information - in Player Features and Ideas Discussion [original thread]
I believe that Velicitia's point was that there are already ways to obscure it if you so chose, so there is no need for the developers to spend time working on it.
- by mxzf - at 2012.02.23 16:32:00
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1974. Non-bomber T2 Destroyer Discussion - in Player Features and Ideas Discussion [original thread]
Why is this needed? What hole in Eve are you proposing this fill? How would it fill it? And how is it the best solution possible to the 'problem' that exists in the game without this ship? Adding in new ships just because it would be cool or beca...
- by mxzf - at 2012.02.23 15:21:00
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1975. Simple low sec warning system. - in Player Features and Ideas Discussion [original thread]
Perseu wrote: Yes, I know. The idea was to warn when u're entering the border system. Don't leave your computer when you have it set to AP through lowsec space, just like you wouldn't AFK next to a gate in lowsec space. That's a Darwin Award...
- by mxzf - at 2012.02.23 14:50:00
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1976. New Ship Design (With Attitude) - in Player Features and Ideas Discussion [original thread]
Ceasar Agustus wrote: Secondly the fitting of two subs would not make it a solo killer, simply a surprising bait... A bait ship hull that's always a bait ship will never be engaged, since everyone knows it's a bait ship
- by mxzf - at 2012.02.23 04:08:00
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1977. Making Eve PHAT! - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: You do realize that writing like that isn't going to win anyone to your cause, right? I mean not that your cause has much to go on anyway, but it's something to remember in the future. This. The problem is that the OP...
- by mxzf - at 2012.02.22 23:33:00
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1978. New Ships: Heavy Cruisers - in Player Features and Ideas Discussion [original thread]
Congratulations, you have just successfully described Battlecruisers (with the removal of all tanking penalties from them, making them OP). Here's a little hint, a trade secret if you will: you're not required to fit ganglinks to BCs, even thoug...
- by mxzf - at 2012.02.22 23:21:00
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1979. Making Eve PHAT! - in Player Features and Ideas Discussion [original thread]
o.O 3 min is not 10x 30 seconds, it's 6x. Please go back to first grade math before posting on here. kthxbye Oh, and your entire post was horribly thought out and non-nonsensical, but the epic math failure made me lol.
- by mxzf - at 2012.02.22 23:15:00
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1980. Stealth Bombers should be Destroyer Sized ships - in Player Features and Ideas Discussion [original thread]
MIrple wrote: It was just an idea I had as IRL stealth bombers are slower and align more slowly plus i dont feel the damage that the ship does now is what it should be. This ship should be a glass cannon and as it stand a AF can out DPS it. ...
- by mxzf - at 2012.02.22 21:01:00
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