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161. Clone Virgins - in Crime and Punishment [original thread]
Pod virgin here. Alot of ships lost, allways got out in my pod ---------------------------------------- (\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head.
- by piercer - at 2005.06.03 18:07:00
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162. Want to solve high sector killing? - in Crime and Punishment [original thread]
Hate the game, not the players man Allways wanted to say that ---------------------------------------- (\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head.
- by piercer - at 2005.06.03 18:03:00
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163. Defensive Cormorant. - in Ships and Modules [original thread]
Originally by: CriticalJim Low Is some cap thing reduces the capacitor by 10% but add 20% to charge can't remember the name. Capictor flux coils, not very good... better to use cap relays or PDU I's/II's ----------------------------...
- by piercer - at 2005.06.02 14:02:00
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164. archangel standings-how to improve them? - in Ships and Modules [original thread]
You want the missions or Q&A forums ---------------------------------------- (\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head.
- by piercer - at 2005.06.01 08:45:00
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165. Brutix Setup, any improvements on mine? - in Ships and Modules [original thread]
Originally by: Mac Knife Well hope this helps, the setup i gave you is with max skills but maybe you can work it to your liking Dont worry i have pretty much max of all the fitting skills ---------------------------------------- ...
- by piercer - at 2005.05.31 06:41:00
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166. Brutix Setup, any improvements on mine? - in Ships and Modules [original thread]
Originally by: Sadist Its pretty good for PvP. Not very useful in missions, because you're slow, and you have to get in range of everything. Also there are NPC inties, that orbit at 7km. You'll never hit those, except with drones. And le...
- by piercer - at 2005.05.30 21:20:00
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167. Biomass Launcher I - in Player Features and Ideas Discussion [original thread]
FIT SHIPS WITH SWORDS AND ARROWS! Swords = blasters Arrows = railguns/artillery MWHA HA HA /me goes and takes pills ---------------------------------------- (\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head.
- by piercer - at 2005.05.30 21:14:00
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168. Brutix Setup, any improvements on mine? - in Ships and Modules [original thread]
Ok no replies, either its perfect or no1 cares.... im guessing the 2nd one ---------------------------------------- (\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head.
- by piercer - at 2005.05.30 21:02:00
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169. Brutix Setup, any improvements on mine? - in Ships and Modules [original thread]
I've bought a brutix for the hell of it and set it up, atm its not gonna be used for PvP but maybe in the near-ish future.... here's what i got: High Slots: 7x anode neutron blasters (small) with antimatter. I picked these because they would fit...
- by piercer - at 2005.05.30 19:12:00
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170. Destroyers, Assault Frigates, and Cruisers - in Ships and Modules [original thread]
Originally by: Arbenowskee Don't try to go against a drone-carrier cruiser or a missile-spamming cruiser tough :) Drone carrier i agree unless u get out of the cruisers range of his guns and then take out the drones 1 by 1. Missile sp...
- by piercer - at 2005.05.28 09:08:00
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171. skill for battlecruiser... - in Ships and Modules [original thread]
look on the skill reqs for the ship next time, you get sensible answers that way ---------------------------------------- (\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head.
- by piercer - at 2005.05.25 19:58:00
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172. Odds On Getting Some Loot? - in Crime and Punishment [original thread]
Modules do actually have HP (go to the repair thingy and select ur ship) and dmg controls means they get more HP (for when u get a bad hull shot and some of ur modules pop) so that would affect it. The lower HP the less chance it will survive, th...
- by piercer - at 2005.05.25 15:51:00
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173. A Magical War... - in Crime and Punishment [original thread]
Originally by: Omatje Originally by: Ginger Magician solo I have destroyed maybe in total 2000 ships Dude Angel Hijackers don't count in pvp! lmao, pwned ---------------------------------------- (\_/) (O.o) (> <) Th...
- by piercer - at 2005.05.25 15:44:00
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174. -=-=-=-= -V- Power 3 =-=-=-=- (codename: RED evening in HED-GP) - in My EVE [original thread]
Very slow d/l, put it on eve files dude! ---------------------------------------- (\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head.
- by piercer - at 2005.05.24 19:51:00
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175. Dread BP's - in Ships and Modules [original thread]
Originally by: Artegg Personally i dont want to see Dread BPO's enter in to the game. I think they should be NPC produced or only BPC's avaliable on the market. My reason behind this is there are not enough isk sinks in the game and i thin...
- by piercer - at 2005.05.24 18:00:00
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176. Death - in Player Features and Ideas Discussion [original thread]
OMG WHAT A..... rubbish idea. next! ---------------------------------------- (\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head.
- by piercer - at 2005.05.23 20:44:00
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177. what the hell? - in Ships and Modules [original thread]
I havnt got an idea of how to solve it, but whats your average dmg with that and what perfect/wreckings do you get ---------------------------------------- (\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head.
- by piercer - at 2005.05.23 06:54:00
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178. Cant Decide! - in Ships and Modules [original thread]
Originally by: Kara Kaprica the Duel Light Pulse laser II is an excellent weapon, very short range but almost as much damage as the medium over time. leaves you alot of grid and cpu to play with. Some people (not many) use Duel Light Beam ...
- by piercer - at 2005.05.22 14:29:00
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179. We have pirate ship logs, now how about player ship logs - in Ships and Modules [original thread]
Originally by: Seraph Demon Every time a player ship is destroyed there is a 4% chance that an eve-mail or a note will be taken at random and recorded in a player ships log, for whoever loots that container to find. Yeah i really wanna...
- by piercer - at 2005.05.22 14:19:00
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180. Anaconda Mines - in Ships and Modules [original thread]
They should let you put mines back in but only in 0.0 like mobile warp disruptors. Or have them so you can place them in 0.5 and under and only attack corps your at war with and -5.0 peeps and then 0.0 it attacks anyone with -0.0 or lower sec to ...
- by piercer - at 2005.05.22 14:04:00
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