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21. WTB(or WTT) -- Leviathan Pilot -- (combat ready pilots only) - in Character Bazaar [original thread]
So I'm looking for a combat ready leviathan pilot, preferably as perfectly skilled as possible (meaning as many of the relevant skills at LVL 5 as possible). The more perfect the skills, the more I'm willing to pay. I do not care about any other s...
- by progodlegend - at 2014.10.21 09:19:00
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22. WTS 55.8M SP Titan/Tengu/Rorq/Rhea Pilot - in Character Bazaar [original thread]
How flexible are you on the 30bil b/o. You make it seem like you'll accept no more no less. If we can get that down a little then I'm interested, but this character does still need a little work. Feel free to mail/convo me in game if that's easi...
- by progodlegend - at 2014.10.21 09:09:31
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23. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
PotatoOverdose wrote: Mike Azariah wrote: Note, I am not discussing ISBoxer, here. That do a decent summation? m Let me elaborate on my previous post a bit: it's pretty goddam clear both from every page of this thread and the reddit ...
- by progodlegend - at 2014.10.17 05:26:00
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24. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Mike Azariah wrote: Those who argue that bombers are the counter to n+1 . . . really? The big groups are precluded from flying them and I wasn't told? Bombers are a way to make a fleet nervous and allows the little guy to punch above his weigh...
- by progodlegend - at 2014.10.17 05:24:00
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25. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Yes, you guys might not be able to warp down to a target at 30km and remained cloaked, and then pre-align your ships before decloaking and bombing. The horror. Or actually welcome to how every bombing run worked before the cloak changes.
- by progodlegend - at 2014.10.16 19:27:00
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26. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Arsine Mayhem wrote: Fleet of 20 bombers warps into their target. 20 bombers land and decloak. Takes longer to align. Epic game mechanics once again from fozzie. And thus, the point of these changes is revealed. Only took 7 pages, but this...
- by progodlegend - at 2014.10.16 19:04:00
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27. Sticky:[Phoebe] Change to Interdictor Bubble and Station Mechanics - in Player Features and Ideas Discussion [original thread]
This thread is so hilarious.
- by progodlegend - at 2014.10.10 02:08:00
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28. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Kismeteer wrote: I'm still waiting for an update on why the Rorqual 20% drone bonus is more important than it's daily use, as a mini-jump freighter or combat pos dropper. Here I'll respond. The idea is for you not to be able to use a rorqual...
- by progodlegend - at 2014.10.09 21:24:00
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29. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Aryndel Vyst wrote: I love how logistics continues to get deep anal fisted by not giving similar benefits to rorqs as you would JF's. Calm down there buddy.
- by progodlegend - at 2014.10.09 20:58:00
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30. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: PotatoOverdose wrote: Serious question: Do you really see yourself using one of these if the price goes down to 1 bil (before fittings)? Why wouldn't you just use an archon? Carriers cant roam, cant use gates, cant warp q...
- by progodlegend - at 2014.08.14 16:32:00
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31. Wormhole town hall 16th August 22.00 UTC - in Wormholes [original thread]
I should be able to attend to help with mediating and to lend a theorycrafting hand. I know I'm not the CSM wormhole rep, but I'm a 2nd year CSMer who's been locking horns with CCP on changes like this for over a year now, so I'll pitch in where ...
- by progodlegend - at 2014.08.12 16:26:00
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32. Ishtar Super Nerf - in Player Features and Ideas Discussion [original thread]
Zeb Riu wrote: An excellent reasoned reply to my concerns about the proposed changes. Ok here's a reasoned reply. The speed nerf makes you choose between having 3 Drone damage amps and 1 nano, or a few nanos with only 2 Drone damage amps. ...
- by progodlegend - at 2014.08.12 16:23:00
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33. Ishtar Super Nerf - in Player Features and Ideas Discussion [original thread]
Yea sorry, I just can't get behind this. The changes are needed. And we jumped on the ishtar fleet thing like Day 1 of the HAC rebalances.
- by progodlegend - at 2014.08.12 16:17:00
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34. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
BayneNothos wrote: Here you go peeps. Go grab three of these and an all cap xfer Guardian. Set up large xfers into the Guardian. Guardian xfers back out into the Nestors and enjoy having the equivalent of eight Guardians worth of rep. Will be g...
- by progodlegend - at 2014.08.12 16:13:00
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35. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
I think people complaining about the Nestor having no uses are being incredibly uncreative. If the price comes down, as with this change it should, then I can envision quite a few uses for it. You guys got to think outside of the box :).
- by progodlegend - at 2014.08.11 19:28:00
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36. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Max Kolonko wrote: CCP Fozzie wrote: Hey everyone. I can honestly say that I am not overly worried that carriers being able to reduce a portion of citadel missile damage through the use of gang links and/or halo implants will break the bala...
- by progodlegend - at 2014.05.16 03:06:00
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37. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Weaselior wrote: Rek Seven wrote: I though we were done with this kind of confusing bonus? Why not give them less velocity bonus and do away with the flight penalty? It only matters for the first wave or missiles anyway. Among other reas...
- by progodlegend - at 2014.05.12 23:16:00
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38. No Chairperson for CSM9 - in Jita Park Speakers Corner [original thread]
Two step wrote: I have some concerns about you guys doing this before the new CSM members have had a chance to carefully consider things. In the past, the titles have mostly been meaningless, but CCP has said there is some value for them in hav...
- by progodlegend - at 2014.05.07 04:04:00
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39. CSM 9 Candidates - How much mining have you done in the last month. - in Jita Park Speakers Corner [original thread]
0 Though I have done mining ops in the past.
- by progodlegend - at 2014.04.08 07:23:00
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40. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Angsty Teenager wrote: Harvey James wrote: Phantasm is underwhelming .. its dps is a little weak ... granted 5 lows opens up options.. its base speed isn't very impressive either could do with lower sig radius too.. You're wrong, the phan...
- by progodlegend - at 2014.04.07 17:07:00
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