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61. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: I don't like this kind of logic dictating balance. It sounds like your pricing decision has nothing to do with whether a 220mil isk battleship is balanced compared to a 40-50 mil isk battlecruiser, but instead is entir...
- by progodlegend - at 2013.05.03 17:03:00
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62. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Quote: So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bott...
- by progodlegend - at 2013.05.03 16:42:00
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63. [Proposal] Industrial Super Caps / Modules - in Assembly Hall [original thread]
An industrial supercap is an interesting idea, but I can already forsee a few balancing issues with trying to find a role for it that the rorqual or jump freighter don't already fulfill. Granted, not being able to dock is a pretty damn good balanc...
- by progodlegend - at 2013.05.01 09:31:00
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64. Excessive missile ranges - in Assembly Hall [original thread]
Jonas Sukarala wrote: They need to nerf the range of rockets and HAMS then torp range looks good ... and in line with battleship weapons I suspect the TD change is the main thought of CCP on buffing missile tracking but they will have to nerf t...
- by progodlegend - at 2013.05.01 09:26:00
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65. [Proposal] Bitcoin as a payment option for either PLEX or Subscriptions - in Assembly Hall [original thread]
If you can explain to me how bitcoin's work in a reasonable manner (without linking me anything to read, because screw that), then I will bring this up at the summit.
- by progodlegend - at 2013.05.01 09:23:00
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66. [Proposal] [PLEASE READ, CSM] New Weapons for Caldari and Gallente - in Assembly Hall [original thread]
Just in general, I'm going to say the problem these days with balancing the weapons is that their are already too many weapons, so yea, I don't see this being very viable. But some of those ideas were interesting with having the damage occur at th...
- by progodlegend - at 2013.05.01 09:22:00
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67. Progodlegend for CSM8 - in Jita Park Speakers Corner [original thread]
June Ting wrote: Do you stand behind your remarks at themittani.com? "[I am] running as one of the few people that actually knows PVP mechanics, and you endorse a bunch of hi-sec people who are going to talk about war decs and undock timers. R...
- by progodlegend - at 2013.04.17 05:24:00
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68. Announcement:Fanfest 2013: Alliance Leader Panel - in Corporation, Alliance and Organization Discussions [original thread]
CCP Dolan wrote: Ok so it's go time. Here is the current List. 1. Shadoo GÇô PL: CONFIRMED 2. DNS Black GÇô Dirt Nap Squad: CONFIRMED 3. ExookiZ GÇô Scary Wormhole People: CONFIRMED 4. Dabigredboat - Goonswarm Federation: CONFIRMED 5. Kesper N...
- by progodlegend - at 2013.04.17 04:51:00
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69. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Regolis wrote: Battleship guns and cap usage Neutron Blaster Cannon 1 Cap per shot / rack of 8 : 12.74 / 101.92 425mm Railgun 1 Cap per shot / rack of 8 : 21 / 168 Mega Pulse Laser 1 Cap per shot / rack of 8 : 40 / 320 Mega Beam Laser 1 Cap...
- by progodlegend - at 2013.04.16 19:16:00
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70. Progodlegend for CSM8 - in Jita Park Speakers Corner [original thread]
Powers Sa wrote: How do you feel about highsec freighter kamikazee/suicide ganks? This is a very important issue. While I don't want them to disappear from the game in any way shape or form, I've been freighter ganking quite a few times, and...
- by progodlegend - at 2013.04.15 07:02:00
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71. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
All this off topic posting is going to cause us to start spamming again. We stopped because the discussion was actually centered for a change and people were bringing good points up to the cap use issue. Stay on topic please.
- by progodlegend - at 2013.04.15 05:45:00
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72. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: Trellion Yvetti wrote: I don't understand how this helps at all? You removed the 50% reducing bonus from the ships, and give us a built in 10-20% reduction? why is everyone cheering? These ships had cap issues with a 50%...
- by progodlegend - at 2013.04.14 23:31:00
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73. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Naso Aya wrote: progodlegend wrote: Naso Aya wrote: I'm just being a devils advocate here. The changes help both the Abaddon and Apocalypse...but what would it take to make the Apoc viable, or at least worth the same amount to the Abaddon...
- by progodlegend - at 2013.04.14 22:45:00
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74. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Naso Aya wrote: I'm just being a devils advocate here. The changes help both the Abaddon and Apocalypse...but what would it take to make the Apoc viable, or at least worth the same amount to the Abaddon? From a capacitor/laser standpoint. Is it...
- by progodlegend - at 2013.04.14 22:39:00
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75. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Naso Aya wrote: progodlegend wrote: We'll give it til tomorrow. If 3 pages worth of talking about the same thing isn't enough, we'll send more Jabber pings, except different alliances this time :). I do have a question: would it be worth ...
- by progodlegend - at 2013.04.14 21:04:00
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76. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
We'll give it til tomorrow. If 3 pages worth of talking about the same thing isn't enough, we'll send more Jabber pings, except different alliances this time :).
- by progodlegend - at 2013.04.14 20:09:00
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77. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Naomi Knight wrote: progodlegend wrote: Naomi Knight wrote: pls ban nulli spammers thx Our experience in the other threads has taught us that this is the only way to get real ideas noticed. I'll admit it's not something I would want to...
- by progodlegend - at 2013.04.14 12:30:00
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78. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Naomi Knight wrote: pls ban nulli spammers thx Our experience in the other threads has taught us that this is the only way to get real ideas noticed.
- by progodlegend - at 2013.04.14 12:12:00
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79. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
progodlegend wrote: Not enough with the battleship guns. Currently the massive cap need for these guns is keeping amarr battleships from being used again. Amarr already suffer from having completely predictable and easy to tank damage types ("t...
- by progodlegend - at 2013.04.14 05:33:00
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80. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Not enough with the battleship guns. Currently the massive cap need for these guns is keeping amarr battleships from being used again. Amarr already suffer from having completely predictable and easy to tank damage types ("they are forming a-hacs?...
- by progodlegend - at 2013.04.13 19:51:00
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