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1. My Assets - Modification - in Player Features and Ideas Discussion [original thread]
Edited by: ripstop on 04/01/2008 16:13:43 I tried opening a can from the assets list but nothing happens as far as I can remember. I also noted the missing title but I cannot get into edit it at the moment so figuring out why at present The...
- by ripstop - at 2008.01.04 16:13:00
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2. My Assets - Modification - in Player Features and Ideas Discussion [original thread]
Edited by: ripstop on 04/01/2008 11:28:09 My assets should in theory be searching all of my assets but this fails when the item you need is in a container or a ships hold. How many times have you lost something and had to fly all over checking...
- by ripstop - at 2008.01.04 11:23:00
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3. Wreck Testing - in Revelations Testing and Development [original thread]
All of us have been looting cans since time began, it was easy, shoot the ship, ship blows up, open the can and take the loot. Salvaging is now a new skill to aquire with more gameplay involved. Ignoring the rigs aspect for now, it should be stra...
- by ripstop - at 2006.11.22 16:09:00
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4. WTB: Gallente Alpha Nexus Chip (Navy Mega offer). - in Want Ads & Trades [original thread]
Hmm....I recently aquired one.....I could be interested if the price is right :). Contact me in game. I have it lying around in one of my hangers.
- by ripstop - at 2005.12.14 13:45:00
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5. PC - Gallente Alpha Nexus chip - in Price Checks [original thread]
What I need is the Navy issue Megathron that I can get for it...but that's like ****in' in the wind :))
- by ripstop - at 2005.12.06 15:53:00
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6. PC - Gallente Alpha Nexus chip - in Price Checks [original thread]
Does this chip still command the very high prices that I have seen in the past months?
- by ripstop - at 2005.12.06 13:16:00
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7. PC: Dark Blood Warp disruptor - 28km range - in Price Checks [original thread]
- by ripstop - at 2005.09.29 08:08:00
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8. The Brutix - in Ships and Modules [original thread]
Edited by: ripstop on 07/09/2005 11:05:08 Justice got it right...not a noob ship. I bought mine a while ago and hated it instantly. I thought I was fairly skilled up and wasn't a noob but I couldn't fit much firepower on it. I revisted it agai...
- by ripstop - at 2005.09.07 11:05:00
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9. Iteron MkIV setup - in Ships and Modules [original thread]
I use my trusty MkIV Iteron for extensive trading in high margin, expensive goods in unsafe neighbourhoods but NOT in 0.0. I don't really bother with the small value items. I used to trade in Vitoc but CCP reduced the ability to make obscene amoun...
- by ripstop - at 2005.05.25 13:32:00
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10. The specified proxy or server node (56687) is dead - in EVE General Discussion [original thread]
Anyone know or affected by this issue. I think someone must be working on it...So with a heavy heart I have to say nn to Eve whilst I hope and pray my precious cargo survives the night :-(
- by ripstop - at 2005.01.18 01:28:00
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11. Megathron and new structure upgrade - in Ships and Modules [original thread]
Giving a load of structure to a Mega is pretty pointless. I run around with no shields anyway as I have armour tanked. Structure is just that.....its the mountings that your pod is in, its the coffee maker its the fixtures and fittings, u could va...
- by ripstop - at 2004.12.22 14:53:00
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12. Megathron and new structure upgrade - in Ships and Modules [original thread]
Giving a load of structure to a Mega is pretty pointless. I run around with no shields anyway as I have armour tanked. Structure is just that.....its the mountings that your pod is in, its the coffee maker its the fixtures and fittings, u could va...
- by ripstop - at 2004.12.22 14:53:00
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13. Ship HP Increased - in Ships and Modules [original thread]
Amount of hull structure increase should be ship skill lvl related. lvl1 = 20%, lvl5 = 100%. The figures by Drunkenmaster look good but I would suggest a module which allows tweaking of values for energy support for increased shields or armour so ...
- by ripstop - at 2004.12.21 16:07:00
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14. Ship HP Increased - in Ships and Modules [original thread]
Amount of hull structure increase should be ship skill lvl related. lvl1 = 20%, lvl5 = 100%. The figures by Drunkenmaster look good but I would suggest a module which allows tweaking of values for energy support for increased shields or armour so ...
- by ripstop - at 2004.12.21 16:07:00
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15. hide bonus reward / implant / loot etc. - in Missions & Complexes [original thread]
Samis sits at about 75k from the gate in Orvolle...leaves you alone when you enter but clocks your ship for potential food. I went through.... noticed the rating and then docked at the local station. They don't use local chat at all and then decid...
- by ripstop - at 2004.02.03 13:33:00
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16. Drone displays on screen in space - in Player Features and Ideas Discussion [original thread]
As I have fairly limited screen real estate using drones becomes a pain. First you have the drone bay, then you have the launched drone window with health bars. Thats alot of screen and you sometimes miss the npcs coming your way. So why don't we ...
- by ripstop - at 2003.12.20 11:59:00
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