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1. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
FT Diomedes wrote: CCP Ytterbium wrote: Hello people, Team Game of Drones is having a look at the Citadel structures services (reprocessing, clones, market, compression, offices) and we would like to make a few changes that will impact NPC t...
- by rsantos - at 2016.03.03 18:48:43
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2. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Memphis Baas wrote: rsantos wrote: Limited office space will bring more income to citadel owners. That's only true if they keep the current mechanic where rent prices increase based on how full the station is. But they're not keeping th...
- by rsantos - at 2016.03.03 17:05:38
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3. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Boo! just bad! especialy the "no limits" on citadels... Fisics says no to ulimited office space! limited office space will bring more income to citadel owners than increasing taxes on npc station. Just saying!
- by rsantos - at 2016.03.03 16:42:09
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4. [Suggestion] The Great Hictor Compromise - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Dual prop? Also why not make it only have the scram effect when closer to the target? Enumerate afterburner fitted frigate, destroir or crusier faster than a mwd hictor. Frigates probably not that hard, above that...
- by rsantos - at 2016.02.03 14:26:32
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5. [Suggestion] The Great Hictor Compromise - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: rsantos wrote: 40 Km scrams is on the same level of OP as are 90% webs or 70 km disruptors on super fast ships ... you not getting away! hictors were crap and overnight they are "everywhere" ... totally not op! R...
- by rsantos - at 2016.02.03 14:00:46
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6. [Suggestion] The Great Hictor Compromise - in Player Features and Ideas Discussion [original thread]
Mornak wrote: hmmm.... i can only compare January. December, due to holidays, might very well be more active than other months. Sure, the number of HIC's in use is increasing, but that was the idea behind the buff. We have approx. ~300 diffe...
- by rsantos - at 2016.02.03 13:59:23
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7. [Suggestion] The Great Hictor Compromise - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Please provide some statistics to prove your claims. Because the statistics don't seem to be supporting 'they are everywhere'. And the HIC is a highly specialised tackle ship, it should be good at tackle. The L...
- by rsantos - at 2016.02.03 11:05:56
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8. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: Kasia en Tilavine wrote: So did the focus group happen? Did it die? Or what? Can one of the focus group members at least come give us a wave to indicate that this was/is progressing beyond "let's do this! +1" Yes it ...
- by rsantos - at 2016.02.03 01:41:45
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9. Remove holstiles from owned stations / citadels - in Player Features and Ideas Discussion [original thread]
Mandar Amelana wrote: Serendipity Lost wrote: Scenario A: So my wife pisses me off. I'm in a really bad mood. I log into eve looking to club a baby seal to feel better about myself. Sigh, no baby seal. What to do.... what to do. Hey, I'm...
- by rsantos - at 2016.02.03 01:35:45
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10. [Suggestion] The Great Hictor Compromise - in Player Features and Ideas Discussion [original thread]
40 Km scrams is on the same level of OP as are 90% webs or 70 km disruptors on super fast ships ... you not getting away! hictors were crap and overnight they are "everywhere" ... totally not op!
- by rsantos - at 2016.02.03 01:23:06
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11. Remove holstiles from owned stations / citadels - in Player Features and Ideas Discussion [original thread]
Duplicate of: "I really hate this neutral in local and never know if hes docked or not can you CCP please move him to somewhere else"
- by rsantos - at 2016.02.02 15:22:06
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12. Low-Sec PvP - Is this considered "easy mode"? - in EVE General Discussion [original thread]
What about those gate and station guns! oh no!
- by rsantos - at 2016.02.02 15:18:32
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13. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
Welcome Falcon alts and 500 MN Boosting T3s.
- by rsantos - at 2015.12.21 15:40:44
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14. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
You totaly didn't get my point about the T3... Why bring a T3 with weaker thank on grid when you can bring a cheaper more effective command ship and don't risk skill point loss. Remember warfare sub system doesn't give you "defense" bonus, and onc...
- by rsantos - at 2015.12.18 14:57:26
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15. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
I'm with the keep off-grid boosting side. But I have another question ... What about those boosting T3! Bringing those things on grid is a free kill mail to the other side! Warfare subsystems will be obsolete. I've said this before... Off-grid ...
- by rsantos - at 2015.12.17 18:56:25
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16. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Trinkets friend wrote: Can the Bifrost get 1 more powergrid so I don't need a 1% implant for this fit? TIA! [Bifrost, Ala Kachuu] Micro Auxiliary Power Core II Micro Auxiliary Power Core II Damage Control II Micro Jump Field Generator 10MN Y...
- by rsantos - at 2015.12.11 16:42:54
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17. End the RLML Plague! - in Player Features and Ideas Discussion [original thread]
Too many frigates flying around... And we about to get 13 more with next update! Nerfing one of the only weapon system effective against them makes no sense.
- by rsantos - at 2015.12.08 11:39:21
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18. Sticky:[December] Tech Two Logistics Frigates - in Player Features and Ideas Discussion [original thread]
My 2 cents! Game doesn't need more combat or logistic frigates! Bye!
- by rsantos - at 2015.12.04 14:31:16
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19. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: No. Everyone "needs" off-grid boosts but they help large gangs more than anyone else. Once they are gone, nobody will be able to use them, and the playing field will still be level. Also, the command destroyers will ...
- by rsantos - at 2015.12.04 14:21:12
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20. offgrid boosts - in Player Features and Ideas Discussion [original thread]
My beef with offgrid bonus/links removable is that "ongrid bonus/links only" will favor most who ever controls the grid. i.e The blob!
- by rsantos - at 2015.12.03 13:29:52
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