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41. corp tax on miners/refining - in Player Features and Ideas Discussion [original thread]
Originally by: Vincent Almasy if they mine 100mil worth of ore and sell it for a 100mil then the corp at 10% gets 10mil as well, if they don't sell miner doesn't make money so no taxes... What part of that don't you seem to get? the fa...
- by sableye - at 2006.12.05 19:13:00
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42. corp tax on miners/refining - in Player Features and Ideas Discussion [original thread]
Originally by: Vincent Almasy Originally by: sableye Originally by: Ta chaina the corp gets there share when the miner sells his ore if he sell alot at one time that is. so no to double taxxing. the miner pays nothng u...
- by sableye - at 2006.12.05 18:49:00
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43. corp tax on miners/refining - in Player Features and Ideas Discussion [original thread]
Originally by: Ta chaina the corp gets there share when the miner sells his ore if he sell alot at one time that is. so no to double taxxing. the miner pays nothng unless you demand isk from them or set up system to buy all there mine...
- by sableye - at 2006.12.05 18:14:00
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44. corp tax on miners/refining - in Player Features and Ideas Discussion [original thread]
Originally by: Vincent Almasy Edited by: Vincent Almasy on 05/12/2006 18:11:27 then a tax on the loot rate of fighters and pvpers of a corporations of a equal standing, only to be fair. Also doing this openly then you would be kinda cu...
- by sableye - at 2006.12.05 18:13:00
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45. corp tax on miners/refining - in Player Features and Ideas Discussion [original thread]
Edited by: sableye on 05/12/2006 18:06:56 we should be able to set a refining tax so that a percentage of minerals a miner refines gets delivered tot he corp deliveris section, sure players could just transfer to alts ect to refine but I don;n...
- by sableye - at 2006.12.05 18:07:00
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46. corp tax idea for miners - in Player Features and Ideas Discussion [original thread]
Originally by: Yurameki Daishun I agree with this but the minerals shouldn't be taxed unless they're refined. yep thats is actually only way this coudl tax would work only get minerals when you refine using refine screen ORC Outrage ...
- by sableye - at 2006.01.26 23:41:00
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47. corp tax idea for miners - in Player Features and Ideas Discussion [original thread]
miners need to pay there fair due's to a corp's healthy wallet balance too You should be able to set a refine tax for minerals/loot, so when theyr efine say upto 5% of th emineral contents is shifted to the corp deliviers hanger or perhaps a new ...
- by sableye - at 2006.01.26 14:51:00
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48. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
I don't know if this is classed a sa module but how about some fof ammo for my hybrid guns.
- by sableye - at 2004.08.12 09:52:00
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49. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
I don't know if this is classed a sa module but how about some fof ammo for my hybrid guns.
- by sableye - at 2004.08.12 09:52:00
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50. better spawns in low security space. - in Player Features and Ideas Discussion [original thread]
I see that in the patch notes it said the spawns are getting a boost in frequency I can't wait to test what differnce it makes.
- by sableye - at 2004.08.10 21:11:00
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51. better spawns in low security space. - in Player Features and Ideas Discussion [original thread]
I see that in the patch notes it said the spawns are getting a boost in frequency I can't wait to test what differnce it makes.
- by sableye - at 2004.08.10 21:11:00
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52. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
a high slot tractor beam to bring cargo containers close to you, or maybe just transports the goods from the tainer's into your cargo hold. or cargo getting drones.
- by sableye - at 2004.08.10 01:37:00
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53. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
a high slot tractor beam to bring cargo containers close to you, or maybe just transports the goods from the tainer's into your cargo hold. or cargo getting drones.
- by sableye - at 2004.08.10 01:37:00
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54. better spawns in low security space. - in Player Features and Ideas Discussion [original thread]
I used togo hunting in .4 and .3 space alot but since the last patch the spawns have got worse and less frequent but at the same time level 3 agents have become uber sending you to kill a ton of cruisers all the time which seem to drop better than...
- by sableye - at 2004.08.10 00:40:00
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55. better spawns in low security space. - in Player Features and Ideas Discussion [original thread]
I used togo hunting in .4 and .3 space alot but since the last patch the spawns have got worse and less frequent but at the same time level 3 agents have become uber sending you to kill a ton of cruisers all the time which seem to drop better than...
- by sableye - at 2004.08.10 00:40:00
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56. Make missle's cheaper (mainly cruise/torps) - in Player Features and Ideas Discussion [original thread]
Originally by: Roderic Excelion Mate, if the ships slower than 1000m/s they autohit for a perfect strike. Make the ammo cheaper, and Amarr ships will never be seen again except their 1 frigate, 1 interceptor, and 1 BS that comes with amiss...
- by sableye - at 2004.08.03 05:42:00
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57. Make missle's cheaper (mainly cruise/torps) - in Player Features and Ideas Discussion [original thread]
Originally by: Roderic Excelion Mate, if the ships slower than 1000m/s they autohit for a perfect strike. Make the ammo cheaper, and Amarr ships will never be seen again except their 1 frigate, 1 interceptor, and 1 BS that comes with amiss...
- by sableye - at 2004.08.03 05:42:00
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58. Make missle's cheaper (mainly cruise/torps) - in Player Features and Ideas Discussion [original thread]
I think they are still to expensive, especially since when the new missle changes come in you'll have to lose alot more vrs smaller targets they should be made cheaper, heavy missle's (not scourge) could probably do with another reduction as well.
- by sableye - at 2004.08.02 22:42:00
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59. Make missle's cheaper (mainly cruise/torps) - in Player Features and Ideas Discussion [original thread]
I think they are still to expensive, especially since when the new missle changes come in you'll have to lose alot more vrs smaller targets they should be made cheaper, heavy missle's (not scourge) could probably do with another reduction as well.
- by sableye - at 2004.08.02 22:42:00
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60. fix the module text on interface. - in Player Features and Ideas Discussion [original thread]
This thing flashes up modules I don't even have on my ship, I know its not the biggest bug in game but it is an annoying one and how hard can it be to fix.
- by sableye - at 2004.07.18 21:52:00
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