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2701. Null or Void when fighting decent kiting pilots - in Ships and Modules [original thread]
Use blasters, and be kited.
- by sabre906 - at 2012.06.21 02:41:00
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2702. Need Input For Alliance 1v1 Tourney T1 Frigs - in Ships and Modules [original thread]
[Tristan, Lulz] Co-Processor I Co-Processor I Co-Processor I Small Ancillary Shield Booster, Cap Booster 25 ECM - Ion Field Projector I ECM - Ion Field Projector I 150mm Railgun I, Iron Charge S 150mm Railgun I, Iron Charge S Light Missile Launc...
- by sabre906 - at 2012.06.21 01:07:00
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2703. Null or Void when fighting decent kiting pilots - in Ships and Modules [original thread]
Quote: against decent kiting pilots Barrage.
- by sabre906 - at 2012.06.20 20:31:00
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2704. CN vs Tech II cruise missile launchers for maximum mission speed - in Missions & Complexes [original thread]
Bolt Zapper wrote: sabre906 wrote: T2 launchers will be using faction/t1 ammo anyway, at which point they do less dps than faction launchers. True, but ammo isn't really the issue here. The skill that T2 launchers benefit from - Cruise Mi...
- by sabre906 - at 2012.06.20 20:29:00
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2705. Thukker tribe standings - in EVE General Discussion [original thread]
Xercodo wrote: sabre906 wrote: -Minmatar standing doesn't help. Thukker is its own faction. Because of standing derived standing gains you would gain small amounts of standing for Thukker Tribe by working for the Minmatar (and a bit for ...
- by sabre906 - at 2012.06.20 20:24:00
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2706. Thukker tribe standings - in EVE General Discussion [original thread]
Reaver Glitterstim wrote: A lot of things have changed in EVE making it progressively more difficult to run standings up. But there is one method that works currently, I have been using it to pull my Amarr standings up and hopefully my Caldari ...
- by sabre906 - at 2012.06.20 19:30:00
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2707. Thukker tribe standings - in EVE General Discussion [original thread]
Thukker is smaller than empire factions. Rate of its standing increase/decrease will be faster than larger entities. Since it's not 1-1 ratio, you can get decent Thukker standings without completely ruining standings with larger factions. See der...
- by sabre906 - at 2012.06.20 19:14:00
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2708. Degrading cloacking.... - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Vincent Athena wrote: CCP stated at a fanfest presentation that they consider long term cloaking, AFK or not, to be a broken mechanic. So, it falls out of your league and is, in fact, something that needs fixing. They co...
- by sabre906 - at 2012.06.20 18:51:00
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2709. Player-designed Cloathing!!! - in Player Features and Ideas Discussion [original thread]
Wtb male thongs. This is Eve. It is full of internet retards. How does CCP expect to sell Aurum without clothes befitting of Eve's playerbase?
- by sabre906 - at 2012.06.20 18:47:00
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2710. The Like and Get Likes Thread - in Out of Pod Experience [original thread]
102 degrees out. Good day to stay inside and troll the forums.
- by sabre906 - at 2012.06.20 15:39:00
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2711. Need help on a Stealth Bomber fit. - in Ships and Modules [original thread]
The so called "thermal hole" is more like a slight depression, visible only on EFT, than an actual hole that can be taken advantage of. SBs are horrible for fitting if you fit bomb launcher, as was intended. At that point, you'll be forced to fi...
- by sabre906 - at 2012.06.20 15:24:00
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2712. Cruiser sized marauder vessels - in Ships and Modules [original thread]
Arthur Frayn wrote: I support this idea. I'd love to hunt one down and permajam it using a Drake with the wrong kind of ecm. +1 We need cruiser marauders, they will make everyone happy.
- by sabre906 - at 2012.06.20 15:07:00
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2713. CN vs Tech II cruise missile launchers for maximum mission speed - in Missions & Complexes [original thread]
T2 fury ammo is absolutely horrible, with sig radius 1/4 larger and exp radius 1/4 slower than... torps. Precision is equally bad, the range bonus is useless, and sig is only slightly smaller than faction ammo, for far less dmg. T2 launchers will...
- by sabre906 - at 2012.06.20 15:04:00
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2714. Am I missing something with this Armageddon? - in Ships and Modules [original thread]
Mazzy Star wrote: Implants don't fix the horribly exaggerated range and that's the ship's biggest problem. 21KM optimal (with 3 scripts in) is quite low and you will find a ton of rats in Amarr missions that are well beyond that range. As a res...
- by sabre906 - at 2012.06.20 05:36:00
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2715. Making nullsec vibrant again - in EVE General Discussion [original thread]
Nicolo da'Vicenza wrote: ban npc corps nerf highsec station refining rate overhaul 0.0 industry in general add capital strip miner for rorquals that only works on low end ore Wrong move. This will herd not only highseccers, but also small n...
- by sabre906 - at 2012.06.20 01:04:00
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2716. Just resubbed after 3 years, have some questions. - in Missions & Complexes [original thread]
1. Yes 2. Noctis 3. Yes 4. Yes
- by sabre906 - at 2012.06.20 00:56:00
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2717. Making nullsec vibrant again - in EVE General Discussion [original thread]
Easy. Introduce Interdiction Nullifier module -> A lot more activity in majority of formerly dead systems, a lot less in entrenched ratting heavens.
- by sabre906 - at 2012.06.20 00:54:00
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2718. ISK for PLEX, with a twist - in Market Discussions [original thread]
3 @ 485M
- by sabre906 - at 2012.06.20 00:49:00
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2719. More tank for my PVE Astarte? - in Ships and Modules [original thread]
You can start by selling it and buy a real carebear boat.
- by sabre906 - at 2012.06.20 00:15:00
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2720. Mystery ship. - in Ships and Modules [original thread]
Saile Litestrider wrote: http://img857.imageshack.us/img857/9819/templaranamarrfighterdr.jpg It could be a little confusing because of the missile launchers mounted on the wingy bits and the top in the Unified Inventory pic, but it's pretty de...
- by sabre906 - at 2012.06.20 00:11:00
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