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21. more roles for the orca - in Features and Ideas Discussion [original thread]
Edited by: silken mouth on 25/06/2009 21:52:21 Originally by: Ausser Originally by: silken mouth Originally by: Ausser But it's wrong way to try to bring the orca in line for this purpose. why exactly? How la...
- by silken mouth - at 2009.06.25 21:51:00
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22. more roles for the orca - in Features and Ideas Discussion [original thread]
Originally by: Jacob Mei ... I completely disagree with this third point. The orca is a logistical ship, not a miner. why? plz people if you disagree then state valid arguments, dont state **** like "its not supposed to be" or "its r...
- by silken mouth - at 2009.06.25 19:25:00
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23. more roles for the orca - in Features and Ideas Discussion [original thread]
Originally by: Ausser Originally by: silken mouth the idea is basically that rigged BS, and BC for that matter, cannot be carried around in highsec, which makes moving them very time consuming and anything but fun. carriers ar...
- by silken mouth - at 2009.06.25 18:39:00
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24. more roles for the orca - in Features and Ideas Discussion [original thread]
Edited by: silken mouth on 25/06/2009 17:54:40 Edited by: silken mouth on 25/06/2009 17:52:57 suggestions 1 and 2 basically were meant to go hand in hand. the idea is basically that rigged BS, and BC for that matter, cannot be carried...
- by silken mouth - at 2009.06.25 17:52:00
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25. Buff Nosferatu - in Features and Ideas Discussion [original thread]
i didnt check your domi example, i simply assume its correct, but keep in mind that the domi (likt the scorp) trade this special ability for dps. a neut domi will never deal as much damage as a geddon. the fact that a bs can neut a smaller ship ...
- by silken mouth - at 2009.06.25 17:32:00
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26. more roles for the orca - in Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon 1) Umm... what? How many other ships have 8 low slots? And when would you use anything other than Cargo Expanders? 2) Yay! Make it bigger. Especially with 8 of them in there, you'd probably be able to fit that...
- by silken mouth - at 2009.06.25 17:03:00
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27. more roles for the orca - in Features and Ideas Discussion [original thread]
or better an improvements of its roles. 1. give the orca 8 lowslots and adjust base cargospace accordingly (that would be a reduction) so that we can sacrifice cargohold space for tank and other stuff.... 2. seed a low slot mod that increases sh...
- by silken mouth - at 2009.06.25 16:21:00
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28. some dictor love - in Features and Ideas Discussion [original thread]
Edited by: silken mouth on 25/06/2009 13:04:07 Originally by: darius mclever dictors got 2 roles. tackle and anti-tackle/anti-support. and from what i see they do both roles very well. they dont need a covop cloaks and they are not ste...
- by silken mouth - at 2009.06.25 13:02:00
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29. some dictor love - in Features and Ideas Discussion [original thread]
some of us are missing the cruise missile SB. and some of us would like to see the dictor to be more useful. so, why not give the dictor a covops cloak and 3 cruise launchers? sure some balancing would be necessary, but in general i think it wou...
- by silken mouth - at 2009.06.25 12:48:00
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30. some dictor love - in Features and Ideas Discussion [original thread]
Edited by: silken mouth on 25/06/2009 12:17:42 Originally by: Pvt Public7 Put cruises on Tier 2 T2 BC hulls. Citadels too. Prolly not the same hull though. Also siege mod. what does this have to do with dictors?? wait a sec..., di...
- by silken mouth - at 2009.06.25 12:17:00
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31. removing local from 0.0, introducing new ship scanning mechanic - in Features and Ideas Discussion [original thread]
i like the idea. i'd like to see it as: 1. a probe, requires a launcher and times out 2. a anchorable structure, requires anchoring and appears as warable beacon on overview 3. a pos structure, which we already have and which are bought back by n...
- by silken mouth - at 2009.06.25 12:14:00
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32. some dictor love - in Features and Ideas Discussion [original thread]
Edited by: silken mouth on 25/06/2009 11:59:42 pls troll someone else.... if you have a valid argument against the proposal, bring it or stop wasting space.
- by silken mouth - at 2009.06.25 11:59:00
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33. some dictor love - in Features and Ideas Discussion [original thread]
Originally by: Valandril Dictors are not usefull ?1?!!?! who said that?
- by silken mouth - at 2009.06.25 11:54:00
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34. some dictor love - in Features and Ideas Discussion [original thread]
some of us are missing the cruise missile SB. and some of us would like to see the dictor to be more useful. so, why not give the dictor a covops cloak and 3 cruise launchers? sure some balancing would be necessary, but in general i think it wou...
- by silken mouth - at 2009.06.25 11:17:00
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35. What about drone ship in high sec that can use Fighter Drones? - in Features and Ideas Discussion [original thread]
mod to increase tracking = check mod to increase range = check mod to increase speed = check still to do: mod to increase damage mod to increase bandwith mod to increase dronebay size.
- by silken mouth - at 2009.06.25 11:10:00
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36. Again a call for a EvE iPhone client with the following functions - in Features and Ideas Discussion [original thread]
use a netbook or netvertible with 3g modem, problem solved...
- by silken mouth - at 2009.06.23 02:48:00
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37. CCP: It is time crews are finally introduced - in Features and Ideas Discussion [original thread]
Edited by: silken mouth on 20/06/2009 16:56:14 introducing crews to the game would be imo ok, as long as you keep it optional.... players could "build" crews via special blueprints and livestock, like homeless, unemployed, refugees, freed sla...
- by silken mouth - at 2009.06.20 16:55:00
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38. Convert the Orca Corporate Hangar into a Hangar with Fleet Access - in Features and Ideas Discussion [original thread]
Edited by: silken mouth on 08/06/2009 16:11:23 yes we absolutely need a hangar with fleet access, so chinafarmers can useorcas as well, and bad boys can steal stuff... honestly, big mining ops are typically corp ops they have access, for ever...
- by silken mouth - at 2009.06.08 16:11:00
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39. traveling through new eden old school style.... - in EVE General Discussion [original thread]
thanks for the insights. i still hope for a solution that eliminates pipes and the lame perma camps.
- by silken mouth - at 2009.06.08 16:04:00
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40. traveling through new eden old school style.... - in EVE General Discussion [original thread]
no, i wasnt referring to autopilot or the infamous (ok, famous among pirates) warp to 15. The issue came up in this discussion: F & I Discussion The idea i had, was that instead of forcing people through fixed routes, which creates perma campe...
- by silken mouth - at 2009.06.08 10:51:00
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