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1. noobish question - market volume bars - in Market Discussions [original thread]
im sorry if it is somewhere written but i somehow wasn't able to find it. The volume indicator on graph, that is volume of items being sold in station or whole region or what ?
- by sq0 - at 2013.05.31 21:02:00
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2. "bounty" on player ships - in Player Features and Ideas Discussion [original thread]
There acctually needs to be bounty placed on player to get some. Basically the same, but automatic. I don't know statistics now, how this new bounty system is promoting pvp and how many players that are reachable have meaningfull bounty on them. H...
- by sq0 - at 2013.05.28 13:19:00
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3. "bounty" on player ships - in Player Features and Ideas Discussion [original thread]
Is it terrible idea to have "bounty" on player ships? Secure commerce commision thanks you for boosting consumption by destroying ship with modules worth ~ XY isk and therefore is sending you X % of damage done in isk (maybe including x% of destr...
- by sq0 - at 2013.05.28 13:03:00
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4. Odyssey: The Big Lie - Let's bring back exploration in exploration. - in Player Features and Ideas Discussion [original thread]
Exploration, finding something new, not missions with additional tasks before - probing. I don't see any other move here other than randomized content ( maybe named t2 modules, oh yes, the hated fe. brutal enectron blaster of armor (+2% dmg, +2% a...
- by sq0 - at 2013.05.27 10:38:00
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5. More individual weight - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: sq0 wrote: This idea was probably suggested a few times in some modification. What i miss in eve is a little more individualism in game, mainly in large battles, it doesent really matter what equip you take, you just ho...
- by sq0 - at 2013.05.23 12:31:00
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6. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
captain quarter view or hangar in general should look something like this http://www.alide.com.br/artigos/docagemSP/imagem/docagemSP_132.jpg
- by sq0 - at 2013.05.23 12:11:00
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7. More individual weight - in Player Features and Ideas Discussion [original thread]
This idea was probably suggested a few times in some modification. What i miss in eve is a little more individualism in game, mainly in large battles, it doesent really matter what equip you take, you just hope you won't get targeted and alphaed. ...
- by sq0 - at 2013.05.23 11:37:00
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8. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
I find whole clone ugrade thing as a nuisance simillar to buying fuel for ships or going to toilet with orc warrior or stuff like that.
- by sq0 - at 2013.05.23 11:16:00
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9. Bigger Stronger - in Player Features and Ideas Discussion [original thread]
Alx Warlord wrote: sq0 wrote: Madlof Chev wrote: maybe you should just quit, you don't seem to 'get' eve thanks in advance Yes, i will probably do so in close future. Thanks for very constructive post. I was only talking about addin...
- by sq0 - at 2013.05.07 13:34:00
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10. Bigger Stronger - in Player Features and Ideas Discussion [original thread]
Madlof Chev wrote: maybe you should just quit, you don't seem to 'get' eve thanks in advance Yes, i will probably do so in close future. Thanks for very constructive post. I was only talking about adding some content for players that don'...
- by sq0 - at 2013.05.07 13:20:00
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11. Bigger Stronger - in Player Features and Ideas Discussion [original thread]
Traidir wrote: Power creep is the death knell of content. The moment you start down that dark path you sign the death warrant of everything you've done before. Molten Core sat empty for years after level cap was raised, same for Naxramus, same ...
- by sq0 - at 2013.05.07 12:35:00
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12. Bigger Stronger - in Player Features and Ideas Discussion [original thread]
sabre906 wrote: CCP is too lazy to design real endgame content, so they take blobbing and call it "emergent" content. Ever wondered why the average player retention time is 6 months? Roughly how long it takes to get into a BS with passable sk...
- by sq0 - at 2013.05.07 12:05:00
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13. Bigger Stronger - in Player Features and Ideas Discussion [original thread]
Jureth22 wrote: one word : subscription My point was that if it becomes more attractive for wider audience (yes, probably few nolife wow kiddos if they have something to grind for) they will get a lot more of that
- by sq0 - at 2013.05.07 11:28:00
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14. Bigger Stronger - in Player Features and Ideas Discussion [original thread]
Draqone an'Alreigh wrote: sq0 wrote: Maybe that's why new player experience is so hard As a new player I am really glad no 10 year old vet will be able to have a purple "Shining Frigate of Awesomeness +7" that will alpha any of my frigat...
- by sq0 - at 2013.05.07 11:26:00
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15. Bigger Stronger - in Player Features and Ideas Discussion [original thread]
Why is cpp trying so hard to avoid this? Widening game not prolonging it is very unussual for rpg and frankly more boring. They can add incursions, wormholes, planetary interaction, bilion other stuff you can do, this is a mmorpg with spaceships a...
- by sq0 - at 2013.05.07 11:03:00
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16. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
ExAstra wrote: Jerick Ludhowe wrote: sq0 wrote: Sooo, after years of complaining about galente guns to be inferrior to others (except some veeeeery special situations) We don't have 8 turret bs as other races do. We have just 7 crappy hyb...
- by sq0 - at 2013.05.05 17:50:00
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17. Advanced features in the Ship Hangar , ship size comparison. - in Player Features and Ideas Discussion [original thread]
Exactly my thought. BS should be around 1 km long. I never ever had the feeling they are that big . Not in space, not in hangar, not from the models in general. largest feeling from a ship i get in captain quarters hangar look, but still, maybe 10...
- by sq0 - at 2013.05.05 11:19:00
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18. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Sooo, after years of complaining about galente guns to be inferrior to others (except some veeeeery special situations) We don't have 8 turret bs as other races do. We have just 7 crappy hybrid turrets max. COOL
- by sq0 - at 2013.05.05 10:14:00
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19. Best galente blasterboat for lvl 4 - in Missions & Complexes [original thread]
Hi i was wondering about which Best galente blasterboat is best for lvl 4 and with what fit ?. I know blasters aren't ideal for lvl 4 at all, but i like them a lot. I rather make my effort getting into range and melt a bs than snipe afk from 200km...
- by sq0 - at 2011.12.24 10:11:00
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20. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Imawuss wrote: You cannot make Gallente faster than mimatar, Why? because then rail guns would be the new kite weapon of choice, Also Blasters would Alwasy be able to maintain range, making them OP as well. All this would do is shift the imbala...
- by sq0 - at 2011.11.10 21:40:00
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