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1. Launcher fails to start Client - in Linux [original thread]
To answer my own question: sudo apt install libgl1-mesa-glx:i386 solves the problem.
- by swire - at 2017.03.28 14:48:52
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2. Launcher fails to start Client - in Linux [original thread]
swire wrote: I have the same issue. Is there any fix less drastic than installing the PPA? I'm rather wary of that, as I have a working graphics set up otherwise. Reread this thread. I am getting the exact same error message, but also am ...
- by swire - at 2017.03.28 14:04:47
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3. Launcher fails to start Client - in Linux [original thread]
I have the same issue. Is there any fix less drastic than installing the PPA? I'm rather wary of that, as I have a working graphics set up otherwise.
- by swire - at 2017.03.28 13:43:09
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4. Boost the Golem - in Ships and Modules [original thread]
Originally by: NoNamium A little angry, but very true ;) Golem is still the npc-mission ship of my choice. I like gathering loot and salvaging during the mission when killing the npcs. Boosts my isk/hour rate. the CNR doesn't do this nea...
- by swire - at 2007.12.20 11:06:00
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5. Eve Fitting Tool - in Ships and Modules [original thread]
Just tried out EFT for the first time. Generally pretty good. I found the character selection a little confusing (should it not know what my character name is if I am importing from eve api?). I've noticed that quite a few mods (auto targetting ...
- by swire - at 2007.12.20 10:15:00
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6. Tiscali users please read. - in Issues, Workarounds & Localization [original thread]
Originally by: Irravel I got a reply from tiscali after I filed an abuse report (thought this might get their attention) [i]# Step 1: Add DNS manually ## .. Is there standard reply. They have no told me I am elevated, but not to wh...
- by swire - at 2007.10.02 22:46:00
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7. Tiscali users please read. - in Issues, Workarounds & Localization [original thread]
I realise that this is not CCP's doing and not their fault, but this does seem to be a problem caused by port blocking; it's quite probable that channelling eve traffic through another port would solve the problem. Any chance of getting eve to w...
- by swire - at 2007.09.30 19:55:00
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8. Tiscali users please read. - in Issues, Workarounds & Localization [original thread]
I currently have no service to eve at all, despite having checked that it all works through a different ISP an hour ago. I've managed to download the patch fine. Tiscali are throttling no doubt about it. I have been meaning to switch for a while...
- by swire - at 2007.09.25 19:30:00
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9. Reducing Jump Clone Activation Time Between Jumps - in Player Features and Ideas Discussion [original thread]
Have to agree. To be honest, even a 6 hour drop would make a big difference, because you could decide at the beginning of each day where you wanted to be. As it is the 24 thing means that you can get stuck in the wrong place, or the wrong clone. ...
- by swire - at 2007.08.20 09:30:00
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10. Salvage ships, now nanowebs have been nerfed - in Ships and Modules [original thread]
Originally by: Kerfira As I think someone already mentioned, the destroyer as it is is already an almost perfect salvage ship (I'd say that in fact it's a bit too good). Fitted with 3 Salvage Tackle I rigs, 3 salvagers, 5 tractors, MWD an...
- by swire - at 2007.03.25 22:44:00
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11. Salvage ships, now nanowebs have been nerfed - in Ships and Modules [original thread]
Just been trying out a hurricane (min BC) with a 100mn AB II. I think I can fit this up to move faster than the phoon AND with more cargo, so perhaps this is the solution. I've got it going 900ms at the moment, although it accelerates and turns ...
- by swire - at 2007.03.25 13:18:00
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12. Salvage ships, now nanowebs have been nerfed - in Ships and Modules [original thread]
Originally by: Bror Jace Nanowebs? WTF, do you play the same game as the rest of us? You mean nanofibers/inertia stabs I assume. And just follow peoples advice, dessy or exeq are fine for this sort of thing. No salvage ship needed. Th...
- by swire - at 2007.03.25 12:09:00
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13. Salvage ships, now nanowebs have been nerfed - in Ships and Modules [original thread]
Originally by: SauronTheMage The best thing for tractor beam range would be for CCP to release the medium & large tractor beams into the market. 40km mediums & 60km large would be great to use in missions. This would work as well. I ...
- by swire - at 2007.03.24 22:25:00
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14. Salvage ships, now nanowebs have been nerfed - in Ships and Modules [original thread]
Originally by: Zalathar but the idea of a dedicated salavger is nice. 8 hi, but no turret or laundher slots, 3 med, 4 lows, 1000m3 of cargo, and salvager wield and tractor beam range bonuses My other idea would be a tractor beam upgrad...
- by swire - at 2007.03.24 14:50:00
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15. Salvage ships, now nanowebs have been nerfed - in Ships and Modules [original thread]
Originally by: ArtemisEntreri You don't need expanders now, if you salvage a wreck with loot the loot jumps out when you salvage it into a can (You probably know this) so you don't need a lot of cargo, CCP also made it so that salvage mate...
- by swire - at 2007.03.24 14:48:00
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16. Salvage ships, now nanowebs have been nerfed - in Ships and Modules [original thread]
I can see the reason for the changes to nanowebs in the last patch. Unfortunately, this has also damaged the BS salvager -- I normally run a phoon with webs and expanded cargohold IIs. With AB and MWD this used to move at a reasonable speed. We...
- by swire - at 2007.03.24 11:50:00
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