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1. Sticky:Dev blog: Brains! NOM NOM! - in EVE Information Portal [original thread]
guys cammon to make drones pull agro from npc dosnt make the game more chalanging it simply prolongs the process of killing those npc and in the end u will sit with npc EWAR on u with all drones either dead or in drone bay hopelesly hoping that t...
- by tEcHnOkRaT - at 2012.09.26 08:27:00
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2. Sticky:Dev blog: Brains! NOM NOM! - in EVE Information Portal [original thread]
btw to make it clear what is here called more engaging pve is simply more time consuming
- by tEcHnOkRaT - at 2012.09.23 13:08:00
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3. Sticky:Dev blog: Brains! NOM NOM! - in EVE Information Portal [original thread]
Tomytronic wrote: New rat AI will not fix your terrible PvE how true no matter what u do to rats they will never be exiting after u met them for the third time what makes pvp interesting is that u never know how many ar what ship designs u ...
- by tEcHnOkRaT - at 2012.09.23 12:02:00
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4. Sticky:Dev blog: Brains! NOM NOM! - in EVE Information Portal [original thread]
Urgg Boolean wrote: From what has been said, you can't hold aggro via DPSing, otherwise known as threat. Compared to other games, aggro management in EvE is in the stone age. If you are tweaking AI, we really need a complete set of tools to man...
- by tEcHnOkRaT - at 2012.09.23 06:36:00
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5. Sticky:New dev blog: Tech is fine l2p - in EVE Information Portal [original thread]
mercuryyy wrote: If the numbers in the blog are real -- 100 Cobalt and 100 Platinum reacts into 1 Unrefined Platinum Technite refines into 10 Platinum Technite and 95 Platinum - you basically use 100 Cobalt and 5 Platinum to get just 10 Plat...
- by tEcHnOkRaT - at 2012.07.20 18:05:00
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6. Sticky:EVE Online: Escalation to Inferno Deployment Information - in EVE Information Portal [original thread]
WTF they do everything but ship balancing altough thats what players wont
- by tEcHnOkRaT - at 2012.04.24 10:57:00
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7. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
http://community.eveonline.com/devblog.asp?a=blog&nbid=9129 so all the fighting for a better balance was not for nothing and CCP finally understood the necesity of it lets hope they do it right this time
- by tEcHnOkRaT - at 2012.03.16 01:22:00
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8. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Tanya Powers wrote: R.I.P. Gallente just wait another 5 years till they try another gallente fix
- by tEcHnOkRaT - at 2012.02.19 05:07:00
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9. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
this tread seems to be dead already
- by tEcHnOkRaT - at 2012.02.17 13:38:00
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10. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
galente frigs are only good becouse they can get in range fast and the limited slot number dosnt give that mutch of an advantage to other frigs in terms of fitting so u can clearly see why anything bigger then a destroyer is a fail for galente ...
- by tEcHnOkRaT - at 2012.02.10 19:20:00
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11. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
thats a bad choise with sentry drones ur making urself immobile and most likely u will loose ur main weapons faster the u can destroy ur opponent if u choose to move away if not ur loosing alot of dps by scooping and releasing them drone ships ...
- by tEcHnOkRaT - at 2012.02.08 06:48:00
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12. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
its funny how all those trades boughtout all vindicators to practicly double there prise and now realize that it wont work out and the price is falling again so yeah winmatar is the way to go
- by tEcHnOkRaT - at 2012.02.07 05:42:00
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13. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
it would be really nice to know what ccp intends to do next to balance ships cuz after the drake nerf everyone will be using minmatar and tengu
- by tEcHnOkRaT - at 2012.02.05 06:38:00
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14. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
yep they are done with galente so now everyone train minmatar and amar :) or wait another 5 years till they try to fix galente again how very exiting or u can go to the fanfest and trow some shoes at devs, and scream galenete murders
- by tEcHnOkRaT - at 2012.02.03 17:31:00
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15. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
it seems everything is working as intended and now hush u go, complete ur training on minmatar and after that u can train amar the rest is for the numbers
- by tEcHnOkRaT - at 2012.02.02 15:30:00
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16. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Hamox wrote: 2. Maybe he can travel back in time and will post soon in January 2012! nah time travel works only in movies and i hope we are not some part of a huge movie setup here
- by tEcHnOkRaT - at 2012.02.02 05:17:00
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17. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Hamox wrote: Nagarythe Tinurandir wrote: you surely are one hell of an optimist. today is the last of january, we'll see if tallest comes up with something. after that there still is enough time to be pessimistic... How much time is le...
- by tEcHnOkRaT - at 2012.02.01 04:15:00
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18. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
its agility and acceleration, what blaster ships need now
- by tEcHnOkRaT - at 2012.01.30 11:37:00
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19. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
the last few days i been playing around with eft and i must say the galente hybrid dps looks really great but when i combine it with tank, speed and range, i just cant find anything usefull the backdraws are simply too great when u try to have a ...
- by tEcHnOkRaT - at 2012.01.28 20:08:00
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20. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
a significant increase of agility and decresed mass for galente hybrid using ships might do the trick but it wouldnt help the caldari hybrid ships they need aditionally a significant increase of optimal or a minimal increase of damage or a little ...
- by tEcHnOkRaT - at 2012.01.27 18:19:00
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