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1. Singularity: Rule violation reporting - in Test Server Feedback [original thread]
Would like to report Kate Breau killing pod after warping back from combat on station in 6-cz49. Combat did not include this pilot.
- by tleekett - at 2015.12.05 03:43:34
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2. Worm Hole Stabelizer - in Player Features and Ideas Discussion [original thread]
END
- by tleekett - at 2013.01.15 10:27:00
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3. Worm Hole Stabelizer - in Player Features and Ideas Discussion [original thread]
I like where your going with that other region. However the point of this would be to accomadate a growing alliance and yes it would be risky. And in less than 3 days you could easily put more than 6-9 dreads into a c6 if you were trying to. The d...
- by tleekett - at 2013.01.12 08:03:00
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4. Worm Hole Stabelizer - in Player Features and Ideas Discussion [original thread]
There is already fuel consumption and mass restraints in place, announcing the presense of one of these things in k space would make it even more risky resulting in no one using them.
- by tleekett - at 2013.01.11 08:49:00
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5. Worm Hole Stabelizer - in Player Features and Ideas Discussion [original thread]
Malcorath Sacerdos wrote: Exterminatus Illexis wrote: To clear up the confusion from a few people: You cannot bridge a C2 to a C4. Honestly I think either making it so that they're grouped by where statics generally lead is a good idea. Eit...
- by tleekett - at 2013.01.11 07:02:00
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6. Worm Hole Stabelizer - in Player Features and Ideas Discussion [original thread]
the reason for bridging 2 systems would be to link an alliance or corp that has enough people to use 2 wh. With limited ability to support each side. Is very much a double edged sword. If someone wanted to invade a wh connected in this way they wo...
- by tleekett - at 2013.01.10 06:14:00
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7. Shake EVE Up a Bit - in Player Features and Ideas Discussion [original thread]
There is always k-space.
- by tleekett - at 2013.01.09 05:19:00
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8. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: tleekett wrote: Interesting concept, you could base it off the current logi aspects with the bonuses for cap, armor, and shield being devided among the races. Support the no turrets aspect, but the ewar buff in battlesh...
- by tleekett - at 2013.01.09 03:51:00
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9. Worm Hole Stabelizer - in Player Features and Ideas Discussion [original thread]
I am gonna leave it how it is for now and see how it develops. Let the people figure out how the thing is gonna line up with the wh is it gonna encompass it or just hang below or above. Any positive ideas or encouragement are welcomed.
- by tleekett - at 2013.01.09 03:46:00
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10. POS's Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
+1 VERY MUCH NEEDED
- by tleekett - at 2013.01.08 08:32:00
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11. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Interesting concept, you could base it off the current logi aspects with the bonuses for cap, armor, and shield being devided among the races. Support the no turrets aspect, but the ewar buff in battleship form is already supplied by the scorp. So...
- by tleekett - at 2013.01.08 07:35:00
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12. Worm Hole Stabelizer - in Player Features and Ideas Discussion [original thread]
tleekett wrote: 6. Skill training Would fall under corporation management and be a terciary skill requiring anchoring level 4. Level one would allow use of the device with restricted mass and each level would increase the amount of mass per da...
- by tleekett - at 2013.01.08 05:17:00
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13. Worm Hole Stabelizer - in Player Features and Ideas Discussion [original thread]
Added training requirements and how they will work. Pt 6
- by tleekett - at 2013.01.08 05:15:00
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14. Worm Hole Stabelizer - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: something to consider in your proposal, is that this would allow anyone to literally steamroll somoene else's holding if they play outside their TZ. imagine us logging in to a combined exhale/DoA/starbridge fleet consistin...
- by tleekett - at 2013.01.08 04:58:00
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15. Worm Hole Stabelizer - in Player Features and Ideas Discussion [original thread]
updated
- by tleekett - at 2013.01.07 16:42:00
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16. Worm Hole Stabelizer - in Player Features and Ideas Discussion [original thread]
Changed aspects in limitations to make it a more favorable idea.
- by tleekett - at 2013.01.07 16:33:00
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17. Worm Hole Stabelizer - in Player Features and Ideas Discussion [original thread]
Arduemont wrote: tleekett wrote: The idea behind this is to expand just a tiny bit, but only at the expence of greater risk. With 2 wh chained together you will have twice the statics to watch. Not to mention the fuel to supply to each side ...
- by tleekett - at 2013.01.07 16:23:00
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18. Worm Hole Stabelizer - in Player Features and Ideas Discussion [original thread]
The idea behind this is to expand just a tiny bit, but only at the expence of greater risk. With 2 wh chained together you will have twice the statics to watch. Not to mention the fuel to supply to each side of the wh for both devices, and the sec...
- by tleekett - at 2013.01.07 16:10:00
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19. Worm Hole Stabelizer - in Player Features and Ideas Discussion [original thread]
Derath Ellecon wrote: I can't say these are all specifically about WH stabilizers. But they all have that topic come up, and are equally shot down. There are more i'm sure, but this was just a quick search. https://forums.eveonline.com/defau...
- by tleekett - at 2013.01.07 16:04:00
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20. Worm Hole Stabelizer - in Player Features and Ideas Discussion [original thread]
Arduemont wrote: ttekeelt wrote: Arduemont wrote: Its not a very well thought out idea. It has been brought up and shot down by the WH community on mass quite regularly. Learn to use the search function before opening new threads. I ap...
- by tleekett - at 2013.01.07 15:48:00
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