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1. Recently came into some money ... - in Science and Industry [original thread]
1bn isn't a lot. I had around 10 and had great difficulty growing it at all. Manufacturing is low margin. T2 invention and manufacturing you need lots of skills and slots, and is neither very profitable or easy to keep track of. as far as i can ...
- by tpwh21 - at 2011.06.17 07:33:00
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2. What is the fastest 'above' Battleship for PvE i.e Level 4's, 0.0 PvE - in Missions & Complexes [original thread]
much as I enjoy having enough isk to burn on faction PVE ships. I really wonder if they are worth it.... To get a nightmare to perform properly you need at least a t2 cap rig, a decent deadspace shield booster on it, and really good support skills...
- by tpwh21 - at 2011.06.07 11:12:00
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3. What is the fastest 'above' Battleship for PvE i.e Level 4's, 0.0 PvE - in Missions & Complexes [original thread]
anyone tried an armor tanked rattler stuffed with the various drone upgrades and TP?
- by tpwh21 - at 2011.06.06 11:55:00
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4. hauling and stuff - in Science and Industry [original thread]
suicide ganking a freighter is also worse if you stick anything really valuable in large containers - something like a 50% chance of them dropping if ganked - therefore i often move with over 2 or 3 bn through high sec without worrying too much. t...
- by tpwh21 - at 2011.05.26 15:25:00
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5. Rorqual building in a Wormhole - in Science and Industry [original thread]
you need to move ships to a SMA - you need to anchor a SMA close to your ship array and drop them in there. if you can get a packaged ship into another ships cargo hold - you can just eject it into space and it will assemble. if it is over 20m m3 ...
- by tpwh21 - at 2011.05.05 11:18:00
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6. Are t2 ships worth building? - in Science and Industry [original thread]
to make any t2 ships bigger than frigs - you need absurdly deep pockets - over 20 bn - i reckon. - just to keep the m/f queue of one character busy. you need around 500m of materials per slot.... plus a stock of extra materials - plus three charac...
- by tpwh21 - at 2011.05.05 09:54:00
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7. WTS Stuff (different BPOs) - in Sell Orders [original thread]
Edited by: tpwh21 on 20/04/2011 10:47:57 take 2 photon micro if at perfect me and decent pe please contract them to corp berlin noir
- by tpwh21 - at 2011.04.20 10:47:00
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8. yields on manufacturing slots. - in Science and Industry [original thread]
Edited by: tpwh21 on 20/04/2011 09:22:19 I am new to manufacturing. I have 1 char with 9 slots/ PE V. have skills to make t2 stuff. What kind of profit per slot per day can i expect if i am clever? I am not asking for what you are making. Ju...
- by tpwh21 - at 2011.04.20 09:20:00
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9. Refining meta modules - in Science and Industry [original thread]
they are being unhelpful and sarcastic. generally unless you have lots of refining skills you are better off selling everything. Meta 3/4 can be extremely valuable - but only the right mods. I haven't missioned for a while - but when i did - i a...
- by tpwh21 - at 2011.04.20 09:17:00
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10. Help needed with production/invention calculator selection - in Science and Industry [original thread]
just looked at this and for the item i looked at a basilisk - the jita buy prices were 40m wrong. so not sure where it gets its data from, but it is not a great help.
- by tpwh21 - at 2011.04.17 10:16:00
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11. Doing a wipe - in Macintosh [original thread]
i used to play EVE on win Xp using bootcamp - and it was a lot better. in every way, reliability, temp etc. As the mac client is just the windows client inside some **** poor linux emulation wrapper, that is entirely as expected. prefer to actuall...
- by tpwh21 - at 2011.04.13 17:06:00
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12. shader model 3.0 and the mac - even more confusing due to forum change - in Macintosh [original thread]
CCP Gangleri wrote: tpwh21 wrote: except now how come when i use eve in Parallels - which i assume must be using the same base mac driver Levarr Burton wrote: Yep, I've had the same, frustrating issue. Fall 2006 iMac, with an X1600....
- by tpwh21 - at 2011.04.08 15:53:00
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13. T2 BPO - in Science and Industry [original thread]
what you actually want is a ROCE - return on capital employed. Which is the return you get from the capital invested. on this measure a t2 blueprint gives a pretty decent return. however - unless you also use that with some other measure- then ...
- by tpwh21 - at 2011.04.08 10:01:00
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14. shader model 3.0 and the mac - even more confusing due to forum change - in Macintosh [original thread]
my original post: I am playing on a macbook pro - a pretty old one - but i like it. It has ATI X1600 card - which is supposedly shader model 3.0. connecting to char customisation I get message that card is not sm 3.0 compliant. anyone know wh...
- by tpwh21 - at 2011.04.07 19:07:00
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15. please get ccp to fix the mac client - in Assembly Hall [original thread]
Could the CSM put it on their priorities list to either get CCP to stop supporting the mac client - or to actually fix it. Personally the game has been almost unplayable since the incursions patch - and nothing substantive has been done to fix it...
- by tpwh21 - at 2011.04.07 13:15:00
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16. old Macbook and shader model 3.0 - in Macintosh [original thread]
great thanks for that. obviously forgot that when i checked when the blog came out in october - is my laptop going to continue to work. er yes - has a card that is SM 3.0 compliant. Oh wait. It has a SM 3.0 card that isn't actually a sm 3.0 card,...
- by tpwh21 - at 2011.04.07 07:36:00
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17. Hey CCP, crash-to-desktop bug update please? - in Macintosh [original thread]
well the "potential fix" hasn't worked for me. In fact have had around 6 CTD - all in close sucession. this is the crash that sometimes reports transgaming buffer overrun.... (this is mainly on gates or docking) Then two complete freezes. - this...
- by tpwh21 - at 2011.04.06 23:58:00
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18. X up when you have a CTD when jumping - in Macintosh [original thread]
xxxxxxx had alot of this. both the CTD - which happens alot. and the even more annoying freeze completely. with this patch - am installing one copy with clean preferences folder - which i can switch to and from TQ. ... and one copy with old pref...
- by tpwh21 - at 2011.04.06 22:41:00
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19. Macintosh EVE Online: Incursion 1.4 Issues and Feedback thread - in Macintosh [original thread]
my ATI x1600 on macbook pro is supposed to support shader model 3.0 - but says it doesn't on char customisation screen. Is this going to get fixed? or is it cedega not properly supporting ATI?
- by tpwh21 - at 2011.04.06 19:23:00
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20. old Macbook and shader model 3.0 - in Macintosh [original thread]
I am playing on a macbook pro - a pretty old one - but i like it. It has ATI X1600 card - which is supposedly shader model 3.0. connecting to test server - get message that card is not sm 3.0 compliant. anyone know what is going on here. Am i s...
- by tpwh21 - at 2011.04.06 18:36:00
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