Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
1. The Rook - in Player Features and Ideas Discussion [original thread]
my view on Rook is that it should have range bonus on ECM so it can sit back and jam target from long range. If you feel it should brawl, power to you I guess But fact is Rook have 150 km targeting range on hull that push to 180km with long rang...
- by unidenify - at 2017.06.06 02:41:00
|
2. Grant increased sec status for capturing/defending fw sites - in Player Features and Ideas Discussion [original thread]
I think simple solution would be add security token/tag to FW LP store, and price them at 15m + 15k LP. and those tags will only repair up to -1.
- by unidenify - at 2017.04.27 07:49:51
|
3. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: FT Diomedes wrote: Valkin Mordirc wrote: Lidia Caderu wrote: Any plans for Rapid Light Rocket Launcher?? RLML are intended to be able to take on frigates. RHML are intended to be able take out Cruisers ...
- by unidenify - at 2017.04.27 07:42:32
|
4. A way to make data sites equall to relics - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Rawketsled wrote: Only if demand for Pirate BS hulls was greater than the total supply from Data sites. You're making the assumption a new bottleneck is going to form around the special material. Do you have any evi...
- by unidenify - at 2017.04.26 05:10:51
|
5. A way to make data sites equall to relics - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Rawketsled wrote: Change the build requirements of pirate ships to include the components from the old Data Interface objects. Have the components only drop from Data sites. Boom. Data sites worth something now. Pir...
- by unidenify - at 2017.04.24 20:17:50
|
6. t2 missile rework - in Player Features and Ideas Discussion [original thread]
Precision missile's range is fine with me because how it behave similar to Tracking ammo for Long Range Turret. Only change it need is have its damage comparable to Navy ammo rather than T1 ammo. Fury maybe need some love in application, mostly i...
- by unidenify - at 2017.04.14 02:57:19
|
7. Upgrade wardecs with deployables, to create actual wars - in Player Features and Ideas Discussion [original thread]
Ima Wreckyou wrote: maybe it would help if you also add something interesting for the attacker and not just try to add an easy way for the defender to end the war. Because high sec space have no structure for you to bash to begin with.
- by unidenify - at 2017.03.28 03:19:22
|
8. What is the use and meaning of "sov" in EVE? - in Player Features and Ideas Discussion [original thread]
mkint wrote: I've been all for the removal of sov for years. I'm also for reducing the utility of alliances. Sov and how it fits with alliances adds too much stability to nullsec, too much safety, too much risk mitigation. Unfortunately, noth...
- by unidenify - at 2017.03.28 03:02:59
|
9. Remove missile explosion velocity? - in Player Features and Ideas Discussion [original thread]
Explosive Velocity in Missile Formula is fine, what we really need is to remove stand-alone Explosive Radius vs Ship Signature Radius when Ship sit still or slower than Velocity.
- by unidenify - at 2017.03.28 02:51:42
|
10. Request: remove jump skills from combat capitals - in Player Features and Ideas Discussion [original thread]
Amarisen Gream wrote: Not a lot of meat here. Simply remove jump skill(s) requirements from combat capitals and let the children of New Eden do what they will with it. Capital ships can now use gates, not the smartest way to travel but what ha...
- by unidenify - at 2017.03.24 03:22:48
|
11. Gank Multiboxing - in Player Features and Ideas Discussion [original thread]
They already nerf multi-boxer enough to where it is pretty difficult to gank with 5+ alts.
- by unidenify - at 2017.03.24 02:59:04
|
12. eve; single shard; single account - in EVE General Discussion [original thread]
I don't know there is a rule about a fair fight in lawless space
- by unidenify - at 2017.03.03 21:26:24
|
13. Odd Idea - in EVE General Discussion [original thread]
Vystaril Rainheart wrote: So, I'm not quite sure if this is a dev question or not, but here it goes. So, I started Eve back in late 2012 when I saw an advertisement for the Retribution expansion popped up in the bottom right hand corner of my...
- by unidenify - at 2017.03.03 19:09:44
|
14. Keepstar and Sotiyo - Precursors to Iapetan Titan Class? - in EVE General Discussion [original thread]
from what I know, no players have ever seen Iapetan titan before. there is photo and in-game event from what I hear, however CCP later said they were First Generation Titan, not Lapetan Titan. titans that we can use are Second Generation Titan. ...
- by unidenify - at 2017.02.27 21:03:58
|
15. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Naye Nathaniel wrote: Nat Silverguard wrote: Naye Nathaniel wrote: Hey mofo - stop speaking for others; hey s2pid, anybody replied to your post yet? yeah, ..|.. I don't give a **** when the garbage like u replay's in such a way :...
- by unidenify - at 2017.02.27 13:44:01
|
16. A harder counter to caps - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Nevyn Auscent wrote: Cade Windstalker wrote: This has been proposed, in like six different flavors. It doesn't make sense in Lore, a Titan has like thirteen THOUSAND crew and you would need to run for a couple of k...
- by unidenify - at 2017.02.25 08:15:41
|
17. High sec ganking with expendable toons revisited - in Player Features and Ideas Discussion [original thread]
Mikhem wrote: It seems that lot of high sec ganking happens with expendable toons. Toon is deleted after it is used for high sec ganking and some even use alpha accounts for this. I have thought that high sec ganking with expendable toons shoul...
- by unidenify - at 2017.02.25 08:13:39
|
18. Fighter changes concerns - in Test Server Feedback [original thread]
you have to explain in details as why you believe that fighter sig change are unnecessary. CCP don't change their mind just because someone said so. They want your feedback/opinions.
- by unidenify - at 2017.02.24 00:05:55
|
19. [March] Structure, Drone & Fighter improvements from Team Five ... - in Test Server Feedback [original thread]
mmm, finally hotkey for figher management! my wrist will thanks you
- by unidenify - at 2017.02.23 20:48:26
|
20. Rapid Launcher Rig - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: this guy dose understand they are meant to take out frigates and not intended to be used against cruisers and larger right? OP talk about RHML tho which is designed to kill cruiser
- by unidenify - at 2017.02.14 18:02:41
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |