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1. Kiss your BLUEPRINTS GOODBYE!!! OMG - in EVE General Discussion [original thread]
what blueprints?
- by zukuroo - at 2003.12.17 02:53:00
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2. servers up! - in EVE General Discussion [original thread]
at least thatŠs what HE said. ;)
- by zukuroo - at 2003.12.17 00:17:00
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3. Cant CCP make up there minds - in EVE General Discussion [original thread]
these changes are so far-reaching that we canŠt really tell what effects theyŠll have... if the increase in travel times really is pronounced enough to become a game stopper it can always be fixed by increasing warpspeed. As for PvP... empire has ...
- by zukuroo - at 2003.12.14 15:35:00
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4. CFS got owned by m0o - in Corporation, Alliance and Organization Discussions [original thread]
not to put too fine a point on it, but the CFS is pretty good at getting owned by everyone... ;)
- by zukuroo - at 2003.12.12 08:19:00
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5. Crusier Vs. Crusier PvP - in Ships and Modules [original thread]
so far IŠve had pretty good fun in my Rupture (for damage), the Caracal (mean missile boat) and of course the BB as an EW support ship. I havenŠt tried the Throax and the Moa yet, but IŠve noticed them to be tough buggers, the Thorax because of th...
- by zukuroo - at 2003.12.11 23:44:00
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6. Race Ships/Fighting Style & General Balance - in Ships and Modules [original thread]
Edited by: zukuroo on 11/12/2003 17:05:11 Jash, I wasnŠt suggesting to kill any of the guns - IŠd just like some more diversity in the "useful" class. right now especially short range projectiles are completely useless, and IŠd rather see the...
- by zukuroo - at 2003.12.11 17:04:00
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7. Race Ships/Fighting Style & General Balance - in Ships and Modules [original thread]
maybe itŠs time to re-evaluate the role of battleship short-range guns, theyŠve never really been acutely useful, and with the speed changes they will become even less than that. Since the role of battleships has been redefined with Castor, the ...
- by zukuroo - at 2003.12.11 02:44:00
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8. Missile Splash Damage To Your Own Missiles - in Ships and Modules [original thread]
I see the problem not so much in them setting each other off since the blast radius is occasionally something you want (a new kind of heavy or very heavy missile with next to no blast radius would be great though); whatŠs much more of a problem is...
- by zukuroo - at 2003.12.09 05:33:00
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9. Torpedoes/Heavy Missiles v's Frigates - in Ships and Modules [original thread]
he means: use smaller missiles.
- by zukuroo - at 2003.12.09 05:27:00
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10. Speed Boosting Modules Use Mass Of Ships - in Ships and Modules [original thread]
the changes look good so far, although I do agree with some of the points the previous poster made about SR ships and webbers... also I think after this patch the close-range guns will need to be re-evaluated, since most of them (even blasters i...
- by zukuroo - at 2003.12.09 00:16:00
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11. defenders? - in Ships and Modules [original thread]
I use defenders fired from a small launcher - of course I donŠt get a 100% missile kill rate, but they work reasonably well imo (not quite as well as smartbombs, but defenders require less timing and attention). Sometimes the little glitches in th...
- by zukuroo - at 2003.12.09 00:08:00
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12. Speed Boosting Modules Use Mass Of Ships - in Ships and Modules [original thread]
changes look good so far, the topspeeds for frigates look a bit too much though, donŠt forget that at those speeds youŠll be into the next grid segment in no time. hopefully this will lead to a general slow-down of big ship battles... using the n...
- by zukuroo - at 2003.12.06 18:57:00
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13. The new blueprint distribution system - in Test Server Feedback [original thread]
can anyone tell me how this will affect tech1 blueprints? will they become worthless? or is there a way to research them into tech2?
- by zukuroo - at 2003.12.04 13:49:00
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14. What will save EVE Online? - in EVE General Discussion [original thread]
Player owned assets sound great and all, but has anyone thought about lag and downtime here? I avoid PvP fights with more that 6 participants because the lag gets mean, now what would happen if you add a station, sentries and whatnot to the equasi...
- by zukuroo - at 2003.12.03 17:30:00
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15. Targeting Speed vs. Signature Radius - ON CHAOS - in Ships and Modules [original thread]
Quote: Implants are optional. You canŠt remove them. I donŠt exactly call that an option, especially when regarding that people didnŠt know about these changes when they bought them.
- by zukuroo - at 2003.12.03 17:02:00
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16. Targeting Speed vs. Signature Radius - ON CHAOS - in Ships and Modules [original thread]
Quote: Edited by: Adliger Krieger on 03/12/2003 14:38:32 Solution: Increase the speed and agility of frigs by 100% and the speed of cruisers by 50%. Simple. no, that wonŠt do it since it will still be too easy to kill them on the ...
- by zukuroo - at 2003.12.03 14:45:00
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17. Targeting Speed vs. Signature Radius - ON CHAOS - in Ships and Modules [original thread]
Apart from the newbies, whoŠs really gonna be cannonfodder in the frigates? Most PvPers I know have an investment of above 20 mill in their character (clone+implants), and this is the cash nobody will replace. For these players having the biggest,...
- by zukuroo - at 2003.12.02 22:06:00
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18. Targeting Speed vs. Signature Radius - ON CHAOS - in Ships and Modules [original thread]
TomB, could you please explain how you think Pirating and PvP in general will look with these changes? I donŠt see any possiblity for non-voluntary PvP (not that we have much of that now, since the 10 second timer is enough to get through, or war...
- by zukuroo - at 2003.12.01 21:26:00
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19. Research Agent's in Empire space only - in EVE General Discussion [original thread]
Quote: It is logical that the pirate NPC corps in non empire space dont have the tecnoligy or skilled peaple to research to tech 2, then they would simply eliminate the empires. since they obviously have the production capabilites to cr...
- by zukuroo - at 2003.11.26 22:12:00
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20. Threatening real physical harm towards other eve players ?? - in EVE General Discussion [original thread]
Report him with CCP, and contact your local authorities about the threat. Not that itŠll do any good right away, but if itŠs in the files now then it will be much easier to take action in case this occurs again. And you can always try and get CCP ...
- by zukuroo - at 2003.11.26 22:06:00
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