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61. - Proposal of Ship Scanning as Hostile Act Resolution - - in EVE General Discussion [original thread]
Elenahina wrote: Teckos Pech wrote: Your solution is to not be stupid. You're asking pigs to not get muddy.
- by zus - at 2016.07.26 19:47:44
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62. Idea to for allowing capital ships in high security space - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&m=6535650#post6535650
- by zus - at 2016.07.26 16:39:12
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63. Item 'folders' - in Player Features and Ideas Discussion [original thread]
A division a file ammunition magazine for the Ammo in the cargo hold that you select so when you want to switch ammo they don t get mixed up with the looted ammo
- by zus - at 2016.07.26 16:22:08
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64. - Proposal of Ship Scanning as Hostile Act Resolution - - in EVE General Discussion [original thread]
Dark Lord Trump wrote: Explain why? Cargo scanning is completely harmless to the target ship. What is the motive in their use
- by zus - at 2016.07.26 15:47:01
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65. - Proposal of Ship Scanning as Hostile Act Resolution - - in EVE General Discussion [original thread]
Proposal of Ship Scanning as Hostile Act in any solar system, pass the Resolution Cargo Scanners / Ship Scanners use as Hostile Act.
- by zus - at 2016.07.26 15:23:44
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66. CCP, why do you allow Hi-Sec to be a haven for gankers - in EVE General Discussion [original thread]
CCP Falcon wrote: So again with this topic coming up, I have to ask the super simple question that I ask many of our players who are unhappy with highsec ganking: In a sandbox game that's designed purely around player interaction, cause and ef...
- by zus - at 2016.07.25 19:41:12
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67. - No longer need to upgrade clone now ? - - in EVE General Discussion [original thread]
we don t need to upgrade clones now to protect the skill points
- by zus - at 2016.07.24 20:12:58
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68. Every year, there are less users playing, why?? - in EVE General Discussion [original thread]
Denavit wrote: Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit? Nothing to do with PLEX I started playing EVE at 2003 or 04 i use to pl...
- by zus - at 2016.07.24 19:10:31
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69. - Tactical Shield manipulation idea and trickle through damage ... - in Player Features and Ideas Discussion [original thread]
There's no need to remove any skills , If there is trickle through damage appropriate to the loss of Shield density to the Armor and then through to the Hull Then controlling the opacity of the Shields will determine if you are favoring Armor t...
- by zus - at 2016.07.23 01:11:22
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70. new ship class to be out of "T2 rookie ships" - in Player Features and Ideas Discussion [original thread]
What about upgraded version with 10% reduction to module heat damage as well .
- by zus - at 2016.07.23 00:36:45
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71. - Need of info - - in EVE General Discussion [original thread]
I's it still possible to board other players ship after they have ejected of the mane ship and use another from the maintenance Bay.
- by zus - at 2016.07.20 15:09:47
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72. - Warp Disruption idea - - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Here is a post I made about warp disruption. OP, I'd like you especially to check this out and let me know what you think! https://forums.eveonline.com/default.aspx?g=posts&m=6216630 The same thought in high...
- by zus - at 2016.07.19 01:42:05
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73. - XP points idea - - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: So I can lock up, fire on and remote rep an alt while AFK and get SP boosts while at work and sleeping? Neat. short duration of time
- by zus - at 2016.07.19 00:17:10
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74. - Warp Disruption idea - - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: zus wrote: Dark Lord Trump wrote: Can anyone translate? All I'm getting is "something something make warp disruptors not work right anymore" Which is a terrible idea, since you not only have to have enough DPS to break...
- by zus - at 2016.07.18 01:06:04
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75. - Warp Disruption idea - - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Why? Different ship sizes will be needed to hold on to appropriate targets = Variety in sizes. Developers will be able to add Drones to the game Optimum and fall - off will be possible
- by zus - at 2016.07.18 01:00:33
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76. - Tactical Shield manipulation idea and trickle through damage ... - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: We actually have variable density when shields are below 25% - 5% per level in tactical shield manipulation, The issue is that the peak shield regen is at about 30-35%. So trickle through damage actually helps passive shiel...
- by zus - at 2016.07.17 20:15:10
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77. - Warp Disruption idea - - in Player Features and Ideas Discussion [original thread]
Bumblefck wrote: zus wrote: Paranoid Loyd wrote: You're trolling right? First "XPs" now this? i transfer them to the appropriate forum, and have some free time today I think that metal crap you have on your brainbox is beginning...
- by zus - at 2016.07.17 20:06:48
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78. - Warp Disruption idea - - in Player Features and Ideas Discussion [original thread]
Dark Lord Trump wrote: Can anyone translate? All I'm getting is "something something make warp disruptors not work right anymore" Which is a terrible idea, since you not only have to have enough DPS to break someone's tank, but also to kill him...
- by zus - at 2016.07.17 19:56:29
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79. - Warp Disruption idea - - in Player Features and Ideas Discussion [original thread]
Paranoid Loyd wrote: You're trolling right? First "XPs" now this? i transfer them to the appropriate form, and have some free time today
- by zus - at 2016.07.16 16:35:17
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80. - Warp Disruption idea - - in Player Features and Ideas Discussion [original thread]
the suggestion is to change all the Warp Stopping EW equipment to Delay Taking in count Ship size / specialty / skill of user & receiver. When numerical value determines the efficiency of Warp to 100%, Then you can use numerical value to hi...
- by zus - at 2016.07.16 16:23:20
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