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121. { a thought about components that effect other ships } - in Player Features and Ideas Discussion [original thread]
I know but then they need to balance the ships so we can use all the ships without having to think of this as a factor of chose in selecting what we fly .
- by zus - at 2012.10.27 14:38:00
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122. { a nice idea for the fighters and fighter boomers } - in Player Features and Ideas Discussion [original thread]
what if we were able to use any fighters and fighter boomers remotely from any station no matter where we were and fly it using a joystick that means that the vessel will have to have a fixed guns facing forward and the pilots skills to apply on...
- by zus - at 2012.10.26 22:36:00
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123. { a thought about components that effect other ships } - in Player Features and Ideas Discussion [original thread]
why not have all high slots of a ship for external use ! since there main purpose is to equip weapons for inflicting damage also other means are equally damaging like electronic warfare components and all other ones that effect targeted ships fri...
- by zus - at 2012.10.26 21:56:00
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124. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
{ suggestion for a new AOF weapon like smart boom effect .{ CIWS } defends against all hostile drones missals and ships when in range ideal to use in high sec http://www.youtube.com/watch?v=Zdp9llrBLnA&feature=related enjoy
- by zus - at 2012.10.11 03:27:00
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125. {suggestion for the Semiconductor memory cell } - in Player Features and Ideas Discussion [original thread]
I propose revising to Semiconductor memory cell to incorporate defense against energy Leech and Neutralizer effects similar to the Capacitor Batteries.
- by zus - at 2012.10.08 02:01:00
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126. { Signature Resolution increase to all the weapons } - in Player Features and Ideas Discussion [original thread]
I'm only making observations that might need attention by the experts I am not posting this for my own benefit but thank you for your informative input
- by zus - at 2012.10.08 00:22:00
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127. { Signature Resolution increase to all the weapons } - in Player Features and Ideas Discussion [original thread]
I thing that the signature Radius of a ship should not be more of its weapons signature Resolution, to allow for penalties and bonuses to matter on equally classed ships. for example most of the cruisers are at 125 to 150 Sig radius and the weapo...
- by zus - at 2012.10.06 01:54:00
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128. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Shield damage bleed through control unit. Allows X% amount of damage to pass through on to the armor after been filtered through the shields resistantGÇÖs
- by zus - at 2012.08.28 19:05:00
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129. - Suggestion - - in Assembly Hall [original thread]
I have been doing the killing with them Tre3GÇÖs, by the time the BSGÇÖs lock a target we already kill 2 of the BS. I only like to express my concern that very soon you only see Ter3 BC on fleets and station campingGÇÖs and gates and no need for...
- by zus - at 2012.01.14 16:05:00
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130. - Suggestion - - in Assembly Hall [original thread]
limit all Ter3 BC to use short range turrets only , at this point they are undefeatable at sniping at 150k and moving at 2500ms no cruiser can ever get near them in one piece. Also is becoming the only ship to use in fleets and we all left the BS...
- by zus - at 2012.01.14 03:16:00
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131. Tag shortcuts - Make an FC enjoy his position more! - in Assembly Hall [original thread]
+ 100
- by zus - at 2012.01.14 02:44:00
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132. [Proposal] Get rid of learning implants. - in Assembly Hall [original thread]
I totally support the idea, instead replace them with sum other new implants on their place @ LP market doing variety of other bonuses.
- by zus - at 2011.12.23 19:36:00
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133. - Skill training - - in Skill Discussions [original thread]
I gave my suggestion when the time comes I will do what I have to do , No need for arguments .
- by zus - at 2011.12.19 04:28:00
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134. - Skill training - - in Skill Discussions [original thread]
IGÇÖm moving to a different country work related issues and IGÇÖm not going to buy a laptop only to change skills for eve, Anyway how many times have you logged on and off only to change a skill
- by zus - at 2011.12.19 04:07:00
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135. - Skill training - - in Skill Discussions [original thread]
Why not let it be limitless as long as you have skills to train, The way it is right now IGÇÖm forced to console both subscriptions since IGÇÖm going to be away for 3 or 4 months .
- by zus - at 2011.12.18 01:17:00
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136. - Repackaging excluding option for containers - - in Player Features and Ideas Discussion [original thread]
With this option you can repackage everything in your item window without repackaging your containers
- by zus - at 2011.12.15 21:13:00
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137. 5y+ - in Player Features and Ideas Discussion [original thread]
Originally by: Pinky Denmark Because veterans sell characters and create new ones while noobs buy old characters and don't know what happened the day before... Like not upgrading medical clone
- by zus - at 2011.08.31 00:05:00
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138. Do we really need to have access to 3 characters? - in Player Features and Ideas Discussion [original thread]
It makes a lot of sense of having only one character in so many ways, even if that happen I am positive that ccp will transfer the skill points from other characters to apply in to the one you use
- by zus - at 2011.08.29 03:23:00
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139. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
- Activate -
- by zus - at 2011.08.29 03:12:00
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140. - Allow my secant account to use test server - - in Test Server Feedback [original thread]
this character is the one i need to use
- by zus - at 2011.08.28 17:42:00
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