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Thread Statistics | Show CCP posts - 27 post(s) |
Omu Negru
Caldari Ethereal Dawn
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Posted - 2009.03.03 08:02:00 -
[661]
Edited by: Omu Negru on 03/03/2009 08:05:25
Originally by: Cyberus Edited by: Cyberus on 02/03/2009 21:49:29 Edited by: Cyberus on 02/03/2009 21:45:47
Originally by: Ynos Fukse Edited by: Ynos Fukse on 02/03/2009 21:05:49 1. Pls make a way to know if a signature is wormhole. I bet the wormhole is a different signature from a belt for exemple. I jumped in a system where I found 60 signatures. This is too much. I dont know how much time would take to find a wormhole there for coming back in normal space. Not to mention my probe ship died at a certain point.
2. We must have a clue at least what king of difficulty is the system. Or at least how much mass the wormhole allow to use before will close down.
3. If we scaned a signature we must know what is there before warping to it.
There might be some situations like this: - you make a gang of ships but just half could make it before the wormhole closed. - you go with your gang in. but just half of the gang managed to use the wormhole for coming back. The rest are trapped in and they must find another wormhole in unknown space. If they dont have a probe launcher they are scrued.
We must know what gang we can make before entering in unknown space. If we want to use the whole potential of the wormhole and find another way back that is on our hands to deal with that risk.
So knowing the limit of a wormhole is mandatory.
1) This is some part of text from devblog about wormholes:
" Although there will always be a way back to known space from wormhole space, you may have to search long and hard to locate it."
2)This other one:
"We are going to establish the untamed frontier that lurks at the fringes of known space and into which brave souls bent on conquest and riches will venture with high hopes. Some will return as heroes, some will return as fresh clones spewing from the medical vats. Some may never return at all."
3) Stated by CCP Whisper:
"Wormhole systems are all about making a value judgment of risk versus the potential rewards and the ability to get the rewards home."
4) And the last one and important by CCP Whisper:
"Yes. It is really possible to get stuck out there. If you lose your ship and have no-one flying backup who has a probe launcher and probes, or if you run out of probes, leave them behind or otherwise end up without a means to find your way home, the self-destruct button and your hopefully updated clone are your new best friends.
Note: While the new probes do expire within a certain time, we are adding the means to recall probes to the scanner functionality. We are also adding a mechanic whereby you can reconnect probes lost due to a disconnect or "accidental" session change. Essentially if there are probes belonging to you in a system, you can recover them. So it would take a very unprepared pilot to get stranded because he or she ran out of probes."
So basicly what you ask for is exactly not the content what CCp try to bring in game. While i'm agree at some point with you about signature difrence with WH but i still think that adding all the thing yo have request will simply ruin the content of unknow space.
With other words Its supose to be that way.
I don't think THIS game is made for CCP to be stupidly hard, in the way that is not even funny anymore.
I DONT'T think the ppl will risk high expensive capitals or ships with logistics and so on just to get some highly expensive loot.
WE will see about that! how expensive will be. For the moment t3 ships sucks. How can be expensive if they lack on performace ??? EHH?? just becose they are named t3 and have cool design? I don't think so.
With this riks involved, the time lost (yeah ppl loose time too) and probably ships loss, I can make probably much more isk from mining or ratting. Whatever.
I agree this part of the game should be hard to handle. But again. Not stupidly designed.
Over.
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Omu Negru
Caldari Ethereal Dawn
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Posted - 2009.03.03 08:08:00 -
[662]
Originally by: Maezer Ludd
Originally by: Neddy Fox Edited by: Neddy Fox on 02/03/2009 22:45:17
Originally by: Ynos Fukse Edited by: Ynos Fukse on 02/03/2009 21:05:49 1. Pls make a way to know if a signature is wormhole. I bet the wormhole is a different signature from a belt for exemple. I jumped in a system where I found 60 signatures. This is too much. I dont know how much time would take to find a wormhole there for coming back in normal space. Not to mention my probe ship died at a certain point.
Had exactly the same. WH collapsed, and we had 4-5 sigs at every planet, making it impossible to zoom in on one. It's getting rediculously hard to find a way out. After 12 manhours we gave up and pod-expressed ourselves home.
THIS MUST BE SORTED. We need to select wormholes from other results, or it will be a grind and people giving up.
I completely disagree with this. I think that everything should remain unsorted. While yes, I would like things to be easier, I think that making it this difficult (and it's still pretty easy) is a good thing. If everyone could find wormholes at the drop of a hat, everything that could be brought back would be totally worthless. If all of these magical tech 3 components and salvage were worth the same as regular salvage, why would anyone go to wormhole space?
Right now, I am stuck in a wormhole system on SISI because my wormhole collapsed. It is proving to be extremely difficult to get home. And you know what? I love it.
I implore you CCP, do not make a separate filter for wormholes only. Some people may want to make money easily, but these are not the people who belong on the frontier. The frontier is just that; unknown, unexplored, and difficult to traverse. Please keep it that way.
No, the separate wormhole filter will not help ppl to find wormhole easy! In normal space u have 2-3-4 maximum signatures per system. Will be easy to find them.
The problem is on the otherside. When you have 60-80.
So this feature would help to find a way out rather then find a way in.
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Cyberus
Caldari Final Destination. BrightSpark Alliance
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Posted - 2009.03.03 09:04:00 -
[663]
There actualy only one problem with this stuff and not the scaning 60 difrent signatures in W-space it self.
The real problem is that system dont store your previus results and take it in acount when you serch for other signature.
What i think will be best for this solution is this:
1) introduce new tab under ppl and places and call it "solarsystem database" 2)Once you have find with your probes one of the exact location it will be placed automatecly in that tab and will remain there 3) probes must take in acount that places what have been found already and only show up new signatures wich ones still must be found ( or new present signatures) 4) This database will remain in your P&P so long you are in that system 5) If some location/belt/site/ wormhole wanished/collapsed/ mined empty etc the bookmark from that tab will be delited automatecly 6) If you leave system for short amount of time ( for logistic purpose or refit ship/ change one) The database will remain 48 hours max and after that will be removed. So 48 H timer ( also in case of disconection/ downtime/ just loging off to sleep)
I beleave i have something more to add but wil do it after i get home from work.
===== * Your signature file is broken. Please use one that will display - Fallout |
Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.03.03 09:18:00 -
[664]
While scanning in Empirespace i noticed that there are very few anomalies/signatures to be found overall:
scanned about 20 systems in highsec. -10 Systems empty (no sigs) -5 Systems with only 1 Anomaly -4 Systems with low end combat sigs -1 System with low end Salvaging -no wormhole!
I think Empire space deserve a bit more then this!? There will thousands of pilots scanning in Empire! Is this an oversight or is empire space supposed to be mostly worthless macrominer heaven? I mean, there doesnt need to be much isk to be found, but hell seed the sigs! I would like to see up to 5 anomalys and multiple sigs in every system! Low end of course, but nevertheless fun stuff to do!
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Space Wanderer
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Posted - 2009.03.03 09:58:00 -
[665]
Edited by: Space Wanderer on 03/03/2009 09:58:34
Originally by: Marlenus I have been feeling bummed about that fact that all the non-perfect scans are non-warpable, and I can't see any obvious reason for the new scanning system to require perfection before letting me warp.
You are basing your opinion on the current, broken system. Once deviation is inside the system, the reason is obvious.
Guide to creating deep safes with warpable imperfect hits:
1) Scan anything with 1024AU probes. Get a result deviated of 250AU some way outside system. 2) Warp to result and drop ship there. 3) Scan said ship with 1024AU probes. Get a result deviated of 250AU some way outside system. 4) Warp to result, drop ship there, warp to previous ship. 5) Iterate 3 and 4 until satisfied 6) ???? 7) Profit!
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Brixer
Dai Dai Hai
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Posted - 2009.03.03 10:12:00 -
[666]
Originally by: Perry I think Empire space deserve a bit more then this!? There will thousands of pilots scanning in Empire! Is this an oversight or is empire space supposed to be mostly worthless macrominer heaven? I mean, there doesnt need to be much isk to be found, but hell seed the sigs! I would like to see up to 5 anomalys and multiple sigs in every system! Low end of course, but nevertheless fun stuff to do!
Why would you want that? Not even 0.0 has that. If both 0.0 and empire got multiple WH, hacking, DED sites in each system, you would be better of ratting in Razor space with your main. Because the stuff you'd find would be close to worthless.
But if you want to have systems with industrialists and ratters with delayed mode local available everywhere you happen to log on you probably want atleast 1 wormhole in each system. Which ofc is a valid argument if your goal is to kill other players.
Why is you employment history wiped?
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Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.03.03 11:22:00 -
[667]
Originally by: Brixer
Why is you employment history wiped?
Because I am special
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Miss Moonwych
Formedian Shadows
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Posted - 2009.03.03 11:53:00 -
[668]
Prediction: scanning with a deep space probe at 8 AU in W-space with very high skills/implants will be a common technique for experienced explorers.
Just some food for thought...
Regards,
M.M.
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Space Wanderer
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Posted - 2009.03.03 11:56:00 -
[669]
Originally by: Space Wanderer
Originally by: Marlenus I can't see any obvious reason for the new scanning system to require perfection before letting me warp.
You are basing your opinion on the current, broken system. Once deviation is inside the system, the reason is obvious.
Q.E.D.
Ok people, deviation is in, let's go back to testing.
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Space Wanderer
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Posted - 2009.03.03 12:03:00 -
[670]
Edited by: Space Wanderer on 03/03/2009 12:03:57
Originally by: Miss Moonwych Prediction: scanning with a deep space probe at 8 AU in W-space with very high skills/implants will be a common technique for experienced explorers.
Possible. It actually depends on how deviation is implemented, but considering that at 8AU dsp have higher scan str than core and combat, and max deviation seems the same for all probes (half of the scan range) that would assure a less deviated scan at 8AU with dsp than core/combat. Another reason to have astro 5.
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Isaac Remmington
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Posted - 2009.03.03 12:26:00 -
[671]
Edited by: Isaac Remmington on 03/03/2009 12:27:40 Hi CCP Greyscale,
I know you stated that UI widgets will get an overhaul if time allows it, which is fine.
I just want to show you my problem with the current widgets and the self illuminating probe spheres. This screenshot is taken with build 82857.
Screenshot
As the picture shows, everything becomes so bright that I hardly can see what I do, not to mention the eye stress of watching something this bright.
Thanks in advance, you are doing a great job fixing the bugs and issues!
Regards.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.03 12:46:00 -
[672]
Edited by: ollobrains2 on 03/03/2009 12:53:14
new probe issue with the new deviation. Sigs outside of the 4au probe sphere are still showing as system wide sig hits.
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Miss Moonwych
Formedian Shadows
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Posted - 2009.03.03 12:47:00 -
[673]
Originally by: Space Wanderer Edited by: Space Wanderer on 03/03/2009 12:03:57
Originally by: Miss Moonwych Prediction: scanning with a deep space probe at 8 AU in W-space with very high skills/implants will be a common technique for experienced explorers.
Possible. It actually depends on how deviation is implemented, but considering that at 8AU dsp have higher scan str than core and combat, and max deviation seems the same for all probes (half of the scan range) that would assure a less deviated scan at 8AU with dsp than core/combat. Another reason to have astro 5.
Think more like: one dsp at 8 AU at each planet and 50% strength...
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.03 12:56:00 -
[674]
work around for the large probe results showing sphere is to close map and reopen with the new ranges that fixes it down resets screen
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Morscerta
Gallente Living in the Fridge
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Posted - 2009.03.03 12:57:00 -
[675]
Ok deviation is in but now scanning is broken again.
First scan 1 probe shows a signature
Second scan 4 probes shows a signature however with identical values to the scan with the one probe before (closing and opening scanner fixes that)
Third scan 4 probes no change in result and closing and opening scanner causes map to break. It will not show probes any more and closing and opening scanner just changes the colour of the icons on the map from white to grey and back
Tried this in a protos and a helios
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Deep1
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Posted - 2009.03.03 13:15:00 -
[676]
Scanning in todays build .. Broken gave up.
But well i did get some results - but the workaround is just not even close to fun
First scan works nice - but the scanner window will not update with the new results before you close the scanner window - and reopen it - and i'am not so sure that i get the last results that way .. closing the scanning gives a new problem - reopen of the scanner windows makes it hide .. you can however get it visibel by using CTRL-TAB and select the scanner window from there
Thats not all now the icons for the probes are gone - you have to fix that by pressing the map button IN the scanner window ( upper rigth side ) one to remove the system overview - and one more time to get it back.
and well i did have 2 probes with results but no marking of it - so it's back to the scan by one probe - and end by scanning with 3-4 probes to tell the system that i don't cheat.
when will next build be ?
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.03 13:17:00 -
[677]
sorry ccp hardcore and bugs dont go together change or get rid of deviation
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Jifai
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Posted - 2009.03.03 13:19:00 -
[678]
The group/type columns now identify sites. For sigs and anomalies, groups are the old radar/grav/mag/ladar/unknown labels.
Client can't seem to keep scan window open. Have to use ctrl-tab to get it visible. Have to re-open scan window after each scan to see new results. Probe globes disappear after scan.
I also hit the 'all signature gone' problem in a w-system last night. CCP Greyscale came to the system to investigate. Known issue. He said it was fairly wide-spread in w-space at that moment.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.03 13:30:00 -
[679]
scanner keeps vanishing to
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Mistral Sud
Minmatar Black Box Corp.
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Posted - 2009.03.03 13:36:00 -
[680]
Mehhhh broken again :( dont even want to try the workaround!after all its a game not a torture tool:)
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Pytria Le'Danness
Placid Reborn
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Posted - 2009.03.03 16:30:00 -
[681]
IŠve found my first WH yesterday in Dodixie, Gallente high sec. It lead to a system that is labelled 45-02-67 on the bookmarks. I found a lot of anomalies there, all of them containing multiple BS spawns along with several supporting craft. Reports from the thread "Sleeper fighting session" make me believe that this is one of the more deadly systems and not an easy entry system as you usually arrive when you come from high sec. Since this is the second time this happened (first one was mentioned in a forum thread and answered with a "Well, you must have hit the exception to the rule") I urge you to re-check the RNG that determines the difficulty of the system a WH leads to.
Maybe I was just lucky, but in any case... check it. It would be bad advertising for WH space if newbies encounter systems like this a lot :).
Oh, wait, less competition... :D
Corporation RP channel: "PlacidReborn" |
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CCP Greyscale
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Posted - 2009.03.03 16:30:00 -
[682]
The scanner window bug, the not-showing-points bug and the filters-breaking bug are all fixed internally.
Originally by: Galston Edited by: Galston on 23/02/2009 00:45:27 Some sort of indication on the solar system map showing when a celestial body was inside the scan range of a probe would be a great help. It can be a bit tricky now. Say, the icon turns green if it's in range of a probe.
This is done.
Originally by: Miss Moonwych Edited by: Miss Moonwych on 23/02/2009 07:23:17
Devs: am I correct that a trial acount character with say a Heron and lets say lvl2 artro skill and asrto triangulation at lvl 2 is supposed to be able to scan all wormholes and all sites apart from only the hardest?
Or am I overlooking something?
Regards,
M.M.
Capable in theory, yes. It'll be slow and fiddly and they probably won't know what they're doing. By the same token, a 5 year old player with no scanning skills can find pretty much anything with a couple of hours' training, but again they probably won't be able to because they don't know how.
Originally by: Hoshi
Originally by: Miss Moonwych Yeah. To be honest, I'm a bit woried about CCP atm.
I'm not so worried. I was here for the last change and there where some glaring problems very close to release (and even after) at that time too. But they all got fixes.
No multispecs in Rev1, that was fun
Also, to someone else's comment which I can't find now, I totally agree that the old old (pre-Rev1) system was the golden age of ninja-probing, and personally I'd love to go back to those idyllic times when people thought that "safe spots" were actually safe and would sit still for hours, until you warped a couple of battleships on top of them.
However, the exploration/scanning system has moved on, there's a lot of content that's accessed through scanning and we can't just bundle that up and say that only the really hardcore people can use all that content. Ship scanning is kinda rolled into this by extension as having separate systems for the two would be confusing to say the least. If/when we revisit intel tools we might find other ways to make the PvP side more interesting, but PvE exploration at least is fairly firmly mainstream now and we can't reverse that trend nicely.
(That said, if we come up with an ingenious way to add some hardcore mechanic along the same lines for bonus content, we might just do that.)
Originally by: Marlenus It took me half the day to notice it, but the map toggle button at the top right corner of the scanner window is pure win.
CCP Abathur says "you're welcome"
Originally by: Miss Moonwych So it looks like wormholes are gonna be identifiable. But my guess is only if you have 50% strength with at least one probe.
Regards,
M.M.
Confirming this. Also, we dropped the threshold for the "group" column to 25% and the "type" column to 75%, just to ease things along a bit. We may have a cleaner way of IDing them (a sixth site type) later on, along with decent filters.
Also, warping is WAY quicker now, based on distance travelled, and we've got the green dot both scaling properly and moving at the right speed so it does the line in exactly one pass.
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keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.03.03 16:51:00 -
[683]
Good stuff :) ... and I really think they should boost T2 plate HP.
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.03.03 16:54:00 -
[684]
Edited by: Marlenus on 03/03/2009 16:54:46
Originally by: Space Wanderer
Originally by: Marlenus I have been feeling bummed about that fact that all the non-perfect scans are non-warpable, and I can't see any obvious reason for the new scanning system to require perfection before letting me warp.
You are basing your opinion on the current, broken system. Once deviation is inside the system, the reason is obvious.
Guide to creating deep safes with warpable imperfect hits:
Good point. One used to be able to make deep safes using Observators in a similar fashion.
I do wonder, though. Given the power of this scanning system, is the ability to make deep safes such a bad idea? There will, after all, be no such thing as a safe so deep it can't be probed out. As Greyscale just said:
Originally by: CCP Greyscale I totally agree that the old old (pre-Rev1) system was the golden age of ninja-probing, and personally I'd love to go back to those idyllic times when people thought that "safe spots" were actually safe and would sit still for hours, until you warped a couple of battleships on top of them.
However, the exploration/scanning system has moved on, there's a lot of content that's accessed through scanning and we can't just bundle that up and say that only the really hardcore people can use all that content. Ship scanning is kinda rolled into this by extension as having separate systems for the two would be confusing to say the least. If/when we revisit intel tools we might find other ways to make the PvP side more interesting, but PvE exploration at least is fairly firmly mainstream now and we can't reverse that trend nicely.
(That said, if we come up with an ingenious way to add some hardcore mechanic along the same lines for bonus content, we might just do that.)
I wonder whether the ability to create deep safes might not restore at least a bit of that functionality. ------------------ Ironfleet.com |
OneSock
Crown Industries
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Posted - 2009.03.03 16:59:00 -
[685]
Found a system with 2 sigs close to each other but what with the UI bugs I've given up on it. I did get one scan result with 3 probes giving me two hits with the same strength. I am guessing this should also have shown me two red dots on the UI but as it didn't I couldn't get any further. It only showing me a red sphere centred on one of the probes. When I recalled that probe the sphere moved to another probe. lol...
Trying another system, for the hell of it....
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sahtila
hirr Morsus Mihi
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Posted - 2009.03.03 17:29:00 -
[686]
Originally by: CCP Greyscale
Originally by: Miss Moonwych Edited by: Miss Moonwych on 23/02/2009 07:23:17
Devs: am I correct that a trial acount character with say a Heron and lets say lvl2 artro skill and asrto triangulation at lvl 2 is supposed to be able to scan all wormholes and all sites apart from only the hardest?
Or am I overlooking something?
Regards,
M.M.
Capable in theory, yes. It'll be slow and fiddly and they probably won't know what they're doing. By the same token, a 5 year old player with no scanning skills can find pretty much anything with a couple of hours' training, but again they probably won't be able to because they don't know how.
So, in other words, those months used to train probing skills are wasted and useless now?
How about making one of old probing skills to effect probe warp speed. Also do not forget that those 2B isk implants peoples have in their heads, they _need_ to give clear advantage compared to someone who do not have them, when both have same ingame and outgame skills.
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Arous Drephius
Perkone
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Posted - 2009.03.03 18:20:00 -
[687]
Just want to confirm this: If I put Core probes set to 32AU so that every celestial has a probe covering a 4AU radius around it (the area where sites can spawn), will I be able to get a hit on a site? I know I'll have to move the probes closer and triangulate it properly, but will this work?
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Sevani
H A V O C Minor Threat.
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Posted - 2009.03.03 18:22:00 -
[688]
Having an issue where only the first scan on a session change returns results. I have to recover the probes relaunch them to get another 'good' scan. Going to try my alt and see if it is just my toon.
Also some people, me included, are reporting having issues with getting the scanner to open. You can fix it by doing ctrl-tab and choosing it from the list. If it isn't on the ctrl-tab list, then it isn't 'open.' press the button and do the ctrl-tab thing again.
--7
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Mashimara
Gallente Rim Collection RC Kraftwerk.
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Posted - 2009.03.03 18:29:00 -
[689]
Originally by: Sevani Having an issue where only the first scan on a session change returns results. I have to recover the probes relaunch them to get another 'good' scan. Going to try my alt and see if it is just my toon.
Also some people, me included, are reporting having issues with getting the scanner to open. You can fix it by doing ctrl-tab and choosing it from the list. If it isn't on the ctrl-tab list, then it isn't 'open.' press the button and do the ctrl-tab thing again.
--7
The non-updating results has a work around. Close the scanner window and reopen it for the updated results ONLY AFTER the second scan has completed. If the scanning window fails to open on the second attempt, use the ctrl+tab method. After 2 of these combinations, my scan results update properly now.
Mashimara
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Sgt Blade
Caldari Veto. Veto Corp
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Posted - 2009.03.03 18:30:00 -
[690]
when the probe spheres overlay, would be nice if it didn't become so bright, or even better areas where 2 or more probes overlap change in colour instead of white but keep it see through and not really bright that it makes my eyes bleed
Hypnotic Pelvic Thrusting Level 5 |
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