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Reply to Topic | Show CCP posts - 27 post(s) |

Arous Drephius
Perkone
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Posted - 2009.03.03 18:49:00 -
[691] - Quote
Originally by: Sgt Blade when the probe spheres overlay, would be nice if it didn't become so bright, or even better areas where 2 or more probes overlap change in colour instead of white but keep it see through and not really bright that it makes my eyes bleed 
Making them green or something would be nice.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.03.03 18:54:00 -
[692] - Quote
Please clarify:
If you move the mouse over the arrows of the probe box controls on the map, you can move the probe either on the x, y, or z-direction depending on the arrow you choose.
If you move the mouse over the side of the probe box control on the map, a plane appears. This plane is either x/y, x/z or y/z, depending on which side of the box you chose. You would expect that you can move now the probe around freely onto this plane (but not out of that plane). This is NOT the case. You move the probe freely around.
Is it per design that you can move the probe around at will outside the displayed plane? Or is it a bug and the probe should stick to the plane?
1) It would be a great help if the probe would stick to the plane.
2) Choosing a side on the probe box control, a grid becomes visible (indicating that you can move the probe hopefully on that plane). Choosing an arrow on the probe box control, it would be good if a line becomes visible, indicating where you can move the probe (x/y/z axis actually, depending which arrow you chose). That line is currently not visible. Please add it.
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Space Wanderer
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Posted - 2009.03.03 18:55:00 -
[693] - Quote
Edited by: Space Wanderer on 03/03/2009 19:01:33
Originally by: CCP Greyscale
Originally by: Miss Moonwych Edited by: Miss Moonwych on 23/02/2009 07:23:17
Devs: am I correct that a trial acount character with say a Heron and lets say lvl2 artro skill and asrto triangulation at lvl 2 is supposed to be able to scan all wormholes and all sites apart from only the hardest?
Capable in theory, yes. It'll be slow and fiddly and they probably won't know what they're doing. By the same token, a 5 year old player with no scanning skills can find pretty much anything with a couple of hours' training, but again they probably won't be able to because they don't know how.
I thought MM was pointing out that an old player can have tons of cost-free scanning alts?
Originally by: CCP Greyscale
Also, warping is WAY quicker now, based on distance travelled,
You sure this is already on sisi? It doesn't seem so much faster to me...
Originally by: CCP Greyscale
Also, we dropped the threshold for the "group" column to 25% and the "type" column to 75%, just to ease things along a bit.
This too seems to not be on sisi yet. Got a signature at 46% and no group shown.
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Cyberus
Caldari Final Destination. BrightSpark Alliance
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Posted - 2009.03.03 19:15:00 -
[694] - Quote
Edited by: Cyberus on 03/03/2009 19:16:56 Edited by: Cyberus on 03/03/2009 19:15:40 All seems nice stuff so far CCP Greyscale.... but what i realy miss so far is the work that we have done in exploration will be wasted if we will get unlucky and our client crashed or unexpected/expected downtime.. or siply because we tired and want to log off and/or leave system for short amount of time.
I did post some idea ( not in this topic ) about this case so if you interested take a look here: Solarsystem database idea
Cyb. ===== * Your signature file is broken. Please use one that will display - Fallout |

Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.03.03 19:42:00 -
[695] - Quote
Cyberus, there was an "archive" feature (not yet working) in the very first SISI build. Unfortunately it looks like they had to take it out: Originally by: CCP Greyscale 4) We were going to have an archive but ran out of time, sorry 
I think we all hope it will stay on the list of features to revisit in an early patch. ------------------ Ironfleet.com |

Cyberus
Caldari Final Destination. BrightSpark Alliance
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Posted - 2009.03.03 20:14:00 -
[696] - Quote
Originally by: Marlenus Cyberus, there was an "archive" feature (not yet working) in the very first SISI build. Unfortunately it looks like they had to take it out: Originally by: CCP Greyscale 4) We were going to have an archive but ran out of time, sorry 
I think we all hope it will stay on the list of features to revisit in an early patch.
Fine with me if it will be called archive or whatever it is.
The thing what me realy concern is do it will remain after client crash? Downtime? Logging off from Eve for 1-2 hours? Leaving system for short amount of time?
The other thing as well what bothers me is why the found sites still will be visible on the scan when we will search for new sigs, How we will seperate those between others? i mean i was in W-space and have seen 30 difrent sigs close to each others and its pain in the ass to seperate those. Though last improvment in type in the scaner did seperate sigs by grav radar ect signals still i think it will be hard to do. ===== * Your signature file is broken. Please use one that will display - Fallout |
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CCP Greyscale

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Posted - 2009.03.03 22:52:00 -
[697] - Quote
Originally by: sahtila So, in other words, those months used to train probing skills are wasted and useless now?
How about making one of old probing skills to effect probe warp speed. Also do not forget that those 2B isk implants peoples have in their heads, they _need_ to give clear advantage compared to someone who do not have them, when both have same ingame and outgame skills.
Your character skills will still make you faster, and your player skills will make you better.
Originally by: Space Wanderer Edited by: Space Wanderer on 03/03/2009 19:01:33
Originally by: CCP Greyscale
Originally by: CCP Greyscale
Also, warping is WAY quicker now, based on distance travelled,
You sure this is already on sisi? It doesn't seem so much faster to me...
Originally by: CCP Greyscale
Also, we dropped the threshold for the "group" column to 25% and the "type" column to 75%, just to ease things along a bit.
This too seems to not be on sisi yet. Got a signature at 46% and no group shown.
No, neither of these are on SiSi yet. Should be there tomorrow.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.03.04 03:43:00 -
[698] - Quote
You mean....I will have to use my brain? Clearly this is a nerf to people who aren't smart enough and shows that CCP are in fact bigots. I am taking my 57 accounts and going to the ACLU.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Troxel
Phantasmal Collective Sylph Alliance
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Posted - 2009.03.04 05:19:00 -
[699] - Quote
Just Downloaded the latest build, Scanning seems to be a bit broke. I launch a probe and there are is no widget to move the probe around, afterstaying in the system map, for a few minutes (like 1-2) the client crashes. Anyone else having same issue? T...
pew pew |

Tratok Aran
Minmatar Alternative Technologies
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Posted - 2009.03.04 05:28:00 -
[700] - Quote
Originally by: Troxel Just Downloaded the latest build, Scanning seems to be a bit broke. I launch a probe and there are is no widget to move the probe around, afterstaying in the system map, for a few minutes (like 1-2) the client crashes. Anyone else having same issue?
Yep. And I like you calling it 'a bit broke' :)
It is less than a week for it to go live...
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Miss Moonwych
Formedian Shadows
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Posted - 2009.03.04 06:06:00 -
[701] - Quote
Edited by: Miss Moonwych on 04/03/2009 06:08:13
The current build does not show the movement boxes of probes (which in turn causes crashes when you mouse-over them).
Anyway. Deep space probe ranges have changed: 2 AU - 256 AU. So those just became much more useful.
Signature Group becomes available if strength > 25%, and it seems Type when > 75% like Greyscale indicated.
Regards,
M.M.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.04 06:37:00 -
[702] - Quote
current build just got worse click the globe theres no arrows anyway but it crashes
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Brixer
Dai Dai Hai
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Posted - 2009.03.04 08:20:00 -
[703] - Quote
Hmm trying to keep up with whats happening.. As a lot of other do too I bet. It would be nice if paople refering to current build in writings state what was the current when they wrote it.
'current' build getting old pretty fast with patching each day.
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Space Wanderer
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Posted - 2009.03.04 09:25:00 -
[704] - Quote
Originally by: Miss Moonwych Anyway. Deep space probe ranges have changed: 2 AU - 256 AU. So those just became much more useful. edit combat probes are now useless (same strength as dsp, but at lower range) if you have asrto 5 course.
Mmmmhhh... interesting changes. (eating my hands that I cannot check them for now). According to what you say, yes combat probes seem to have become pretty useless. Anybody hunting for ships will be more than willing to sacrifice 15 training days to use better probes without any drawbacks. But check the dsp deviations. Maybe dsp have much larger deviation than combat (relatively to their range)?
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CCP Greyscale

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Posted - 2009.03.04 10:10:00 -
[705] - Quote
Originally by: Troxel Just Downloaded the latest build, Scanning seems to be a bit broke. I launch a probe and there are is no widget to move the probe around, afterstaying in the system map, for a few minutes (like 1-2) the client crashes. Anyone else having same issue?
This is being investigated.
Originally by: Space Wanderer
Originally by: Miss Moonwych Anyway. Deep space probe ranges have changed: 2 AU - 256 AU. So those just became much more useful. edit combat probes are now useless (same strength as dsp, but at lower range) if you have asrto 5 course.
Mmmmhhh... interesting changes. (eating my hands that I cannot check them for now). According to what you say, yes combat probes seem to have become pretty useless. Anybody hunting for ships will be more than willing to sacrifice 15 training days to use better probes without any drawbacks. But check the dsp deviations. Maybe dsp have much larger deviation than combat (relatively to their range)?
The probe changes are a bit of a whoopsie on my part, I'll fix them asap :P
Also, we fiddled with the math a bit, just to make your lives more fun.
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Miss Moonwych
Formedian Shadows
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Posted - 2009.03.04 10:55:00 -
[706] - Quote
Originally by: CCP Greyscale
Originally by: Troxel Just Downloaded the latest build, Scanning seems to be a bit broke. I launch a probe and there are is no widget to move the probe around, afterstaying in the system map, for a few minutes (like 1-2) the client crashes. Anyone else having same issue?
This is being investigated.
Originally by: Space Wanderer
Originally by: Miss Moonwych Anyway. Deep space probe ranges have changed: 2 AU - 256 AU. So those just became much more useful. edit combat probes are now useless (same strength as dsp, but at lower range) if you have asrto 5 course.
Mmmmhhh... interesting changes. (eating my hands that I cannot check them for now). According to what you say, yes combat probes seem to have become pretty useless. Anybody hunting for ships will be more than willing to sacrifice 15 training days to use better probes without any drawbacks. But check the dsp deviations. Maybe dsp have much larger deviation than combat (relatively to their range)?
The probe changes are a bit of a whoopsie on my part, I'll fix them asap :P
Also, we fiddled with the math a bit, just to make your lives more fun.
I believe the description of the dsp is not correct. Buts I haven't tested it much. Not enirely sure. Seems that now its range is divided by four while its strength is only doubled.
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Space Wanderer
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Posted - 2009.03.04 11:35:00 -
[707] - Quote
Edited by: Space Wanderer on 04/03/2009 11:36:50
Originally by: CCP Greyscale Also, we fiddled with the math a bit, just to make your lives more fun.
You, evil evil people... :-)
j/k, can't wait to test this stuff.
(BTW, did you manage to fix the 3-probe scan bug?)
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.04 11:46:00 -
[708] - Quote
so is that a return to the traditional scan grind ? where it takes 2 hours to find and 10 minutes to run an amol and then that leads to disgruntled players or will we got a
10 min - easy 20 min - medium 30 min = hard ratio
As promised about a week ago
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BharkKoum Zeer
Gallente Amarr Empire Research Copr
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Posted - 2009.03.04 16:03:00 -
[709] - Quote
I am also having the same problem with the system crashing. In addition, the solar system map flashes constantly and you cannot see the probes. The grid around the probes is also so bright that it becomes very difficult to see the probes.
Please look into the above issues.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.03.04 16:05:00 -
[710] - Quote
Originally by: CCP Greyscale
Devs: am I correct that a trial acount character with say a Heron and lets say lvl2 artro skill and asrto triangulation at lvl 2 is supposed to be able to scan all wormholes and all sites apart from only the hardest?
Or am I overlooking something?
Regards,
M.M.
Capable in theory, yes. It'll be slow and fiddly and they probably won't know what they're doing. By the same token, a 5 year old player with no scanning skills can find pretty much anything with a couple of hours' training, but again they probably won't be able to because they don't know how.
what is faster in your books?
a guy who spent months into exploration, will find the site faster...
like 60 secs?
the faster argument doesnt count in my books. as it is like "you can find or you cant find".
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CCP Greyscale

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Posted - 2009.03.04 16:29:00 -
[711] - Quote
Originally by: CCP Greyscale
Originally by: Troxel Just Downloaded the latest build, Scanning seems to be a bit broke. I launch a probe and there are is no widget to move the probe around, afterstaying in the system map, for a few minutes (like 1-2) the client crashes. Anyone else having same issue?
This is being investigated.
Is now fixed internally.
Originally by: Space Wanderer (BTW, did you manage to fix the 3-probe scan bug?)
Which one was that?
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Space Wanderer
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Posted - 2009.03.04 16:51:00 -
[712] - Quote
Edited by: Space Wanderer on 04/03/2009 16:54:44
Originally by: CCP Greyscale
Originally by: Space Wanderer (BTW, did you manage to fix the 3-probe scan bug?)
Which one was that?
There was more than one? 
I refer to BR72500. The one where putting a probe on one side of the eclyptic would give two hits, while on the other side it would give a single hit.
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CCP Greyscale

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Posted - 2009.03.04 17:36:00 -
[713] - Quote
Originally by: Space Wanderer Edited by: Space Wanderer on 04/03/2009 16:54:44
Originally by: CCP Greyscale
Originally by: Space Wanderer (BTW, did you manage to fix the 3-probe scan bug?)
Which one was that?
There was more than one? 
I refer to BR72500. The one where putting a probe on one side of the eclyptic would give two hits, while on the other side it would give a single hit.
Yes, that's fixed. Something about dot products being scalar or something.
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Commander Xian
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Posted - 2009.03.04 17:40:00 -
[714] - Quote
Originally by: CCP Greyscale
Originally by: CCP Greyscale
Originally by: Troxel Just Downloaded the latest build, Scanning seems to be a bit broke. I launch a probe and there are is no widget to move the probe around, afterstaying in the system map, for a few minutes (like 1-2) the client crashes. Anyone else having same issue?
This is being investigated.
Is now fixed internally.
Can we get a hotfix or do we have to wait till tomorrow?
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Maezer Ludd
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Posted - 2009.03.04 18:07:00 -
[715] - Quote
Edited by: Maezer Ludd on 04/03/2009 18:08:08
Originally by: Commander Xian
Can we get a hotfix or do we have to wait till tomorrow?
I think a hotfix is definitely needed. If everyone is crashing today, this entire day is wasted for testing. There's less than a week left to go before the deploy.
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Cyberus
Caldari Final Destination. BrightSpark Alliance
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Posted - 2009.03.04 18:12:00 -
[716] - Quote
Yeah hotfix badly needet, but dont think they relese till tommorow ===== * Your signature file is broken. Please use one that will display - Fallout |

Space Wanderer
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Posted - 2009.03.04 20:43:00 -
[717] - Quote
Edited by: Space Wanderer on 04/03/2009 20:45:32 Greyscale, I am testing scanning by oldfashined methods (warp to where want to leave probe) and there is something really odd.
I drop a ship (scorpion) at sun. Then a combat probe at one planet, and another combat probe at other planet (both probes 32AU range). The two planets form, with the sun, an angle of almost 180 degrees. When scanning with the two probes the results DO NOT combine, but they show as two separate spheres. Tried several combinations, in many of them results do not combine and those where they combine ususally have a angle of less than 90 degrees. Is that intended by those math changes you mentioned? Or is it a bug?
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Captain Vampire
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Posted - 2009.03.04 21:30:00 -
[718] - Quote
Edited by: Captain Vampire on 04/03/2009 21:31:14 While staying on the ball, has anyone else noticed that scanning down a ship takes just as much time as scanning down a medium to hard cosmic signature? It seems a bit off that the PvP aspect is so directly tied to the PvE aspect in terms of time. It goes like this:
PvP/PvE: 1) Drop 4 Deep Probes, 16-32 AU range to cover the whole system. 2) While the 4 probes are warping, launch 4 Core/Combat Probes, and arrange them in a square with a range of 0.25-0.5 AU. 3) Once you got lots of red dots from the Deep probes, press and hold Shift, move your newly formed probe pyramid to the dot of choice and hit scan. Grats, you're done!
PvP only: 4) Hope you really scanned down a player ship instead of a NPC as there is no way to tell the difference of a NPC battleship and your friendly neighborhood ratting raven.
The same procedure for both PvE and PvP, awesome! Takes exactly the same time/effort, which is imo wrong. Scanning ships should be a lot faster than scanning for cosmic signatures, ships warps away, cosmic sites doesn't! Imo, combat probes should scan down cruiser sized ships and upwards reliably with a range of 6 AU at least. And tbh, players with Astrometrics V should be able to partially cover the system with two probe grids of doom.
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Jita Johnny
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Posted - 2009.03.04 21:39:00 -
[719] - Quote
What will happen to Sisters launchers and probe with the expansion? I assume that Sisters launcher will simply be changed to core/expanded probe launchers, but what's the relationship with existing launchers? Is it recon->expanded and scan->core or vice versa?
And what will happen with Sisters probes? Will they retain a bonus to signal strength? Or will they get changed into bog-standard probes of the new type? |

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.03.04 21:47:00 -
[720] - Quote
Originally by: Captain Vampire
PvP only: 4) Hope you really scanned down a player ship instead of a NPC as there is no way to tell the difference of a NPC battleship and your friendly neighborhood ratting raven.
you saying the probes also pick up npc ships?
i really hope not.
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