Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Nova Fox Nova Fox](https://images.evetech.net/characters/656055035/portrait?size=64)
Nova Fox
Gallente Novafox Shipyards
|
Posted - 2009.02.17 11:53:00 -
[1]
What is it? Its a module you can use to store energy then discharge when needed.
How do you charge it? Load up a recharge script, then turn it on, it will eat about varied amounts of cap to amke a 'charge' charge takes room inside the module, the module cannot be unloaded.
How do I use it? Unload the script then activate, this uses the default purge battery recharging the capacitor.
Drawbacks? Increases shield signature based on how much is charged up, requires charging before fighting, empties upon docking, leaks charges over time.
Pros Uses no cargo space, less strain on the powergrid than the cap injectors more constant energy than injectors.
Skills The engerring skills already existsing for cap related gear
How much energy we're talking about? Enough to rival a fully loaded cap injector but not a cap injector and the cargo bay combined.
Tech 2? Lesser leak, more stored, lesser energy required to store, faster injection rates, or more concentrated injection rates
Alternative setup Instead of injecting cap directly this module when activated could massivly increase recharge rates instead allowing some setups to really benifit
Other scripts? Inject all may consume all charges and based on the % available when activated would recharge your cap that much for its size.
Other possibilities? Sheild Batteries, same mechanics cept for shields. =============
Pre Order your Sisters of Eve ship today
|
![Cailais Cailais](https://images.evetech.net/characters/822875380/portrait?size=64)
Cailais
Amarr 0utbreak KrautbreaK
|
Posted - 2009.02.17 13:40:00 -
[2]
Interesting - perhaps a name change is needed though? Linkage
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
|
![Fenren Fenren](https://images.evetech.net/characters/181263144/portrait?size=64)
Fenren
Minmatar Bure Astro Photography
|
Posted - 2009.02.17 14:45:00 -
[3]
name it accilliary (spell) capacitor or emergency capacitor instead
do i understand you right if i say that the module takes cap from your normal one and store it untill you activates the module (or remove the script)? and when fully loaded it draws some cap to remain charged?
if that is the case let it have the same amount of cap as the ship it is fitted to. a one-time refill of your cap.
why the script, just activate the module and it takes some cap, deactivate it and it expell the charge.
|
![Angel Guardian Angel Guardian](https://images.evetech.net/characters/1302598027/portrait?size=64)
Angel Guardian
|
Posted - 2009.02.17 16:00:00 -
[4]
Edited by: Angel Guardian on 17/02/2009 16:02:05 Sooo:
Undock Wait for this modual to Charge up
Load a script and Activate and
A) the modual will discharge instantly into your Capacitor (Emergency Transfer like a realy HUGE Cap Charge)
B) Slowly Discharge over a given period giving an increesed Recharge rate to your capacitor until the modual is depleated. like a Capacitor Power Relay that only works for a small time or like multipal small Cap Charges.
I like the idear Balancing it could be tricky though.
|
![Rudolf Miller Rudolf Miller](https://images.evetech.net/characters/1310160492/portrait?size=64)
Rudolf Miller
Dawn of a new Empire The Initiative.
|
Posted - 2009.02.17 16:10:00 -
[5]
i love this idea... actually put the capacitor thats doing nothing to work for when you need it during battle.
/sign
|
![Nova Fox Nova Fox](https://images.evetech.net/characters/656055035/portrait?size=64)
Nova Fox
Gallente Novafox Shipyards
|
Posted - 2009.02.17 20:54:00 -
[6]
Well more like a temporary booster that doesnt eat up room while you're flying around with script capable function to give it some flexbilty, some ships may like having the surge option available such as smartbombing battleships who need all of that cap back instantly.
Sorry for the lack of sense on the idea i was dead tired when it hit me going to revise it. =============
Pre Order your Sisters of Eve ship today
|
![Sunbird Huy Sunbird Huy](https://images.evetech.net/characters/483394926/portrait?size=64)
Sunbird Huy
Caldari Wolf Task Force Gemini Federation
|
Posted - 2009.02.17 23:47:00 -
[7]
Edited by: Sunbird Huy on 17/02/2009 23:48:09 Nice idea, now if You could only get some CCP thoughts?![Wink](/images/icon_wink.gif)
Basically, it's something like energy reserve, like accumulator?
|
![DrDooma DrDooma](https://images.evetech.net/characters/312518092/portrait?size=64)
DrDooma
|
Posted - 2009.02.18 01:27:00 -
[8]
/signed
My suggestion: allow current æbatteriesÆ that increase your capacitor into this module. This is the only way they will ever be useful.
|
![Nova Fox Nova Fox](https://images.evetech.net/characters/656055035/portrait?size=64)
Nova Fox
Gallente Novafox Shipyards
|
Posted - 2009.02.18 13:35:00 -
[9]
Originally by: Sunbird Huy Edited by: Sunbird Huy on 17/02/2009 23:48:09 Nice idea, now if You could only get some CCP thoughts?![Wink](/images/icon_wink.gif)
Basically, it's something like energy reserve, like accumulator?
Yeah you can think of it like a bank, you invest some and you can get return, however this bank tries to cheat you out of money by tacking on interest fees I guess. =============
Pre Order your Sisters of Eve ship today
|
![Sir Substance Sir Substance](https://images.evetech.net/characters/550056828/portrait?size=64)
Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
|
Posted - 2009.02.18 14:38:00 -
[10]
Originally by: DrDooma /signed
My suggestion: allow current æbatteriesÆ that increase your capacitor into this module. This is the only way they will ever be useful.
cap batteries have their own place in the world, and it is a good one.
please dont mess with them.
hwoever, i like the idea of a module that will absorb extra charge when not activated, and then dump it when you do activate it.
it doesnt need to be scripted, what i see is something like this: large ancillary capacitor bank Capacity: 4000 (the number of cap points it can hold Absorbtion rate: 10 cap/s Discharge rate: 10 cap/s
so, when online, not full and not active, it will place a permanent -10 cap drain on your cap banks. this, it will take 400 seconds to charge.
once you activate it, it starts to dump charge in at that rate instead, so you can run those juicy tachyons for 400 seconds while still maintaining your tank.
if you dock, the charge dissipates (maybe it causes static charge on your ship, and thats dangerous while docking. or something. in any case, scotty does not approve.)
i dont envision the scipts for this as making it work faster or slower, thats boring. lets think more like focused warp disruption kind of scripts
possible scripts: targetable bank:
when an enemy activates a nosfirtu or energy neut on you, it starts deducting from this bank first. so instead of getting a -40 cap per second drain, you only get -10, while the cap holds.
once the cap runs out, it gets a bit devastating, because you have the additional cost of the ACB as well as the neuts.
forced weapon overload:
for all of you asking for a mini-siege module, here it is!
for a drain of twice the standard cost of firing the weapon from this bank, as well as the normal cost from your ships real cap bank (i.e. if your gun costs 10 cap to fire, every time its fired you lose 20 cap from the ACB and 10 from the ships cap reserves) your weapons damage is multiplied by 1.5 (if your gun did 4 damage, it now does 6).
however, this also causes heat damage on both the mid rack (where the ACB is located) and the high rack 9where the guns are). not a huge amount, but enough to make prolonged usage of the device dangerous.
|
|
![Sir Substance Sir Substance](https://images.evetech.net/characters/550056828/portrait?size=64)
Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
|
Posted - 2009.02.20 06:18:00 -
[11]
bump for interesting topic
|
![Korell Nova Korell Nova](https://images.evetech.net/characters/680236280/portrait?size=64)
Korell Nova
|
Posted - 2009.02.20 11:27:00 -
[12]
Originally by: Sir Substance bump for interesting topic
ditto its a great idea and could be useable in the present eveverse
|
![Reven Cordelle Reven Cordelle](https://images.evetech.net/characters/947728796/portrait?size=64)
Reven Cordelle
Caldari School of Applied Knowledge
|
Posted - 2009.02.20 11:30:00 -
[13]
Possible Active version of a Cap Power Relay minus the Shield boosting loss?
More skillful ship management required to use it - but when used properly, better than the passive module.
Sounds like a plan.
|
![Fenren Fenren](https://images.evetech.net/characters/181263144/portrait?size=64)
Fenren
Minmatar Bure Astro Photography
|
Posted - 2009.02.20 11:30:00 -
[14]
Originally by: Sir Substance for a drain of twice the standard cost of firing the weapon from this bank, as well as the normal cost from your ships real cap bank (i.e. if your gun costs 10 cap to fire, every time its fired you lose 20 cap from the ACB and 10 from the ships cap reserves) your weapons damage is multiplied by 1.5 (if your gun did 4 damage, it now does 6).
however, this also causes heat damage on both the mid rack (where the ACB is located) and the high rack 9where the guns are). not a huge amount, but enough to make prolonged usage of the device dangerous.
|
![Fenren Fenren](https://images.evetech.net/characters/181263144/portrait?size=64)
Fenren
Minmatar Bure Astro Photography
|
Posted - 2009.02.20 11:31:00 -
[15]
Originally by: Sir Substance for a drain of twice the standard cost of firing the weapon from this bank, as well as the normal cost from your ships real cap bank (i.e. if your gun costs 10 cap to fire, every time its fired you lose 20 cap from the ACB and 10 from the ships cap reserves) your weapons damage is multiplied by 1.5 (if your gun did 4 damage, it now does 6).
however, this also causes heat damage on both the mid rack (where the ACB is located) and the high rack 9where the guns are). not a huge amount, but enough to make prolonged usage of the device dangerous.
that sounds great for minny and caldari... capless weapons FTW i guess...
|
![Jahpahjay Jahpahjay](https://images.evetech.net/characters/1196865914/portrait?size=64)
Jahpahjay
|
Posted - 2009.02.21 04:46:00 -
[16]
I like this idea, makes a WHOLE lot more sense than cap injectors.
|
![Sir Substance Sir Substance](https://images.evetech.net/characters/550056828/portrait?size=64)
Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
|
Posted - 2009.02.21 05:16:00 -
[17]
Edited by: Sir Substance on 21/02/2009 05:16:07
Originally by: Fenren
Originally by: Sir Substance for a drain of twice the standard cost of firing the weapon from this bank, as well as the normal cost from your ships real cap bank (i.e. if your gun costs 10 cap to fire, every time its fired you lose 20 cap from the ACB and 10 from the ships cap reserves) your weapons damage is multiplied by 1.5 (if your gun did 4 damage, it now does 6).
however, this also causes heat damage on both the mid rack (where the ACB is located) and the high rack 9where the guns are). not a huge amount, but enough to make prolonged usage of the device dangerous.
that sounds great for minny and caldari... capless weapons FTW i guess...
hrm, didnt think of that.
make it a flat rate per weapon size?
so any small turret is -20, rockjets -15 light missiles -25 etc?
make it a function of the weapon?
you could even make some of those faction guns that arnt actually better then their t2 counter pats except for fittings take less power?
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |