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Karrade Krise
Galatic P0RN Starz
 |
Posted - 2009.02.20 00:14:00 -
[91]
Next group that gets together needs to try this out.
Buffer tanked RR gang. Bigger the buffer, longer you'll last, the more RR, the longer you last. Every BS should have at least one kind of RR onboard.

Originally by: CCP Whisper Boo hoo. Cry some more.
Whisper is now officially my hero. |
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CCP Ytterbium

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Posted - 2009.02.20 00:44:00 -
[92]
Edited by: CCP Ytterbium on 20/02/2009 00:47:37 For testing it ourselves, ship roles won't be only useful, they will just be essential in w-space space. Blobbing will not be an option due to the Wormhole mass limitation anyway. You will have to think outside the classic PvE approach and consider them as real players to get through it .
Will a few hard Sleeper battleship destroy a carrier? Definately, because bringing a solo carrier against a few player battleships would have the same result.
Will they destroy a whole gang? Not if the fleet can manage itself, possess varied ship classes and proper coordination. We never said it was going to be easy; expect losses in the process, because just like in real player encounters, Sleepers will know where to hurt.
But in all cases, we invite you all to reserve your judgement until you actually fight them. Again, Sleepers are sorted into different difficulty tiers, and it is possible to solo some of the encounters in wormhole space, but even these fights will be challenging.
Finally, concerning possible Sleeper boosted capabilities versus players, I will respond that human pilots will always have an advantage at the end, because no matter how we tweak them, balance them, change them, players will always find ways to finally adapt as they get to know them. At the moment you are facing heavy losses because of their novelty, but we expect pilots to come up with smart ways of killing them quite fast. That is part of the challenge, part of making this whole part of the expansion worthwhile. We may change Sleeper capabilities in the future depending on the outcome, nothing is set in stone and covered with ten layers of concrete.
Of course, there may be situations that need to be looked into at the time being, which is the whole point of having them deployed on Singularity in the first place. Remember, this is a test server, and we are constantly monitering the situation until we reach an acceptable final solution.
For years, we have been asked to come up with more difficult, challenging PvE situations where NPCs would behave more like real players than floating bounties waiting to be collected. Some wondered what was the point of facing and destroying dozen of NPC ships solo again and over again. We are now granting this wish, bringing you proper PvE battles where you will struggle for survival. Managing to get through this will not only bring proper rewards, but also a feeling of achievement.
And this is coming with Apocrypha. |
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Sunbird Huy
Caldari Wolf Task Force Gemini Federation
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Posted - 2009.02.20 01:02:00 -
[93]
Edited by: Sunbird Huy on 20/02/2009 01:06:24 Edited by: Sunbird Huy on 20/02/2009 01:03:54 Amen Ytterbium. This one says it all!
And yay, I gots funneh colored letters
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Minigin
Trinity Corp
 |
Posted - 2009.02.20 04:21:00 -
[94]
Originally by: CCP Ytterbium Edited by: CCP Ytterbium on 20/02/2009 00:47:37 For testing it ourselves, ship roles won't be only useful, they will just be essential in w-space space. Blobbing will not be an option due to the Wormhole mass limitation anyway. You will have to think outside the classic PvE approach and consider them as real players to get through it .
Will a few hard Sleeper battleship destroy a carrier? Definately, because bringing a solo carrier against a few player battleships would have the same result.
Will they destroy a whole gang? Not if the fleet can manage itself, possess varied ship classes and proper coordination. We never said it was going to be easy; expect losses in the process, because just like in real player encounters, Sleepers will know where to hurt.
But in all cases, we invite you all to reserve your judgement until you actually fight them. Again, Sleepers are sorted into different difficulty tiers, and it is possible to solo some of the encounters in wormhole space, but even these fights will be challenging.
Finally, concerning possible Sleeper boosted capabilities versus players, I will respond that human pilots will always have an advantage at the end, because no matter how we tweak them, balance them, change them, players will always find ways to finally adapt as they get to know them. At the moment you are facing heavy losses because of their novelty, but we expect pilots to come up with smart ways of killing them quite fast. That is part of the challenge, part of making this whole part of the expansion worthwhile. We may change Sleeper capabilities in the future depending on the outcome, nothing is set in stone and covered with ten layers of concrete.
Of course, there may be situations that need to be looked into at the time being, which is the whole point of having them deployed on Singularity in the first place. Remember, this is a test server, and we are constantly monitering the situation until we reach an acceptable final solution.
For years, we have been asked to come up with more difficult, challenging PvE situations where NPCs would behave more like real players than floating bounties waiting to be collected. Some wondered what was the point of facing and destroying dozen of NPC ships solo again and over again. We are now granting this wish, bringing you proper PvE battles where you will struggle for survival. Managing to get through this will not only bring proper rewards, but also a feeling of achievement.
And this is coming with Apocrypha.
THANKYOU! <3 . MINIGIN! The original colour poster - now surrounding you in limegreen.

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Last Wolf
Umbra Wing
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Posted - 2009.02.20 05:44:00 -
[95]
Originally by: CCP Ytterbium Edited by: CCP Ytterbium on 20/02/2009 00:47:37 For testing it ourselves, ship roles won't be only useful, they will just be essential in w-space space. Blobbing will not be an option due to the Wormhole mass limitation anyway. You will have to think outside the classic PvE approach and consider them as real players to get through it .
Will a few hard Sleeper battleship destroy a carrier? Definately, because bringing a solo carrier against a few player battleships would have the same result.
Will they destroy a whole gang? Not if the fleet can manage itself, possess varied ship classes and proper coordination. We never said it was going to be easy; expect losses in the process, because just like in real player encounters, Sleepers will know where to hurt.
But in all cases, we invite you all to reserve your judgement until you actually fight them. Again, Sleepers are sorted into different difficulty tiers, and it is possible to solo some of the encounters in wormhole space, but even these fights will be challenging.
Finally, concerning possible Sleeper boosted capabilities versus players, I will respond that human pilots will always have an advantage at the end, because no matter how we tweak them, balance them, change them, players will always find ways to finally adapt as they get to know them. At the moment you are facing heavy losses because of their novelty, but we expect pilots to come up with smart ways of killing them quite fast. That is part of the challenge, part of making this whole part of the expansion worthwhile. We may change Sleeper capabilities in the future depending on the outcome, nothing is set in stone and covered with ten layers of concrete.
Of course, there may be situations that need to be looked into at the time being, which is the whole point of having them deployed on Singularity in the first place. Remember, this is a test server, and we are constantly monitering the situation until we reach an acceptable final solution.
For years, we have been asked to come up with more difficult, challenging PvE situations where NPCs would behave more like real players than floating bounties waiting to be collected. Some wondered what was the point of facing and destroying dozen of NPC ships solo again and over again. We are now granting this wish, bringing you proper PvE battles where you will struggle for survival. Managing to get through this will not only bring proper rewards, but also a feeling of achievement.
And this is coming with Apocrypha.
This is the best Expansion EVER! Besides, I'm never gonna give you up, never gonna let you down |

Lucien Tripoux
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Posted - 2009.02.20 06:07:00 -
[96]
well, i totally agree with many of the things said above by ccp ytterbium, i'm just a little worried 'bout the drone aggro that i feel a little too systematic and too quick to let a role to drone boats... i've tried logistic drones, they got destroyed as quickly, maybe electronic warfare drones can have any use even if i doubt of it, many of the ewdrones being crap. I'm not crying for my toy, i just think that as drones are used in pvp, they should be usable against sleepers.
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Lana Torrin
Minmatar Republic Military School
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Posted - 2009.02.20 06:45:00 -
[97]
Originally by: Lucien Tripoux well, i totally agree with many of the things said above by ccp ytterbium, i'm just a little worried 'bout the drone aggro that i feel a little too systematic and too quick to let a role to drone boats... i've tried logistic drones, they got destroyed as quickly, maybe electronic warfare drones can have any use even if i doubt of it, many of the ewdrones being crap. I'm not crying for my toy, i just think that as drones are used in pvp, they should be usable against sleepers.
Perhaps allow them to still target drones but lower the sleepers tracking a little so they don't instapop all drones... Getting rid of small/medium drones in PvP takes quite a bit of time (ok, 30-40 seconds, but that's a lot of time your not shooting at the enemy) and drones only need to be that useful.. NOT a kublai alt. Honest! |

Minigin
Trinity Corp
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Posted - 2009.02.20 06:56:00 -
[98]
Originally by: Lana Torrin
Originally by: Lucien Tripoux well, i totally agree with many of the things said above by ccp ytterbium, i'm just a little worried 'bout the drone aggro that i feel a little too systematic and too quick to let a role to drone boats... i've tried logistic drones, they got destroyed as quickly, maybe electronic warfare drones can have any use even if i doubt of it, many of the ewdrones being crap. I'm not crying for my toy, i just think that as drones are used in pvp, they should be usable against sleepers.
Perhaps allow them to still target drones but lower the sleepers tracking a little so they don't instapop all drones... Getting rid of small/medium drones in PvP takes quite a bit of time (ok, 30-40 seconds, but that's a lot of time your not shooting at the enemy) and drones only need to be that useful..
no because then every man woman and child will drop light drones and make all the rats target them first to give virtually limitless time for them to kill the rats.
all of you drone users that got so used to going into lvl 4 missions and then going afk will have to learn some new tricks. . MINIGIN! The original colour poster - now surrounding you in limegreen.

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MotherMoon
Huang Yinglong
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Posted - 2009.02.20 07:02:00 -
[99]
Originally by: Minigin
Originally by: Lana Torrin
Originally by: Lucien Tripoux well, i totally agree with many of the things said above by ccp ytterbium, i'm just a little worried 'bout the drone aggro that i feel a little too systematic and too quick to let a role to drone boats... i've tried logistic drones, they got destroyed as quickly, maybe electronic warfare drones can have any use even if i doubt of it, many of the ewdrones being crap. I'm not crying for my toy, i just think that as drones are used in pvp, they should be usable against sleepers.
Perhaps allow them to still target drones but lower the sleepers tracking a little so they don't instapop all drones... Getting rid of small/medium drones in PvP takes quite a bit of time (ok, 30-40 seconds, but that's a lot of time your not shooting at the enemy) and drones only need to be that useful..
no because then every man woman and child will drop light drones and make all the rats target them first to give virtually limitless time for them to kill the rats.
all of you drone users that got so used to going into lvl 4 missions and then going afk will have to learn some new tricks.
the advNCED ai WOULD TAKE THAT INTO ACCOUNT AND OGNORE THEM THE SAME WAY A PLAYER BEING HIT BY LIGHT DRONES.
stupid caps.

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Lana Torrin
Minmatar Republic Military School
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Posted - 2009.02.20 07:07:00 -
[100]
Originally by: Minigin
no because then every man woman and child will drop light drones and make all the rats target them first to give virtually limitless time for them to kill the rats.
all of you drone users that got so used to going into lvl 4 missions and then going afk will have to learn some new tricks.
I'm sorry. i made an assumption that the new and spiffy AI would realize (eventually) that it couldn't hit them and go back to smashing the drone controlling ships like normal players do. You know, that switch targets thing they are supposed to do.. I'm sorry for making this assumption if it offended you in some way.
Light drones are a pain to kill in PvP. Fortunately they are light and don't do a whole heap of damage, until you get 50 of them on your ass..
Also, I don't PvE at all. All my tricks have been learnt from fighting living thinking (mostly anyway) players. Drones work fairly well on players.. NOT a kublai alt. Honest! |
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Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.20 07:16:00 -
[101]
Originally by: Katarlia Simov Unless sleeper salvage is going to be so fantastically pricey that loosing a dozen t2 fitted to get it, its all a bit much.
It's going to be the other way 'round.
If someone lost a BS while gaining Sleeper items, he is going to put them up at a price that makes him regain the money. Add the fact that logistics to WH space is problematic and people want recompensation for that too and we're looking at high prices for the bits.
This in turn will drive up T3 component prices and in the end make T3 cruisers so expensive that noone can afford them. This again will lead to even less production because with a limited number of buyers all the effort is not worth it. When I last checked on SiSi the hulls required some items from the tougher rats as well, so someone HAS to fight them, win and salvage AND put the items on the market. If there is not a big supply of Sleeper items needed to build the ships putting up a POS and doing all the shenanigans needed to build T3 will not be profitable.
At least there will be no "What I mine is free" folks dealing in Sleeper gear :P

Corporation RP channel: "PlacidReborn" |

FlameGlow
Legio Octae Rebellion Alliance
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Posted - 2009.02.20 07:18:00 -
[102]
Originally by: Lana Torrin
I'm sorry. i made an assumption that the new and spiffy AI would realize (eventually) that it couldn't hit them and go back to smashing the drone controlling ships like normal players do.
Well, apparently they can hit drones, and that's probably because they don't use smartbombs or drones to get rid of enemy drones as a player would. NPCs still cheat _____________ I don't care what is nerfed, as long as it's not my "undock" button. |

Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.20 07:23:00 -
[103]
Originally by: Gabriel Karade Is this true or just hearsay? Don't believe it myself... ... to: "killing spider tanked carriers" (what 2? 3?)
This was confirmed in the Singularity testing channel from various sources - three carriers repping each other went down to a spawn of several sleeper BS a dev did in FD. These rats are supposedly the toughest you can get at all and there were four (I think) of them. I assume that they don't usually appear in groups.
Of course people might have been lying or exxagerating, but I hope that noone in the testing channel is lying for e-peen gain.

Corporation RP channel: "PlacidReborn" |

Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
 |
Posted - 2009.02.20 07:30:00 -
[104]
Originally by: Pytria Le'Danness If someone lost a BS while gaining Sleeper items, he is going to put them up at a price that makes him regain the money. Add the fact that logistics to WH space is problematic and people want recompensation for that too and we're looking at high prices for the bits.
This in turn will drive up T3 component prices and in the end make T3 cruisers so expensive that noone can afford them. This again will lead to even less production because with a limited number of buyers all the effort is not worth it.
When I last checked on SiSi the hulls required some items from the tougher rats as well, so someone HAS to fight them, win and salvage AND put the items on the market. If there is not a big supply of Sleeper items needed to build the ships putting up a POS and doing all the shenanigans needed to build T3 will not be profitable.
There's a calculation in this post (using what strike me as conservative assumptions) suggesting that T3 cruisers will cost as much as an Orca just for the parts derived from worm-space gasses, even before taking into account all the rat loot and exploration bits needed in the process.
Which, I'd say, is just another way of pointing out that the balancing isn't done yet. ------------------ Ironfleet.com |

Hugh Ruka
Exploratio et Industria Morispatia
 |
Posted - 2009.02.20 08:26:00 -
[105]
Originally by: CCP Ytterbium Edited by: CCP Ytterbium on 20/02/2009 00:47:37 For testing it ourselves, ship roles won't be only useful, they will just be essential in w-space space. Blobbing will not be an option due to the Wormhole mass limitation anyway. You will have to think outside the classic PvE approach and consider them as real players to get through it .
Will a few hard Sleeper battleship destroy a carrier? Definately, because bringing a solo carrier against a few player battleships would have the same result.
Will they destroy a whole gang? Not if the fleet can manage itself, possess varied ship classes and proper coordination. We never said it was going to be easy; expect losses in the process, because just like in real player encounters, Sleepers will know where to hurt.
But in all cases, we invite you all to reserve your judgement until you actually fight them. Again, Sleepers are sorted into different difficulty tiers, and it is possible to solo some of the encounters in wormhole space, but even these fights will be challenging.
Finally, concerning possible Sleeper boosted capabilities versus players, I will respond that human pilots will always have an advantage at the end, because no matter how we tweak them, balance them, change them, players will always find ways to finally adapt as they get to know them. At the moment you are facing heavy losses because of their novelty, but we expect pilots to come up with smart ways of killing them quite fast. That is part of the challenge, part of making this whole part of the expansion worthwhile. We may change Sleeper capabilities in the future depending on the outcome, nothing is set in stone and covered with ten layers of concrete.
Of course, there may be situations that need to be looked into at the time being, which is the whole point of having them deployed on Singularity in the first place. Remember, this is a test server, and we are constantly monitering the situation until we reach an acceptable final solution.
For years, we have been asked to come up with more difficult, challenging PvE situations where NPCs would behave more like real players than floating bounties waiting to be collected. Some wondered what was the point of facing and destroying dozen of NPC ships solo again and over again. We are now granting this wish, bringing you proper PvE battles where you will struggle for survival. Managing to get through this will not only bring proper rewards, but also a feeling of achievement.
And this is coming with Apocrypha.
You are aware of the fact, that you reguire decently sized gangs (i.e. more than 3-5 people) to be effective in WH space (on the easier encounters), expect ship loses on their side AND all of this in a very logisticaly constrained space ?
EVE PvP works because you can resupply quite easily after ship loss and leg it and continue on other targets if you don't like the odds. However Sleepers seem to be a bit overboard, the biggest issue is their effectivnes compared to player ships.
I mean cruisers spider tank frigs and at the same time manage to dish out good DPS. Which player ship can do that ? They seem to have out of scale DPS/TANK/EW capabilities. Target lock and target switch is computer like (i.e. INSTANT). They lack the human coordination deficiencies (not paying attention, misunderstanding, slow response).
It looks like you will be tweaking the Sleepers for a long time after Apo hits TQ. --- SIG --- CSM: your support is needed ! |

RedClaws
Amarr Dragon's Rage Ethereal Dawn
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Posted - 2009.02.20 08:27:00 -
[106]
If we are indeed expected to be losing ships, will the rewards be able to compensate that?
With the tactics of this new AI there will most likely be many more losses vs NPC's and the chance of having a "perfect run" will be greatly reduced.
Many of the complexes out there today aren't worth doing because if you happen to lose even 1 ship out of your gang, you'd be looking at a loss of isk instead of a gain.
Risk + estimated average loss vs reward should be balanced , not just risk vs reward :)
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.02.20 08:40:00 -
[107]
Originally by: Shadowsword Edited by: Shadowsword on 19/02/2009 23:20:47
Originally by: Rex Lashar When battleships first came out in Castor, a lot of people died. I mean a lot. I died on the first day, in the first hour after patch went up to a 250k Armageddon - despite testing BS npcs on SISI for weeks.
I had no problems killing players, even hardcore pirates. But for a long time I feared NPCs.
Eventually however, people figured out how to rat them. They lacked the experience and proper setups initially because all they ever did was chain easy cruiser rats in Battleships. If Sleepers take teamwork and some actual combat skills to take down, then eventually, such things will become common and Sleeper NPCs won't appear so scary.
I, too, remember the glorious days where ratting in 0.0 was risky business. I wouldn't mind if it were the case here.
But it's different.
Back then we didn't know what the hell we were doing. We learned, we improved, we dominated pve. But what is left to improve here? We KNOW game mechanics, how to use them to maximum effect. We got ship setups down pat, they're optimised as much as it's possible to be. We use a combinaison of ships and hardware that is much, much better that what we came up with 4 years ago. Our skills, too, are better. We also got extensive pvp experience, we know how to work in small gangs, we have vocal communications.
The thing is, we don't have much room anymore for improvement.
This guy got it right ... --- SIG --- CSM: your support is needed ! |

Jonny Miami
Amarr
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Posted - 2009.02.20 09:19:00 -
[108]
Edited by: Jonny Miami on 20/02/2009 09:23:06 Edited by: Jonny Miami on 20/02/2009 09:20:20 Personally, I'm really looking forward to flying thru space that scares the bejeezus outta me. Gonna be a whole lotta fun
edit: CCP Ytterbium - Thanks for bringing back the omgwtfbbqfishsticks!
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Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.20 09:22:00 -
[109]
Originally by: RedClaws ... will the rewards be able to compensate that?
Rewards are what the market makes them. Sleepers will drop some things, and i doubt there will be NPC buy orders for them. Thus you get what players are willing to pay for it. In fact how it will turn out is that the items are priced after the losses gaining them caused. Those people we are good at fighting sleepers or got lucky will be able to price the stuff lower. And that's a good thing in my eyes - market darwinism in action.
However this only works if there is enough demand for the items; if they turn out to be too expensive few people will buy them and building them will happen rarely. This in turn might drive the price down as people try to recoup their losses at least partially.
In the end it all depends on the drop rate and the requirements to build T3, all of which isn't set in stone yet.

Corporation RP channel: "PlacidReborn" |

Pr1ncess Alia
Caldari Perkone
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Posted - 2009.02.20 10:20:00 -
[110]
i think a valid question i haven't seen answered yet is, shouldn't the npc's be brought in line with what a player can do?
i am all for AI being as difficult as possible and using complex, dynamically changing strategies.
HOWEVER, this is not the same as letting an NPC neut from 100km, torps thrown at you from 150km (numbers made up, you get the idea)
I think bringing NPCs in line with what can realistically be achieved by players, and then building on that with REAL intelligence makes all the difference in the world and makes it much more justified when the higher tiers are truely truely hard to kill.
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Renox
Gallente Celestial Apocalypse
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Posted - 2009.02.20 10:51:00 -
[111]
Think I will reserve judgment until I've actually tried probing down a wormhole and fighting them. That will give a better picture of the average battle with them.
So hurry up and fix scanning and wormholes already.
 "what are you gonna do with your pixels in your wallet when the server goes down is up to you." - Lilan |

AshtarDJ
Filthy Scum Scum Alliance
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Posted - 2009.02.20 11:04:00 -
[112]
I'm thinking of a setup like: 2 Dmg dealing BSs (maybe abaddon and mega), 1 or 2 scorpions, 2 logistics. All at fairly close range and all (even BSs) with RR fitted.
I totally agree with the idea of capitals and supercapitals should never be allowed into WH space.
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Psihius
Caldari Atomic Scrapyard
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Posted - 2009.02.20 11:17:00 -
[113]
Get yourself a T3 cruiser and get back with it into wormhole space, I think they would work better that our regular ships on them :) Anyway, try it on SiSi :)
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Venkul Mul
Gallente
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Posted - 2009.02.20 11:42:00 -
[114]
Originally by: Pytria Le'Danness
Originally by: RedClaws ... will the rewards be able to compensate that?
Rewards are what the market makes them. Sleepers will drop some things, and i doubt there will be NPC buy orders for them. Thus you get what players are willing to pay for it. In fact how it will turn out is that the items are priced after the losses gaining them caused. Those people we are good at fighting sleepers or got lucky will be able to price the stuff lower. And that's a good thing in my eyes - market darwinism in action.
However this only works if there is enough demand for the items; if they turn out to be too expensive few people will buy them and building them will happen rarely. This in turn might drive the price down as people try to recoup their losses at least partially.
In the end it all depends on the drop rate and the requirements to build T3, all of which isn't set in stone yet.
I.E. those players that feel that what they get from wrecks is free will price the stuff lower. And then question why they aren't getting rich.
And the people losing a lot of isk and getting something one way or another will sell cheap to recover the losses, depressing the market.
Instead of good it seem a perfect way to make WH space an area where you go to lose some ship while having a though fight before returning to other activities to get the isk.
Someone remember the problem in faction warfare? It seem the same logic. The reward is the fight itself, nothing more.
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Bentula
 |
Posted - 2009.02.20 12:05:00 -
[115]
Its really easy market economics. Those people who suck and loose ships will have to sell the sleeper stuff for more than those people who do not suck and dont loose ships. Darwinism at its best. And i can guarantee you that there will be people who figure out how to do this with minimal losses.
And dont give me the bull about people not buying them if they are too expensive. These new tech 3 ships are shiny enough that all those carebare billionaires will stand in line to get a opportunity to buy this stuff.
If you honestly think just because a couple of spidertanked carriers failed(the hardest possible encounter, not the average one) this content is unbeatable you have no clue. Carriers would be the last thing i wanted in a gang vs these guys anyway, they have the most horrible risk/reward/mass ratio in this situation.
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Wingshard
Ikazuchi and Raikou Syndicate
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Posted - 2009.02.20 13:23:00 -
[116]
Edited by: Wingshard on 20/02/2009 13:24:48 Edited by: Wingshard on 20/02/2009 13:24:21 *fixed typos* acctualy all this rabble gets me to another question....
does all of this mean that wormholes will only be intresting for people who do combat related stuff?
i mean its 0.0 space and prolly a lot and even more people hoped to get a tower and/or a mining fleet in while having some of the more rare ore to be archived during they scan for an exit.
but with such "tough" spawns and the probability that sleepers will surely also spawn in the hidden belts if there are any i doubt that the industry class will be much involved in the losses and also the wins of it.
i mean you surely wont use a hulk to harvest gasclouds in these wormholes, but you all know its not that much exciting to mine and well.... would you like to watch a ship harvesting clouds with 10-15 people in gang just to remote rep it in case it gets attacked now and than?
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Pottsey
Enheduanni Foundation
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Posted - 2009.02.20 13:37:00 -
[117]
CCP Ytterbium said "For years, we have been asked to come up with more difficult, challenging PvE situations where NPCs would behave more like real players than floating bounties waiting to be collected. Some wondered what was the point of facing and destroying dozen of NPC ships solo again and over again. We are now granting this wish, bringing you proper PvE battles where you will struggle for survival. Managing to get through this will not only bring proper rewards, but also a feeling of achievement." Yes you grated that wish but you did it by adding in the parts Of PvP that PvE people don't like to PvE. I do like the overall idea behind sleepers but as a PvE pilot I don't like the PvP elements that got added like pod killing. In a lot of ways Sleepers feel like PvE content for PvP players. Not PvE content for PvE players. Which is good for some people and bad for others.
____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.02.20 13:39:00 -
[118]
Originally by: Pottsey CCP Ytterbium said "For years, we have been asked to come up with more difficult, challenging PvE situations where NPCs would behave more like real players than floating bounties waiting to be collected. Some wondered what was the point of facing and destroying dozen of NPC ships solo again and over again. We are now granting this wish, bringing you proper PvE battles where you will struggle for survival. Managing to get through this will not only bring proper rewards, but also a feeling of achievement." Yes you grated that wish but you did it by adding in the parts Of PvP that PvE people don't like to PvE. I do like the overall idea behind sleepers but as a PvE pilot I don't like the PvP elements that got added like pod killing. In a lot of ways Sleepers feel like PvE content for PvP players. Not PvE content for PvE players. Which is good for some people and bad for others.
Pod killing ? you are kidding right? Heard of warp before explode? I doubt that the sleepers are faster then the server ;-)
/Riv
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AshtarDJ
Filthy Scum Scum Alliance
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Posted - 2009.02.20 13:47:00 -
[119]
Originally by: Pottsey CCP Ytterbium said "For years, we have been asked to come up with more difficult, challenging PvE situations where NPCs would behave more like real players than floating bounties waiting to be collected. Some wondered what was the point of facing and destroying dozen of NPC ships solo again and over again. We are now granting this wish, bringing you proper PvE battles where you will struggle for survival. Managing to get through this will not only bring proper rewards, but also a feeling of achievement." Yes you grated that wish but you did it by adding in the parts Of PvP that PvE people don't like to PvE. I do like the overall idea behind sleepers but as a PvE pilot I don't like the PvP elements that got added like pod killing. In a lot of ways Sleepers feel like PvE content for PvP players. Not PvE content for PvE players. Which is good for some people and bad for others.
I would rather say that CCP is changing PvE to what is is supposed to be. A much closer experience of the true essence of the game (PvP).
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Pottsey
Enheduanni Foundation
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Posted - 2009.02.20 13:52:00 -
[120]
Rivqua said "Pod killing ? you are kidding right? Heard of warp before explode? I doubt that the sleepers are faster then the server ;-)" Very difficult considering the AI have faster than human response time. They lock and web super fast. You don't have that split second to warp out while the pilot moves the mouse to the warp scram button. Being NPCs they seem to lock ships and pods faster then us as well.
____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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