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Thread Statistics | Show CCP posts - 1 post(s) |
Del Narveux
Dukes of Hazard
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Posted - 2009.02.19 10:37:00 -
[31]
I'd say any mixed fleet will get the job done. Remember, Amarr ships can carry ammo for the other guys.
As for difficulty, bear in mind its a rough version and at the very least the highsec systems should be reasonably easy. As CCP has stated in the blogs its meant to be an alternative to T2 rather than an upgrade or replacement, I'm assuming even the highsec ones will drop enough stuff for some cruisers. _________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
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Arthur Frayn
V.O.F.L IRON CORE H E L I C O N
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Posted - 2009.02.19 10:45:00 -
[32]
Originally by: Del Narveux As CCP has stated in the blogs its meant to be an alternative to T2 rather than an upgrade or replacement, I'm assuming even the highsec ones will drop enough stuff for some cruisers.
I'm very pleased CCP has referred to T3 this way because it means they won't stop at T3 cruisers. It can't be much of an alternative without T3 frigates, battlecruisers, destroyers and battleships, now can it? -- Eventus stultorum magister. |
Steve Celeste
Caldari Paxton Industries
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Posted - 2009.02.19 10:47:00 -
[33]
Will the Sleepers smack in local?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.19 10:49:00 -
[34]
Edited by: Zeba on 19/02/2009 10:49:55
Originally by: Arthur Frayn
Originally by: Del Narveux As CCP has stated in the blogs its meant to be an alternative to T2 rather than an upgrade or replacement, I'm assuming even the highsec ones will drop enough stuff for some cruisers.
I'm very pleased CCP has referred to T3 this way because it means they won't stop at T3 cruisers. It can't be much of an alternative without T3 frigates, battlecruisers, destroyers and battleships, now can it?
I vote for t3 dessys to be next on the list. If ever there was a ship class that was direly in need an expansion thats the one.
Yay! Got meh sig back! ♥ Weatherman |
Ankhesentapemkah
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Posted - 2009.02.19 10:53:00 -
[35]
Edited by: Ankhesentapemkah on 19/02/2009 10:54:01 Onyx + Vulture gang I'm sure. Both having crazy tanks, Vulture providing gang bonus, and you've got a mix of turret and missile based DPS (as NPCs will change their strategy to deal with a one-trick-pony). And the Vultures can bring all the nice gang links.
Either that or a spidertanked marauder gang. ---
NEW MOVIE! |
Arthur Frayn
V.O.F.L IRON CORE H E L I C O N
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Posted - 2009.02.19 10:58:00 -
[36]
Originally by: Ankhesentapemkah Edited by: Ankhesentapemkah on 19/02/2009 10:54:01 Onyx + Vulture gang I'm sure. Both having crazy tanks, Vulture providing gang bonus, and you've got a mix of turret and missile based DPS (as NPCs will change their strategy to deal with a one-trick-pony). And the Vultures can bring all the nice gang links.
Either that or a spidertanked marauder gang.
Sounds about right. Although marauders are sure to collapse wormholes easily. Maybe Vulture + Nighthawk + gangs would be better. -- Eventus stultorum magister. |
1nsan1ty
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Posted - 2009.02.19 11:45:00 -
[37]
Originally by: Reven Cordelle
What will suck, is if you can't split the groups of these ships - then you start playing a WoW Dungeon in space, and you'll need to enter w-space with a "Tank", "Healer" and "DPS" Ships.
I don't really wanna have to do that really.
To be honest with you, what do u expect? In pvp you use the same, healers as logistic ships, dps as dps ships, call it crowd control - all kinds of support ships. And if you have all of those, you ll be superior to the gang that doesnt, true?
Actually I would be glad to see this kind of Pve in Eve, much more amusing then ratting/missioning (or plexing as we know it atm).
You are not forced to bring a logistic ship either, maybe you will be forced to be more creative with you fittings (if you didnt, train for a Dominix! :D thats my evil plan, the ship can do all!)
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CCP Ytterbium
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Posted - 2009.02.19 12:28:00 -
[38]
Originally by: Terazuk In wormhole space the NPCs hunt YOU!
Obviously pure speculation but it might make things interesting!
Originally by: Reven Cordelle Was kinda hoping some W-Space encounters would be a solo affair, (for no where near as much potential isk obviously) but.. you know, as something other than L4s.
But some are. Not all of them of course, and even the solo encounters will give you challenge, which is the point. As some players already stated it before, don't expect to face a level4 mission when going into wormhole space because Sleeper capabilities are far different from pirate factions in known space. |
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The Snowman
Gallente Aliastra
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Posted - 2009.02.19 12:38:00 -
[39]
Originally by: CCP Ytterbium
But some are. Not all of them of course, and even the solo encounters will give you challenge, which is the point.
So I guess the most important part of any gang would be a scout to determine the the targets strength and weaknesses, before decided the required force to defeat them.
Though im sure it wont take long for us to discover their weaknesses and make cookie cutter gangs that will pwn all sleeper.
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Ankhesentapemkah
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Posted - 2009.02.19 13:08:00 -
[40]
Edited by: Ankhesentapemkah on 19/02/2009 13:08:27 I am a bit worried that once again the optimal strategy is passive-tanked cap independant ships, and that all other races are excluded because they are rendered useless due to cap dependency. The inability to regain cap when under fire means that any kind of active tanking (besides remotes) simply will not work, thus any solo endeavour is impossible unless it is a passive tank.
Just a bit of speculation of course, and will have to wait for more data (unfortunately whenever I'm on the test server, there are no wormholes to be found). ---
NEW MOVIE! |
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Irida Mershkov
Gallente Noir.
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Posted - 2009.02.19 13:14:00 -
[41]
Dominix's, thousands of them.
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Darth Pheonix
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Posted - 2009.02.19 13:27:00 -
[42]
I welcome our sleeper overlords and fully intend on helping them suppress the player rebellion -----
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2009.02.19 13:29:00 -
[43]
3x Alarm Clock Snoring Girlfriend Boss Phone
A deadly combo that should teach them.
Should/would/could have, HAVE you chav!
Also Known As |
Tippia
Raddick Explorations BlackWater.
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Posted - 2009.02.19 13:31:00 -
[44]
Originally by: Ankhesentapemkah I am a bit worried that once again the optimal strategy is passive-tanked cap independant ships, and that all other races are excluded because they are rendered useless due to cap dependency.
Just to comment on the highlighted part… From what I can tell, the only race that is possibly excluded given those restrictions are the Amarr. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.02.19 13:42:00 -
[45]
Originally by: Tippia
Originally by: Ankhesentapemkah I am a bit worried that once again the optimal strategy is passive-tanked cap independant ships, and that all other races are excluded because they are rendered useless due to cap dependency.
Just to comment on the highlighted part… From what I can tell, the only race that is possibly excluded given those restrictions are the Amarr.
no drones, no cap:
-Amarr -Gallente
+Minmatar ++Caldari --- SIG --- CSM: your support is needed ! |
Rosur
Gallente Infestation.
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Posted - 2009.02.19 13:44:00 -
[46]
Will we be able to jam the sleep rats? If so just need to bring 5 or so falcons and 2 bs :P
Please resize your sig to less than 24000 bytes - Mitnal |
Ankhesentapemkah
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Posted - 2009.02.19 13:44:00 -
[47]
Originally by: Tippia
Originally by: Ankhesentapemkah I am a bit worried that once again the optimal strategy is passive-tanked cap independant ships, and that all other races are excluded because they are rendered useless due to cap dependency.
Just to comment on the highlighted partà From what I can tell, the only race that is possibly excluded given those restrictions are the Amarr.
Well I don't know, a passive-tanked megathron doesn't really do that well compared to a nighthawk/vulture/onyx. And drones are out of the question as the NPCs lay waste to them almost instantly it seems, so there goes the spider-tanked-domi approach. Marauders with remote rep/shield/cap transfer might be something that's left because they have spare highslots and don't sacrifice DPS, but they also have much more mass thus you can bring less. ---
NEW MOVIE! |
Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.02.19 13:53:00 -
[48]
Confirming that there are no possible counters to NOS/neuts, and that there are no Amarr ships which use capless weapons.
Oh, wait.
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Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.02.19 14:07:00 -
[49]
i welcome our new amarr overlords ... ooo they are already here This week EvE Life: Wormhole Wars 01/Feb
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.19 22:54:00 -
[50]
The sleeper torrent cannons screw with your grid somehow but my cap wasnt regenerating slower. They dont nos per say but normally Im cap stable without getting shot at, they started shooting me and I was no longer cap stable.
Most of the easier sleepers dont repair themselves the HARDER ones do however very slowly, but I dont see anyway a cruiser is going to withstand the firepower from a battleship for too long. =============
Pre Order your Sisters of Eve ship today
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Del Narveux
Dukes of Hazard
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Posted - 2009.02.19 23:04:00 -
[51]
The real question in regards to cap wars is whether nos/neut have the 'correct' effect on Sleepers, i.e. shut down their tank if you do it enough. If so it should be balanced, but if they ignore EW rules like the current crop of NPCs then there will definitely be problems. _________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
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Soporo
Caldari The Graduates Morsus Mihi
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Posted - 2009.02.19 23:18:00 -
[52]
A use for the Nighthawk or any passive Drake outside of lvl 4's? Glory be!
Btw, Gallente people you can passive shield regen tank a Domi to a suprising degree, if you had too, and still have a couple mag stabs and DCUII and good resists.
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Mashie Saldana
Sharks With Frickin' Laser Beams
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Posted - 2009.02.19 23:19:00 -
[53]
Claymore with sig reduction and armor repping ganglinks plus a skirmish mindlink.
2-4 Guardians
Plenty of Zealots
????????
Profit
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ColdChimera
Gallente New Eden World Trading Company
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Posted - 2009.02.19 23:19:00 -
[54]
Edited by: ColdChimera on 19/02/2009 23:19:37
Originally by: Ludi Tomina Titans, 5-6 of them !
I like the way this man thinks.
And also, a cargo load of exotic dancers. --
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.02.19 23:24:00 -
[55]
Originally by: ColdChimera Edited by: ColdChimera on 19/02/2009 23:19:37
Originally by: Ludi Tomina Titans, 5-6 of them !
I like the way this man thinks.
And also, a cargo load of exotic dancers.
Sure if you like getting stuck waiting for the next wormsign because you've burned your mass allocation.
Personally I was thinking 2-4 Basilisks, a command ship or two, and an assortment of HACs. They've all got built in resists, so shield repping even an armour tanking HAC/CS will be useful, and ease the pressure on the armour tank dramatically.
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Lance Fighter
Amarr
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Posted - 2009.02.19 23:39:00 -
[56]
I was thinking similar to above but amarr-themed:
2-3 guardians, as many zealots as you can bring maybe some sacri's for tackle, as the combined cargo of all the ships should be enough to sustain one for a while. Sacris also have spare highs for probes if need be at least one anathema, to stay cloaked the entire time
Originally by: Akita T
Seriously ?
...wow... I'm such a forum ho' !
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Sir Molly
Caldari ELTIE PVPER'S
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Posted - 2009.02.19 23:55:00 -
[57]
Originally by: Lance Fighter I was thinking similar to above but amarr-themed:
2-3 guardians, as many zealots as you can bring maybe some sacri's for tackle, as the combined cargo of all the ships should be enough to sustain one for a while. Sacris also have spare highs for probes if need be at least one anathema, to stay cloaked the entire time
all those soft targets are going to get primaried and owned bro
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Mikeli Soth
Gallente The Dead Parrot Shoppe Inc.
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Posted - 2009.02.20 00:28:00 -
[58]
Edited by: Mikeli Soth on 20/02/2009 00:28:24 Do the sleeper Battleships have a preferred range? Do they have infinite cap like regular npcs? do they have pre-nerf webs like PoS webs still have? Can you warp in at range and kill at least a few of their ships before they are able to close?
I suspect that Logistics that keep their range from the main blob, and work in at least pairs should not have a problem with incoming damage. Just make sure to stay out of nuet range, and hope that their long range ships cant 1 shot your main tank.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.02.20 00:40:00 -
[59]
Originally by: Sir Molly all those soft targets are going to get primaried and owned bro
I actually sat uncloaked in a cov ops and wasn't even shot at until the end, and it was only by a single frigate.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Tecch
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Posted - 2009.02.20 01:17:00 -
[60]
How about a group of ECM ships ?
We see all the dmg they do, we here how they can neutralize you and how fast they are but if they are all jammed to hell thats not going to make much difference. --------------------------------------------
I'm for sale!! Here is my Auction! |
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