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Intigo
Amarr Endemic Aggression Exalted.
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Posted - 2009.02.26 15:50:00 -
[61]
One of, if not the best T1 BC. :( ___________________
A-WAR, much love. <3 |
Dracoknight
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Posted - 2009.02.27 12:54:00 -
[62]
Well, i believe i said that "drake sucks" comments werent allowed in the first post... Including a HAM Sandwich...
Anyway, i thank you for the interest and discussions in this thread and helped me to find a way to handle and fit a HAM drake, now at least i have a easy thread to find if i ever want to return to it, but for now i have to return to my skilling and see if i can get those T2 drones up and running within the next 3 weeks...
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Tzar'rim
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Posted - 2009.02.27 13:33:00 -
[63]
Just remember that the worst way to fit your drake for fleet use is to actually tank it.
Self-proclaimed idiot
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Shade Millith
International House of PWNCakes Sangre Azul
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Posted - 2009.02.28 00:08:00 -
[64]
Edited by: Shade Millith on 28/02/2009 00:10:41 HAMDrakes are very powerful, even for soloing. Will kill just about any other BC in 10k range for scram/web.
And yes, even Harb with EM dmg, if a pilot knows how to fit the ship, he'd have filled that EM hole, with all resists 75-84% --------------------------------------------
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Kyt Thrace
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Posted - 2009.03.13 18:25:00 -
[65]
Edited by: Kyt Thrace on 13/03/2009 18:25:13 A lot of good responses why a Drake is good/bad for pvp. But unless I missed it, I did not see anyone mention a Drake using a warfare link module. Are using these links useless in pvp?
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Traidor Disloyal
Minmatar Private Nuisance
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Posted - 2009.03.13 20:58:00 -
[66]
Originally by: Elite Qin The point of a Drake is to die slowly, you're a support ship, you're not going to be doing that much DPS, but you're not going to die.
Oh joy. I will die last without contributing anything to the fight except my good looks.
I prefer going out with a bang using a T2 fit HAM Drake. And because people think you fit it to tank for damage they will save you for last not knowing that you are doing a heck of a lot of damage to them instead.
************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |
McDaddy Pimp
Brutor tribe
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Posted - 2009.03.14 11:41:00 -
[67]
all tier2 BCs are very good for pvp..
Myrmidon : very good active tanking, and pretty versatile with lots of mids to spare Hurricane : good dps, ok tanking, very good in gangs Harbringer: nvr flown it, i think it also give good dps and nice armor buffer Drake: my fav, 100k EHP with 190dps tank, and 600dps gank with max skills
this is my setup
high: 7 HAM II (terror rage missiles) mid: 2 x LSE II, 2 x Invul, MWD, 24k scram low: named DCU, 2 BCU II, RCU II warrior 2s
rigs: 3 x core def. field exterder (shield HP)
u will need AWU IV for that to fit, and a 1% PG implant
work GREAT solo, survived a 4 frigs, 1 bc and 1 bs gank while manage to kill 2 small frigs, de-aggro, and jump back out. kill mission ruuning drakes/ravens easily, u will have problem in keeping range so mid/long range HACs could be a problem. lose one BCU (-80dps) and fit another RCU II and u can have a medium neut for the extra high, great against AF etc
i used to fly the hurricane, easier to chase target in it and better dps, but once you are blobed, only a drake can give you enough survivability to jump back/wait for friends...
so if u think you`re going to be outnumbered most of the time go for a drake, if u usually fly in cruiser/bc gangs hurricane is better imo. a myrmidon just gonna get kiled by a heavy neut...
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.14 11:53:00 -
[68]
I'd always fit a web, personally.
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McDaddy Pimp
Brutor tribe
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Posted - 2009.03.14 11:57:00 -
[69]
Originally by: Gypsio III I'd always fit a web, personally.
real men just bump their targets..
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Lord Morgo
Gallente Wrath of Fenris
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Posted - 2009.03.14 17:16:00 -
[70]
I must point out that I am speaking purely from experience of flying against them (Shudders at the thought of training caldari skills). I'd say the drake is a good, solid fleet BC. Due to its toughness it is rarely primaried and can provide stable dps for a long time in an engagement. As a secondary tackler it excels, as once a drake has you scrammed and webbed its quicker to run out of point range than to bring it down.
However, even the HAM drake struggles on its own, especially against smaller targets. Sure, that AF might not be able to break your tank, but it can hold you there until something that can is purchased, fitted, insured and flown the 20 jumps to you. I believe this illustrates my point. Another common misconception with drake pilots is the 'highlander complex' where they insist their drake grants them immortality. Chewing through a drakes tank in a mega gives me a feeling of satisfaction rarely found elsewhere in eve. Just bear in mind if you fly one you are tough, but not invincible.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.14 17:59:00 -
[71]
Originally by: Lord Morgo However, even the HAM drake struggles on its own, especially against smaller targets. Sure, that AF might not be able to break your tank, but it can hold you there until something that can is purchased, fitted, insured and flown the 20 jumps to you. I believe this illustrates my point.
That's not a HAM Drake - it has no MWD, no point and no web. It's meaningless.
Actually, considering weapons only (i.e. not neuts), the Drake may well be the best BC to be in when tackled by an ABing AF. The HAMs will deal sufficient damage - about 17% to a webbed ABing AF - to break most AF tanks. Remember that AFs don't have the slots for an omnitank, so your missiles will can exploit his inevitable resist holes. Add on another 80 DPS from Warriors... you may not be able to kill it, because it can break web, but I doubt it will be able to tackle you for long. In contrast, will turret BCs be able to hit a webbed AF at all when being orbited at 500 m?
The Hawk and the Vengeance may be able to kill the drones while tanking the DPS, but these are rarely seen in space. Or a deadspace-booster Jag, maybe. HM Drake will be even more effective.
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Lord Morgo
Gallente Wrath of Fenris
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Posted - 2009.03.14 18:27:00 -
[72]
Originally by: Gypsio III
Originally by: Lord Morgo However, even the HAM drake struggles on its own, especially against smaller targets. Sure, that AF might not be able to break your tank, but it can hold you there until something that can is purchased, fitted, insured and flown the 20 jumps to you. I believe this illustrates my point.
That's not a HAM Drake - it has no MWD, no point and no web. It's meaningless.
Actually, considering weapons only (i.e. not neuts), the Drake may well be the best BC to be in when tackled by an ABing AF. The HAMs will deal sufficient damage - about 17% to a webbed ABing AF - to break most AF tanks. Remember that AFs don't have the slots for an omnitank, so your missiles will can exploit his inevitable resist holes. Add on another 80 DPS from Warriors... you may not be able to kill it, because it can break web, but I doubt it will be able to tackle you for long. In contrast, will turret BCs be able to hit a webbed AF at all when being orbited at 500 m?
The Hawk and the Vengeance may be able to kill the drones while tanking the DPS, but these are rarely seen in space. Or a deadspace-booster Jag, maybe. HM Drake will be even more effective.
I know that's not a HAM fitted drake, I fought it. A webbed ABing AF only needs a small armor rep to tank most drakes, simply due to module cycle time. Also a solo drake will NOT get you in web range in an AF - its simply too slow. If you don't have the dps, why close to 50m? - it has no turrets to 'dive under'. Speaking as an avid gallente AF pilot, your warriors would last all of 5 sec as my enyo's (yes I said enyo) blasters down the in 1-2 volleys each. When you factor 5 light drones into the situation from an ishkur, it's even less fair for those poor lights. What would be more effective would be either light ecm or neutralising drones, but even then its touch and go whether the AF kills the drones before they fulfill their purpose.
Both the Hawk and Vengeance are regularly used in FW, and both suffer from appalling dps due to the current state of rockets.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.14 19:06:00 -
[73]
Edited by: Gypsio III on 14/03/2009 19:12:41
"Most Drakes" are fit terribly.
Yes, there's no reason to dive to 500 m vs. a Drake - but even when orbiting at 20 km you'll be vulnerable to Jav HAM fire, whereas against a turret boat you can exploit transversal by changing range.
Even excluding drones, a well fit, well skilled HAM Drake can do ~500 missile kinetic DPS. Let's assume explosive damage vs. an Ishkur with SAR II, DC and EANM. 390 DPS base, Ishkur takes 17%, that's 66 DPS, but the Ishkur can only tank 31 DPS explosive. Ishkur runs or dies.
So I still think that in this situation, of a BC tackled by an AF, I'd be very happy to be in a Drake. Myrm with its drones would also be good. The problems that you describe are common to all BCs in this situation.
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Lord Morgo
Gallente Wrath of Fenris
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Posted - 2009.03.14 19:25:00 -
[74]
Originally by: Gypsio III Edited by: Gypsio III on 14/03/2009 19:08:00
"Most Drakes" are fit terribly.
No argument here.
Originally by: Gypsio III Yes, there's no reason to dive to 500 m vs. a Drake - but even when orbiting at 20 km you'll be vulnerable to Jav HAM fire, whereas you'd be safe from a blaster/AC boat, and against a Harbinger you would attempt close to 500 m and be safe.
Javelins are something I hadn't considered. You raise a good point here. As I mentioned before, my observations are purely from in-game experience, not EFT.
Originally by: Gypsio III Even excluding drones, a well fit, well skilled HAM Drake can do ~500 missile kinetic DPS. Let's assume explosive damage vs. an Ishkur with SAR II, DC and EANM. 390 DPS base, Ishkur takes 17%, that's 66 DPS, but the Ishkur can only tank 31 DPS explosive. Ishkur runs or dies.
Correct, except you aren't accounting for overloading on the ishkur pilot's part (takes it to ~36 dps), or the fact the target is no longer webbed (unless info offered in your previous post was incorrect).
Originally by: Gypsio III So I still think that in this situation, of a BC tackled by an AF, I'd be very happy to be in a Drake. Myrm with its drones would also be good. The problems that you describe are common to all BCs in this situation.
I realise you already mentioned it, but attacking a myrmidon in an AF is a REALLY bad idea. Due to the lack of turret bonus (in limiting size of turrets for efficiency), its very easy to fit 6 light neutrons II's and a significant tank. If you couple that with the extra drone damage, versatility and resiliance, the 5 mids allowing for an impressive amount of ewar (scram/web/point to name a few) and its tanking bonus, I'd be comfortable in saying it doesn't suffer from this problem.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.14 21:09:00 -
[75]
Hmm, although Javs have ~30 km range, that's an EFT range. Poor skills and missile flight issues would likely take the useful range down a lot. So you might well be safe in a 22 km orbit.
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Anah Karah
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Posted - 2009.03.16 13:49:00 -
[76]
As to being safe at 22k from javelins, i tested the theory recently against a nano'd MWD'ing vaga orbiting at 24k while my effective eft range was 26, and they had no problem connecting, though i think something like and inty at that range doing 3.5k a sec might be able to avoid them (though most intys or arazu's could just go out to 30k and avoid them completely anyway).
Nowhere in this thread have i seen anyone post an active drake fit (please resist the urge to instantly say 'because its a fail idea' until you have tried it. Recently i have been fitting purely active T2 HAM drakes as i noticed the huge signature radius caused by large extenders and shield rigs. Though you might say that with a base of 285 it will never be a small ship, if not inflated any higher, keeping it that low can reduce damage taking by a considerable amount. Also fitting an AB rather than a MWD will further reduce that damage, and combined with a web and scram means that unless your foe also has an AB one tackled you will be able to dictate range. I use a Gallente web (14k 60%) and a darkblood scram (10k) combined with a Domination large booster. The main reason for the faction booster and darkblood scram is cpu limits (needs a 3% implant anyway), but if you don't need a cloak and can fit T2, do it. Also replacing the darkblood scram with a domination would mean you could keep out of web range while still being able to both web and scram. This is my most recent fit. It is expensive but fun to fly (18.5k webs are fun ) btw this fit fails when primaried by large gangs (but so do most), and is designed for small gang (2 or 3) or solo work fighting mainly nano'd minmitar.
Internal Force Field Array I (T2 without the cloak) Ballistic Control System II Ballistic Control System II Ballistic Control System II
Domination 10MN Afterburner (T2 fits fine) Domination Large Shield Booster Dark Blood Warp Scrambler (swap for domination if you can or T2 without the coak) Gallente Navy Stasis Webifier (Sansha one has same fitting req with 15k range but only 55% reduction) Invulnerability Field II Invulnerability Field II
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile (Navy rather than rage mainly for keeping sig radius low)
Prototype Cloaking Device I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hobgoblin II x5 (warriors or ECM would be better)
Thanks for reading Also please don't make the mistake i did and take this fit into a 300 man fleet battle (20 mins after i bought the faction mods )
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Forumz Warrior
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Posted - 2009.03.16 17:29:00 -
[77]
Fit fails since it has an AB and a short range weapon system. Jav's or not, a Drake with an AB is a loss mail coming to a character sheet near you.
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Endless Subversion
The Accursed
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Posted - 2009.03.16 17:51:00 -
[78]
Edited by: Endless Subversion on 16/03/2009 17:56:56 Fit also fails because of the insane cost of his drake
*edit* missed a word
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Anah Karah
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Posted - 2009.03.17 05:34:00 -
[79]
This fit wouldn't work without the ab, as it relies on it to tank as well as keep moving while scrammed. In most of my sititions i don't need to move too far to tackle as there are people already trying to tackle me. Once tackled this thing wreaks havoc. As to the insane cost, i have already stated that the faction web, scram and ab could be repaced with t2. The domination boosters are only 10 mil and in the end, you need to spend your hard earned iskes on somthing. Why not a ship thats exciting to have and better to fly. I also believe that the better fitted your ship in solo pvp, the more chance it has of surviving to fight another day. |
Doktor Soet
Wrath of Fenris
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Posted - 2009.03.17 08:31:00 -
[80]
Damage Control II Ballistic Control System II Ballistic Control System II Power Diagnostic System II
Large Shield Extender II Large Shield Extender II Invulnerability Field II Warp Disruptor II Stasis Webifier II 10MN MicroWarpdrive I (a named fits too)
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Small Energy Neutralizer II
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Hobgoblin II x5
for me that fits very tight. bout 0.25 or so cpu left and if i`m remembering it correct 0 pg left. no imps requiered! but i got awu at 5 and quiet some other skills maxed. as a new drake pilot i`m not sure if i`m really happy with 1 invul and 2 extenders. might perhaps change it and fit 2 invuls and 1 extender. also the rigs r something to talk bout. as i said i`m a bit noob when it comes to caldari ships so its a bit experimenting here
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Chssmius
Capital Support House of Mercury
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Posted - 2009.03.17 18:58:00 -
[81]
Originally by: Doktor Soet Damage Control II Ballistic Control System II Ballistic Control System II Power Diagnostic System II
Large Shield Extender II Large Shield Extender II Invulnerability Field II Warp Disruptor II Stasis Webifier II 10MN MicroWarpdrive I (a named fits too)
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Small Energy Neutralizer II
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Hobgoblin II x5
for me that fits very tight. bout 0.25 or so cpu left and if i`m remembering it correct 0 pg left. no imps requiered! but i got awu at 5 and quiet some other skills maxed. as a new drake pilot i`m not sure if i`m really happy with 1 invul and 2 extenders. might perhaps change it and fit 2 invuls and 1 extender. also the rigs r something to talk bout. as i said i`m a bit noob when it comes to caldari ships so its a bit experimenting here
Don't think that will work, EFT(not Apo updated yet) tells me it is over gride by about 100 and need an implant to fit the CPU. Replace the the PDS with a T2 RCU, and use a best named Warp Disruptor or Webber will make it fit though.
Take The EvE Personality Test today! |
McDaddy Pimp
Brutor tribe
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Posted - 2009.03.18 04:30:00 -
[82]
Originally by: Doktor Soet Damage Control II Ballistic Control System II Ballistic Control System II Power Diagnostic System II
Large Shield Extender II Large Shield Extender II Invulnerability Field II Warp Disruptor II Stasis Webifier II 10MN MicroWarpdrive I (a named fits too)
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Small Energy Neutralizer II
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Hobgoblin II x5
for me that fits very tight. bout 0.25 or so cpu left and if i`m remembering it correct 0 pg left. no imps requiered! but i got awu at 5 and quiet some other skills maxed. as a new drake pilot i`m not sure if i`m really happy with 1 invul and 2 extenders. might perhaps change it and fit 2 invuls and 1 extender. also the rigs r something to talk bout. as i said i`m a bit noob when it comes to caldari ships so its a bit experimenting here
Purger rigs works best with SPR II and usually for pve as u want more shield regen compare to pvp where you want more EHP, so Shield Extender Rigs are better. if u lose the web and fit another invul u can get 100k EHP which is more then most minnie bs!
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Doktor Soet
Wrath of Fenris
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Posted - 2009.03.18 08:52:00 -
[83]
Originally by: Chssmius
Originally by: Doktor Soet Damage Control II Ballistic Control System II Ballistic Control System II Power Diagnostic System II
Large Shield Extender II Large Shield Extender II Invulnerability Field II Warp Disruptor II Stasis Webifier II 10MN MicroWarpdrive I (a named fits too)
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Small Energy Neutralizer II
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Hobgoblin II x5
for me that fits very tight. bout 0.25 or so cpu left and if i`m remembering it correct 0 pg left. no imps requiered! but i got awu at 5 and quiet some other skills maxed. as a new drake pilot i`m not sure if i`m really happy with 1 invul and 2 extenders. might perhaps change it and fit 2 invuls and 1 extender. also the rigs r something to talk bout. as i said i`m a bit noob when it comes to caldari ships so its a bit experimenting here
Don't think that will work, EFT(not Apo updated yet) tells me it is over gride by about 100 and need an implant to fit the CPU. Replace the the PDS with a T2 RCU, and use a best named Warp Disruptor or Webber will make it fit though.
yes u r right. i made a mistake when posting this setup. its not a Power Diagnostic System II its a Reactor Control Unit II i have fitted, as u said. sry. but the rest.... hmmmm i dont think i used something named. the web is definatly not named. disruptor? no also something i cant imagine that i would fit a named one there (if i would have cpu issues i would fit a scam instead of a dis. somehow also very usefull these days). and dmg controls 2 r something that drop from nearly all ships. imaginable is just something like i fitted the best named shield extender instead of a t2 extender.
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Doktor Soet
Wrath of Fenris
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Posted - 2009.03.18 08:58:00 -
[84]
Originally by: McDaddy Pimp
Purger rigs works best with SPR II and usually for pve as u want more shield regen compare to pvp where you want more EHP, so Shield Extender Rigs are better. if u lose the web and fit another invul u can get 100k EHP which is more then most minnie bs!
thanks for the input bout the rigs. i was thinking bout those extender rigs and as i said i`m new to caldari ships. i thought lets fit 2 extenders and combine them with purger rigs. if i would have fitted 2 invuls and 1 extender i would have gone for the extender rigs for sure. when this drake dies i`ll try it with extender rigs. but losing the web is something not thinkable for me. and if its just for the lols when someone in locals says: "pffffttt... webs on a drake....wtf?!?!" as the one ass frig pilot said when i caught him cause of the web
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Chssmius
Capital Support House of Mercury
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Posted - 2009.03.18 15:03:00 -
[85]
Originally by: Doktor Soet
Originally by: McDaddy Pimp
Purger rigs works best with SPR II and usually for pve as u want more shield regen compare to pvp where you want more EHP, so Shield Extender Rigs are better. if u lose the web and fit another invul u can get 100k EHP which is more then most minnie bs!
thanks for the input bout the rigs. i was thinking bout those extender rigs and as i said i`m new to caldari ships. i thought lets fit 2 extenders and combine them with purger rigs. if i would have fitted 2 invuls and 1 extender i would have gone for the extender rigs for sure. when this drake dies i`ll try it with extender rigs. but losing the web is something not thinkable for me. and if its just for the lols when someone in locals says: "pffffttt... webs on a drake....wtf?!?!" as the one ass frig pilot said when i caught him cause of the web
From the mouth of Zara Skyray on page one, needs a power implant though. Easier fit with HML's though the idea is the same and you still need good fitting skills.
Take The EvE Personality Test today! |
Doktor Soet
Wrath of Fenris
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Posted - 2009.03.18 18:46:00 -
[86]
ok proof via screenshoot gents. it fits as i said. all t2 except mwd. its tight but fits. no imps just skills.
drake
perhaps u have to switch to german client to make it fit ;)
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2009.03.18 18:52:00 -
[87]
Edited by: Haradgrim on 18/03/2009 18:52:48 Since the agility changes, the drake is even more badass than it used to be. Don't listen to people that tell you that it needs a Target Painter, it can hit most frigs just fine....
[Drake, pvp passive] Ballistic Control System II Ballistic Control System II Damage Control II Reactor Control Unit II
Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II 10MN MicroWarpdrive II Faint Warp Disruptor I
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Light ECM or Warrior II x5
I've taken down BSs VERY easily with the light ECMs
--
Originally by: CCP Oveur Just donęt forget the reach-around.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.18 19:27:00 -
[88]
A painter will help hitting frigates. But a web will help much more, and help keep the slippery thing tackled to boot.
Personally, I regard the web on HAM Drake as absolutely essential, but if a webless one works for other people, then good for them.
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CombatWombat Jr
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Posted - 2009.03.18 19:29:00 -
[89]
Originally by: Haradgrim Edited by: Haradgrim on 18/03/2009 18:52:48 Since the agility changes, the drake is even more badass than it used to be. Don't listen to people that tell you that it needs a Target Painter, it can hit most frigs just fine....
[Drake, pvp passive] Ballistic Control System II Ballistic Control System II Damage Control II Reactor Control Unit II
Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II 10MN MicroWarpdrive II Faint Warp Disruptor I
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Light ECM or Warrior II x5
I've taken down BSs VERY easily with the light ECMs
2 x invuln field is passive?
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2009.03.18 19:56:00 -
[90]
Edited by: Haradgrim on 18/03/2009 20:00:31
Originally by: CombatWombat Jr 2 x invuln field is passive?
Active = Armor Rep or Shield booster Buffer = Large Amount of HP/Resists, regen is not a factor Passive = Shield regeneration rate > than expected damage from opponents
It's passive because I am relying on my shield's PASSIVE regeneration rate to tank the damage I am taking.... --
Originally by: CCP Oveur Just donęt forget the reach-around.
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