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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Steijn
Quay Industries
44
|
Posted - 2012.04.29 09:45:00 -
[121] - Quote
Daioh Azu wrote:CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are. Uncertain if serious...or trolling...however, I'll bite. Following that logic, since they require corp roles to deploy no POS structures should be interactive with any non-corp user. Jump Bridges should not allow non-corp members to fuel or use them. Cap pilots should not be able to use out of corp Cynosural Generator Arrays. No POS should ever let any non-corp member within its shields, and certainly no-one but corporation specific Starbase Defense Operators should ever take control of a POS's defenses(think that one might already be the case). Personally, I think it would be a tremendous improvement if only corp members could use titan bridges. If this is the new design philosophy regarding corp assets can we assume all these changes have been implemented, or will be soon-¥Gäó? If trolling, I bow to your superior forum-fu.
CCP, that reply basically sums up what you need to do now in order to 'balance' things out. You cant just decide that corp restrictions applies to npc players in 'this' situation but not 'that' situation. Its either all or nothing. Well, tbh you can decide not to balance it out as its your game, but I would expect a s**t storm of accounts suddenly been cancelled. |
Rykuss
Center for Advanced Studies Gallente Federation
72
|
Posted - 2012.04.29 10:34:00 -
[122] - Quote
It shouldn't take this many years for a game developer to get their **** together. The crap I've put up with from CCP all these years, the things I've accomplished and built, all on my own. I did it my way and I'll be damned if I'm going to do it any other way. Which is why I'm biomassing my accounts. No, you can't has my stuff. Screw you guys, I'm going home. vOv Can I have your vindicator? |
LTC Vuvovich
Caldari Provisions Caldari State
2
|
Posted - 2012.04.29 14:09:00 -
[123] - Quote
Well peeps... the way I see it is this... this game really only has two classes of citizens... those who mine and those that do not. Or if you prefer... industrialists and militants.
The problem for industrialists... is the only ships we have to work with or do our jobs with...are non-combatant with absolutely no offensive capabilities and precious little resources to mount a decent defense, which of and unto itself... is nothing new.
This is not what I would call a 'balanced' system of political or economical game mechanics - case in point.
It is a matter of recorded naval history... pirates were most decidedly always facing superior British and Spanish naval forces. The economic powers of the day... sailed the seven seas distributing wealth and commerce throughout the known world with much impunity.
Pirates made a living of raiding and looting from these empires, and attacked sea-faring armadas using ships that lesser rigged than those they pursued and with a little more daring and cunning... wreaked much havoc.
In comparison... I have always perceived this game to be something close to that history... with one very sharp exception. In my mind's eye... this game sorta borrows from that history but only in part.
The industrial empires within our 'sandbox' represent the British and Spanish Empires... rich and bloating with wealth... ripe and primed for a 'hostile' take-over... which of course, forms the basis of our game play. However, thatGÇÖs where the similarity ends...
CCP in its infinite wisdom...has obviously parted from the historical accounts and created a universe which is in favor of the buccaneerGÇÖs way of life...and they accomplished this by setting the industrialist at a huge disadvantage.
Anyone can certainly recall that wooden warships in our past naval history...were ARMED to the teeth with cannon ports down both the port and starboard sides. This made 'gold' laden Spanish galleons of the day both offensive and defensive in their military posture.
But CCP did away with ALL of that... thereby rendering the Spanish galleons of our day... ( Barges, Exhumers, Haulers, Orcas, etc...) as being totally dysfunctional, and turning them into useless pieces of **** in a world which is hell-bent on destroying them. So now you'd say we are care bears, miners cant fight, or call us wimps. That luxury was only provided to you by the creators of this game, those of you whom seek to destroy or otherwise aggro miners, do so wantonly and unchecked... because the balance of power has always been tipped in your favor.
So... having laid it all out... it would ultimately appear that miner's in this game... serve as nothing more than 2nd-class citizens...whom have no more purpose in this game other than being served up as 'cannon-fodder' to every Tom, ****, and Harry...with so much as a slingshot in their back pockets... to take us out.
The 'sandbox' therefore is not a sandbox at all... it is more like the Roman Colosseum... where Christians were thrown to lions purely for entertainment purposes. **** that !!!
So why hasn't CCP developed mining vessels capable of both mining and fighting...??? Whats the harm in that...? How else does CCP propose to 'level' the playing field...? CCP says there needs to be more warfare... and I think they right... but I do not and I will not subscribe to their idea 'balanced' war mechanics by disallowing miner's to get in the game... with the ONLY damned ship we have to carry out our industry-mission.
It is my humble opinion... there could have been many MORE wars waged in the high-sec asteroid belts... had CCP designed mining vessels able to fight as well. How many times... have you assembled a 'mining fleet' in some roid belt... and get run out by another fleet. If you wanted to fight them or RUN them off... right then and there would have been the time to do it. Not go back to station... then declare a war... wait 48 hours... then show back up in something other your mining vessels... then square off on them. I mean its like... WTF are you guys at CCP thinking...?
Having lost the ability for 'fleeted' miners to access an Orca's Corporate Hangars... is yet just another example of CCP's undying devotion to the warring factions in their little Colosseum and consequently, finds yet another way of of tying miners' hands behind their backs . CCP knew well in advance... that if they made it easier for peeps to declare war on another Corporation... some Corp's (...including the ones that have no fighting capabilities whatsoever of their own...) would maneuver themselves into NPC status and just keep mining as usual. ( Yeah, like we're BUSTED...)
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LTC Vuvovich
Caldari Provisions Caldari State
2
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Posted - 2012.04.29 14:10:00 -
[124] - Quote
So why hasn't CCP offered instead...to create a system of building Corporations and declaring wars that is neutrally based on a Corporation's ability to fight in the first place. Seems to me there should have been a system designed which accounted for things like combat training levels along with security status, and when coupled together... gives individual players and Corporations a 'Combat-Index'... in much the same way Corporation are rated by 'standings'. In this way... it would seem there could be some small measure of equilibrium, at least in the high-sec areas of the Colosseum.
In my mind... it is universally more acceptable to say that you cannot form a Corporation unless you can fight... that a Corporation of 1,000 members cannot declare war on Corporation of only two members. The ability to wage war must somehow be contained to those not only willing to do so... but ABLE to do so as well. A Corporation newly founded... must have as a minimum...some sort of combat training and/or experience as a Prerequisite... same as the ships we would fly to wage that war.
Oh but you CAN... hire mercenaries to fight the war for you... ( which I might add... is just another opportunity to for me to just bend over and say... "Thank You Sir - May I Have Another...GÇ¥ ) well isn't that just the chicken-shi* way to do things... instead of being able to do it myself. Thank you very much CCP... how generous of you. But CCP anticipated this complaint... by offering us a means of tracking a mercenary's record for reputable behavior... again... LAME...!!!
Just seems to me that CCP has completely went WAAY out of their way to avoid the most logical truth of this entire matter. Industrial-based spaceships - should have always been...both [ offensively & defensively ]... designed. I can't even imagine how code they could have saved themselves from writing for this patch & upgrade, had any of this been done from the game's beginning. |
Keeper O'Secrets
The Colllective
6
|
Posted - 2012.04.29 20:58:00 -
[125] - Quote
^ this :)
it does feel like the sandbox "selling point" of this game is being nerfed... i thought it was "we give you the tools, you do with it as you want"?... but it seems its turning into "we will give you the tools, and take them away unless you play THIS way... and if you dont play THIS way... you cant do anything... if you want to use this feature [aka orca corp hangers] you need to open yourselves upto the threats of war decs from much stronger corps of players who are obviously going to be able to own you in a fight cos firstly they have more experience, and secondly, they have pvp players..." cos hey... its a sandbox... all us players thought that term was meaning "do what you want with no end game".... when infact its "you can play in there until someone with a bigger ship and more guns comes in... then your fecked!"... is this truely what all us industrialists play for? mhm... its amazing how ccp have yet to respond to this thread... |
Jarod Leercap
On Three 125
2
|
Posted - 2012.04.30 03:31:00 -
[126] - Quote
More clarification would be good, but I read CCP's replies as follows:
(1) The change to the behavior of the Orca hangar was a side effect of an overhaul of corp hangar code, and not intended. This explains why it wasn't advertiesd.
(2) CCP aren't going to back off the deployment of the overhauled code, since doing so would limit its abilities to address headaches elsewhere.
(3) The situation isn't ideal, so CCP may re-implement the old functionality later through an alternate code path. However, that won't happen immediately, as development and testing would be required.
This isn't a great situation, but from a software development standpoint I can understand where CCP is coming from. That said, the impact is not light, and the timing is rather poor. It would be reasonable to have the CSM raise this, so that CCP can either issue a formal statement saying this was intended or receive guidance on how this might need to be prioritized.
Incidentally, my reading of the whole "collectors items" fiasco was that code was *not* involved, just database changes. Some code may have been put together to restore the deleted entities, but every sign points to the game logic not having been touched. Thus, I don't think there is room to argue that the restoration of the collector items took undue development away from other issues. |
Yuda Mann
Republic Military School Minmatar Republic
0
|
Posted - 2012.04.30 05:50:00 -
[127] - Quote
We mined just fine for YEARS without orcas and now according to some of the more egregious offenders, all of a sudden we might as well just quit mining! I swear this game is slowly being ruined by crybaby whiney-assed spoiled rotten arrogant little children. I hope burn jita and hulkageddon clear this game of all these damn pansies. |
Steijn
Quay Industries
45
|
Posted - 2012.04.30 08:28:00 -
[128] - Quote
Yuda Mann wrote:We mined just fine for YEARS without orcas and now according to some of the more egregious offenders, all of a sudden we might as well just quit mining! I swear this game is slowly being ruined by crybaby whiney-assed spoiled rotten arrogant little children. I hope burn jita and hulkageddon clear this game of all these damn pansies.
I think you will find that a fair few of the complaints in here are not about nerfing mining, they are about the fact that the nerf applied is a selective nerf.
If an Orca's corp hangar is unaccessable to anyone not in a corp, then so should other corp structures eg. safety behind POS shields, fueling POS etc. etc.
By all means make non-corp members not able to access corp structures etc, but do it across the whole game. |
Rex Ruthless
Caldari Provisions Caldari State
2
|
Posted - 2012.04.30 11:23:00 -
[129] - Quote
Yuda Mann wrote:We mined just fine for YEARS without orcas and now according to some of the more egregious offenders, all of a sudden we might as well just quit mining! I swear this game is slowly being ruined by crybaby whiney-assed spoiled rotten arrogant little children. I hope burn jita and hulkageddon clear this game of all these damn pansies.
Ten dollar words - like - egregious... will not change the issues in this thread. As a matter of record... Orca's were already in use when I started playing this game. Quit mining...??? Absolutely...why not... take it all out of the equation... no more mining, no more planetary interaction, no more moon harvesting. CCP can supply you with ALL the minerals you will ever need to build your combat ships by simply seeding the Markets. No problemo amigo. You are able purchase anything you need from the profits you garner as a byproduct of your hostilities.
But that is not REALLY what you want is it... because you and I both know, the only thing that would be left in game... is aggros, griefers, gankers, etc... and you wouldn't have anyone else to shoot at except each other. Now wouldn't that... be a befitting end to this cruel world... |
Keeper O'Secrets
The Colllective
7
|
Posted - 2012.04.30 11:28:00 -
[130] - Quote
Yuda Mann wrote:We mined just fine for YEARS without orcas and now according to some of the more egregious offenders, all of a sudden we might as well just quit mining! I swear this game is slowly being ruined by crybaby whiney-assed spoiled rotten arrogant little children. I hope burn jita and hulkageddon clear this game of all these damn pansies.
wonder why this guy has 0 likes? anyway... |
|
Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
59
|
Posted - 2012.04.30 14:46:00 -
[131] - Quote
Rykuss wrote:It shouldn't take this many years for a game developer to get their **** together. The crap I've put up with from CCP all these years, the things I've accomplished and built, all on my own. I did it my way and I'll be damned if I'm going to do it any other way. Which is why I'm biomassing my accounts. No, you can't has my stuff. Screw you guys, I'm going home. vOv
AHAHAHA. The Biomass vat claims another carebear.
Awesome.
I did it.....MYYYYYY WAYYYYYYYY.... |
Verran Demrock
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.04.30 18:03:00 -
[132] - Quote
This is why i left Eve online 6 Months ago. Because i felt unappreciated as a miner and it did not make enough isk with all that bots.. Now that the ore prices are rising i have to bend over again as a miner. The "2nd class citizen" term mentioned by LTC Vuvovich describes it quite well how i feel again.
Please CCP Developers make a crystal clear statement about the orca problem now! |
Draconus Lofwyr
The Green Cross Red Alliance
19
|
Posted - 2012.04.30 18:26:00 -
[133] - Quote
Verran Demrock wrote:This is why i left Eve online 6 Months ago. Because i felt unappreciated as a miner and it did not make enough isk with all that bots.. Now that the ore prices are rising i have to bend over again as a miner. The "2nd class citizen" term mentioned by LTC Vuvovich describes it quite well how i feel again.
Please CCP Developers make a crystal clear statement about the orca problem now!
bolded and underlined the official stance for us miners from CCP!!!! |
Niko medes
Sons and Daughters of the Sonoran Shadow
3
|
Posted - 2012.04.30 18:27:00 -
[134] - Quote
bump because this is bs. |
Grubgrafter
Fortis fortuna adiuvat Fortuna Alliance
0
|
Posted - 2012.04.30 20:53:00 -
[135] - Quote
Steijn wrote:Yuda Mann wrote:We mined just fine for YEARS without orcas and now according to some of the more egregious offenders, all of a sudden we might as well just quit mining! I swear this game is slowly being ruined by crybaby whiney-assed spoiled rotten arrogant little children. I hope burn jita and hulkageddon clear this game of all these damn pansies. I think you will find that a fair few of the complaints in here are not about nerfing mining, they are about the fact that the nerf applied is a selective nerf. If an Orca's corp hangar is unaccessable to anyone not in a corp, then so should other corp structures eg. safety behind POS shields, fueling POS etc. etc. By all means make non-corp members not able to access corp structures etc, but do it across the whole game.
Since this patch POS corp hangers can no longer be set for alliance use... Corp Hangers of other Capital Ships likewise can no longer be access by fleet.
The functionality of Corp Hangers would appear to have been changed to be in-line with its name, rather than the realistic practical sharing of resources that would happen within an alliance or fleet..
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.
The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
I would like to invite CCP to comment on why this changed was deemed necessary, and what was hoped to be achieved, apart from CCP managing to alienate significant percent of the player base who wish to do more than just pew pew?
Clearly a side effect of this change is that CCP have wiped out a lot of skill time and isk for many people who have invested in doing something other than just pew pew... Bang bang 12 pts.. 'Call of Eve 1' , ' Eve Battlefild1', 'Eve warzone 1' |
Ger Rees
EntroPraetorian Academy EntroPraetorian Aegis
0
|
Posted - 2012.05.01 11:49:00 -
[136] - Quote
BUMP.... Because CCP has chickened out of responding... |
Keeper O'Secrets
The Colllective
8
|
Posted - 2012.05.01 17:01:00 -
[137] - Quote
Ger Rees wrote:BUMP.... Because CCP has chickened out of responding...
and again |
Draconus Lofwyr
The Green Cross Red Alliance
20
|
Posted - 2012.05.01 18:02:00 -
[138] - Quote
Keeper O'Secrets wrote:Ger Rees wrote:BUMP.... Because CCP has chickened out of responding... and again
Bump because it seems the industrialists don't have a batphone to the devs to get anything changed. The real players of eve work for a living, not pew for fun. |
Barbara Pastis
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.05.01 19:13:00 -
[139] - Quote
Wow just like the vastness of space your ability for poor judgement and player rage are limitless.
This is not a fix. CCP broke this and now is spinning it to be a fix.
We have had this ability to "share" the corp hanger since the Orca launched so how the hell is this a fix?
When was it considered broken?
Why wasn't this information included in the patch notes BEFORE it was released? Isn't that the point of notes? To communicate to the players what changes to expect and allow feedback?
EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL
And what about forums? You could have easily posted your half-ass idea of fix in the forums and let the players tell you how to implement the change properly. instead you (CCP) had your drones drag their knuckles across the keyboard and launch another mess.
I thought CCP was done making stupid changes. Guess that was lost in the patch notes too. I'm not holding my breathe anymore for you idiots. See you on Star Wars. |
Doublewhopper
The Revelation Crew DarkStorm Enterprises
0
|
Posted - 2012.05.01 19:53:00 -
[140] - Quote
Why is this not fixed already?
Why is there no "feature" announcement?
Is it starting all over again, with CCP not listening?
If you look around, the belts are already starting to be less populated from day to day.
Is it again time to put subscriptions on hold again?
At least tell if it is a planned feature or a bug. And if it shall be labeled a feature, why was it not announced or discussed with the playerbase. Why is there no input from the CSM regarding this matter?
Why do we have a CSM again? |
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Draconus Lofwyr
The Green Cross Red Alliance
20
|
Posted - 2012.05.01 20:15:00 -
[141] - Quote
Doublewhopper wrote:Why is this not fixed already?
Why is there no "feature" announcement?
Is it starting all over again, with CCP not listening?
If you look around, the belts are already starting to be less populated from day to day.
Is it again time to put subscriptions on hold again?
At least tell if it is a planned feature or a bug. And if it shall be labeled a feature, why was it not announced or discussed with the playerbase. Why is there no input from the CSM regarding this matter?
Why do we have a CSM again?
I will give CCP a bone here (they can use it on their bone heads if they choose) CCP released this change (not sure if nerf/bug/oversight ) the week before hulkageddon started, so that can partially account for the belts being empty. Because of that, they don't yet see the full impact of this change. I have stopped mining ice because of the change, not because of hulkageddon, but would probably have cut way back on mining during hulkageddon as i have alternate forms of income. It would be interesting to have The host of hulkageddon step in with the current hulkageddon kill stats compared to previous years ( without the marketing speech and bolstering from the pvp'rs but not holding my breath) but even that wont be a good indicator due to all the CONCORD buffs.
The situation is currently fooked, but with so many dynamic activities, its not an easy "oh look, that's fooked up, we need to fix it" metric. As far as the code is concerned, this reaches much farther back than the release of the Orca, the Corp hangar code is left over from the original release of carriers, pos corp hangers and titan hangers when they just took the code from the Station corp hanger and slapped it in a ship(little bit of short sited laziness led to massive repercussions without realizing it ) now the mistake was "fixing" the code and not testing it fully, let alone allowing US to know its being changed. Ironically, the situation was probably brought on by the boomerang exploit fixes.
The only really massive SNAFU in this case is the lack of consistent and timely communication regarding the issue. We have had everything from an oops, were looking at it to a working as intended, HTFU and deal with it. I read somewhere that today may be a holiday for the devs, so the timing is even more FUBARED.
I'm sure there's even a large contingent at CCP that have the oppinion of "its just the carebears, let em simmer while we work on it, they wont go anywhere" not realizing, its not just the carebears that are impacted. the rest just haven't noticed it yet.
Wait till the titan or the supercarrier dies because just as he needs to swap modules from a fellow alliance member in combat, they can no longer drop the gear over in a hurry because "Where the he11 did your corp bay go?" and the titan goes pop. Batphones will be ringing that day, and replacement petitions will be flying.
Can we get something from the Dev's? or do we need a followup of the mass cancellations like we had for the NeX market communications failure fiasco?
|
Dun Bar
Inner Shadow NightSong Directorate
6
|
Posted - 2012.05.01 21:24:00 -
[142] - Quote
Knock Knock...
Any CSM's or Devs even reading this.
Hello....McFly... |
Xuva
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.05.01 22:31:00 -
[143] - Quote
2012.05.01 17:15:00 GM Tiny
Greetings,
Thank you for contacting EVE Online customer support. I apologize for the late reply.
There was a bug that prevented you from accessing your own corporation hanger on an Orca if you are in an NPC corporation. This has now been fixed. However, with the Escalation to Inferno release it was decided to restrict the accessibility of corporation hangars in Orcas to corporation members, just as the name implies.
The functionality is now precisely the same as with corporation hangars on carriers. This means that anyone who wants to utilize the hangars on an Orca will need to be in the same corporation as the Orca's pilot.
This, i think, is what everyone is referring to.
The whole reason mining w multiple accounts works, as so many of us do, is because we DONT have to join a player made corp. Griefing has become an epidemic in eve, and is extremely prevalent toward miners and mining corporations through war deccing or flat out ganks. Forcing us to create a corp just to access the hangar in an orca, isnt going to work. How is a corp of defenseless miners going to twart off career griefers? What ccp should do, bc concord is a joke in hs, is give mining ships a greater ability to defend against ganks not take away roles from mining fleet members.
I understand the motive, perhaps, behind such action- to unite the players to fully utilize the functionality of the game through forging player interaction with one another either through merc corps or the formation of new alliances as a preventative measure for war- perhaps. However such extremes arent always readily accessible to players, or a viable solution to this problem. I have multiple accounts, and my main char is in a player based corp and alliance, needless to say, there are often times when i observe situations where individuals become much more of a nuisance than a team member- hindering progress and disrupting the chain of command for no purposeful reason. What happened to freely playing the game as WE choose, isnt this supposed to be a "sandbox" or have i left the playground??
I propose to change the hangar name to "fleet" rather than "corporation" so that fleet members could utilize the service, and not have to create/join the corp of the orca pilot just to do so, and to upgrade mining vessels w the ability to better protect themselves from an attack. |
Barbara Pastis
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.05.01 23:01:00 -
[144] - Quote
I don't think the CSM is very useful. It's reactionary at best. We need to have changes like this stopped before release.
We need a release manager that weighs in on behalf of the players. Someone who has release veto authority and assures that all the changes are documented in the release. And those changes don't have a severely negative impact on a large portion of the player community. It needs to be someone paid sitting with CCP and making sure the changes rolling o |
Ignalious
5 Star Research University of Thoth
0
|
Posted - 2012.05.02 07:20:00 -
[145] - Quote
Ever heard the term : "if it aint broke , dont fix it"... i feel this needs to be applied to this particular change...so CCp adds a new button to click which allows fleet members to use corp hangar ona orca...which doesnt work btw...i mine with more then 1 account ..one of which isnt in same corp as orca...as you can see this isa probelm because i have to jettison a can and let pirates drool ... this is such a bad idea i mean seriously ...alliance members not bein able to use another alliance pos labs is bad enough and now you take away dunmping into orca... this is bad fix ...i hope you fix it back |
nVus Antollare
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.05.02 10:57:00 -
[146] - Quote
I've un-sub'd my Orca Alt, I suggest you all do the same, when you un-sub their accounts in the comment make sure you link this topic.
You really think a CSM or shooting at statue made of pixels n light gonna bring back your Orca's functionality? Think again, its their bottom line is all that counts not a bunch of whiny forum posts.
Of the 20 or so pilots in this thread I count at 15$ a month by x20 = 300$ or so loss of revenue per month, that's 3600Gé¼ per year.
Something for them to think about, when its someone's wages that gets effected n they have to fire a perfectly good intern/coffee boy n they have to make there own coffee |
Corelin
The Fancy Hats Corporation
8
|
Posted - 2012.05.02 14:02:00 -
[147] - Quote
Barbara Pastis wrote:I don't think the CSM is very useful. It's reactionary at best. We need to have changes like this stopped before release.
We need a release manager that weighs in on behalf of the players. Someone who has release veto authority and assures that all the changes are documented in the release. And those changes don't have a severely negative impact on a large portion of the player community. It needs to be someone paid sitting with CCP and making sure the changes rolling o
The CSM can only give suggestions on issues that are brought to them. Greyscale needs to be more proactive on bringing things to their attention before he does them.
As for the "DO THIS OR I'LL QUIT" mentality. Remember CCP made a video called Harden the F Up. |
Hel Xaphod
Center for Advanced Studies Gallente Federation
5
|
Posted - 2012.05.02 15:58:00 -
[148] - Quote
Summer in Eve checklist:
1) CCP breaks something affecting a lot of players - check.
2) CCP promises to fix said broken feature and claims it was deliberate in the same thread - check.
3) Subsequently, CCP tucks their heads in and pretends it didn't happen at all - check.
4) CCP locates the "promise to communicate better" document from last summer in the basement next to the empty beer bottles and burns it - check.
It's official, it's summer in New Eden again. |
Ame Umida
MunchkinWarriors Omega Vector
3
|
Posted - 2012.05.02 16:14:00 -
[149] - Quote
I petitioned about it and after recieving my responce i promptly responded back:
I've just read the thread and so far it doesn't appear that the thread is being monitored at all. You have a lot of angry players that want this fixed as well. I mean why give the players something for a while and then say "oops you're too good with that so we gave you so we need to take it away" I think someone needs to explain to the general audience why the need for perpetual change toward the worse and find some way to resolve this issue. Other than saying "this is the way we want it and if you don't like it too bad" |
Doublewhopper
The Revelation Crew DarkStorm Enterprises
0
|
Posted - 2012.05.02 17:26:00 -
[150] - Quote
Well aside from last years promise to have listened to the players and the promise of better communication, which is clearly NOT taking place with incidents like this...
The main problem is the same as always:
CCP doesn't play their own game and doesn't understand it's mechanics and how they are used by the players.
The hangar of the Orca delivered a social function. Now it hurts loosely connected mining gangs, befriended corp mining actions and even the alliances when the corps go mining together.
The functionality can be replaced by jettison cans. That is not so much the point. What will backfire is the lost social component. And to be forced to join or merge corps to avoid ore thiefs. |
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