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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Mitnal
C C P CCP
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Posted - 2009.02.23 02:34:00 -
[1]
This thread will detail the most common ideas found in Features and Ideas. If you know it's a common idea, but don't see an active thread - make one and link it!
Please keep the comments constructive. If you see a post that isn't, please contact us using the category Other & Forum, post in this thread or mail us at the links in our signatures.
Posts will be deleted on a regular basis to keep this thread clean.
Mitnal Community Representative CCP Hf, EVE Online Email |
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CCP Mitnal
C C P CCP
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Posted - 2009.02.23 02:35:00 -
[2]
Common Idea Link Library:
Feature additions: Games within Eve Ship Crews Some Ideas for Dedicated Miners (Is in General Discussion, not F&I) Salvaging Drones Battle Arena/Duel Area Bounty Hunting Improvements A Joystick Compatible Eve Insurable Modules/Faction Kits Player-Made Ship Skins Alliance-Accesible Corporate Hangers New Implants Ideas. Align to target Address book fix Module that converts cargo space-drone bay space Heat-based weapons/EWar Bounty hunting revisited mine tactic for warfare:(need tweaking but the idea is good) Change 'Approach' to 'Align to' when out of Approach range Remote Skill Access Station and Ship to ship Hacking Game Masters running events space anomalies Introduce Sized Rigs... Bringing life to the transport game Tractor drones Class Specific Region Shares upgrade Archeology revisited "Commercial" Cynos and Jump Drives Explosive Cargo Aliens, Zoology, Archaeology! Boarding Ships Several threads about this topic can be found in F&I. Sometimes they're just a "make marines useful" request.
Mitnal Community Representative CCP Hf, EVE Online Email |
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CCP Mitnal
C C P CCP
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Posted - 2009.02.23 02:35:00 -
[3]
Game balance related: Nanoships and Solutions Ideas for NOS Cloaking Device Fuel/Counters Anti-Cloaking Weapon Covert Ops for Stealth Bombers Empire Gank Insurance Payout NERF LOCAL! make PvE more like PvP: the problem with missiles, how to solve it for the balance of pvp: my idea to reuse "wasted" 0.0 space Remove Stargates Drugs revisited End corp theft
Miscellaneous: Cleaning Up Cans In-game Calender Alliance Management and Communication Tools chat bot autoblocker, to prevent isk sellers spamming: In game video Skill buyback Stopwatch New rights for corpmates Editable Data Sheets Unrealistic Universe Radio Stations
Mining: Making mining fun and hard to macro at the same time Improve mining, make macroing even harder Mining Overhaul
Mitnal Community Representative CCP Hf, EVE Online Email |
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CCP Mitnal
C C P CCP
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Posted - 2009.02.23 02:35:00 -
[4]
New/modified ship classes: New Ship Class: Yacht Small Freighter Class Salvage Specialist Ships Refinery Ship Tier 2 Destroyers http://oldforums.eveonline.com/?a=topic&threadID=484143 Heavy destroyer concept with medium guns. Not my favorite but here it is. http://oldforums.eveonline.com/?a=topic&threadID=493490 T2 anti-clock destroyer idea. http://oldforums.eveonline.com/?a=topic&threadID=510632 Other anti-clock T2 destroyer Idea http://oldforums.eveonline.com/?a=topic&threadID=511202 Tier 2 destroyer talk mostly about anti-clock ideas. http://oldforums.eveonline.com/?a=topic&threadID=459382 All new ship concepts. Has T2 destroyers recommendation in it. Mini command ship is mentioned in the first post of the third page. http://oldforums.eveonline.com/?a=topic&threadID=436966 Mini command plus more http://oldforums.eveonline.com/?a=topic&threadID=504088 Medium assault ship destroyer concept comes up here as well as others. Another destroyer thread Someone really likes destroyers Really, really likes them Medium Assault Ship beef up command ships New Ship Idea Add turret point to these ships: T2 bs's post(so many so i just took one that tried to make sense) Rebalancing Heavy Interdictors Buffing Recon ships Flagship/Heavy Command Ship Corsair and Dragoon Capital Mining Ship Wildcard Ships Ship Painting tool New Ship: Blockade Runner (Modified Hauler)
Mitnal Community Representative CCP Hf, EVE Online Email |
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CCP Mitnal
C C P CCP
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Posted - 2009.02.23 02:36:00 -
[5]
Gameplay changes:
Autopilot to Zero Buying Stuff With Loyalty/Research Points Multiple Level Pods Speeding Up Skills Through Actions Skill Queue Transferable Kill Rights Rig-Equiped Ship Transport CONCORD & NPC Patrols For more players and action in lowsec Bounty System Full Coverage Insurance drone bay expansion character lobby and skills training validate npc stations
Mitnal Community Representative CCP Hf, EVE Online Email |
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CCP Mitnal
C C P CCP
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Posted - 2009.02.23 02:36:00 -
[6]
Combat: turn of missile effects: why pvp need to change and how, and what effect it have evolved towards etc. new type of EW primary on blobs Missile Velocity/Explosion Velocity thread blob stopping and just generel 0.0 concern Testing Facility
Mitnal Community Representative CCP Hf, EVE Online Email |
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CCP Mitnal
C C P CCP
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Posted - 2009.02.23 02:36:00 -
[7]
POS:
POS improvement!!! Indusrty Focused Stations Battle Stations POS deployment is boring Small Single Player Owned Structures Mobile Labs T2 Salvage BPs
Mitnal Community Representative CCP Hf, EVE Online Email |
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CCP Mitnal
C C P CCP
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Posted - 2009.02.23 02:36:00 -
[8]
Missions: eliminate 'stuck' faction standings dynamic agent quality << Cosmos Linky
Mitnal Community Representative CCP Hf, EVE Online Email |
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CCP Mitnal
C C P CCP
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Posted - 2009.02.23 02:37:00 -
[9]
Technical stuff: Dual Monitor Support and Ideas Colorblind Mod (Yes - Color ) Data Tracking an Export Mac Compatable Eve Low graphics client Changes to file structure
Mitnal Community Representative CCP Hf, EVE Online Email |
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CCP Mitnal
C C P CCP
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Posted - 2009.02.23 02:39:00 -
[10]
UI:
Asset improvements AFK Indicator Saving Ship Set-ups for easy ship refit Warp Scrambled Icon Module Duration Clock More Shortcut Keys Improved Market Interface People and Places Modifications Comprehensive UI suggestion thread Overview presets Starmap Exploration System Skill Tree agent display order - put the highest quality agent on top. Place damage reports directly above the guns. More GUI overhauls Some more UI ideas Skills interface upgrade More Corp Logo Design Options
Mitnal Community Representative CCP Hf, EVE Online Email |
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CCP Mitnal
C C P CCP
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Posted - 2009.02.23 02:47:00 -
[11]
Corporations and Alliances
Sub Corps and Mother Corps
Mitnal Community Representative CCP Hf, EVE Online Email |
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CCP Mitnal
C C P CCP
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Posted - 2009.02.23 02:49:00 -
[12]
Industrial
Makes BPOs and BPCs distinguishable
Mitnal Community Representative CCP Hf, EVE Online Email |
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CCP Mitnal
C C P CCP
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Posted - 2009.02.23 03:05:00 -
[13]
Updated.
Mitnal Community Representative CCP Hf, EVE Online Email |
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Torain
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Posted - 2009.02.23 14:28:00 -
[14]
Originally by: CCP Mitnal We need your help to maintain this list.
Before we add anything more, let's do some much needed pruning. I'm going to throw out a list of the the most obvious things that need to be removed from your list. I will not be going near your 'New/modified ship classes' with a 10-foot pole though.- Same Thread - These all link to the same thread. Further, it has been implemented and no longer warrants being listed.
- Lack of Relevance - The game has changed since these threads were made. They are no longer relevant, and any new discussions on these topics should take place inside of new threads.
- Implemented - The issues behind these threads have been implemented in some way by CCP. Discussion if necessary should take place in a new thread.
- "Soon" to be Implented - Like the above, these ideas have already spawned threads relating to their current upcomming implementation. The original threads that were demanding these features are now obsolete.
All of the the above threads should ideally be removed from your list, and hopefully I've given you enough reason to take action. There are surely many more threads in your list that may need pruning, this is merely a start. As always, delete this post whenever you feel like it.
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CCP Mitnal
C C P CCP
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Posted - 2009.02.23 19:16:00 -
[15]
Updated.
Many thanks to Torain for getting us started.
We will be pruning and ammending as necessary.
Please note many of our forum guides and stickies are in the process of being ported to the EVElopedia Wiki.
Mitnal Community Representative CCP Hf, EVE Online Email |
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Torain
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Posted - 2009.02.24 12:23:00 -
[16]
There's a left bracket hanging out from your last clean-up on aisle 'Module that converts cargo space-drone bay space'. Since you were so delightfully quick in your last update, I'll throw out another list of proposed changes for you to chew on.- Reposition Part I - These threads are currently listed, but need to be moved to their proper home. In this case it's the Corporations and Alliances section.
- Reposition Part II - New Category - Scamming/Spamming. You're listing 3 threads. They currently reside in Miscellaneous and UI, and it would be better if they were all in one place.
- "Soon" to be Implemented - These ideas are currently being implemented. The following threads were created at a time prior to this, and thus have lost relevance. Remove.
- Skills interface upgrade
- An extremely short thread on Skill Queues.
- Skill Tree
- If I'm not mistaken, the new saved ship fittings is taking care of the issues in this thread.
- Games within Eve
- We've seen videos of this already from the last Eve Fest. Since this thread is already locked, let's let it die.
- Superseded - The following thread is no longer the primary area of discussion for this topic. Replace.
As always, delete this post whenever you feel like it.
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Torain
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Posted - 2009.02.24 12:24:00 -
[17]
Different post because I plan on using different formatting (the copy and paste type). I'm proposing a giant new category for you. You're already listing the first two of these threads, and really if you're going to list more than one, you should list as many as possible. In short, pick one or list them all. Don't pick just two.
Local as an Intelligence Tool Scanning revision to alter local functionality and cloaking An idea of replacement for local
local chat Yet Another Local Topic With the local chat seemingly heading towards a phase-out..... Removing Local, a possible solution not just for PVP'ers Local Chat Izo's suggestion to CCP on how to fairly remove local chat [Proposal] Filtered Local Local and cheap cloaks: Proposal: Specific Local Chat Changes [BOOST] LOCAL [IDEA] REMOVE THE LOCAL [ISSUE] Modify LOCAL chat Covert Ops cloak and Local chat idea Local, bacon, eggs & toast and sneaky tactics - A quick entry 100,000th; Idea to get rid of the tactical use of, Local chat channel. Thoughts on Removing Local Chat for Intel.
I don't know what's scarier. The fact that I actually listed that many local threads... or the fact that every thread after the first two is sorted by original post date. As always, delete this post whenever you feel like it.
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Torain
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Posted - 2009.02.24 19:21:00 -
[18]
- Superseded - The following thread is no longer the primary area of discussion for this topic. It was locked, and the original author has since created a new, more discussed version of it. Also, I think it would be more fitting under 'Feature Additions'. Replace and Move.
As always, delete this post whenever you feel like it.
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Sigras
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Posted - 2009.02.25 07:46:00 -
[19]
what ever happened to the POS fuel pellet idea?
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CCP Mitnal
C C P CCP
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Posted - 2009.02.26 04:05:00 -
[20]
Updated again.
Many thanks again go to Torain for continuing where he left off.
We will be pruning and ammending as necessary.
Please note many of our forum guides and stickies are in the process of being ported to the EVElopedia Wiki.
Mitnal Community Representative CCP Hf, EVE Online Email |
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Sigras
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Posted - 2009.02.26 15:04:00 -
[21]
and again may i ask where the POS fuel Pellets went?
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schurem
Silver Snake Enterprise Skunk-Works
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Posted - 2009.02.27 12:04:00 -
[22]
And where is the often repeated clamor for tactical sound warnings? "Buzz We are being targetted." "MeepMeepMeep We are taking fire!" "Beepbeep your shield is breaking!" etc. etc. Fighter planes and such have these audible warning systems for years now. Why dont our far future spaceships ring a bell when i need to drop the sandwich im making and take action?
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Matt Emery
Caldari Inner Vort3x HUZZAH FEDERATION
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Posted - 2009.03.11 23:26:00 -
[23]
Originally by: schurem And where is the often repeated clamor for tactical sound warnings? "Buzz We are being targetted." "MeepMeepMeep We are taking fire!" "Beepbeep your shield is breaking!" etc. etc. Fighter planes and such have these audible warning systems for years now. Why dont our far future spaceships ring a bell when i need to drop the sandwich im making and take action?
couldent agree more - and i think walking in stations posts need to be added that or im thick and missed them Matt :)
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Iexo Peoa
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Posted - 2009.03.14 22:32:00 -
[24]
I'm sorry, I'm probably posting this link all wrong, but "tag fifth from the left in formatting" makes no sense to me. Maybe I don't use forums enough... Anyway, think you could reopen this issue?
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=698796
I'm not sure if the idea as presented would work as described, but the image of little drones struggling to drag a big piece of wreckage is transfixed in my mind. I am amused, but at the same time, feel that some manner of grappling drones bear some merit that deserves further discussion.
P.S. I think the ability to walk around in stations isn't listed here because it's already being worked on (can't wait).
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Corban West
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Posted - 2009.03.24 16:27:00 -
[25]
I think it would be cool to be able to name your drones. Just a thought.
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Quaristice
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Posted - 2009.03.26 04:58:00 -
[26]
Touch up the nebulas and get rid of that colour banding.
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Alexander Vallen
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Posted - 2009.03.28 02:46:00 -
[27]
Requesting that the thread:
New Ship Idea: Cannon Ships
Be added just below the Spinal Mounted Weapons link.
Not that I think anybody reads this thread in any detail.
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hyesp24
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Posted - 2009.03.28 05:16:00 -
[28]
Originally by: schurem And where is the often repeated clamor for tactical sound warnings? "Buzz We are being targetted." "MeepMeepMeep We are taking fire!" "Beepbeep your shield is breaking!" etc. etc. Fighter planes and such have these audible warning systems for years now. Why dont our far future spaceships ring a bell when i need to drop the sandwich im making and take action?
lol my thougths exactly. i've noticed with this lates apocrypha patch to 85476 the locking sound has gotten much softer. i mean seriously cmon. My brain is going numb from the sound of my invul going brrrrrrrr brrrrrrr brrrrrrr brrrr but i can barely hear someone locking on me.
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CCP Mitnal
C C P
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Posted - 2009.04.07 07:10:00 -
[29]
Updated, if you would like to offer a thread for consideration please post the link.
As for the fuel pellets thread, I will search for it.
Mitnal Community Representative CCP Hf, EVE Online Contact us |
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Rogue Lilly
Caldari Lords Of Filth
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Posted - 2009.04.07 18:24:00 -
[30]
Edited by: Rogue Lilly on 07/04/2009 18:25:52 Edited by: Rogue Lilly on 07/04/2009 18:25:03 here is a very simple idea to make eve combat more like most people want it. Small gang warfare, make blobs actually use tactics, eliminate a lot of cheese builds. And generally make combat more tactical, intelligent, and longer lasting.
One of these is a thread of mine, and as per the rules this alone would not count. But after posting several other people linked threads where they had an almost identical idea before me. All originating completely on their own and getting good support.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1043696
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=910525&page=1#1
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=626319
I think this one would solve so many things with one change, including what is soon to become the next huge nerf whine with RR-gangs. please review and add to list if it's worthy.
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