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Thread Statistics | Show CCP posts - 25 post(s) |
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CCP Jasonitas
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Posted - 2009.02.24 20:01:00 -
[31]
Quote: Will K-space include new mini-profession sites as well? I seem to recall some mention of this a while back. While I don't expect they'll actually include T3 materials, of course, a lot of us would like to see more stuff for the hackers and salvagers among us.
I believe there will be a dev blog about this really soon. We also have a dev blog about the Epic Arcs on its way. So stay tuned!
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.24 20:08:00 -
[32]
Edited by: Nova Fox on 24/02/2009 20:16:07 Are you guys going to try to have the 'introduce new content between downtimes' processs done or was that a dev pulling our leg so long ago when it was first mentioned.
Also how much new scripting you guys do for these epic storylines, is it normal mission fanfare or do events happen in these missions that are beyond current mission scripts of 'trigger x = moar spawns!'
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Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.02.24 20:10:00 -
[33]
I would like to know what the difference is to the current story arcs. Right now we have Recon or Guristas Strike for example. But these mission are more like regular missions that are tied together and share a bit of story.
Are the epic stories like an escalating path exploration where you might by chance find the treasure at the end of the rainbow, or are we able to influence to a degree how the story plays out (examplemission: find a wrecked ship and rescue some people, or blow them up when a pirate contact asks you to leave no witnesses)
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CCP Jasonitas
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Posted - 2009.02.24 20:18:00 -
[34]
Edited by: CCP Jasonitas on 24/02/2009 20:21:16
Quote: Are the epic stories like an escalating path exploration
One of the major differences between the older story arcs and the Epic Arcs is branching, in which the story can go in multiple paths depending on a player's choice. Thus, while the story arcs you're talking about are linked together in a series, with the Epic Arcs, you can play the same arc twice and have a different ending both times. Branching is key!
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MotherMoon
Huang Yinglong
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Posted - 2009.02.24 21:50:00 -
[35]
please consider throwing out the whole "expansion" thing for a year, and move to a "this month we are working on XXX and soon you will have it!" system.
The only reason I say this is because when ambulation comes out that will be one hell of an expansion, and won't need anything else to feel like one.
I would love a new epic mission once a month/2 months. I would love higher rez planet texture randomly in june. I would love more tech 3 subsystems to come out in a month.
When the winter expansion comes out everyone will be happy at your awesome updating and early expansion release this year. And ambulation will knock peoples socks off... and give you 100% more work :P
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Genya Arikaido
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Posted - 2009.02.24 22:11:00 -
[36]
First. Mothermoon, they used to do that. Ended up not working so well. People wanted bugfix patches, then content patches, then mixed patched, and it made for quite a lot of RABBLERABBLE on the forums, and not at CCP either. It would get very ugly. In-game wars would start over what type of patch or game feature(s) would go into the next patch.
Anyway...
You guys aren't getting what CCP is doing here, and CCP isn't really doing a good job explaining. So, here you go:
CCP added a single, easy, new player oriented, Epic Arc Mission for us to TEST. Note that it's for the Sister of EVE too. The entire point being to make it as available as possible to as many pilots as possible to test the underlying systems that support Epic Arc missions.
CCP probably has quite a few Epic Arc missions already designed, and even in the database, but not yet assigned to any agents. I sincerely doubt they'd release the expansion on March 10th with 1 newbie Epic Arc mission in the game. WTS: Common Sense
Hope that's all clear now? Great.
Help me move to Iceland!
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.24 22:19:00 -
[37]
you cant sell patches. =============
Pre Order your Sisters of Eve ship today
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Zach Donnell
Ghost-Busters
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Posted - 2009.02.24 22:27:00 -
[38]
Edited by: Zach Donnell on 24/02/2009 22:27:44
Originally by: Genya Arikaido First. Mothermoon, they used to do that. Ended up not working so well. People wanted bugfix patches, then content patches, then mixed patched, and it made for quite a lot of RABBLERABBLE on the forums, and not at CCP either. It would get very ugly. In-game wars would start over what type of patch or game feature(s) would go into the next patch.
Anyway...
You guys aren't getting what CCP is doing here, and CCP isn't really doing a good job explaining. So, here you go:
CCP added a single, easy, new player oriented, Epic Arc Mission for us to TEST. Note that it's for the Sister of EVE too. The entire point being to make it as available as possible to as many pilots as possible to test the underlying systems that support Epic Arc missions.
CCP probably has quite a few Epic Arc missions already designed, and even in the database, but not yet assigned to any agents. I sincerely doubt they'd release the expansion on March 10th with 1 newbie Epic Arc mission in the game. WTS: Common Sense
Hope that's all clear now? Great.
uhh, I think you misread,
Originally by: CCP Big Dumb Object Edited by: CCP Big Dumb Object on 24/02/2009 18:14:58
Originally by: Marlenus It's currently unclear whether any of that "much more" is going to be in the Apocrypha release. Some clarification would be good.
Sadly no, not this round. Again, our development schedule on this release was extremely aggressive. Content on its own takes a good chunk of time to produce, and we were developing for a feature list and toolset that was--and is--still in development. We had to focus our authoring efforts for this first Arc before they were pulled to other Apocrypha related concerns.
We here in Content want awesome mission content all over EVE as much as you guys. Epic Arcs are a feature and toolset we can leverage from now on to make that happen. Though the Epic Arc feature is more or less finalized as a system, it does not mean we are done with the content. Missions and agents are just data, and do not require additional programming resources to plug in. We can constantly author new content and throw it in. We are currently discussing the possibility decoupling our releases from the expansion and point-release schedule of the rest of EVE, so new Arcs may come out even faster.
I apologize to anyone who feels left out by the design of this initial release. We had to prioritize our goals with this first release, and certain aspects had to be given a miss. But we will get there. Our tools are ready and going through final polish even now. Our only limitations are time and imagination. And crippling alcoholism.
TL;DR Guy asks if the much more that is planned will be in apocrypha, dev says no, unfortunately not. This is what will be in apocrypha.
at least that is what has been explicitly stated.
WTS: common sense...
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Myyona
Minmatar Ataraxia Pharmacies
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Posted - 2009.02.24 22:34:00 -
[39]
Well, at least I will be helping my sisters with a little task...
--- Nobody can do everything, but everybody can do nothing |
Antonia Frak
Republic University
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Posted - 2009.02.25 00:09:00 -
[40]
Edited by: Antonia Frak on 25/02/2009 00:17:55 And yet another "marketing guys win" over those who brought CCP where it is now. Shiny new box-customers are the most wildest dreams at CCP, and they get the new toys we have been paying to be developed. Beautiful.
I don't like where all this is going, sadly.
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Steve Thomas
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Posted - 2009.02.25 00:55:00 -
[41]
Originally by: CCP Big Dumb Object Edited by: CCP Big Dumb Object on 24/02/2009 18:08:08 Edited by: CCP Big Dumb Object on 24/02/2009 16:59:20
Originally by: An Anarchyyt Edited by: An Anarchyyt on 24/02/2009 16:38:28 Epic Arcs are a long term feature set for us. It is starting humbly enough, but it will grow. . .
you mean like 0.0 sov, Faction War, the whole loyalty reward system, Manufacturing and mining, boosters, Loyaty reward system. . . I mean I could go on but obviously you guys have a remarkable track record of giving us the "prototype" of what you ultimatly want to do then going off on yet another random tangent while leaving us with a half broken system (ok I will be fair, you did a cludge fix on missions that resulted in level V missions. and your expanding exploration by Duct tapeing the new star systems into the exploration tree. thats a total of 2 half fullfilled promised "Big features" out of how many now?
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Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |
ShadowGod56
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Posted - 2009.02.25 01:18:00 -
[42]
do you intend to add in the tier 4 and 5 subsystems before march 10th?
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CCP Dropbear
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Posted - 2009.02.25 01:20:00 -
[43]
Edited by: CCP Dropbear on 25/02/2009 01:24:05
Originally by: Steve Thomas you mean like 0.0 sov, Faction War, the whole loyalty reward system, Manufacturing and mining, boosters, Loyaty reward system. . . I mean I could go on but obviously you guys have a remarkable track record of giving us the "prototype" of what you ultimatly want to do then going off on yet another random tangent while leaving us with a half broken system (ok I will be fair, you did a cludge fix on missions that resulted in level V missions. and your expanding exploration by Duct tapeing the new star systems into the exploration tree. thats a total of 2 half fullfilled promised "Big features" out of how many now?
I have to say, this new toolset we've had built to make Epic missions is made of utter win. For us to not use it makes about as much sense as us buying new server hardware and not bothering to plug it in. This new mission systems gives us the freedom to do things we've wanted to do for a long, long time - things you guys want to see in missions, like choices and consequences for those choices. For Epic Arcs, what we're delivering on March 10 is actually two things; one is massive new mission arc that's accessible to most players, the other is an entirely new mission mechanic that makes all this possible. That one arc is honestly just the beginning. We have a new mission mechanic and we have a raft of new improvements to what we can do in missions as well - we're definitely going to be using all of this stuff.
Also, you mentioned boosters somewhere in there, so make sure to read the upcoming blog on the new stuff coming in for that.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.25 01:49:00 -
[44]
remember folks ccp developers are now split into teams, each team works on a different aspect so they can make things go forward all at once. The new arcs look good and content can almost be added weekly anyay
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JannelleSilver
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Posted - 2009.02.25 02:00:00 -
[45]
You don't even have to be in FW to have issues. If you've ran missions and not turned down those against Gallente, it's relatively easy to be Wanted there.
I do find it funny that Arnon has the SoE station and 3 Caldari stations in system but the Gallente want to kill me when I undock in system. Frankly I think we should just take the system from the Gallente since they don't have stations in it.
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ori thermos
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Posted - 2009.02.25 02:33:00 -
[46]
Will we be able to work out before hand if a particular epic mission arc will result in loss of empire faction ? For some of us this is a big issue as we have spent a lot of time maintaining balanced faction across empire.
And thanks Devs for the honest answers about the EPIC mission arcs introduction.
For me dot releases for new missions would certainly make it much more interesting. Antisipation is a great thing sometimes
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Venkul Mul
Gallente
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Posted - 2009.02.25 07:23:00 -
[47]
The "this new mechanic will allow us to develop more mission with ease so it is evident we will use it frequently" was used, in my experience, the first time with the summer 2006 expansion.
And in the player experience the missions were added with the dropper.
CCP Developers seem to forget that the players experience at most 1/10th of the mission added (especially as the added mission are most of the time for level 1 and 2 agents) as the mission are dispersed between all the factions and at least soe of them are locked out and inaccessible.
Then there is the habit by the Developers of considering a mission different simply because the race of the opponent change.
The next Epic mission will be the same mission done for Caldari or Gallente with only some name tweak and different ships?
I must admit that 1 Epic story arc is more than I was expecting for this expansion but that is a demonstration of the training you have given us on the level of low expectancy you have trained us, not of the quality of this delivery.
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T'Amber
starvald emurlahn
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Posted - 2009.02.25 10:42:00 -
[48]
Originally by: Antonia Frak
And yet another "marketing guys win" over those who brought CCP where it is now. Shiny new box-customers are the most wildest dreams at CCP, and they get the new toys we have been paying to be developed. Beautiful. Customer care at it's best.
Er. I don't think many noobs will be flying t3 ships
Good work keep it up CCP :)
starvald emurlahn
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Pesadel0
Minmatar Black Nova Corp KenZoku
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Posted - 2009.02.25 10:46:00 -
[49]
Originally by: CCP Dropbear Edited by: CCP Dropbear on 25/02/2009 01:24:05
Originally by: Steve Thomas you mean like 0.0 sov, Faction War, the whole loyalty reward system, Manufacturing and mining, boosters, Loyaty reward system. . . I mean I could go on but obviously you guys have a remarkable track record of giving us the "prototype" of what you ultimatly want to do then going off on yet another random tangent while leaving us with a half broken system (ok I will be fair, you did a cludge fix on missions that resulted in level V missions. and your expanding exploration by Duct tapeing the new star systems into the exploration tree. thats a total of 2 half fullfilled promised "Big features" out of how many now?
I have to say, this new toolset we've had built to make Epic missions is made of utter win. For us to not use it makes about as much sense as us buying new server hardware and not bothering to plug it in. This new mission systems gives us the freedom to do things we've wanted to do for a long, long time - things you guys want to see in missions, like choices and consequences for those choices. For Epic Arcs, what we're delivering on March 10 is actually two things; one is massive new mission arc that's accessible to most players, the other is an entirely new mission mechanic that makes all this possible. That one arc is honestly just the beginning. We have a new mission mechanic and we have a raft of new improvements to what we can do in missions as well - we're definitely going to be using all of this stuff.
Also, you mentioned boosters somewhere in there, so make sure to read the upcoming blog on the new stuff coming in for that.
I have to agree with steve you always say we will add the stuff incrementally,the problem is that you guys don't ,pirate missions revamp,FW extended to pirate factions,the textures for planets and POS,0.0 sov mechanics changed,i can cope with that but dont say you will add things if you arent latter i know it must be hard developing a game like eve but damm...
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gordon861
Minmatar PROGENITOR CORPORATION
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Posted - 2009.02.25 11:21:00 -
[50]
Well at least the Apocrypha page is honest : http://www.eveonline.com/apocrypha/index.html
Quote: Epic Mission Arc Spanning multiple regions of space, this all new mission arc will take players on a journey through all four empires, starting at character creation. As the story progresses and the rewards grow more enticing, pilots will be faced with the decision of which side to fight for in the final battle.
Note the singular 'Arc' instead of 'Arcs'.
This is going to be just like the last wonderful new system they produced for making it so much easier to add 'new exciting missions' in large numbers, and bugger all will happen.
Even if the actual system wasn't finished and functioning you would have thought that the people scripting and planning these new arcs would have been producing the seperate parts ready to be inserted into the new 'Epic Arc' system.
One good thing though, if this mission is for the Sisters it'll mean that a lot more of their scan probe launchers are going to hit the market soon.
Originally by: CCP Arkanon I frown on employees being power players to the extent that their gameplay results in any sort of domination over others. I donGÇÖt believe CCP employees should run the EVE universe. |
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Pliauga
Gallente Aliastra
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Posted - 2009.02.25 12:14:00 -
[51]
Unfortunately I must agree with the crowd. The new Epic content is of Epic potential, but caries very little actual substance to be worthwile ATM.
That said, I'm adding the Epic content to that sad list of EvEs' "grand" features. No offense CCP, but you could have done so much better. /disapointed whine
------- "Skynet" is my internet provider, should I be worried? |
Pottsey
Enheduanni Foundation
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Posted - 2009.02.25 12:58:00 -
[52]
This is looking more and more like another Cosmos where there devs said it would be expanded but years later still hasnÆt. Its about time Empire PvE was improved, not more empty promises.
Can we repeat the one arch? Can we start it again and go down a different path? ____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.02.25 14:46:00 -
[53]
Change the title of this thread from: "Epic new content is Epic!", to: "Epic new tools are Epic!".
Follow up with a detailed blog on the capabilities of said tools with indications as to how long a mission or arc takes to design compared to before and most of the animosity will dissipate.
PS: for Goddess' sake, move the arc agent to a neutral system!
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CCP Jasonitas
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Posted - 2009.02.25 14:47:00 -
[54]
Quote: Can we repeat the one arch? Can we start it again and go down a different path?
Yes, you can replay the Epic Arcs multiple times. You can replay an Epic Arc again 3 months after you completed it.
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gordon861
Minmatar PROGENITOR CORPORATION
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Posted - 2009.02.25 14:50:00 -
[55]
Originally by: CCP Jasonitas
Quote: Can we repeat the one arch? Can we start it again and go down a different path?
Yes, you can replay the Epic Arcs multiple times. You can replay an Epic Arc again 3 months after you completed it.
By then, with luck they may have added a second one.
Originally by: CCP Arkanon I frown on employees being power players to the extent that their gameplay results in any sort of domination over others. I donÆt believe CCP employees should run the EVE universe. |
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CCP Jasonitas
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Posted - 2009.02.25 14:59:00 -
[56]
Quote: Follow up with a detailed blog on the capabilities of said tools with indications as to how long a mission or arc takes to design compared to before and most of the animosity will dissipate.
There will be a dev blog about Epic Arcs coming in the next day or so. (I know it exists because I edited it; the blog is not something I experienced in my vision quest).
We worked on the "Blood-Stained Stars" while the Epic Arc tools were being developed. Thus, we had to be nimble in our design and story to account for the changes to the system. This entire development project was a learning experience for us, and we smoothed out a lot of the hurdles in the process. Because of this experience, we know our limitations with the system, what works and doesn't work, and also how we can crank out new arcs in the future with rapid efficiency. Thus, I thank you for your patience, and hope you enjoy the content we deliver as it rolls out.
Because I am an awesome and incredibly intelligent/creative machine, I can tell you to expect more Epic Arcs to come. We have a fun new toolset to work with, our entire team is electrified, and we can expand our shared virtual world to sublime levels. My hope is that you reach enlightenment through us, and by God, we will lead you there. Or you'll at least experience some cool stories along the way.
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CCP Jasonitas
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Posted - 2009.02.25 16:34:00 -
[57]
Just an FYI: The promised dev blog is up. You can find it here
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Mkah Mvet
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Posted - 2009.02.25 16:45:00 -
[58]
At this point I'll have to agree with the majority: meh. One of the fundamental economic principles is that people respond to incentives. Hype about the "Epic Arc" is in place, and now CCP only has to make it good enough to make more sales. Once Apocrypha is released and they make all those new juicy sales, I don't see how there's any more incentive to bother with making any new epic missions unless people quit playing because of it. The Devs have claimed there will be more to come, but haven't even remotely implied that they've even started working on any future ones. I would expect maybe 1 more arc before the return on investment stops paying out for CCP and they axe any new development on the project. (Dang, my theory feels so logical it's depressing.)
Maybe I'm cynical, or maybe I'm a firm believer in 'under promising and over delivering.' If CCP really wanted to impress, they'd never even have mentioned the arcs until now, and just bundled it in the 'new player experience.' Then we'd have no reason to be whiny right now, and we'd all fall hopelessly in love when/if a level 4 equivalent came out.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.02.25 17:41:00 -
[59]
I'll have to disagree with the majority (apparently), and say that it looks like you have some very nice stuff in the works! Thankfully some of us are able to appreciate the potential of what the framework means, rather than dismissing it offhand as a single mission for new players.
I'm looking forward to the next arcs as they are introduced!
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.02.25 18:05:00 -
[60]
Originally by: CCP Dropbear
Also, you mentioned boosters somewhere in there, so make sure to read the upcoming blog on the new stuff coming in for that.
Is this a seperate blog or got cut from some reason from the blog just posted?
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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