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Smurfprime
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Posted - 2009.02.25 18:51:00 -
[1]
Add a clock set to eve time on the log in screen in the little window that has the downtime info in it.
That way you do not have calculate the time difference or log in all the way to see what eve time it is.
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Smurfprime
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Posted - 2009.02.25 23:36:00 -
[2]
Also a numbered column in the scan results to identify which probe is responsible for which signature hit.
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Bimjo
Caldari Domination. Force Of Evil
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Posted - 2009.02.25 23:54:00 -
[3]
Originally by: Smurfprime Also a numbered column in the scan results to identify which probe is responsible for which signature hit.
Not needed,if the "results on map sphere,ring and dots" are being put back in then you can tell by clicking each result and looking on the map.
If we are not getting the on screen results back then yes,a brilliant idea,though I only use one probe and move it until I get a result of 100% and distance of less than 1 million km before I engage the other 3 probes ====================
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Mashimara
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Posted - 2009.02.26 01:39:00 -
[4]
Originally by: Bimjo
Originally by: Smurfprime Also a numbered column in the scan results to identify which probe is responsible for which signature hit.
Not needed,if the "results on map sphere,ring and dots" are being put back in then you can tell by clicking each result and looking on the map.
If we are not getting the on screen results back then yes,a brilliant idea,though I only use one probe and move it until I get a result of 100% and distance of less than 1 million km before I engage the other 3 probes
I TOTALLY disagree. We need the probe # in the results for those that can do the math in their head faster than a graphic result. It would be real nice to have the probe ID on each results line. especially since there is no graphic rep on the map.
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Bimjo
Caldari Domination. Force Of Evil
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Posted - 2009.02.26 12:40:00 -
[5]
Originally by: Mashimara
Originally by: Bimjo
Originally by: Smurfprime Also a numbered column in the scan results to identify which probe is responsible for which signature hit.
Not needed,if the "results on map sphere,ring and dots" are being put back in then you can tell by clicking each result and looking on the map.
If we are not getting the on screen results back then yes,a brilliant idea,though I only use one probe and move it until I get a result of 100% and distance of less than 1 million km before I engage the other 3 probes
I TOTALLY disagree. We need the probe # in the results for those that can do the math in their head faster than a graphic result. It would be real nice to have the probe ID on each results line. especially since there is no graphic rep on the map.
fair point, but I bet I can do it faster with visuals ,than you can with just the results table ? after 4 attempts when probing first came out I had honed it down to 7 mins,and I know I could go faster ====================
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Smurfprime
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Posted - 2009.02.28 01:30:00 -
[6]
Originally by: Bimjo
fair point, but I bet I can do it faster with visuals ,than you can with just the results table ? after 4 attempts when probing first came out I had honed it down to 7 mins,and I know I could go faster
I do not know if visuals would be faster or not because they were already broken by the time I got onto sisi to try things out.
I just think it would make a lot more sense to know which probe is getting which hit so you know which ones need adjustment during the final stages of getting a warp target.
Plus it would be stupidly simple to just have a column in the results to give that information.
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Camerta
Gallente
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Posted - 2009.02.28 01:54:00 -
[7]
When Probing was working properly it is obvious from the graphic representation of the scan results which probe is reporting what.
Hopefully now that the map is fixed we will be able to see these again. |
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