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Durzel
The Xenodus Initiative.
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Posted - 2009.02.26 11:25:00 -
[1]
First off, this isn't a whine or some premature "OMG CCP FIX THIS OR YOU LOSE 11 ACCOUNTS" post.
I'm struggling to understand exactly who it is that W-space is targeted at. On the one hand you have a new breed of NPCs with advanced AI - anyone who has run missions for any period of time knows how boring they become, there's no challenge to them at all. Most non-macro mission runners therefore would have a keen interest in experiencing W-space for the AI improvements alone.
Unfortunately there are issues with this:
1) W-space is 0.0 - There's no real way around this, it's uncharted so logic dictates that it has no security.
2) Delayed local - This is a big issue from a carebear point of view. PvP'ers moan (perhaps rightly so) that local provides a means of seeing at a glance whether someone else has entered the system you're in.
3) Exits leading to anywhere - Lets say you find a wormhole in high-sec, you go in with your pimp ship only to find the exit leads to Rancer or some NPC 0.0 many hops away from high-sec. That's a pretty big dealbreaker for carebears.
I could be entirely wrong and the potential rewards (T3 salvage & loot) of W-space could be enough to get carebears in there, but it does seem on reflection that there is a strong possibility that W-space will be just another "L5 mission" failure, from a carebear point of view.
Any thoughts?
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Sleepkevert
Amarr Rionnag Alba
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Posted - 2009.02.26 11:29:00 -
[2]
W-space was never meant for carebears... It's supposed and designed to be dangerous. _
Add your own line! |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.02.26 11:37:00 -
[3]
It's for naive carebears (that think they will get out alive) and for non-big-alliance deep-0.0 dwellers bored with the places they stay in.
_ Create a character || Fit a ship || Get some ISK |
kyrv
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Posted - 2009.02.26 11:37:00 -
[4]
Im willing to bet if your able to break the threshold holding people back you going to be showered with bounyful delights.
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JonShannow
Caldari Regante
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Posted - 2009.02.26 11:44:00 -
[5]
its mine, all mine keep out
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AC Resonance
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.02.26 12:53:00 -
[6]
Jus because you "cleverly" try to say it isn't a whine doesn't make it any less of a whine.
Let me help resolve your "struggle":-
Nobody is forcing you to go there.
nuff said.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.02.26 12:58:00 -
[7]
It's for people who don't whine.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Mrs Snowman
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Posted - 2009.02.26 13:23:00 -
[8]
Its an envoiroment FOR Sleepers. Every pod-pilot is simply an invader.
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Courtney Fish
Caldari Army Of Angels Army Of Angels Alliance
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Posted - 2009.02.26 13:33:00 -
[9]
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Durzel
The Xenodus Initiative.
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Posted - 2009.02.26 13:36:00 -
[10]
Originally by: Mrs Snowman Its an envoiroment FOR Sleepers. Every pod-pilot is simply an invader.
Nicely put
Well it should be interesting to see how it develops.
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Roemy Schneider
BINFORD
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Posted - 2009.02.26 13:39:00 -
[11]
it's the new, "real" 0.0
untainted by cyno's, sov and everything that comes with sov. well ok, you'll be able to build capitals inside of them 8[ even concord doesn't care about placing bounties on the rats :o
0.0 wasn't meant for "pure" carebears. the fact that so many run around there doesn't change that and merely underlines how easy it has become. 0.0 used to be ninja-mining BS and stuff... nowadays goons think about dumping another station (20bil) in a sov4 const to gain another day of sov - years ago, such decisions were about single towers. Wspace will bring back those golden days x_X i blame cloaks - putting the gist back into logistics |
Dark Sapphire
The Black Rabbits The Gurlstas Associates
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Posted - 2009.02.26 14:03:00 -
[12]
Edited by: Dark Sapphire on 26/02/2009 14:06:23
Not sure if this has been asked before so please forgive me in advance if it has.
What if I enter a wormhole from low-sec (Flashy Pirate)and when a new wormhole opens and I want to jump out I end up in 0.5 and above?
Is there anyway of knowing what system I will be jumping into before I jump? I can see this as real disadvantage to those of us who like to yarr.
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Roemy Schneider
BINFORD
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Posted - 2009.02.26 14:07:00 -
[13]
kinda: the showinfo, description tell you if it end up in unknown space, 0.0, low-sec (i assume) and high-sec so far i've encountered all but leading-to-low-sec - putting the gist back into logistics |
Omu Negru
Caldari Ethereal Dawn
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Posted - 2009.02.26 14:16:00 -
[14]
Originally by: Durzel First off, this isn't a whine or some premature "OMG CCP FIX THIS OR YOU LOSE 11 ACCOUNTS" post.
I'm struggling to understand exactly who it is that W-space is targeted at. On the one hand you have a new breed of NPCs with advanced AI - anyone who has run missions for any period of time knows how boring they become, there's no challenge to them at all. Most non-macro mission runners therefore would have a keen interest in experiencing W-space for the AI improvements alone.
Unfortunately there are issues with this:
1) W-space is 0.0 - There's no real way around this, it's uncharted so logic dictates that it has no security.
2) Delayed local - This is a big issue from a carebear point of view. PvP'ers moan (perhaps rightly so) that local provides a means of seeing at a glance whether someone else has entered the system you're in.
3) Exits leading to anywhere - Lets say you find a wormhole in high-sec, you go in with your pimp ship only to find the exit leads to Rancer or some NPC 0.0 many hops away from high-sec. That's a pretty big dealbreaker for carebears.
I could be entirely wrong and the potential rewards (T3 salvage & loot) of W-space could be enough to get carebears in there, but it does seem on reflection that there is a strong possibility that W-space will be just another "L5 mission" failure, from a carebear point of view.
Any thoughts?
I HAVE THE ANSWER
The W-Space is made for me.
ps: i'm so lucky
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Courtney Fish
Caldari Army Of Angels Army Of Angels Alliance
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Posted - 2009.02.26 14:47:00 -
[15]
ive spent the last 4 nights in a wormhole sys that i probed out from 0.5, im currently stuck there atm as i deliveratly let the w-hole die so i could find a new exit just to see where it lead to, but current scanning bugs have prevented me form doing so. ive done a few encounters ranging from frigs/cruisers to frigs/cruisers and bs's none of which posed any real probs for the 2 ships i decided to test out 1st (drake/golem)
ive spent sometime scanning for belts to see what was what in that respect but didnt find anything.
after 4 nights of probing and killing sleepers i did find myself becoming bored rather quickly as like with missions at this level of difficulty it does become much of a muchness.However this is sisi and what u do there counts for nothing so i dont think you can say this will apply when it reachs tranq.
my personal point of view from my time in this sys is it isnt too much for a solo player, of which im not but sometimes can be as can we all.
my feelings towards the issue of when the wormhole dies and the new one potentially leads to lowsec or 0.0 is , well current game mechanics allow most ppl to get out of those areas without to much trouble as it is, eg use ure coverts and exit just b4 dt or after.
other than killing sleepers ,there is moons to be had , with enough thought applied this will be easy enough,
mining could be a problem , 1st u have to probe out a belt which i never managed and the rats are somewhat more difficult espcially for a barge.so thats gonna require some clever organising and imo is impossible for any one wanting to solo mine there.
pvp , its hard to say for hardcore pvpers i could be inclined to say ,maybe not for them as probing out a w-hole is gonna take up time and these type of pvpers want instant action and not have to spend potentially hrs finding a w-sys just to find no one in it.
delayed local works in both ways, from what ive read so far regarding the new combat ship scanning , it isnt as fast as previous version so it would benefit those already in the sys and keeping an eye on the scanner.
rewards - id assume early on quite good , the rats drop atm a fair amount of items and these will be in big demand to begin , however the downside of this is sooner or later the market could be flooded resulting in A. less isk for the parts, but B. cheaper t3 ships. horses for courses or so they say.
i think it offers a good amount of risk vrs reward and with 2500 new systems hopefully enough space to make it feel more like a space game rather than what it is now, which i cant really describe what it is now but it doesnt feel big enough and explorable enough atm.. i do think it could do with some unique things put in , maybe not the usual stuff like faction spawns and such, but something more intersting like say the odd abandonded sleeper station that u could in habit or modify with things u bring in from empire. maybe even some really rare interactable npc that could give u some sort of storyline mission in that sys .
but on the whole for me , the introduction of all this new space is really my favourite addition.
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Camerta
Gallente
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Posted - 2009.02.26 14:50:00 -
[16]
Originally by: Durzel
1) W-space is 0.0 - There's no real way around this, it's uncharted so logic dictates that it has no security.
2) Delayed local - This is a big issue from a carebear point of view. PvP'ers moan (perhaps rightly so) that local provides a means of seeing at a glance whether someone else has entered the system you're in.
3) Exits leading to anywhere - Lets say you find a wormhole in high-sec, you go in with your pimp ship only to find the exit leads to Rancer or some NPC 0.0 many hops away from high-sec. That's a pretty big dealbreaker for carebears.
W-space is 0.0 - this will stop carebears that can't deal with risk so those will stay at home and play with the safer aspects of Tech 3 like reverse engineering.
Delayed local - works for the carebear as those pesky pirates don't know they are there to be preyed upon but it also works for the pirates as the carebear has no early warning that they are about to be slaughtered.
Exits leading to anywhere - is probably the most dangerous of the risks for both sides as any exit has the potential to drop them in enemy teritory whether that's Concord, Pirates, Sleepers or getting permamently trapped in w-space.
High Risk High Reward - This is true frontier space where you have nothing but what you bring with you and depending how your luck falls you can either lose everything or return with untold riches. |
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