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Author |
Thread Statistics | Show CCP posts - 62 post(s) |
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CCP Guard
C C P C C P Alliance
2148
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Posted - 2012.04.25 14:25:00 -
[1] - Quote
CCP Punkturis and her Superfriends want you to receive a well laid out, user friendly and good looking report for every murder you commit in space.
Read all about it in this brand new blog! CCP Guard | EVE Community Developer |-á@ccp_guard |
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CCP Punkturis
C C P C C P Alliance
1707
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Posted - 2012.04.25 14:25:00 -
[2] - Quote
FIRST!! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Paradox
153
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Posted - 2012.04.25 14:27:00 -
[3] - Quote
Second! CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Punkturis
C C P C C P Alliance
1707
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Posted - 2012.04.25 14:36:00 -
[4] - Quote
Raketefrau wrote:Since a lot of items (supercapitals, etc) are only available on contracts, how does it determine isk values for such things?
it checks for the stuff it's made out of and accumulates the value of that CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1707
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Posted - 2012.04.25 14:38:00 -
[5] - Quote
Alara IonStorm wrote:Will they go out to everyone on the mail and will we be able to look at other players records. Or is it just an update of the current system.
for now it's just an update of the current system but if it's a kill involved in a war with the new war dec system, it will be visible in the War Report for that war. I'll probably write another dev blog on that later CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1708
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Posted - 2012.04.25 14:47:00 -
[6] - Quote
Enik Gonz wrote:Looks really good. How far are you with this and Full Battlereports? Can you give and ETA for when we be able to see this on SiSi/TQ?
it should be on Duality later this week. I'm not sure about Sisi and it will be on TQ with Inferno! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1708
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Posted - 2012.04.25 14:49:00 -
[7] - Quote
Shootin' Star wrote:+1 for kill info revamp! Any possibility that we'll get logistics into the involved parties?
there's no ETA on that yet, sorry! but it's something we really want in the future CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1708
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Posted - 2012.04.25 14:50:00 -
[8] - Quote
BeanBagKing wrote:Two requests:
1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.
I like it a lot better than the current killmails though!
why do you need the seconds? I'm just curious
the x,y,z stuff is also something we don't have available yet but maybe sometime in the future CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1708
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Posted - 2012.04.25 14:51:00 -
[9] - Quote
Gempei wrote:http://eve-kill.net/?a=kill_detail&kll_id=12761765 :)))
people always tell us we're bad at fitting so I just borrowed a fitting from PL CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Paradox
154
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Posted - 2012.04.25 14:51:00 -
[10] - Quote
ChromeStriker wrote:Will we be able to link a kill report? ie. brag to the people who didnt get in on it, with out having to copy/paste/use an external site...
CCP Tuxford said this would be quite easy to implement for you. :) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Punkturis
C C P C C P Alliance
1712
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Posted - 2012.04.25 14:54:00 -
[11] - Quote
Enik Gonz wrote:Any plans of making a "smaller" version. In your screenshot you would have to scroll to view the entire fit. This for me seems like an awful design feature. An idea could be that the fit window is the same size as the Fitting Management Window's. The Icons are pretty, but they don't really serve anything usefull, except being there and using up alot of UI space. The same goes with the Involved parties list. Where something like the compact local/chatchannels would be really nice.
So in short, Less Images and Smaller, so more info is accessable.
we don't have any plans for that no, you can make the window bigger if you play on a monitor that's not 1024x768 and see more items at once CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1712
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Posted - 2012.04.25 14:56:00 -
[12] - Quote
CCP Paradox wrote:ChromeStriker wrote:Will we be able to link a kill report? ie. brag to the people who didnt get in on it, with out having to copy/paste/use an external site... CCP Tuxford said this would be quite easy to implement for you. :)
yeah I want to do this! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1712
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Posted - 2012.04.25 14:57:00 -
[13] - Quote
Aethlyn wrote:I like it, but I instantly thought of something that might be missing (unless I just didn't notice it): Show to sovereignty of the system at the time of the kill, e.g. to allow one to see whether it happened while attacking or defending.
I'll ask what the team thinks of this CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1712
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Posted - 2012.04.25 14:58:00 -
[14] - Quote
Enik Gonz wrote:Where will the Total Loss price info be pulled from?
it's the average market price for I think the last 2 weeks before the kill happens CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1712
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Posted - 2012.04.25 15:00:00 -
[15] - Quote
Fade Toblack wrote:CCP Punkturis wrote:why do you need the seconds? I'm just curious You might want to recap in which order exactly a bunch of related killmails happen. Speaking of which - will there be any way of getting to related killmails / batlle reports?
you will see that if you're in war with someone in the War Reports we're adding with the new war dec system in Inferno CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1712
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Posted - 2012.04.25 15:02:00 -
[16] - Quote
Grukni wrote:Just one question... Where do you get the market value from?
average regional market prices maybe? (that won't work everywhere)
no it's the average market price in the whole of New Eden (for the last two weeks before the kill) CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1712
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Posted - 2012.04.25 15:04:00 -
[17] - Quote
Enik Gonz wrote:CCP Punkturis wrote:Enik Gonz wrote:Where will the Total Loss price info be pulled from? it's the average market price for I think the last 2 weeks before the kill happens Does that mean, that non-market items(Stuff that is only sellable via contract), won't be counted?
We're working on putting everything on the market, a lot was added with the Escalation. But as for supercapitals for example, we calculate the price of the stuff they're made out of. CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP karkur
C C P C C P Alliance
869
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Posted - 2012.04.25 15:04:00 -
[18] - Quote
55th! :D CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP Punkturis
C C P C C P Alliance
1715
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Posted - 2012.04.25 15:13:00 -
[19] - Quote
Fade Toblack wrote:CCP Punkturis wrote:you will see that if you're in war with someone in the War Reports we're adding with the new war dec system in Inferno That's great for wars - but how about random small-gang encounters when there isn't a war involved? I'd prefer not having to setup a wardec in the middle of a fight, just to get a decent battle report ;-)
I know it would be great for that as well but we don't have plans on doing that for this release, sorry! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Tuxford
C C P C C P Alliance
300
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Posted - 2012.04.25 15:27:00 -
[20] - Quote
Fade Toblack wrote:On pricing from the market.
How will it price things that still aren't market items - there's lots of things like tags/chips/keys/Drone AI units etc that all still contract only - will those be made into market items before this is released? If not what's the fallback for pricing?
Which leads into BPOs/BPCs - are they going to be distinguished? How will BPCs be priced?
Finally, this average market price that you're going to be using - any chance of exposing that data via the API (even if' it's only updated once per day or something) so that external killboards can sync their pricing with kill reports in the game? (And I'm sure there are plenty of industrialists that would love that data too!)
We want to put everything on the market but we just haven-¦t done it yet. The stuff we put on market with Escalation was something we could easily do. Other stuff is more of a manual labor but still there are probably things that we can automate.
The BPC and research BPO is bigger problem and we are just not handling it right now.
Our team didn't really do the average market price stuff we just stole it and used it. However we've been discussing to putting the isk value into the killmail "blob". In my opinion the price of the item when it was blown up is more relevant than what it is now but maybe that's just me. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Punkturis
C C P C C P Alliance
1717
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Posted - 2012.04.25 15:29:00 -
[21] - Quote
Lord FunkyMunky wrote:CCP PLEASE PLEASE PLEASE
Can you PLEASE add the ability to link killmail in chats etc... that would be wicked!!!!!!!!!!! I'd love to be able to just link the kill in chat and have it show ingame that would be awesome!
I'm gonna do this!!!!!!!!!!! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1721
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Posted - 2012.04.25 15:44:00 -
[22] - Quote
Lord FunkyMunky wrote:Echo Mande wrote:Will you also get a report if you selfdestruct?
Properly linkable and extractable to a kill (or loss) board? I really hope there adding this with this new system, the whole supers self destructing crap needs to spawn a killmail if it has active damage from people within the last X time or since the last jump whatever
we didn't change any behavior of kills except add the total loss value and give the UI facelift CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1721
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Posted - 2012.04.25 15:52:00 -
[23] - Quote
Real Poison wrote:Awesome! But srsly.... WHAT TOOK YOU SO LONG? When are you going to do the next logical step and create an official and unfakeable killboard to integrate with evegate? With all the bells and whistles. Alliance startpages, corporation startpages, personal startpages. Social functions like (eg. a MOCK-Button) to post this failmail on the forums... ? So all the poor players working as KB admins for their corps and alliances will be spared of constant updating and restarting their PHP servers and updating DB dumps when module names get changed again and again. Please!
but how would those people feel special then CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Explorer
C C P C C P Alliance
323
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Posted - 2012.04.25 15:59:00 -
[24] - Quote
CCP Punkturis wrote:BeanBagKing wrote:Two requests:
1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.
I like it a lot better than the current killmails though! why do you need the seconds? I'm just curious the x,y,z stuff is also something we don't have available yet but maybe sometime in the future I really also want to know why seconds are important.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Masterplan
C C P C C P Alliance
278
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Posted - 2012.04.25 16:14:00 -
[25] - Quote
Lord FunkyMunky wrote:CCP Punkturis wrote:Lord FunkyMunky wrote:Echo Mande wrote:Will you also get a report if you selfdestruct?
Properly linkable and extractable to a kill (or loss) board? I really hope there adding this with this new system, the whole supers self destructing crap needs to spawn a killmail if it has active damage from people within the last X time or since the last jump whatever we didn't change any behavior of kills except add the total loss value and give the UI facelift any chance you guys can sneak it in its pretty much said at fanfest that self destruct escaping a kill report is utterly bad practice and sad that it can't be reported in kill format since the self destruct invalidated all that enemy fleets damage. This is definitely something that we (Team Five-0) want to get done. It won't be part of the initial Inferno release, but could happen later in the year, along with some other tweaks to self-destruct.
Getting xyz coords on the kill is also on our list. I've seen some nice mockups of what could done on killboards with this information, especially when it comes to producing a 'timelapse' display of a particularly spectacular fight. I want to give you the data to make this happen.
Which leads me to increasing the precision of timestamps to include seconds: This isn't straightforward due to the reports being generated in the background in batches. This is why there is sometimes a short delay where everyone in fleet is asking 'Who got the mail?' for up to a minute until it gets processed. It isn't impossible for us to make this happen, but it also isn't as simple as just adding a seconds column to the timestamp. The batching means there's always an inherent error of +/-60s, and that is what needs to be resolved. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Punkturis
C C P C C P Alliance
1733
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Posted - 2012.04.25 16:16:00 -
[26] - Quote
Fiona Hellkitten wrote:If the combat log tab stays the same, and you only see this new crap when you choose to and open up a kill's details, then I don't care. yeah it stays the same so you don't have to look at the "crappy new graphical "feature" being forced upon" you
Fiona Hellkitten wrote: For example, the compact lists in chats was like the best feature ever.
you're welcome CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Tuxford
C C P C C P Alliance
302
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Posted - 2012.04.25 16:20:00 -
[27] - Quote
CCP Punkturis wrote: yeah it stays the same so you don't have to look at the "crappy new graphical \"feature\" being forced upon" you
fixed your syntax https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Punkturis
C C P C C P Alliance
1733
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Posted - 2012.04.25 16:20:00 -
[28] - Quote
Junko Sideswipe wrote:I took another look back at the devblog by CCP SoniClover here and the image that was posted here as a mockup of the new system. Now this first mockup is pretty much a direct facelift of the current system we have with EDK, and the new concept posted by CCP Punkturis is a very nicely slimmed down version (credit to whoever was on that job, someone in the art/design team?) to make it look less confusing to the average player..
This is pretty much how we do UI around here. A UI designer (CCP Sharq is on Team Super Friends but we also get assistance from CCP Arrow from Team Game of Drones) makes a fantasy mock up based on what the game designers want, and then we iterate on it a billion times until we get something that we both looks nice and is functional aaaand is technically possible to make (there we often have to involve the server programmers, hi Tuxford!) CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1733
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Posted - 2012.04.25 16:21:00 -
[29] - Quote
CCP Tuxford wrote:CCP Punkturis wrote: yeah it stays the same so you don't have to look at the "crappy new graphical \"feature\" being forced upon" you
fixed your syntax
thanks, you're a bro CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Explorer
C C P C C P Alliance
323
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Posted - 2012.04.25 16:24:00 -
[30] - Quote
CCP karkur wrote:55th! :D CCP Punkturis sniped you for #55!
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Paradox
162
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Posted - 2012.04.25 16:26:00 -
[31] - Quote
Jemiria wrote:CCP Explorer wrote:I really also want to know why seconds are important. Some players like to analyze in detail how a particular engagement went. timing can be essential, as is the precise order of things. rounded of to the minute really destoys the resolution you want to understand exacty what happened; how effects and actions are orchestrated. perhaps you should ask CCP Veritas about this subject ;)
You should see CCP Masterplan's reply above. https://forums.eveonline.com/default.aspx?g=posts&m=1190575#post1190575
Basically current killmails are not 100% accurate when it comes to the seconds. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Punkturis
C C P C C P Alliance
1735
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Posted - 2012.04.25 16:30:00 -
[32] - Quote
Andrea Griffin wrote:CCP Punkturis wrote:Fiona Hellkitten wrote:For example, the compact lists in chats was like the best feature ever. you're welcome I'd like to second this. The compact list, as simple a feature though it may seem, has been a HUGE improvement for me and many others.
I know! it's my own personal little thing I've made, that and the filtering in the skills list CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Explorer
C C P C C P Alliance
323
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Posted - 2012.04.25 16:33:00 -
[33] - Quote
Real Poison wrote:When are you going to do the next logical step and create an official and unfakeable killboard to integrate with evegate? With all the bells and whistles. Alliance startpages, corporation startpages, personal startpages. Social functions like (eg. a MOCK-Button) to post this failmail on the forums...? Let me start by saying that I'm absolutely not going to make any promises here whatsoever with regards to feature set, functionality or timeline, but having said that then the team behind the upcoming new EVE API (CREST) has booked a meeting with Team Super Friends next week to start exploring potential options for a possible pilot project, which would involve exposing information on Kill Reports through CREST. If you want to know more about CREST then read https://forums.eveonline.com/default.aspx?g=posts&m=1001699#post1001699 Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
324
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Posted - 2012.04.25 16:36:00 -
[34] - Quote
Jemiria wrote:CCP Explorer wrote:I really also want to know why seconds are important. Some players like to analyze in detail how a particular engagement went. timing can be essential, as is the precise order of things. rounded of to the minute really destoys the resolution you want to understand exacty what happened; how effects and actions are orchestrated. perhaps you should ask CCP Veritas about this subject ;) Or we all should read what Masterplan said https://forums.eveonline.com/default.aspx?g=posts&m=1190575#post1190575 about how we batch the creation of Kill Reports and how therefore they are only accurate to the minute anyway. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
324
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Posted - 2012.04.25 16:47:00 -
[35] - Quote
A55 Burger wrote:CCP Explorer wrote:Jemiria wrote:CCP Explorer wrote:I really also want to know why seconds are important. Some players like to analyze in detail how a particular engagement went. timing can be essential, as is the precise order of things. rounded of to the minute really destoys the resolution you want to understand exacty what happened; how effects and actions are orchestrated. perhaps you should ask CCP Veritas about this subject ;) Or we all should read what Masterplan said https://forums.eveonline.com/default.aspx?g=posts&m=1190575#post1190575 about how we batch the creation of Kill Reports and how therefore they are only accurate to the minute anyway. Then maybe ya'll should fix that instead of fixing things that aren't broken. The creation is batched for performance reasons; in particular in big fights we have to make sure the CPU cycles are spent on the fight itself.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Punkturis
C C P C C P Alliance
1741
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Posted - 2012.04.25 16:56:00 -
[36] - Quote
Cearain wrote:CCP Punkturis wrote:Shootin' Star wrote:+1 for kill info revamp! Any possibility that we'll get logistics into the involved parties? there's no ETA on that yet, sorry! but it's something we really want in the future The changes you guys did here are nice, but for the most part you are just doing what third parties (battle clinic and eve kill) already do. Your not really adding much - if anything. IMO It woule be better if you did things that actually made the killmail data more accruate. Like: 1)Add Logistics 2) add off grid boosters 3) If I make through a battle cruiser gate camp and jump through a gate with 2% structure and a crow on the other side finishes me off, the killmail should not say it was a solo kill from the crow. 4) fix allot of the bad information on killmails. Like who did what damage. Someone who did 0% damage should not have given the final blow. 5) Help third party killboards by providing the name changes you make in an easy to access way. I Haven't been able to post to Amarr militia killboard in over a month because of the minor name changes you keep making. Please make it easy for third party killboards to update their databases.
We know that and it was also stated in the dev blog, we're just giving the kill reports some facelift and used the kill boards as reference CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1753
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Posted - 2012.04.25 17:54:00 -
[37] - Quote
Maul555 wrote:Will dropped implants be shown in the kill report on destroyed pods?
implants are shown in the kill reports yes CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1768
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Posted - 2012.04.25 18:21:00 -
[38] - Quote
Palovana wrote:Will kills currently in the system (ie, all pre-Inferno kills) be viewable in the new KR format after Inferno launches?
yes but without the total loss value CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1768
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Posted - 2012.04.25 18:21:00 -
[39] - Quote
Olaf4862 wrote:Is there any plans to show each module price in the kill report and not just the final total? It would be nice to see the difference in the values in items dropped versus items destroyed.
Also ya since this is a report now and not a kill mail, any chance everyone who is on the report can get it added to there list of kills?
it's something we want to do but is out of scope for what we're doing now, also we don't have too much time CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1768
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Posted - 2012.04.25 18:22:00 -
[40] - Quote
I can now drag kill reports to chat on my local and the other pilot on my local can open it, it's pretty cool! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1774
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Posted - 2012.04.25 18:45:00 -
[41] - Quote
JamDunc wrote:Regarding why it would be nice to have the Seconds on the Kill Report: I think you missed the reply: BeanBagKing wrote:CCP Punkturis wrote:BeanBagKing wrote:Two requests:
1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.
I like it a lot better than the current killmails though! why do you need the seconds? I'm just curious the x,y,z stuff is also something we don't have available yet but maybe sometime in the future There's battle report mods for killboards that will show a battle timeline. I just think it would be more interesting if these were more accurate. In large fleet battles a lot of ships can die in 60 seconds. Plus, why not? Here's hoping for the x,y,z, and logistics :(
no I saw it but Masterplan replied
https://forums.eveonline.com/default.aspx?g=posts&m=1190575#post1190575 CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1774
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Posted - 2012.04.25 18:59:00 -
[42] - Quote
Syri Taneka wrote:May I just say, Fail Fit Erebus. = P
Hey! I stole it from PL! http://eve-kill.net/?a=kill_detail&kll_id=12761765 CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1790
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Posted - 2012.04.25 22:38:00 -
[43] - Quote
it's because those are made in photoshop
CCP Sharq first draws up fantasy UI and then we implement it as well as we can CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Explorer
C C P C C P Alliance
333
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Posted - 2012.04.26 09:15:00 -
[44] - Quote
FeralShadow wrote:Is there no way to simply tag a ship destruction with a time? Then when the kill reports are generated in the batch, it just reads the timestamp from the death and includes it in the kill report when the batch goes out. Less of a "timestamp when the kill report was generated" and more of a "kill report just includes a death time stamp" We have exact logs of when stuff blows up, but not in the killmail system. So we can add a timestamp there, and it's not rocket science, but we will have to add that timestamp everywhere that data is manipulated. It's just a lot of work and we are wondering what the gain is, since currently we display it in seconds but that's the creation time of the killmail and not when the event happened. Note that killsmails used to be actual EVE Mails and the timestamp was the sending timestamp. It still is.n++ Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
333
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Posted - 2012.04.26 09:17:00 -
[45] - Quote
Etil DeLaFuente wrote:Any chance to get a real raw killmail format ? the actual text one is meh ( xml, json, whatever, you choose, but put those damn ids please) It's already available (and has been for a long time). See: http://wiki.eve-id.net/APIv2_Char_KillLog_XML Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Masterplan
C C P C C P Alliance
283
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Posted - 2012.04.26 10:28:00 -
[46] - Quote
JamDunc wrote:Seems I missed the reply to the reply :-)
Replying to confirm I saw your reply to the reply to the reply :) "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Punkturis
C C P C C P Alliance
1819
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Posted - 2012.04.26 11:16:00 -
[47] - Quote
I just want to emphasize that we did not change any functionality of the kill reports except adding the ISK since it was out of scope for what we are doing. We're working on the new war dec system but just wanted the kill reports to look better because they were looking kind of terrible with our new war UI .
That said, it would be really cool to add more stuff to the kill reports some time in the future (logi pilots, I'm looking at you)!
CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1828
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Posted - 2012.04.26 15:49:00 -
[48] - Quote
Yankunytjatjara wrote:CCP Punkturis wrote:That said, it would be really cool to add more stuff to the kill reports some time in the future (logi pilots, I'm looking at you)! Hell yeah!! It MUST be easy to do: the aggro mechanics show that the system already knows... All that is needed is to send this info down to the killmails!
yeah it's just one line of code, we just haven't implemented it because we like to torture you guys
(not really) CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1869
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Posted - 2012.04.27 12:47:00 -
[49] - Quote
LadyDream wrote:Hej CCP, when you messing with kill mails/reports take a look on making them more accurate, there is no weapon type: Unknown in game, also there is no ship type: Unknown in game, also there is not possible to Ship use itself as weapon, or Tempests shooting with Machariels, and so on... just saying.
Yeah we're aware of some things not being correct in the kill reports but this time we were just giving them a facelift. CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1882
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Posted - 2012.04.28 12:19:00 -
[50] - Quote
Usul Atreides wrote:
Besides, that isn't what this dev blog (and therefore thread) is about. It has already been stated that no changes have been made to the killmail system with the new UI, and yet people still continue to ask for such changes in this thread.
I am sure they are perfectly aware of the issues surrounding killmails.
Exactly this
Revamping kill reports wasn't really a part of our initial plan of changing the war dec system, but we found time to give them some UI facelift and decided to do that now even though we wouldn't change any of the functionality of kill reports. CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1885
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Posted - 2012.04.29 09:31:00 -
[51] - Quote
Creat Posudol wrote:CCP Punkturis wrote:Usul Atreides wrote:
Besides, that isn't what this dev blog (and therefore thread) is about. It has already been stated that no changes have been made to the killmail system with the new UI, and yet people still continue to ask for such changes in this thread.
I am sure they are perfectly aware of the issues surrounding killmails.
Exactly this Revamping kill reports wasn't really a part of our initial plan of changing the war dec system, but we found time to give them some UI facelift and decided to do that now even though we wouldn't change any of the functionality of kill reports. No thank you! We are very glad about this stuff (and it does looks so much more awesome than just *wall of text*). To be quite honest this is one of the things I'm looking forward to the most (together with and as part of the wardec revamp). Nicely seized opportunity there!
yay! I'm glad to read this:)
Monthly Monique wrote:Aw how cute. You allow your space bros to name your blogs. Your space bros who have prompted you to join their team. To join PL. Which is highly not allowed. Am I right? CCP employees have to be anonymous in game? Right? Yet the open urgings to join them continue. Hilarious. It's t-20 all over.
Seleene is my friends since we were on a team together when he was working for CCP, so he's not only a space bro, and I thought the "yeah I'll join PL if you give me a Titan" was obvious enough as "yeah.. no guys I don't do that"
I have space friends in all alliances and I have space friends in hisec, losec and nullsec, I just like to be friends with everybody CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1885
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Posted - 2012.04.29 09:33:00 -
[52] - Quote
Fyrr Deerdan wrote:Sorry if it was answered before, but is there any chance we get in-game killboards with that? Seems to me that the War Reports + Kill Reports... So close... Thanks
I don't know! at least not this time but it's a super cool idea CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1887
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Posted - 2012.04.29 14:52:00 -
[53] - Quote
Fyrr Deerdan wrote:CCP Punkturis wrote:Fyrr Deerdan wrote:Sorry if it was answered before, but is there any chance we get in-game killboards with that? Seems to me that the War Reports + Kill Reports... So close... Thanks I don't know! at least not this time but it's a super cool idea Well I wasn't proposing this as a new idea, pretty dang sure you guys had thought about it beforehand :P Thanks for the answer!
Oof course we've thought about stuff like this, and it's always reassuring to see when you guys get the same ideas as us
But as I said, my team is working on war dec changes and the Kill Report update was just a thing we decided to squeeze in because we had time (and because we really wanted to)! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1887
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Posted - 2012.04.29 18:53:00 -
[54] - Quote
Nova Storm Satori wrote:Whit the new kill report system will logis show up on them if they have reped people in the fight ?
As everything eve pvp related is measured in kills it wood help us logi pilotes alot.
no, not this time - sorry! but it's something we want to do in the future CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1889
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Posted - 2012.04.30 10:25:00 -
[55] - Quote
Scrapyard Bob wrote:It would be tremendously useful if CCP would publish an XML API of the prices used to calculate the kill values.
To prevent issues with the market getting too perfect of information, it should work off a 7-day or 30-day moving average and only publish a single number for each item.
Bonus points if you can tie that valuation into the "Base Value" button in the Contracts UI. Or add the ability for the Assets window to sort based on total value by station.
I've passed your request on to the team that would handle this, I can't promise anything what they'll do with it CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1889
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Posted - 2012.04.30 16:07:00 -
[56] - Quote
Rek Seven wrote:How likely are we to see an official CCP leader board based on the kill reports?
would be so awesome but it's not on the plan right now CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Soundwave
C C P C C P Alliance
868
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Posted - 2012.05.04 11:10:00 -
[57] - Quote
Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road. |
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CCP Soundwave
C C P C C P Alliance
869
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Posted - 2012.05.04 11:37:00 -
[58] - Quote
Aidamina Omen wrote:CCP Soundwave wrote:Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road. Could you please elaborate on the part where you argue people having access to kill reports is a security concern. Your post reads as if you guys want to limit all information to kills, so that your new global killboards gets a monopoly on kill history. Is this the case, and if so will kill feeds as they are now provided through the api be restricted as well?
No, I can't elaborate other than concerns were raised with the current implementation. We're holding off on this feature until a point where we feel comfortable with it in its entirety. |
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CCP Soundwave
C C P C C P Alliance
876
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Posted - 2012.05.04 16:25:00 -
[59] - Quote
CCP Soundwave wrote:Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road.
Quick update: We're going to retain the functionality to share war info, as it's a pretty cool part of the feature. Non-war killmails will still not be part of the feature until we iron out some kinks. |
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CCP Explorer
C C P C C P Alliance
458
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Posted - 2012.05.05 12:13:00 -
[60] - Quote
Silly Slot wrote:CCP Soundwave wrote:CCP Soundwave wrote:Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road. Quick update: We're going to retain the functionality to share war info, as it's a pretty cool part of the feature. Non-war killmails will still not be part of the feature until we iron out some kinks. im still gona cross my fingers you can fix it before inferno and let us link KM's i mean if its a security issue like i said just make the ID's unguessable and char specific There has been very fruitful discussion last evening and this morning. No promises but we may be able to allow all Kill Reports to be linkable (war-related Kill Reports will be linkable regardless).
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Soundwave
C C P C C P Alliance
958
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Posted - 2012.05.14 15:44:00 -
[61] - Quote
CCP Soundwave wrote:CCP Soundwave wrote:Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road. Quick update: We're going to retain the functionality to share war info, as it's a pretty cool part of the feature. Non-war killmails will still not be part of the feature until we iron out some kinks.
Hey bros, here is an update to your update:
We fixed everything. You can now link killmails in chat! Thank Tuxford and Punkturis. |
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CCP Punkturis
C C P C C P Alliance
2290
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Posted - 2012.05.15 22:29:00 -
[62] - Quote
Sassums wrote:When is this going live?
May 22nd with Inferno http://www.eveonline.com/inferno CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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