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Thread Statistics | Show CCP posts - 62 post(s) |
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CCP Guard
C C P C C P Alliance
2148
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Posted - 2012.04.25 14:25:00 -
[1] - Quote
CCP Punkturis and her Superfriends want you to receive a well laid out, user friendly and good looking report for every murder you commit in space.
Read all about it in this brand new blog! CCP Guard | EVE Community Developer |-á@ccp_guard |
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CCP Punkturis
C C P C C P Alliance
1707
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Posted - 2012.04.25 14:25:00 -
[2] - Quote
FIRST!! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Paradox
153
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Posted - 2012.04.25 14:27:00 -
[3] - Quote
Second! CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Kyoko Sakoda
Veto. Veto Corp
77
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Posted - 2012.04.25 14:29:00 -
[4] - Quote
First player! |
Angelica Faust
Natural Progression Dragoons.
0
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Posted - 2012.04.25 14:29:00 -
[5] - Quote
2nd Player!
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Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
711
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Posted - 2012.04.25 14:29:00 -
[6] - Quote
3rd |
Grideris
Fleet Coordination Commission Fleet Coordination Coalition
224
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Posted - 2012.04.25 14:30:00 -
[7] - Quote
First page. http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
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Simvastatin Montelukast
Irregular Warfare
22
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Posted - 2012.04.25 14:30:00 -
[8] - Quote
Sweet! |
Raketefrau
Di-Tron Heavy Industries Test Alliance Please Ignore
4
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Posted - 2012.04.25 14:30:00 -
[9] - Quote
Since a lot of items (supercapitals, etc) are only available on contracts, how does it determine isk values for such things?
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Ishanmae
Binding Energy
5
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Posted - 2012.04.25 14:31:00 -
[10] - Quote
Looks good ;) |
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Ryunosuke Kusanagi
33
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Posted - 2012.04.25 14:31:00 -
[11] - Quote
is that... an Iteron on a Titan Killmail... I mean Kill REPORT!? :D |
Seleene
Body Count Inc. Pandemic Legion
1539
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Posted - 2012.04.25 14:32:00 -
[12] - Quote
LOOK AT THAT PRO TITAN FITTING!!!! CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |
Steve Ronuken
Fuzzwork Enterprises
375
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Posted - 2012.04.25 14:32:00 -
[13] - Quote
Obligatory: "Will we still be able to copy the kill information?"
Other than that pointless question looks sweet :)
Don't suppose we could persuade you to add another killmail format with typeids in it? FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Morwen Lagann
Tyrathlion Interstellar
124
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Posted - 2012.04.25 14:32:00 -
[14] - Quote
Ground floor.
Love it!
Though I think the button really should be "Steal Fitting"... :P |
eidenjunior
Nor-rigs
10
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Posted - 2012.04.25 14:33:00 -
[15] - Quote
will you update the killmails to contain corp hangers and ships hangers too? |
Ampoliros
Aperture Harmonics K162
37
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Posted - 2012.04.25 14:33:00 -
[16] - Quote
Very cool
But will we get kill reports for self-destructs? |
Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
711
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Posted - 2012.04.25 14:33:00 -
[17] - Quote
Go spread the word that CCP is remowing killails lol |
Simvastatin Montelukast
Irregular Warfare
22
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Posted - 2012.04.25 14:35:00 -
[18] - Quote
So hard to change my thoughts from "kill Mail" to Kill Reports. Bangs head against bulkhead of me ship. |
ChromeStriker
The Riot Formation
92
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Posted - 2012.04.25 14:35:00 -
[19] - Quote
Will we be able to link a kill report? ie. brag to the people who didnt get in on it, with out having to copy/paste/use an external site... - Nulla Curas |
Alara IonStorm
2033
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Posted - 2012.04.25 14:36:00 -
[20] - Quote
Will they go out to everyone on the mail and will we be able to look at other players records. Or is it just an update of the current system.
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CCP Punkturis
C C P C C P Alliance
1707
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Posted - 2012.04.25 14:36:00 -
[21] - Quote
Raketefrau wrote:Since a lot of items (supercapitals, etc) are only available on contracts, how does it determine isk values for such things?
it checks for the stuff it's made out of and accumulates the value of that CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Swearte Widfarend
Dreddit Test Alliance Please Ignore
69
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Posted - 2012.04.25 14:37:00 -
[22] - Quote
Steal Save Fitting in case it was actually a good fit.
If I were having more kids, my third girl would be named Katrin! Democracy is only as good as the despot managing the voting booth. |
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CCP Punkturis
C C P C C P Alliance
1707
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Posted - 2012.04.25 14:38:00 -
[23] - Quote
Alara IonStorm wrote:Will they go out to everyone on the mail and will we be able to look at other players records. Or is it just an update of the current system.
for now it's just an update of the current system but if it's a kill involved in a war with the new war dec system, it will be visible in the War Report for that war. I'll probably write another dev blog on that later CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Enik Gonz
Worms Coalition G00DFELLAS
8
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Posted - 2012.04.25 14:38:00 -
[24] - Quote
Looks really good. How far are you with this and Full Battlereports? Can you give and ETA for when we be able to see this on SiSi/TQ? |
Eugene Spencer
Rodents of Unusual Size
121
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Posted - 2012.04.25 14:40:00 -
[25] - Quote
<<< I've had to stick these goggles on so I'm not blinded by the awesomeness of this blog. I have a specific comb for my beard. |
Shootin' Star
The Fancy Hats Corporation
2
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Posted - 2012.04.25 14:43:00 -
[26] - Quote
+1 for kill info revamp! Any possibility that we'll get logistics into the involved parties? |
TheButcherPete
Specter Syndicate CORE Alliance
141
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Posted - 2012.04.25 14:45:00 -
[27] - Quote
As my favorite Dev wrote this, she can do no wrong. Also, Kill Report window looks amazing already, DON'T CHANGE ANYTHING IF YOU CAN
My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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BeanBagKing
Terra Incognita Intrepid Crossing
152
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Posted - 2012.04.25 14:46:00 -
[28] - Quote
Two requests:
1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.
I like it a lot better than the current killmails though! |
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CCP Punkturis
C C P C C P Alliance
1708
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Posted - 2012.04.25 14:47:00 -
[29] - Quote
Enik Gonz wrote:Looks really good. How far are you with this and Full Battlereports? Can you give and ETA for when we be able to see this on SiSi/TQ?
it should be on Duality later this week. I'm not sure about Sisi and it will be on TQ with Inferno! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Gempei
Siberian Khatru. Shadow Operations.
32
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Posted - 2012.04.25 14:48:00 -
[30] - Quote
http://eve-kill.net/?a=kill_detail&kll_id=12761765 :))) |
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CCP Punkturis
C C P C C P Alliance
1708
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Posted - 2012.04.25 14:49:00 -
[31] - Quote
Shootin' Star wrote:+1 for kill info revamp! Any possibility that we'll get logistics into the involved parties?
there's no ETA on that yet, sorry! but it's something we really want in the future CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Vaurion Infara
Beyond Divinity Inc Excuses.
33
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Posted - 2012.04.25 14:49:00 -
[32] - Quote
Thank god... this has been a prayer of many people for years. Now, we just need everyone on the KM err... KR to have access/posting ability. Although, I can see how that would be problematic for the billions of KM/KRs that already exist.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |
Xavier Kaine
Valeth Imperial Command
0
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Posted - 2012.04.25 14:49:00 -
[33] - Quote
Alara IonStorm wrote:Will they go out to everyone on the mail and will we be able to look at other players records. Or is it just an update of the current system.
i want to be able to save fittings from other player's kill reports. |
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CCP Punkturis
C C P C C P Alliance
1708
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Posted - 2012.04.25 14:50:00 -
[34] - Quote
BeanBagKing wrote:Two requests:
1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.
I like it a lot better than the current killmails though!
why do you need the seconds? I'm just curious
the x,y,z stuff is also something we don't have available yet but maybe sometime in the future CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1708
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Posted - 2012.04.25 14:51:00 -
[35] - Quote
Gempei wrote:http://eve-kill.net/?a=kill_detail&kll_id=12761765 :)))
people always tell us we're bad at fitting so I just borrowed a fitting from PL CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Enik Gonz
Worms Coalition G00DFELLAS
8
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Posted - 2012.04.25 14:51:00 -
[36] - Quote
Any plans of making a "smaller" version. In your screenshot you would have to scroll to view the entire fit. This for me seems like an awful design feature. An idea could be that the fit window is the same size as the Fitting Management Window's. The Icons are pretty, but they don't really serve anything usefull, except being there and using up alot of UI space. The same goes with the Involved parties list. Where something like the compact local/chatchannels would be really nice.
So in short, Less Images and Smaller, so more info is accessable. |
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CCP Paradox
154
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Posted - 2012.04.25 14:51:00 -
[37] - Quote
ChromeStriker wrote:Will we be able to link a kill report? ie. brag to the people who didnt get in on it, with out having to copy/paste/use an external site...
CCP Tuxford said this would be quite easy to implement for you. :) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2116
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Posted - 2012.04.25 14:52:00 -
[38] - Quote
Needs a "Mock Fitting" button next to the "Save Fitting" button, but other than that, The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |
Aethlyn
115
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Posted - 2012.04.25 14:52:00 -
[39] - Quote
I like it, but I instantly thought of something that might be missing (unless I just didn't notice it): Show to sovereignty of the system at the time of the kill, e.g. to allow one to see whether it happened while attacking or defending. Looking for more thoughts? Read my blog or follow me on Twitter. |
Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
53
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Posted - 2012.04.25 14:53:00 -
[40] - Quote
Looks good.
Would be nice if it indicated in the list of involved parties any which the loss gives me kill rights on and allows right-click add to watch list type functionality for them. |
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TheButcherPete
Specter Syndicate CORE Alliance
141
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Posted - 2012.04.25 14:53:00 -
[41] - Quote
CCP Paradox wrote:ChromeStriker wrote:Will we be able to link a kill report? ie. brag to the people who didnt get in on it, with out having to copy/paste/use an external site... CCP Tuxford said this would be quite easy to implement for you. :)
okay, that's great. Just don't let him near my precious server.
Signed, Tuxford's illegitimate son My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Marcel Devereux
Aideron Robotics Darkmatter Initiative
102
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Posted - 2012.04.25 14:54:00 -
[42] - Quote
CCP Punkturis wrote:Alara IonStorm wrote:Will they go out to everyone on the mail and will we be able to look at other players records. Or is it just an update of the current system.
for now it's just an update of the current system but if it's a kill involved in a war with the new war dec system, it will be visible in the War Report for that war. I'll probably write another dev blog on that later
What can we bribe you with to add the kill report to the Combat Log everyone that was involved (and their corp too)?
If you are looking for more features it would be nice to also show graphs of incoming DPS over time to the kill report. That graph should also mark when EWAR effects begin and end. It should be zoomable too. |
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CCP Punkturis
C C P C C P Alliance
1712
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Posted - 2012.04.25 14:54:00 -
[43] - Quote
Enik Gonz wrote:Any plans of making a "smaller" version. In your screenshot you would have to scroll to view the entire fit. This for me seems like an awful design feature. An idea could be that the fit window is the same size as the Fitting Management Window's. The Icons are pretty, but they don't really serve anything usefull, except being there and using up alot of UI space. The same goes with the Involved parties list. Where something like the compact local/chatchannels would be really nice.
So in short, Less Images and Smaller, so more info is accessable.
we don't have any plans for that no, you can make the window bigger if you play on a monitor that's not 1024x768 and see more items at once CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1712
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Posted - 2012.04.25 14:56:00 -
[44] - Quote
CCP Paradox wrote:ChromeStriker wrote:Will we be able to link a kill report? ie. brag to the people who didnt get in on it, with out having to copy/paste/use an external site... CCP Tuxford said this would be quite easy to implement for you. :)
yeah I want to do this! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Enik Gonz
Worms Coalition G00DFELLAS
8
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Posted - 2012.04.25 14:57:00 -
[45] - Quote
Where will the Total Loss price info be pulled from? |
Fade Toblack
Per.ly The 20 Minuters
9
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Posted - 2012.04.25 14:57:00 -
[46] - Quote
CCP Punkturis wrote:why do you need the seconds? I'm just curious
You might want to recap in which order exactly a bunch of related killmails happen.
Speaking of which - will there be any way of getting to related killmails / batlle reports?
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CCP Punkturis
C C P C C P Alliance
1712
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Posted - 2012.04.25 14:57:00 -
[47] - Quote
Aethlyn wrote:I like it, but I instantly thought of something that might be missing (unless I just didn't notice it): Show to sovereignty of the system at the time of the kill, e.g. to allow one to see whether it happened while attacking or defending.
I'll ask what the team thinks of this CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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BeanBagKing
Terra Incognita Intrepid Crossing
152
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Posted - 2012.04.25 14:57:00 -
[48] - Quote
CCP Punkturis wrote:BeanBagKing wrote:Two requests:
1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.
I like it a lot better than the current killmails though! why do you need the seconds? I'm just curious the x,y,z stuff is also something we don't have available yet but maybe sometime in the future
There's battle report mods for killboards that will show a battle timeline. I just think it would be more interesting if these were more accurate. In large fleet battles a lot of ships can die in 60 seconds. Plus, why not?
Here's hoping for the x,y,z, and logistics :( |
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CCP Punkturis
C C P C C P Alliance
1712
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Posted - 2012.04.25 14:58:00 -
[49] - Quote
Enik Gonz wrote:Where will the Total Loss price info be pulled from?
it's the average market price for I think the last 2 weeks before the kill happens CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1712
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Posted - 2012.04.25 15:00:00 -
[50] - Quote
Fade Toblack wrote:CCP Punkturis wrote:why do you need the seconds? I'm just curious You might want to recap in which order exactly a bunch of related killmails happen. Speaking of which - will there be any way of getting to related killmails / batlle reports?
you will see that if you're in war with someone in the War Reports we're adding with the new war dec system in Inferno CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Grukni
Shimai of New Eden
48
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Posted - 2012.04.25 15:00:00 -
[51] - Quote
Just one question... Where do you get the market value from?
average regional market prices maybe? (that won't work everywhere) |
Rer Eirikr
Stargazer Exploration Company Transmission Lost
82
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Posted - 2012.04.25 15:00:00 -
[52] - Quote
In the Great Hall of Reykjavik, there are assembled the worldGÇÖs four greatest developers created from the cosmic legends of the universe!
Superman! Wonder Woman! Batman! Aquaman! And the three Junior Super Friends, Wendy, Marvin and Wonderdog!
Their mission: To fight bad coding, to right that which is wrong, and to serve all pod pilots!
Three cheers for the Super Friends! \o/ |
Enik Gonz
Worms Coalition G00DFELLAS
8
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Posted - 2012.04.25 15:01:00 -
[53] - Quote
CCP Punkturis wrote:Enik Gonz wrote:Where will the Total Loss price info be pulled from? it's the average market price for I think the last 2 weeks before the kill happens Does that mean, that non-market items(Stuff that is only sellable via contract), won't be counted? |
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CCP Punkturis
C C P C C P Alliance
1712
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Posted - 2012.04.25 15:02:00 -
[54] - Quote
Grukni wrote:Just one question... Where do you get the market value from?
average regional market prices maybe? (that won't work everywhere)
no it's the average market price in the whole of New Eden (for the last two weeks before the kill) CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1712
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Posted - 2012.04.25 15:04:00 -
[55] - Quote
Enik Gonz wrote:CCP Punkturis wrote:Enik Gonz wrote:Where will the Total Loss price info be pulled from? it's the average market price for I think the last 2 weeks before the kill happens Does that mean, that non-market items(Stuff that is only sellable via contract), won't be counted?
We're working on putting everything on the market, a lot was added with the Escalation. But as for supercapitals for example, we calculate the price of the stuff they're made out of. CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP karkur
C C P C C P Alliance
869
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Posted - 2012.04.25 15:04:00 -
[56] - Quote
55th! :D CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Fade Toblack
Per.ly The 20 Minuters
9
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Posted - 2012.04.25 15:04:00 -
[57] - Quote
On pricing from the market.
How will it price things that still aren't market items - there's lots of things like tags/chips/keys/Drone AI units etc that all still contract only - will those be made into market items before this is released? If not what's the fallback for pricing?
Which leads into BPOs/BPCs - are they going to be distinguished? How will BPCs be priced?
Finally, this average market price that you're going to be using - any chance of exposing that data via the API (even if' it's only updated once per day or something) so that external killboards can sync their pricing with kill reports in the game? (And I'm sure there are plenty of industrialists that would love that data too!)
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TheBeep
Tactical Knightmare
0
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Posted - 2012.04.25 15:06:00 -
[58] - Quote
EVE GUI changes, i love you. CCP Punkturis, i love you too.
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corestwo
Goonfleet Investment Banking
191
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Posted - 2012.04.25 15:06:00 -
[59] - Quote
Team Superfriends - The market is still missing certain rare but certainly obtainable implants (Michi's, Akemon's, CA-1 and CA-2 mostly), which will, in rare cases, throw off the value of killmails - excuse me, kill reports - for ships and especially pods.
Just FYI. |
Jermaine Lafisques
Interspatial Logistics Rogue Elements.
0
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Posted - 2012.04.25 15:06:00 -
[60] - Quote
I like the phrase, "killmail." It's part of the culture of Eve.
Trying to change it is change for the sake of change. The range of outcomes varies from neutral (no one cares) to negative (the game loses some of it's special character). There is nothing to gain by this. Why do it?
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Enik Gonz
Worms Coalition G00DFELLAS
8
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Posted - 2012.04.25 15:06:00 -
[61] - Quote
CCP Punkturis wrote:Enik Gonz wrote:CCP Punkturis wrote:Enik Gonz wrote:Where will the Total Loss price info be pulled from? it's the average market price for I think the last 2 weeks before the kill happens Does that mean, that non-market items(Stuff that is only sellable via contract), won't be counted? We're working on putting everything on the market, a lot was added with the Escalation. But as for supercapitals for example, we calculate the price of the stuff they're made out of.
Alright. Sounds good. Thanks for the answers to my posts. I'll be looking forward to this change. |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
69
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Posted - 2012.04.25 15:06:00 -
[62] - Quote
nice :) |
Fade Toblack
Per.ly The 20 Minuters
9
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Posted - 2012.04.25 15:08:00 -
[63] - Quote
CCP Punkturis wrote:you will see that if you're in war with someone in the War Reports we're adding with the new war dec system in Inferno
That's great for wars - but how about random small-gang encounters when there isn't a war involved?
I'd prefer not having to setup a wardec in the middle of a fight, just to get a decent battle report ;-)
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
658
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Posted - 2012.04.25 15:10:00 -
[64] - Quote
Everything about this is awesome and I have no suggestions to make it better. +9001
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Rer Eirikr
Stargazer Exploration Company Transmission Lost
82
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Posted - 2012.04.25 15:10:00 -
[65] - Quote
Jermaine Lafisques wrote:Trying to change it is change for the sake of change. The range of outcomes varies from neutral (no one cares) to negative (the game loses some of it's special character). There is nothing to gain by this. Why do it?
CCP Punkturis change is change I can believe in. |
Mereden
Space Lizards
7
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Posted - 2012.04.25 15:10:00 -
[66] - Quote
CCP Punkturis wrote:BeanBagKing wrote:Two requests:
1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.
I like it a lot better than the current killmails though! why do you need the seconds? I'm just curious the x,y,z stuff is also something we don't have available yet but maybe sometime in the future
If you make the seconds and coordinate information available I'll code up a WebGL based renderer to show the sequence of explosions in glorious 3D along with links to the kill reports on each explosion. For science! |
Louis deGuerre
The Dark Tribe Against ALL Authorities
278
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Posted - 2012.04.25 15:11:00 -
[67] - Quote
Super Friends are awesome ! FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |
Sentient Blade
Walk It Off Imperial Ascension
363
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Posted - 2012.04.25 15:12:00 -
[68] - Quote
Looks good, excellent, in fact.
I wonder if CCP would be willing to play favourites and have a drop down for "Submit to Battleclinic", "Submit to EvE-Kill" etc. The benefit as I see it being the URL it was posted to could be hardcoded into the game with additional parameters such as the internal kill ID from the database. This could be POST'd to the target URL and a popup could be displayed with a response + URL.
Click Kill > Submit to Eve Kill > "Kill registered. Click here to open in browser [link]"
Copy as JSON / XML would also be nice. |
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CCP Punkturis
C C P C C P Alliance
1715
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Posted - 2012.04.25 15:13:00 -
[69] - Quote
Fade Toblack wrote:CCP Punkturis wrote:you will see that if you're in war with someone in the War Reports we're adding with the new war dec system in Inferno That's great for wars - but how about random small-gang encounters when there isn't a war involved? I'd prefer not having to setup a wardec in the middle of a fight, just to get a decent battle report ;-)
I know it would be great for that as well but we don't have plans on doing that for this release, sorry! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
100
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Posted - 2012.04.25 15:14:00 -
[70] - Quote
CCP Punkturis you made my day better!!!! =D
Your team is awesome!!!! =D
Will this kill reports be available only to the player that landed the final blow or everyone assisting will also receive them? |
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Alua Oresson
Demon-War-Lords BLACK-MARK
112
|
Posted - 2012.04.25 15:16:00 -
[71] - Quote
As a Fleet Commander, I would like to champion the cause of putting logistics in the battle reports. It would make getting logistics pilots into fleet SOOOOO much eaiser. http://pvpwannabe.blogspot.com/ |
TheMercenaryKing
StarFleet Enterprises Red Alliance
11
|
Posted - 2012.04.25 15:18:00 -
[72] - Quote
Killmails sounds better, why not make an option to toggle the title between KillMail and Kill Report? |
Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
28
|
Posted - 2012.04.25 15:25:00 -
[73] - Quote
CCP PLEASE PLEASE PLEASE
Can you PLEASE add the ability to link killmail in chats etc... that would be wicked!!!!!!!!!!! I'd love to be able to just link the kill in chat and have it show ingame that would be awesome! |
Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
28
|
Posted - 2012.04.25 15:26:00 -
[74] - Quote
CCP Punkturis wrote:Fade Toblack wrote:CCP Punkturis wrote:you will see that if you're in war with someone in the War Reports we're adding with the new war dec system in Inferno That's great for wars - but how about random small-gang encounters when there isn't a war involved? I'd prefer not having to setup a wardec in the middle of a fight, just to get a decent battle report ;-) I know it would be great for that as well but we don't have plans on doing that for this release, sorry!
please keep it as a feature to work on development :) as battlereports ingame would be great, especially if linkable ingame and out of game via api.
Also
i will reiterate... please add seconds to kill just for precision in killmail boards
Also please give us the xyz of the death in system that would be wicked, and would open up a whole new world for kill boards (i imagine sexy 3d battle reports with where people died in system lol)
Any chance CCP are going to fix the killed by pod in killmails? |
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CCP Tuxford
C C P C C P Alliance
300
|
Posted - 2012.04.25 15:27:00 -
[75] - Quote
Fade Toblack wrote:On pricing from the market.
How will it price things that still aren't market items - there's lots of things like tags/chips/keys/Drone AI units etc that all still contract only - will those be made into market items before this is released? If not what's the fallback for pricing?
Which leads into BPOs/BPCs - are they going to be distinguished? How will BPCs be priced?
Finally, this average market price that you're going to be using - any chance of exposing that data via the API (even if' it's only updated once per day or something) so that external killboards can sync their pricing with kill reports in the game? (And I'm sure there are plenty of industrialists that would love that data too!)
We want to put everything on the market but we just haven-¦t done it yet. The stuff we put on market with Escalation was something we could easily do. Other stuff is more of a manual labor but still there are probably things that we can automate.
The BPC and research BPO is bigger problem and we are just not handling it right now.
Our team didn't really do the average market price stuff we just stole it and used it. However we've been discussing to putting the isk value into the killmail "blob". In my opinion the price of the item when it was blown up is more relevant than what it is now but maybe that's just me. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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Versuvius Marii
Browncoats of Persephone Ironworks Coalition
62
|
Posted - 2012.04.25 15:28:00 -
[76] - Quote
Do not like the "kill report" name, why not just keep it as a killmail? :( The Gaming MoD - retro to modern, console to MMO, I blog about it if it's a game and I'm interested in it. Yes, I play games other than Eve and I don't care if you think I'm wrong. |
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CCP Punkturis
C C P C C P Alliance
1717
|
Posted - 2012.04.25 15:29:00 -
[77] - Quote
Lord FunkyMunky wrote:CCP PLEASE PLEASE PLEASE
Can you PLEASE add the ability to link killmail in chats etc... that would be wicked!!!!!!!!!!! I'd love to be able to just link the kill in chat and have it show ingame that would be awesome!
I'm gonna do this!!!!!!!!!!! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
TheMercenaryKing
StarFleet Enterprises Red Alliance
11
|
Posted - 2012.04.25 15:30:00 -
[78] - Quote
CCP Punkturis wrote:Lord FunkyMunky wrote:CCP PLEASE PLEASE PLEASE
Can you PLEASE add the ability to link killmail in chats etc... that would be wicked!!!!!!!!!!! I'd love to be able to just link the kill in chat and have it show ingame that would be awesome! I'm gonna do this!!!!!!!!!!!
YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
Vincent Athena
V.I.C.E. Comic Mischief
610
|
Posted - 2012.04.25 15:31:00 -
[79] - Quote
BeanBagKing wrote:Two requests:
1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.
I like it a lot better than the current killmails though!
The X, Y, Z coordinates for the kill would also allow solving an issue on Sisi: combat areas limited to one ship class. If I claimed I was in the frig area and a T3 killed me, the claim could be verified just by looking at the X, Y, Z coordinates on the kill report. It could even be done automatically by a script, reducing GM time to police Sisi.
An alternative to X, Y, Z coordinates: Show the nearest celestial to the kill. http://vincentoneve.wordpress.com/ |
Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
28
|
Posted - 2012.04.25 15:33:00 -
[80] - Quote
CCP Tuxford wrote:
Our team didn't really do the average market price stuff we just stole it and used it. However we've been discussing to putting the isk value into the killmail "blob". In my opinion the price of the item when it was blown up is more relevant than what it is now but maybe that's just me.
YES PLEASE YES! The killmail report is sorta hampered if it doesnt store the kill worth at time of death, i mean hell a maelstrom destroyed last month is 200m today its 300m, thats enough that a fleet battle will completely be misreported if its using "amount now" instead of amount at death. |
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Kelduum Revaan
EVE University Ivy League
1813
|
Posted - 2012.04.25 15:34:00 -
[81] - Quote
Jermaine Lafisques wrote:I like the phrase, "killmail." It's part of the culture of Eve.
Trying to change it is change for the sake of change. The range of outcomes varies from neutral (no one cares) to negative (the game loses some of it's special character). There is nothing to gain by this. Why do it?
This is one of those 'should have changed years ago' things, which should have happened back then the EVEmail system was revamped, and killmails stopped being actual mails, but there's two things to remember here:
1. Existing players will call them 'killmails' by habit anyway, so that part of the culture won't go anywhere. See 'CNR', 'BCU', 'AF', 'HAC', and so on. The old name is safe, and both will be used side by side, probably with the text version still being referred to as a 'killmail'.
2. New players hear about killmails, and assume they are actually mails, when they aren't - its one of those odd barriers to entry which EVE still has a load of (like Medium Beam Lasers actually being frigate size, not cruiser) which doesn't affect the actual gameplay. Once you get used to them they're fine, but as it is it's complexity through obfuscation. Kelduum Revaan CEO, EVE University |
Echo Mande
25
|
Posted - 2012.04.25 15:38:00 -
[82] - Quote
Will you also get a report if you selfdestruct?
Properly linkable and extractable to a kill (or loss) board? |
Abulurd Boniface
Shadow State SpaceMonkey's Alliance
5
|
Posted - 2012.04.25 15:38:00 -
[83] - Quote
"Kill report" has to fight "Kill mail" for recognition as the new concept.
It has one extra syllable, it might inspire people to keep saying "Kill mail" for we try to save resources.
How about "Kill stats"? |
Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
28
|
Posted - 2012.04.25 15:39:00 -
[84] - Quote
forgot to say i'm 110% for providing logistics in kill reports, i mean they did take part in the battle... the fact that logi need to fit guns to killmail ***** to prove they arent inactive members is depressing.
also i like killreport instead of killmail... as ... they arent text anymore and they were never MAIL lol |
Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
28
|
Posted - 2012.04.25 15:40:00 -
[85] - Quote
Echo Mande wrote:Will you also get a report if you selfdestruct?
Properly linkable and extractable to a kill (or loss) board?
I really hope there adding this with this new system, the whole supers self destructing crap needs to spawn a killmail if it has active damage from people within the last X time or since the last jump whatever |
Ranger 1
Ranger Corp
1655
|
Posted - 2012.04.25 15:40:00 -
[86] - Quote
Excellent look and layout, nicely done.
I think people need to keep in mind this doesn't seem to be intended to replace Killboards that already exist. Combat that takes place outside of a war situation will still have these to rely on.
And really guys, come on. The term Killmail really doesn't make much sense anymore. Change for the sake of accuracy is a good thing. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Andrea Griffin
264
|
Posted - 2012.04.25 15:40:00 -
[87] - Quote
It's beautiful! I'm really looking forward to this.
Will pod kills include bounty payouts? CCP Sreegs is my favorite developer. |
Illectroculus Defined
GoonWaffe Goonswarm Federation
56
|
Posted - 2012.04.25 15:42:00 -
[88] - Quote
I made this video recently: http://www.youtube.com/watch?v=WDR5TaP_VqY
One thing I'd like to exploit in future work would be in-system coordinates for the actual kills, I'm sure that would make the murder reports a whole lot more intersting.
|
Usagi Tsukino
Stimulus Rote Kapelle
6
|
Posted - 2012.04.25 15:44:00 -
[89] - Quote
CCP Punkturis wrote:Lord FunkyMunky wrote:CCP PLEASE PLEASE PLEASE
Can you PLEASE add the ability to link killmail in chats etc... that would be wicked!!!!!!!!!!! I'd love to be able to just link the kill in chat and have it show ingame that would be awesome! I'm gonna do this!!!!!!!!!!!
So if someone links a Kill Report in local, will other involved parties be able to click on it, and then be able to 'copy' the raw mail then, or will they only be able to view it? If they can copy, that will be awesome for... ahem... gangbangs.
Also, Can you please, please, please, please, please force a Kill Report to be generated when a player ship self destructs. Give it a threshold - maybe 66% of the ships EHP has to be taken down before a report will be generated. But something!!!
Thanks! Usagi Hiretsukann (Tsukino) Seldom Updated IC Blog; But When I Do...-áhttp://bit.ly/UsAgIcHa0s |
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CCP Punkturis
C C P C C P Alliance
1721
|
Posted - 2012.04.25 15:44:00 -
[90] - Quote
Lord FunkyMunky wrote:Echo Mande wrote:Will you also get a report if you selfdestruct?
Properly linkable and extractable to a kill (or loss) board? I really hope there adding this with this new system, the whole supers self destructing crap needs to spawn a killmail if it has active damage from people within the last X time or since the last jump whatever
we didn't change any behavior of kills except add the total loss value and give the UI facelift CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
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Zarnak Wulf
CTRL-Q Iron Oxide.
326
|
Posted - 2012.04.25 15:45:00 -
[91] - Quote
I lol'd at the names and corporations on the killmail.. Err - kill report. Robin and aquaman were pretty well done. |
Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
8
|
Posted - 2012.04.25 15:46:00 -
[92] - Quote
Looks like a nice stripped down version of EDK. Please add "Total Module Drop Value" to mails as well, for corporations like mine, not only is the total kill value important, but the amount in loot we scoop up as well.
I hope you are eventually able to replace the EDK system entirely (with external webpages), as developer support for it has been dwindling lately and being left to the end user to figure out. |
Nalha Saldana
Eternity INC. Goonswarm Federation
224
|
Posted - 2012.04.25 15:46:00 -
[93] - Quote
With this new system i would want to get all kill reports im on in my list and not only the ones i got last hit on. |
Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
28
|
Posted - 2012.04.25 15:48:00 -
[94] - Quote
CCP Punkturis wrote:Lord FunkyMunky wrote:Echo Mande wrote:Will you also get a report if you selfdestruct?
Properly linkable and extractable to a kill (or loss) board? I really hope there adding this with this new system, the whole supers self destructing crap needs to spawn a killmail if it has active damage from people within the last X time or since the last jump whatever we didn't change any behavior of kills except add the total loss value and give the UI facelift
any chance you guys can sneak it in its pretty much said at fanfest that self destruct escaping a kill report is utterly bad practice and sad that it can't be reported in kill format since the self destruct invalidated all that enemy fleets damage. |
Real Poison
Aura of Darkness Nulli Secunda
96
|
Posted - 2012.04.25 15:49:00 -
[95] - Quote
Awesome! But srsly.... WHAT TOOK YOU SO LONG?
When are you going to do the next logical step and create an official and unfakeable killboard to integrate with evegate? With all the bells and whistles. Alliance startpages, corporation startpages, personal startpages. Social functions like (eg. a MOCK-Button) to post this failmail on the forums... ?
So all the poor players working as KB admins for their corps and alliances will be spared of constant updating and restarting their PHP servers and updating DB dumps when module names get changed again and again.
Please! |
Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
28
|
Posted - 2012.04.25 15:49:00 -
[96] - Quote
Junko Sideswipe wrote:Looks like a nice stripped down version of EDK. Please add "Total Module Drop Value" to mails as well, for corporations like mine, not only is the total kill value important, but the amount in loot we scoop up as well. I hope you are eventually able to replace the EDK system entirely (with external webpages), as developer support for it has been dwindling lately and being left to the end user to figure out.
+1 to this, i mean your already calcing the total loss, and you know the items dropped just add the field for total dropped as well, you know what killmails show in KB's just match it up a bit :) |
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CCP Punkturis
C C P C C P Alliance
1721
|
Posted - 2012.04.25 15:52:00 -
[97] - Quote
Real Poison wrote:Awesome! But srsly.... WHAT TOOK YOU SO LONG? When are you going to do the next logical step and create an official and unfakeable killboard to integrate with evegate? With all the bells and whistles. Alliance startpages, corporation startpages, personal startpages. Social functions like (eg. a MOCK-Button) to post this failmail on the forums... ? So all the poor players working as KB admins for their corps and alliances will be spared of constant updating and restarting their PHP servers and updating DB dumps when module names get changed again and again. Please!
but how would those people feel special then CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Wukulo
Senex Legio Get Off My Lawn
52
|
Posted - 2012.04.25 15:52:00 -
[98] - Quote
CCP Guard wrote:CCP Punkturis and her Superfriends want you to receive a well laid out, user friendly and good looking report for every murder you commit in space. Read all about it in this brand new blog!
Still a killmail, will always be a killmail. Take your new name and shove it.
Love the new feature though. Good work. Posted on main because I'm not a coward like the rest of you. |
Ranger 1
Ranger Corp
1655
|
Posted - 2012.04.25 15:53:00 -
[99] - Quote
I do think it would be interesting (although far from absolutely necessary) to have a line for any bounty that was claimed as a result of the kill.
It could certainly affect the total value of the kill in the case of pods.
I know this isn't about the nuts and bolts of how the market values will be calculated, but it would be interesting to have a dev blog that explains it in detail at some point. The only thing I'm curious about are items that are not yet on the market, and are not really built by the players to calculate their value from. Average value of the item sold via contracts over the last two weeks perhaps?
Also, I fully agree that the pertinent value is the one at the time of the kill. What that kill would be worth a year after the fact might be interesting, but really is'nt relevant to anything. If you must know, go out and kill another one. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
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CCP Explorer
C C P C C P Alliance
323
|
Posted - 2012.04.25 15:59:00 -
[100] - Quote
CCP Punkturis wrote:BeanBagKing wrote:Two requests:
1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.
I like it a lot better than the current killmails though! why do you need the seconds? I'm just curious the x,y,z stuff is also something we don't have available yet but maybe sometime in the future I really also want to know why seconds are important.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
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Kaylen Vimanis
The Xenodus Initiative.
1
|
Posted - 2012.04.25 15:59:00 -
[101] - Quote
Marcel Devereux wrote: What can we bribe you with to add the kill report to the Combat Log everyone that was involved (and their corp too)?
If you are looking for more features it would be nice to also show graphs of incoming DPS over time to the kill report. That graph should also mark when EWAR effects begin and end. It should be zoomable too.
I really like this idea, because in the same way with damage received, you can have damage repaired from logistics and that is how you could incorporate logistics in the kill report.
I know it doesn't show damage repaired in the logs, if it does then i haven't noticed, but if it did show it, then pairing the logs with the report is a step in the direction of having complete battlereports.
Rather than having logistics complications of who was repairing whom and having to completely redesign the KR in future, you could have the logisitics pilots listed on the reports much like now with overall damage repaired from whomever was shooting at the target, or just however much the logi pilot repaired.
So if pilot A is shooting pilot B, and pilot C is repairing pilot A. Pilot B dies and a KR is produced, whether B was doing damage to pilot A or not, the KR will show pilot C in the KR doing however much points of repairs as opposed to damage, but will not show who C was repairing to prevent massively over complex KRs. |
Fade Toblack
Per.ly The 20 Minuters
13
|
Posted - 2012.04.25 16:05:00 -
[102] - Quote
CCP Explorer wrote:I really also want to know why seconds are important.
Already replies - if you kill 5 ships within the same minute - what order did they die in?
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Fiona Hellkitten
Mistress Fiona's School for Naughty Girls
0
|
Posted - 2012.04.25 16:06:00 -
[103] - Quote
Really this change is pretty bleh.
If killboards where integrated into eve/eve-gate, that would be useful and good. This is just half-assed and so it's ultimately useless.
The killmails, or reports if you prefer, are still only showing you kills you get the final blow for. In order to be useful or worthwhile, it'd have to show all mails you were on, and scale up for corp and alliances. Then you can simply use eve/eve-gate for your killboard needs. A killboard that updates instantly, covers all of eve, and is always accurate? That would be fantastic. No doubt people will still maintain killboards, but they wouldn't be necessary anymore.
Since this will still only show the mails you get the final blow for, it's still limited to the point of uselessness. And the only reason you're going into the window will STILL be just so you can copy the information and post it to a REAL killboard.
If the combat log tab stays the same, and you only see this new crap when you choose to and open up a kill's details, then I don't care. Otherwise, it's all being redesigned and this is another crappy new graphical "feature" being forced upon us, I'm going to hate this. The new graphics and crap will just make it slower to load, use more resources, and take up more screen-room when you open it, which will suck because the only reason you are opening it is so you can get the text data you need to update a real killboard.
If you want to do something useful, integrate killboards for real. If you're going to do useless fluff like this, fine, but allow me the option to keep things the way they are, because I don't need or want more graphical clutter. I like minimalist setup. For example, the compact lists in chats was like the best feature ever. |
Mentorm
Republic University Minmatar Republic
26
|
Posted - 2012.04.25 16:10:00 -
[104] - Quote
I can't wait to collect my...
KILLREPS |
Marcel Devereux
Aideron Robotics Darkmatter Initiative
103
|
Posted - 2012.04.25 16:10:00 -
[105] - Quote
CCP Explorer wrote:CCP Punkturis wrote:BeanBagKing wrote:Two requests:
1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.
I like it a lot better than the current killmails though! why do you need the seconds? I'm just curious the x,y,z stuff is also something we don't have available yet but maybe sometime in the future I really also want to know why seconds are important.
When generating battle reports on kill boards it would be useful to see the order in which things were killed.
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CCP Masterplan
C C P C C P Alliance
278
|
Posted - 2012.04.25 16:14:00 -
[106] - Quote
Lord FunkyMunky wrote:CCP Punkturis wrote:Lord FunkyMunky wrote:Echo Mande wrote:Will you also get a report if you selfdestruct?
Properly linkable and extractable to a kill (or loss) board? I really hope there adding this with this new system, the whole supers self destructing crap needs to spawn a killmail if it has active damage from people within the last X time or since the last jump whatever we didn't change any behavior of kills except add the total loss value and give the UI facelift any chance you guys can sneak it in its pretty much said at fanfest that self destruct escaping a kill report is utterly bad practice and sad that it can't be reported in kill format since the self destruct invalidated all that enemy fleets damage. This is definitely something that we (Team Five-0) want to get done. It won't be part of the initial Inferno release, but could happen later in the year, along with some other tweaks to self-destruct.
Getting xyz coords on the kill is also on our list. I've seen some nice mockups of what could done on killboards with this information, especially when it comes to producing a 'timelapse' display of a particularly spectacular fight. I want to give you the data to make this happen.
Which leads me to increasing the precision of timestamps to include seconds: This isn't straightforward due to the reports being generated in the background in batches. This is why there is sometimes a short delay where everyone in fleet is asking 'Who got the mail?' for up to a minute until it gets processed. It isn't impossible for us to make this happen, but it also isn't as simple as just adding a seconds column to the timestamp. The batching means there's always an inherent error of +/-60s, and that is what needs to be resolved. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Jack bubu
GK inc. Pandemic Legion
321
|
Posted - 2012.04.25 16:14:00 -
[107] - Quote
Fiona Hellkitten wrote:Really this change is pretty bleh.
If killboards where integrated into eve/eve-gate, that would be useful and good. This is just half-assed and so it's ultimately useless.
The killmails, or reports if you prefer, are still only showing you kills you get the final blow for. In order to be useful or worthwhile, it'd have to show all mails you were on, and scale up for corp and alliances. Then you can simply use eve/eve-gate for your killboard needs. A killboard that updates instantly, covers all of eve, and is always accurate? That would be fantastic. No doubt people will still maintain killboards, but they wouldn't be necessary anymore.
Since this will still only show the mails you get the final blow for, it's still limited to the point of uselessness. And the only reason you're going into the window will STILL be just so you can copy the information and post it to a REAL killboard.
If the combat log tab stays the same, and you only see this new crap when you choose to and open up a kill's details, then I don't care. Otherwise, it's all being redesigned and this is another crappy new graphical "feature" being forced upon us, I'm going to hate this. The new graphics and crap will just make it slower to load, use more resources, and take up more screen-room when you open it, which will suck because the only reason you are opening it is so you can get the text data you need to update a real killboard.
If you want to do something useful, integrate killboards for real. If you're going to do useless fluff like this, fine, but allow me the option to keep things the way they are, because I don't need or want more graphical clutter. I like minimalist setup. For example, the compact lists in chats was like the best feature ever.
I disagree instant updating killboards is bad, if neither of the killer or the victim choose to post a killmail its their choice.
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Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
9
|
Posted - 2012.04.25 16:15:00 -
[108] - Quote
I took another look back at the devblog by CCP SoniClover here and the image that was posted here as a mockup of the new system. Now this first mockup is pretty much a direct facelift of the current system we have with EDK, and the new concept posted by CCP Punkturis is a very nicely slimmed down version (credit to whoever was on that job, someone in the art/design team?) to make it look less confusing to the average player.
This is great, and everyone is going to have their own little quips about it, and you can't please everyone. However myself and I'm sure others would still like to see that you still include the "Involved Parties" area which contains a list of the corporations involved with their total player counts in some shape or form. The reason for this is because when you have joint operations between some type of allied force, it's important in hindsight to see how many players are representing their corporations/alliances and participating in an operation. If however you are also planning on including a greater battle report feature at some point, I suppose the "Involved Parties" list would be made obsolete. |
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CCP Punkturis
C C P C C P Alliance
1733
|
Posted - 2012.04.25 16:16:00 -
[109] - Quote
Fiona Hellkitten wrote:If the combat log tab stays the same, and you only see this new crap when you choose to and open up a kill's details, then I don't care. yeah it stays the same so you don't have to look at the "crappy new graphical "feature" being forced upon" you
Fiona Hellkitten wrote: For example, the compact lists in chats was like the best feature ever.
you're welcome CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Jemiria
Exiled. The Kadeshi
0
|
Posted - 2012.04.25 16:18:00 -
[110] - Quote
CCP Explorer wrote:I really also want to know why seconds are important. Some players like to analyze in detail how a particular engagement went. timing can be essential, as is the precise order of things. rounded of to the minute really destoys the resolution you want to understand exacty what happened; how effects and actions are orchestrated. perhaps you should ask CCP Veritas about this subject ;) |
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Marcel Devereux
Aideron Robotics Darkmatter Initiative
103
|
Posted - 2012.04.25 16:19:00 -
[111] - Quote
Jack bubu wrote:Fiona Hellkitten wrote:Really this change is pretty bleh.
If killboards where integrated into eve/eve-gate, that would be useful and good. This is just half-assed and so it's ultimately useless.
The killmails, or reports if you prefer, are still only showing you kills you get the final blow for. In order to be useful or worthwhile, it'd have to show all mails you were on, and scale up for corp and alliances. Then you can simply use eve/eve-gate for your killboard needs. A killboard that updates instantly, covers all of eve, and is always accurate? That would be fantastic. No doubt people will still maintain killboards, but they wouldn't be necessary anymore.
Since this will still only show the mails you get the final blow for, it's still limited to the point of uselessness. And the only reason you're going into the window will STILL be just so you can copy the information and post it to a REAL killboard.
If the combat log tab stays the same, and you only see this new crap when you choose to and open up a kill's details, then I don't care. Otherwise, it's all being redesigned and this is another crappy new graphical "feature" being forced upon us, I'm going to hate this. The new graphics and crap will just make it slower to load, use more resources, and take up more screen-room when you open it, which will suck because the only reason you are opening it is so you can get the text data you need to update a real killboard.
If you want to do something useful, integrate killboards for real. If you're going to do useless fluff like this, fine, but allow me the option to keep things the way they are, because I don't need or want more graphical clutter. I like minimalist setup. For example, the compact lists in chats was like the best feature ever. I disagree instant updating killboards is bad, if neither of the killer or the victim choose to post a killmail its their choice.
It's not up to you it is up to CONCORD and the Insurance companies. There are regulations in place for you to receive your insurance payout.
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CCP Tuxford
C C P C C P Alliance
302
|
Posted - 2012.04.25 16:20:00 -
[112] - Quote
CCP Punkturis wrote: yeah it stays the same so you don't have to look at the "crappy new graphical \"feature\" being forced upon" you
fixed your syntax https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Punkturis
C C P C C P Alliance
1733
|
Posted - 2012.04.25 16:20:00 -
[113] - Quote
Junko Sideswipe wrote:I took another look back at the devblog by CCP SoniClover here and the image that was posted here as a mockup of the new system. Now this first mockup is pretty much a direct facelift of the current system we have with EDK, and the new concept posted by CCP Punkturis is a very nicely slimmed down version (credit to whoever was on that job, someone in the art/design team?) to make it look less confusing to the average player..
This is pretty much how we do UI around here. A UI designer (CCP Sharq is on Team Super Friends but we also get assistance from CCP Arrow from Team Game of Drones) makes a fantasy mock up based on what the game designers want, and then we iterate on it a billion times until we get something that we both looks nice and is functional aaaand is technically possible to make (there we often have to involve the server programmers, hi Tuxford!) CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1733
|
Posted - 2012.04.25 16:21:00 -
[114] - Quote
CCP Tuxford wrote:CCP Punkturis wrote: yeah it stays the same so you don't have to look at the "crappy new graphical \"feature\" being forced upon" you
fixed your syntax
thanks, you're a bro CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Explorer
C C P C C P Alliance
323
|
Posted - 2012.04.25 16:24:00 -
[115] - Quote
CCP karkur wrote:55th! :D CCP Punkturis sniped you for #55!
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Winterbliss
E X C E P T I O N Persona Non Gratis
4
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Posted - 2012.04.25 16:26:00 -
[116] - Quote
I love CCP Punkturis xD |
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CCP Paradox
162
|
Posted - 2012.04.25 16:26:00 -
[117] - Quote
Jemiria wrote:CCP Explorer wrote:I really also want to know why seconds are important. Some players like to analyze in detail how a particular engagement went. timing can be essential, as is the precise order of things. rounded of to the minute really destoys the resolution you want to understand exacty what happened; how effects and actions are orchestrated. perhaps you should ask CCP Veritas about this subject ;)
You should see CCP Masterplan's reply above. https://forums.eveonline.com/default.aspx?g=posts&m=1190575#post1190575
Basically current killmails are not 100% accurate when it comes to the seconds. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Andrea Griffin
265
|
Posted - 2012.04.25 16:28:00 -
[118] - Quote
CCP Punkturis wrote:Fiona Hellkitten wrote:For example, the compact lists in chats was like the best feature ever. you're welcome I'd like to second this. The compact list, as simple a feature though it may seem, has been a HUGE improvement for me and many others. CCP Sreegs is my favorite developer. |
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CCP Punkturis
C C P C C P Alliance
1735
|
Posted - 2012.04.25 16:30:00 -
[119] - Quote
Andrea Griffin wrote:CCP Punkturis wrote:Fiona Hellkitten wrote:For example, the compact lists in chats was like the best feature ever. you're welcome I'd like to second this. The compact list, as simple a feature though it may seem, has been a HUGE improvement for me and many others.
I know! it's my own personal little thing I've made, that and the filtering in the skills list CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Steelshine
Wildly Inappropriate Goonswarm Federation
67
|
Posted - 2012.04.25 16:32:00 -
[120] - Quote
Would it be possible for everyone appearing on a kill notification receive an in game copy of it, versus only the person landing the finishing blow? |
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Jack bubu
GK inc. Pandemic Legion
322
|
Posted - 2012.04.25 16:32:00 -
[121] - Quote
Marcel Devereux wrote:Jack bubu wrote:Fiona Hellkitten wrote:Really this change is pretty bleh.
If killboards where integrated into eve/eve-gate, that would be useful and good. This is just half-assed and so it's ultimately useless.
The killmails, or reports if you prefer, are still only showing you kills you get the final blow for. In order to be useful or worthwhile, it'd have to show all mails you were on, and scale up for corp and alliances. Then you can simply use eve/eve-gate for your killboard needs. A killboard that updates instantly, covers all of eve, and is always accurate? That would be fantastic. No doubt people will still maintain killboards, but they wouldn't be necessary anymore.
Since this will still only show the mails you get the final blow for, it's still limited to the point of uselessness. And the only reason you're going into the window will STILL be just so you can copy the information and post it to a REAL killboard.
If the combat log tab stays the same, and you only see this new crap when you choose to and open up a kill's details, then I don't care. Otherwise, it's all being redesigned and this is another crappy new graphical "feature" being forced upon us, I'm going to hate this. The new graphics and crap will just make it slower to load, use more resources, and take up more screen-room when you open it, which will suck because the only reason you are opening it is so you can get the text data you need to update a real killboard.
If you want to do something useful, integrate killboards for real. If you're going to do useless fluff like this, fine, but allow me the option to keep things the way they are, because I don't need or want more graphical clutter. I like minimalist setup. For example, the compact lists in chats was like the best feature ever. I disagree instant updating killboards is bad, if neither of the killer or the victim choose to post a killmail its their choice. It's not up to you it is up to CONCORD and the Insurance companies. There are regulations in place for you to receive your insurance payout. lolroleplayer
get out of here |
A55 Burger
Weiland Yutani Corporation
0
|
Posted - 2012.04.25 16:33:00 -
[122] - Quote
CCP Punkturis wrote: yeah it stays the same so you don't have to look at the "crappy new graphical "feature" being forced upon" you
I know this may come as a shock to you, but there are many players who have more than one account, and see extra things for the sake of extra as wasteful. An entire subset of your subscriber base that does things like go into the System Control Panel and tick the 'Performance' tab. It's useless for us when Microsoft does it (Aero, anyone?), and it's useless for us when you do it.
"Look, you can show info from another place! Wow!" |
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CCP Explorer
C C P C C P Alliance
323
|
Posted - 2012.04.25 16:33:00 -
[123] - Quote
Real Poison wrote:When are you going to do the next logical step and create an official and unfakeable killboard to integrate with evegate? With all the bells and whistles. Alliance startpages, corporation startpages, personal startpages. Social functions like (eg. a MOCK-Button) to post this failmail on the forums...? Let me start by saying that I'm absolutely not going to make any promises here whatsoever with regards to feature set, functionality or timeline, but having said that then the team behind the upcoming new EVE API (CREST) has booked a meeting with Team Super Friends next week to start exploring potential options for a possible pilot project, which would involve exposing information on Kill Reports through CREST. If you want to know more about CREST then read https://forums.eveonline.com/default.aspx?g=posts&m=1001699#post1001699 Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
10
|
Posted - 2012.04.25 16:33:00 -
[124] - Quote
CCP Punkturis wrote:This is pretty much how we do UI around here. A UI designer (CCP Sharq is on Team Super Friends but we also get assistance from CCP Arrow from Team Game of Drones) makes a fantasy mock up based on what the game designers want, and then we iterate on it a billion times until we get something that we both looks nice and is functional aaaand is technically possible to make (there we often have to involve the server programmers, hi Tuxford!)
Yeah that's pretty cool, my business partner and I follow a similar process in our web design business.
I didn't want to jump too far ahead in discussion, since this devblog is here to encompass just how the individual killmails are represented, but I was hoping you might be able to discuss the current state of the hierarchy of this new killmail UI and whether or not you may be including battle reports which encompass a specific time period like we see on current killboards when we look at "related kills". I was wondering if ya'll were planning a system that looked something like this in the end?
Keep it up, we love this stuff. |
Aselus
Crimson Right
0
|
Posted - 2012.04.25 16:34:00 -
[125] - Quote
126th!!!!!!!!!!!
Awesome stuff though!, oo hahah being able to replay a battle(with death dots) like you said a few posts up would be epic awesome! |
Salpun
Paramount Commerce Masters of Flying Objects
249
|
Posted - 2012.04.25 16:35:00 -
[126] - Quote
CCP Punkturis wrote:Andrea Griffin wrote:CCP Punkturis wrote:Fiona Hellkitten wrote:For example, the compact lists in chats was like the best feature ever. you're welcome I'd like to second this. The compact list, as simple a feature though it may seem, has been a HUGE improvement for me and many others. I know! it's my own personal little thing I've made, that and the filtering in the skills list Now we just need faction and officer modules to be filtered out during market search
Droped value would be a good addition. |
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CCP Explorer
C C P C C P Alliance
324
|
Posted - 2012.04.25 16:36:00 -
[127] - Quote
Jemiria wrote:CCP Explorer wrote:I really also want to know why seconds are important. Some players like to analyze in detail how a particular engagement went. timing can be essential, as is the precise order of things. rounded of to the minute really destoys the resolution you want to understand exacty what happened; how effects and actions are orchestrated. perhaps you should ask CCP Veritas about this subject ;) Or we all should read what Masterplan said https://forums.eveonline.com/default.aspx?g=posts&m=1190575#post1190575 about how we batch the creation of Kill Reports and how therefore they are only accurate to the minute anyway. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Vincent Athena
V.I.C.E. Comic Mischief
611
|
Posted - 2012.04.25 16:38:00 -
[128] - Quote
CCP Masterplan wrote:
Getting xyz coords on the kill is also on our list. I've seen some nice mockups of what could done on killboards with this information, especially when it comes to producing a 'timelapse' display of a particularly spectacular fight. I want to give you the data to make this happen.
Which leads me to increasing the precision of timestamps to include seconds: This isn't straightforward due to the reports being generated in the background in batches. This is why there is sometimes a short delay where everyone in fleet is asking 'Who got the mail?' for up to a minute until it gets processed. It isn't impossible for us to make this happen, but it also isn't as simple as just adding a seconds column to the timestamp. The batching means there's always an inherent error of +/-60s, and that is what needs to be resolved.
Could you have a ship exploding cause the server to save the location and time, then when the kill batch generator comes around a minute later, it reads this file? http://vincentoneve.wordpress.com/ |
Ranger 1
Ranger Corp
1660
|
Posted - 2012.04.25 16:38:00 -
[129] - Quote
CCP Punkturis wrote:Fiona Hellkitten wrote:If the combat log tab stays the same, and you only see this new crap when you choose to and open up a kill's details, then I don't care. yeah it stays the same so you don't have to look at the "crappy new graphical "feature" being forced upon" you Fiona Hellkitten wrote: For example, the compact lists in chats was like the best feature ever.
you're welcome
That was possibly the nicest "Yes I was thinking about your needs when I made this and don't you feel like an ass for being a jerk about it" posts I have ever seen.
Well done. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
A55 Burger
Weiland Yutani Corporation
0
|
Posted - 2012.04.25 16:39:00 -
[130] - Quote
CCP Explorer wrote:Jemiria wrote:CCP Explorer wrote:I really also want to know why seconds are important. Some players like to analyze in detail how a particular engagement went. timing can be essential, as is the precise order of things. rounded of to the minute really destoys the resolution you want to understand exacty what happened; how effects and actions are orchestrated. perhaps you should ask CCP Veritas about this subject ;) Or we all should read what Masterplan said https://forums.eveonline.com/default.aspx?g=posts&m=1190575#post1190575 about how we batch the creation of Kill Reports and how therefore they are only accurate to the minute anyway.
Then maybe ya'll should fix that instead of fixing things that aren't broken. |
|
Lyron-Baktos
Selective Pressure Rote Kapelle
131
|
Posted - 2012.04.25 16:44:00 -
[131] - Quote
having the XYZ coords open up a ton of possibilities.
I see a future with killboards showing a map of the star system where a battle took place. On that map would be markers of all the ship losses that you could click on and see the kill report that we are use too. Rote Kapelle on Google+ https://plus.google.com/104488322712521272738
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Cearain
Imperial Outlaws
346
|
Posted - 2012.04.25 16:46:00 -
[132] - Quote
CCP Punkturis wrote:Shootin' Star wrote:+1 for kill info revamp! Any possibility that we'll get logistics into the involved parties? there's no ETA on that yet, sorry! but it's something we really want in the future
The changes you guys did here are nice, but for the most part you are just doing what third parties (battle clinic and eve kill) already do. Your not really adding much - if anything.
IMO It woule be better if you did things that actually made the killmail data more accruate. Like:
1)Add Logistics 2) add off grid boosters 3) If I make through a battle cruiser gate camp and jump throw a gate with 2% structure and a crow on the other side finishes me off, the killmail should not say it was a solo kill from the crow. 4) fix allot of the bad information on killmails. Like who did what damage. Someone who did 0% damage should not have given the final blow. 5) Help third party killboards by providing the name changes you make in an easy to access way. I Haven't been able to post to Amarr militia killboard in over a month because of the minor name changes you keep making. Please make it easy for third party killboards to update their databases.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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CCP Explorer
C C P C C P Alliance
324
|
Posted - 2012.04.25 16:47:00 -
[133] - Quote
A55 Burger wrote:CCP Explorer wrote:Jemiria wrote:CCP Explorer wrote:I really also want to know why seconds are important. Some players like to analyze in detail how a particular engagement went. timing can be essential, as is the precise order of things. rounded of to the minute really destoys the resolution you want to understand exacty what happened; how effects and actions are orchestrated. perhaps you should ask CCP Veritas about this subject ;) Or we all should read what Masterplan said https://forums.eveonline.com/default.aspx?g=posts&m=1190575#post1190575 about how we batch the creation of Kill Reports and how therefore they are only accurate to the minute anyway. Then maybe ya'll should fix that instead of fixing things that aren't broken. The creation is batched for performance reasons; in particular in big fights we have to make sure the CPU cycles are spent on the fight itself.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
Salpun
Paramount Commerce Masters of Flying Objects
249
|
Posted - 2012.04.25 16:49:00 -
[134] - Quote
Vincent Athena wrote:CCP Masterplan wrote:
Getting xyz coords on the kill is also on our list. I've seen some nice mockups of what could done on killboards with this information, especially when it comes to producing a 'timelapse' display of a particularly spectacular fight. I want to give you the data to make this happen.
Which leads me to increasing the precision of timestamps to include seconds: This isn't straightforward due to the reports being generated in the background in batches. This is why there is sometimes a short delay where everyone in fleet is asking 'Who got the mail?' for up to a minute until it gets processed. It isn't impossible for us to make this happen, but it also isn't as simple as just adding a seconds column to the timestamp. The batching means there's always an inherent error of +/-60s, and that is what needs to be resolved.
Could you have a ship exploding cause the server to save the location and time, then when the kill batch generator comes around a minute later, it reads this file? How much would adding the time complicate the kill report generator? |
Zaragis
Enlightened Industries Test Alliance Please Ignore
3
|
Posted - 2012.04.25 16:50:00 -
[135] - Quote
Marcel Devereux wrote:
add the kill report to the Combat Log everyone that was involved (and their corp too)?
I REALLY like this idea! i definitely agree! 3rd Party Kill-boards, such as BattleClinic & EVE-Kill have this.. And i don't even bother looking at my in-game kills because of these boards & that every kill i'm involved in, is shown on my record. Also, often the final blow is not always the person who dealt the most damage or really contributed that much, for example, I've seen a T1 frigate get the final blow on an Erebus... Unless that frigate had a DDD, i highly doubt it was the top damage dealer... haha. So i really think that everyone on the "Kill Report" should have that in their combat logs. Also it will make it easier to share around the kill report to fellow friends if everyone involved has the kill report in their combat logs... Otherwise if we can't get it off the person who delivered the final blow (may of just been a neut that decided to ***** on the report & got lucky) then we are going to go to 3rd Party kill-boards anyway.. So i really think this feature is needed :)
But i LOVE the new kill report and i think that it is the only thing that needs to be added :) But +1 this make-over of the new killmails.. I mean Kill Reports :D |
A55 Burger
Weiland Yutani Corporation
0
|
Posted - 2012.04.25 16:51:00 -
[136] - Quote
CCP Explorer wrote:]The creation is batched for performance reasons; in particular in big fights we have to make sure the CPU cycles are spent on the fight itself.
Now this makes sense from a performance perspective!
Another performance thought, while I have your eyes.... people and places should work for items, so you don't have to open the market browser. It seems to go with the same theme as the killmail / kill report thing, only we'd actually use it. |
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CCP Punkturis
C C P C C P Alliance
1741
|
Posted - 2012.04.25 16:56:00 -
[137] - Quote
Cearain wrote:CCP Punkturis wrote:Shootin' Star wrote:+1 for kill info revamp! Any possibility that we'll get logistics into the involved parties? there's no ETA on that yet, sorry! but it's something we really want in the future The changes you guys did here are nice, but for the most part you are just doing what third parties (battle clinic and eve kill) already do. Your not really adding much - if anything. IMO It woule be better if you did things that actually made the killmail data more accruate. Like: 1)Add Logistics 2) add off grid boosters 3) If I make through a battle cruiser gate camp and jump through a gate with 2% structure and a crow on the other side finishes me off, the killmail should not say it was a solo kill from the crow. 4) fix allot of the bad information on killmails. Like who did what damage. Someone who did 0% damage should not have given the final blow. 5) Help third party killboards by providing the name changes you make in an easy to access way. I Haven't been able to post to Amarr militia killboard in over a month because of the minor name changes you keep making. Please make it easy for third party killboards to update their databases.
We know that and it was also stated in the dev blog, we're just giving the kill reports some facelift and used the kill boards as reference CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Ranger 1
Ranger Corp
1661
|
Posted - 2012.04.25 16:58:00 -
[138] - Quote
A55 Burger wrote:CCP Punkturis wrote: yeah it stays the same so you don't have to look at the "crappy new graphical "feature" being forced upon" you
I know this may come as a shock to you, but there are many players who have more than one account, and see extra things for the sake of extra as wasteful. An entire subset of your subscriber base that does things like go into the System Control Panel and tick the 'Performance' tab. It's useless for us when Microsoft does it (Aero, anyone?), and it's useless for us when you do it. "Look, you can show info from another place! Wow!"
I believe the words you are looking for are "Excellent, thank you". When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
BeanBagKing
Terra Incognita Intrepid Crossing
153
|
Posted - 2012.04.25 17:09:00 -
[139] - Quote
CCP Explorer wrote:CCP Punkturis wrote:BeanBagKing wrote:Two requests:
1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.
I like it a lot better than the current killmails though! why do you need the seconds? I'm just curious the x,y,z stuff is also something we don't have available yet but maybe sometime in the future I really also want to know why seconds are important.
I think this has been answered by yourself and other players, but to expand on it...
This is especially important if you do eventually add x,y,x to the mails, as you've said, you've seen some amazing mockups of what players can do with killboards if this info is added. Flash battle report playbacks anyone? How much worse would it make the server if, say, it had to do a batch of 2 mail every second, or did a batch of 120 every minute? I realize that server performance isn't based on things just having the same average, but it seems to me that if killmails put that much stress on servers perhaps some optimization is due anyway?
I know killmails need a lot of love, final blow with 0 damage? How many of those do I have... unknown weapons, pods dealing highest damage all sorts of things get messed up with those. Not to mention the big changes like getting logi on killmails. So this wouldn't be top on your list anyway, but I hope it gets added to the queue. |
Echo Mande
26
|
Posted - 2012.04.25 17:12:00 -
[140] - Quote
CCP Punkturis wrote:Andrea Griffin wrote:CCP Punkturis wrote:Fiona Hellkitten wrote:For example, the compact lists in chats was like the best feature ever. you're welcome I'd like to second this. The compact list, as simple a feature though it may seem, has been a HUGE improvement for me and many others. I know! it's my own personal little thing I've made, that and the filtering in the skills list Hmm. Not to threadjack too much, but is there any way the compact list could also be implemented on the station guest (who's docked) list? |
|
Zastrow
GoonWaffe Goonswarm Federation
39
|
Posted - 2012.04.25 17:12:00 -
[141] - Quote
This is the best ui improvement literally ever. Literally.
Also, Punkturis, your posting has improved (somewhat) |
J3ssica Alba
Federal Navy Academy Gallente Federation
326
|
Posted - 2012.04.25 17:18:00 -
[142] - Quote
CCP Tuxford wrote:We want to put everything on the market but we just haven-¦t done it yet.
So contracting system is on its way out? This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Lemming Alpha1dash1
Lemmings Online
6
|
Posted - 2012.04.25 17:19:00 -
[143] - Quote
There was an issue with parsing this post's BBCode |
Lemming Alpha1dash1
Lemmings Online
6
|
Posted - 2012.04.25 17:20:00 -
[144] - Quote
a DJ LMP kill report,
let me think about that....
new name approved |
tbagger98
Fukushima Industries
0
|
Posted - 2012.04.25 17:28:00 -
[145] - Quote
Maybe this had been mentiond before in earlier posts, However, if your going to make a KILL Report would it be possible to add the duration of the battle that took place? If duration is implemented how about adding the time each member was involved in the attack. What about what did the victim do as far as damage output to the involved parties? One more thing. What if other members of the victim's corporation or alliance where on the field. Maybe too detailed but a report give the details of almost if not all of everything. Just a few suggestions/thoughts |
jonnykefka
Adhocracy Incorporated Adhocracy
47
|
Posted - 2012.04.25 17:32:00 -
[146] - Quote
1. Eff yes.
2. Copying kill information good. Copying kill information with option in tiny-ass right-click menu less good. Since we all know that these eventually end up on killboards, can we just get a nice big button somewhere on the kill report, maybe next to the "save fitting" button, that copies the kill info so it can be posted to our location of choice quickly and painlessly? At least until there's some kind of official CCP killboard.
3. Are these only replacing what we get now when we double-click on entries in our combat logs, or are you actually changing the combat log itself as well? It's not bad now, but any given kill or loss is tucked in a submenu of a submenu kind of deal. They also take a little while to load the ship portraits, so I wouldn't say no to the option for a cleaner text list of my recent conquests.
4. Can we get entries in the kill log for kills that we are on, but not the killing blow? I'm just thinking how I would access this shiny new kill report majigger if I didn't get the final shot in, except for being linked to it by whoever did get it or just seeing it when they post it on the KB... |
Tez Saurus
Dreddit Test Alliance Please Ignore
60
|
Posted - 2012.04.25 17:37:00 -
[147] - Quote
CCP Punkturis, UI Empress of My Heart. Great stuff! |
Kaylen Vimanis
The Xenodus Initiative.
2
|
Posted - 2012.04.25 17:38:00 -
[148] - Quote
Not sure how difficult would it be, but you could have something clientside that looks at combat logs, which also includes stargates jumped addressing the issue being finished off by an inty. A certain amount of time needs to be a limit on this obviously so damage isn't tracked over several hours for instance.
And once you die or target dies, that creates an interrupt (from the person that just died) and sends some information from the newly dead to an out of game server that is purely made for processing these many many combat logs which marries pilot damage, reps, system and the eve time then generates the KRs and also sends the information back to the players involved according to the KR it's just generated.
This way it relieves some server stress so things keep running smoothly as it won't be used for things regarding KRs which if the overall fleet count and amount of kills/deaths generated can require a huge amount of processing power if only for a short time. It would hopefully be able to calculate it on the fly so KRs won't have to be batched per minute like they are now. |
Maul555
Nuts and Vindictive Remix Technologies
32
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Posted - 2012.04.25 17:43:00 -
[149] - Quote
Will dropped implants be shown in the kill report on destroyed pods? |
Nova Fox
Novafox Shipyards
3820
|
Posted - 2012.04.25 17:46:00 -
[150] - Quote
Raketefrau wrote:Since a lot of items (supercapitals, etc) are only available on contracts, how does it determine isk values for such things?
they're on sale on the market now or insurance pricing based for ships.
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Madlof Chev
Dreddit Test Alliance Please Ignore
60
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Posted - 2012.04.25 17:49:00 -
[151] - Quote
CCP Punkturis wrote:FIRST!!
You are my favorite dev. |
Ranger 1
Ranger Corp
1662
|
Posted - 2012.04.25 17:49:00 -
[152] - Quote
J3ssica Alba wrote:CCP Tuxford wrote:We want to put everything on the market but we just haven-¦t done it yet. So contracting system is on its way out?
I wouldn't think so, I would say the contract system will evolve into something slightly different.
Contracts as we know them should remain, perhaps with an eye to making it easier to sell fully equipped vessels. It also still has the advantage of making your items visible anywhere in New Eden.
The ability to have a reasonably accurate and up to date (within two weeks) value available, combined with new functionality (similar to the "Merc Contract" proposal) for contracts opens the door to some interesting things with regards to the Bounty Hunting profession.
Bounty Hunting:
One of the more popular ideas proposed to make bounties viable has been for the ISK total of the "bounty" to actually be a pool of ISK used to pay out bounties based on the value of the ship/pod kill report. We all know that currently a bounty only serves to go into the pocket of the target. If instead a person killing a ship or pod would receive a payout of, say, half the value of what was destroyed (including clone and implant costs in the case of a destroyed pod). The bounty pool slowly depletes as people cash in over time, until the ISK pool is gone. This makes the person the bounty is on well worth killing and even if he claims his own bounty he still loses money. Decisions would have to be made on the part of the would be bounty hunter as to whether to go for the kill when the target is in a cheap ship, or follow him in hopes of getting a more lucurative kill. This is a long term "harrassment" of the target, available to anyone who can kill them until the bounty is depleted.
Contract Killing:
This would be a direct private contract with an individual or organization to kill a particular individual. No one else, not even the target, would be aware of the private contracts existence. It wouldn't take much for the contract system to be made flexible enough to accomodate this, in return for an API verified Kill Report. A low security status would not be necessary for a "hit" contract to be put on your head, and the payout would likely be larger than it would be with a standard bounty. It would generally require the death of the pod to be collected, but could also be made ship specific (say for a known cap ship pilot). Essentially it would be a modified version of the future Merc Contracts that will be coming in game.
These things are only the tip of the iceberg now that we have an official average "market value" that is readily accessable and plans in place for a more flexible contract system.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
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CCP Punkturis
C C P C C P Alliance
1753
|
Posted - 2012.04.25 17:54:00 -
[153] - Quote
Maul555 wrote:Will dropped implants be shown in the kill report on destroyed pods?
implants are shown in the kill reports yes CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
35
|
Posted - 2012.04.25 17:55:00 -
[154] - Quote
Junko Sideswipe wrote: This is great, and everyone is going to have their own little quips about it, and you can't please everyone. However myself and I'm sure others would still like to see that you still include the "Involved Parties" area which contains a list of the corporations involved with their total player counts in some shape or form. The reason for this is because when you have joint operations between some type of allied force, it's important in hindsight to see how many players are representing their corporations/alliances and participating in an operation. If however you are also planning on including a greater battle report feature at some point, I suppose the "Involved Parties" list would be made obsolete.
wow i totally missed that the alliance break down missing is sorta sad, hope they add it back :S |
Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
35
|
Posted - 2012.04.25 18:01:00 -
[155] - Quote
CCP Punkturis wrote:Maul555 wrote:Will dropped implants be shown in the kill report on destroyed pods? implants are shown in the kill reports yes
lol Punkturis you know he said "dropped implants" right lol, wow wouldn't that be interesting... a microsurgury skill to remove "damaged" dropped implants from corpses :S hehe |
Olaf4862
Supreme Authority of Questionable Descisions. SoulWing Alliance
5
|
Posted - 2012.04.25 18:08:00 -
[156] - Quote
Is there any plans to show each module price in the kill report and not just the final total? It would be nice to see the difference in the values in items dropped versus items destroyed.
Also ya since this is a report now and not a kill mail, any chance everyone who is on the report can get it added to there list of kills? |
Marcel Devereux
Aideron Robotics Darkmatter Initiative
107
|
Posted - 2012.04.25 18:11:00 -
[157] - Quote
CCP Explorer wrote:Jemiria wrote:CCP Explorer wrote:I really also want to know why seconds are important. Some players like to analyze in detail how a particular engagement went. timing can be essential, as is the precise order of things. rounded of to the minute really destoys the resolution you want to understand exacty what happened; how effects and actions are orchestrated. perhaps you should ask CCP Veritas about this subject ;) Or we all should read what Masterplan said https://forums.eveonline.com/default.aspx?g=posts&m=1190575#post1190575 about how we batch the creation of Kill Reports and how therefore they are only accurate to the minute anyway.
That is just the batch processing. Are you telling me there is no log of when exactly something is blown up?
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Chribba
Otherworld Enterprises Otherworld Empire
3258
|
Posted - 2012.04.25 18:14:00 -
[158] - Quote
Man lives lost...
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Palovana
Inner Fire Inc.
202
|
Posted - 2012.04.25 18:16:00 -
[159] - Quote
Will kills currently in the system (ie, all pre-Inferno kills) be viewable in the new KR format after Inferno launches? Please support: export of settings in editable format
Your stuff goes here. |
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CCP Punkturis
C C P C C P Alliance
1768
|
Posted - 2012.04.25 18:21:00 -
[160] - Quote
Palovana wrote:Will kills currently in the system (ie, all pre-Inferno kills) be viewable in the new KR format after Inferno launches?
yes but without the total loss value CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1768
|
Posted - 2012.04.25 18:21:00 -
[161] - Quote
Olaf4862 wrote:Is there any plans to show each module price in the kill report and not just the final total? It would be nice to see the difference in the values in items dropped versus items destroyed.
Also ya since this is a report now and not a kill mail, any chance everyone who is on the report can get it added to there list of kills?
it's something we want to do but is out of scope for what we're doing now, also we don't have too much time CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1768
|
Posted - 2012.04.25 18:22:00 -
[162] - Quote
I can now drag kill reports to chat on my local and the other pilot on my local can open it, it's pretty cool! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1100
|
Posted - 2012.04.25 18:27:00 -
[163] - Quote
This feature needs "pay clone funerals"-button and "i'm sorry about your loss"-email template.
Apart from the trolling I wanted to leave my "thank you"-comment about another excellent feature enhancement. In fact if I was CCP's website developer, I would replace all "POST"-buttons with more friendly big letter-like images:
ccpccpccpccpccpccpccpccpccp ccp THANK YOU xoxoxo ccp ccpccpccpccpccpccpccpccpc42
Think about it.
Get |
JamDunc
Ekchuah's Shrine Comporium Kill It With Fire
57
|
Posted - 2012.04.25 18:35:00 -
[164] - Quote
Regarding why it would be nice to have the Seconds on the Kill Report:
I think you missed the reply:
BeanBagKing wrote:CCP Punkturis wrote:BeanBagKing wrote:Two requests:
1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.
I like it a lot better than the current killmails though! why do you need the seconds? I'm just curious the x,y,z stuff is also something we don't have available yet but maybe sometime in the future There's battle report mods for killboards that will show a battle timeline. I just think it would be more interesting if these were more accurate. In large fleet battles a lot of ships can die in 60 seconds. Plus, why not? Here's hoping for the x,y,z, and logistics :( |
Celebris Nexterra
Lowsec Static
45
|
Posted - 2012.04.25 18:40:00 -
[165] - Quote
Jack bubu wrote:Marcel Devereux wrote:Jack bubu wrote:Fiona Hellkitten wrote:wall of text I disagree instant updating killboards is bad, if neither of the killer or the victim choose to post a killmail its their choice. It's not up to you it is up to CONCORD and the Insurance companies. There are regulations in place for you to receive your insurance payout. lolroleplayer get out of here
SiSi is where you go to have real (to the death) practice fights with players you're friends with. Tranquility is for killmails (OR KILL REPORTS), get it right. |
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CCP Punkturis
C C P C C P Alliance
1774
|
Posted - 2012.04.25 18:45:00 -
[166] - Quote
JamDunc wrote:Regarding why it would be nice to have the Seconds on the Kill Report: I think you missed the reply: BeanBagKing wrote:CCP Punkturis wrote:BeanBagKing wrote:Two requests:
1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.
I like it a lot better than the current killmails though! why do you need the seconds? I'm just curious the x,y,z stuff is also something we don't have available yet but maybe sometime in the future There's battle report mods for killboards that will show a battle timeline. I just think it would be more interesting if these were more accurate. In large fleet battles a lot of ships can die in 60 seconds. Plus, why not? Here's hoping for the x,y,z, and logistics :(
no I saw it but Masterplan replied
https://forums.eveonline.com/default.aspx?g=posts&m=1190575#post1190575 CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.04.25 18:54:00 -
[167] - Quote
May I just say, Fail Fit Erebus. = P |
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CCP Punkturis
C C P C C P Alliance
1774
|
Posted - 2012.04.25 18:59:00 -
[168] - Quote
Syri Taneka wrote:May I just say, Fail Fit Erebus. = P
Hey! I stole it from PL! http://eve-kill.net/?a=kill_detail&kll_id=12761765 CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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JamDunc
Ekchuah's Shrine Comporium Kill It With Fire
57
|
Posted - 2012.04.25 19:06:00 -
[169] - Quote
Seems I missed the reply to the reply :-) |
Ulair Memmet
ORIGIN SYSTEMS
33
|
Posted - 2012.04.25 19:07:00 -
[170] - Quote
Kewl ^^
BTW +1 internetz for CCP Punkturis for posting the dev blog at exactly midnight |
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FeralShadow
Blue Republic RvB - BLUE Republic
95
|
Posted - 2012.04.25 19:13:00 -
[171] - Quote
Is there no way to simply tag a ship destruction with a time? Then when the killmails are generated in the batch, it just reads the timestamp from the death and includes it in the killmail when the batch goes out. "I do believe in karma. -áThat means that whenever I do something sh**y to others, they somehow deserved it." |
Zagdul
Clan Shadow Wolf Fatal Ascension
547
|
Posted - 2012.04.25 19:29:00 -
[172] - Quote
CCP Punkturis wrote:Shootin' Star wrote:+1 for kill info revamp! Any possibility that we'll get logistics into the involved parties? there's no ETA on that yet, sorry! but it's something we really want in the future
Please make this a top priority.
At least put a flag in the system for RR.
It's not rocket surgery. |
corestwo
Goonfleet Investment Banking
192
|
Posted - 2012.04.25 19:54:00 -
[173] - Quote
CCP Punkturis wrote:Maul555 wrote:Will dropped implants be shown in the kill report on destroyed pods? implants are shown in the kill reports yes
So we can expect the Genolution CA- implants, Michi's, Akemon's, whatever other implants are currently missing from the market to be added as well? |
Rrama Ratamnim
Phoenix Evolved Part Duo
1
|
Posted - 2012.04.25 20:40:00 -
[174] - Quote
are the items in the killmail right click "view in marketplace" accessible? how about ability to drag the fit somehow straight from killmail to market quickbar? :) |
Mirajane Cromwell
54
|
Posted - 2012.04.25 21:00:00 -
[175] - Quote
CCP Masterplan wrote: This is definitely something that we (Team Five-0) want to get done. It won't be part of the initial Inferno release, but could happen later in the year, along with some other tweaks to self-destruct.
Getting xyz coords on the kill is also on our list. I've seen some nice mockups of what could done on killboards with this information, especially when it comes to producing a 'timelapse' display of a particularly spectacular fight. I want to give you the data to make this happen.
Which leads me to increasing the precision of timestamps to include seconds: This isn't straightforward due to the reports being generated in the background in batches. This is why there is sometimes a short delay where everyone in fleet is asking 'Who got the mail?' for up to a minute until it gets processed. It isn't impossible for us to make this happen, but it also isn't as simple as just adding a seconds column to the timestamp. The batching means there's always an inherent error of +/-60s, and that is what needs to be resolved.
If x/y/z coords and seconds were added to the kill reports, would it possible to add this timelapse feature into the game client ie. you look a particular war report and then click button "watch battle" and what happens then is that on the screen that's inside captain's quarters (or a separate UI window) the client generates a timelapse video on the fly from those kill reports that belong to that war report - call it strategic timelapse / strategic report or something like that... There could be also a feature where you could sell/buy these strategic views to/from concord/corps etc. |
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Chribba
Otherworld Enterprises Otherworld Empire
3259
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Posted - 2012.04.25 21:17:00 -
[176] - Quote
Another thing that strikes me right now that I think a lot of pilots would appreciate - maybe a "save as png" option from the drop down upper left corner?
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Lyron-Baktos
Selective Pressure Rote Kapelle
131
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Posted - 2012.04.25 21:25:00 -
[177] - Quote
Chribba wrote:Another thing that strikes me right now that I think a lot of pilots would appreciate - maybe a "save as png" option from the drop down upper left corner?
that would be nice if these damn forums allowed us to post pictures instead of links. CCP should be striving to keep us here on their forums, not having us to visit external sites to view battle reports and such
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
100
|
Posted - 2012.04.25 21:25:00 -
[178] - Quote
Steelshine wrote:Would it be possible for everyone appearing on a kill notification receive an in game copy of it, versus only the person landing the finishing blow?
If you store the "killmail", oh i mean kill report, in a separate database, it becomes just a matter of links distribution doesn't it CCP? is it possible to be done??? |
Blake Armitage
Procyon Holdings
140
|
Posted - 2012.04.25 21:26:00 -
[179] - Quote
Chribba wrote:Another thing that strikes me right now that I think a lot of pilots would appreciate - maybe a "save as png" option from the drop down upper left corner?
Also, how about Export fit to XML for use in other programs? |
Alekseyev Karrde
Noir. Noir. Mercenary Group
485
|
Posted - 2012.04.25 22:03:00 -
[180] - Quote
CCP Tuxford wrote:[quote=Fade Toblack]
Our team didn't really do the average market price stuff we just stole it and used it. However we've been discussing to putting the isk value into the killmail "blob". In my opinion the price of the item when it was blown up is more relevant than what it is now but maybe that's just me. Just take a "snapshot" when the kill is gained. You're right, there's no reason for that value to be continually updated www.noirmercs.com Now Recruiting CSM7, CSM 4 |
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Riapsed Alvilla
La Familia Alvilla
0
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Posted - 2012.04.25 22:32:00 -
[181] - Quote
The kill reports on the first Dev Blog looked much better. http://community.eveonline.com/devblog.asp?a=blog&nbid=28542 I liked how you could see where in the system the person died and how it showed the layout. Plus it seemed like the images and fonts are much smaller / more compact. |
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CCP Punkturis
C C P C C P Alliance
1790
|
Posted - 2012.04.25 22:38:00 -
[182] - Quote
it's because those are made in photoshop
CCP Sharq first draws up fantasy UI and then we implement it as well as we can CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Aramis Lynx
Blue Republic RvB - BLUE Republic
1
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Posted - 2012.04.25 22:50:00 -
[183] - Quote
It looks terrific. It would be great if this ended up taking over the 3rd party killboards. Think about having access to all accurate information from in game and eve gate. Hopefully it is in work to allow you to see any person, corp, or alliances combat log. |
Riapsed Alvilla
La Familia Alvilla
0
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Posted - 2012.04.25 22:59:00 -
[184] - Quote
Ohh ok. CCP Sharq shouldn't tease us like that! lol. Well anyway you guys are doing a great job. I still like the new kill reports. They're just not perfect ;) |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1102
|
Posted - 2012.04.25 23:16:00 -
[185] - Quote
Riapsed Alvilla wrote:Ohh ok. CCP Sharq shouldn't tease us like that! lol. Well anyway you guys are doing a great job. I still like the new kill reports. They're just not perfect ;) Do not worry. We can take screenshots and edit them in photoshop again.
Get |
GoatChops
The Silhouette Group
1
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Posted - 2012.04.25 23:58:00 -
[186] - Quote
I want CCP Punkturis to have my weird looking space goat babies. <3 All the awesome UI work upto and including Kill reports.
With the fit saving feature will you be able to view and save the fits from the involved parties or just the poor sap that got blown up?
Because as the poor sap that does get blown up a fair bit that sort of information would be another useful way get some pvp fits. And it would help me/new players/new to pvp players figure out what works against what etc etc |
Etil DeLaFuente
New Eclipse Initiative Mercenaries
4
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Posted - 2012.04.26 00:25:00 -
[187] - Quote
Any chance to get a real raw killmail format ? the actual text one is meh ( xml, json, whatever, you choose, but put those damn ids please)
What about a report at a corporation or alliance level ? (linkable, etc..)
What about a battle summary taking into account standings ?
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Aethlyn
116
|
Posted - 2012.04.26 00:36:00 -
[188] - Quote
Chribba wrote:Another thing that strikes me right now that I think a lot of pilots would appreciate - maybe a "save as png" option from the drop down upper left corner? Actually this would be nice having as a general option in almost all windows, e.g. in the context menu of the title bars. Looking for more thoughts? Read my blog or follow me on Twitter. |
Cathrine Kenchov
Ice Cold Ellites
1
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Posted - 2012.04.26 00:45:00 -
[189] - Quote
According to another devpost, currently, killmails do not contain that location information, however, they are looking into the possibility of adding it |
Myz Toyou
Bite Me inc Exhale.
51
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Posted - 2012.04.26 00:50:00 -
[190] - Quote
When can we expect changes ( Killreports ) regarding SDing while in combat or within a Forcefield ? Any news on that ? |
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Dorn Val
Probe Patrol Project Wildfire
37
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Posted - 2012.04.26 05:14:00 -
[191] - Quote
Thanks for all the hard work you're been putting into this CCP -well done!!!
Respectfully, Dorn Just like there is no I in Team there is no Fair in Eve... |
St Mio
Imperial Academy Amarr Empire
733
|
Posted - 2012.04.26 06:57:00 -
[192] - Quote
I approve of this! |
Gazgkull
Pulsar Inc. Goonswarm Federation
0
|
Posted - 2012.04.26 07:12:00 -
[193] - Quote
Like the changes, there is something I would like to see again though:
When killmail where actually mails there was this awesome moment during a fight when your mailblox went blincking because you just had a final blow, is it something we could have again? I mean just the character sheet blincking would be great imho (+ a notification?), don't know if other people would like that. |
Vdr
Grim Determination Nulli Secunda
0
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Posted - 2012.04.26 07:53:00 -
[194] - Quote
How about showing the the Following Values: ISK Lost / ISK Value Dropped and Total Loss - on the bottom of the KR |
Magic Crisp
Amarrian Micro Devices Silent Infinity
23
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Posted - 2012.04.26 08:46:00 -
[195] - Quote
Please, pretty please, add an XML version of the killmails, which are also available on the API. killboards need exact information on the kills, and with your recent renaming-sprees, you're doing nothing but braking all our killboards. Just give us an XML version of the kills, with itemIDs included. After that there'll no more renaming madnesses, no more broken killboards because of this, and even kills might be a lot more consistent in the KB databases.
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CCP Explorer
C C P C C P Alliance
333
|
Posted - 2012.04.26 09:15:00 -
[196] - Quote
FeralShadow wrote:Is there no way to simply tag a ship destruction with a time? Then when the kill reports are generated in the batch, it just reads the timestamp from the death and includes it in the kill report when the batch goes out. Less of a "timestamp when the kill report was generated" and more of a "kill report just includes a death time stamp" We have exact logs of when stuff blows up, but not in the killmail system. So we can add a timestamp there, and it's not rocket science, but we will have to add that timestamp everywhere that data is manipulated. It's just a lot of work and we are wondering what the gain is, since currently we display it in seconds but that's the creation time of the killmail and not when the event happened. Note that killsmails used to be actual EVE Mails and the timestamp was the sending timestamp. It still is.n++ Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
333
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Posted - 2012.04.26 09:17:00 -
[197] - Quote
Etil DeLaFuente wrote:Any chance to get a real raw killmail format ? the actual text one is meh ( xml, json, whatever, you choose, but put those damn ids please) It's already available (and has been for a long time). See: http://wiki.eve-id.net/APIv2_Char_KillLog_XML Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Ciar Meara
Virtus Vindice
635
|
Posted - 2012.04.26 09:24:00 -
[198] - Quote
Instead of kill reports I'd like the name to me starship murder notification.
will there also be "Battle Reports" like on killboards with linked kills? - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Yankunytjatjara
Blue Republic RvB - BLUE Republic
32
|
Posted - 2012.04.26 09:34:00 -
[199] - Quote
CCP Explorer wrote:Awesome stuff
My idea from some time ago: add reppers, tracking boosters, cap transferrers and so on to killmails. This must be possible because these low lives already get aggression against anybody who has aggression towards the assisted ship. Why doesn't this get to the killmails? It would be great to see the assistance in a battle report, on top of the dps.
Even better would be that also ganglinks give the same aggression when they assist ships like above, but that's maybe for another thread. tactical overview option for solo/small gangs: Ship Velocity Vectors - https://forums.eveonline.com/default.aspx?g=posts&m=599319 |
Fade Toblack
Per.ly The 20 Minuters
19
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Posted - 2012.04.26 09:53:00 -
[200] - Quote
CCP Explorer wrote:So we can add a timestamp there, and it's not rocket science, but we will have to add that timestamp everywhere that data is manipulated. It's just a lot of work and we are wondering what the gain is, since currently we display it in seconds but that's the creation time of the killmail and not when the event happened. Note that killsmails used to be actual EVE Mails and the timestamp was the sending timestamp. It still is.n++
The gain is making the data more accurate.
If you're going to add X/Y/Z data so people can create flash animations of how a battle went, it would be nice to have the explosions happen closer to the correct order. Some fights can be over in less than a minute - so a minute just isn't enough resolution to accurately see what happened.
It seems silly to me that you're taking the time now to make kill mails/reports better, yet aren't willing to put the extra effort in to improve the fundamentals. Get the data collection right first - once you're collecting the right data, then spend the time presenting that data in the best possible way to the users. If you haven't got the data collection right, then everything you do in the presentation is going to end up being a compromise.
I've not seen the code, but presumably you don't need to add that timestamp in too many places. You have a timestamp for when the kill happened, and a timestamp for when the kill report is generated. When the kill report is generated, you just need to use the time of the kill, rather than calling time() and all code from that point onwards will work as-is? |
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CCP Masterplan
C C P C C P Alliance
283
|
Posted - 2012.04.26 10:28:00 -
[201] - Quote
JamDunc wrote:Seems I missed the reply to the reply :-)
Replying to confirm I saw your reply to the reply to the reply :) "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
|
Yankunytjatjara
Blue Republic RvB - BLUE Republic
33
|
Posted - 2012.04.26 10:30:00 -
[202] - Quote
CCP Masterplan wrote:Replying to confirm I saw your reply to the reply to the reply :)
I, too, miss a reply :D
Yankunytjatjara wrote:Add reppers, tracking boosters, cap transferrers and so on to killmails. This must be possible because these low lives already get aggression against anybody who has aggression towards the assisted ship. Why doesn't this get to the killmails? It would be great to see the assistance in a battle report, on top of the dps.
Even better would be that also ganglinks give the same aggression when they assist ships like above, but that's maybe for another thread.
tactical overview option for solo/small gangs: Ship Velocity Vectors - https://forums.eveonline.com/default.aspx?g=posts&m=599319 |
|
CCP Punkturis
C C P C C P Alliance
1819
|
Posted - 2012.04.26 11:16:00 -
[203] - Quote
I just want to emphasize that we did not change any functionality of the kill reports except adding the ISK since it was out of scope for what we are doing. We're working on the new war dec system but just wanted the kill reports to look better because they were looking kind of terrible with our new war UI .
That said, it would be really cool to add more stuff to the kill reports some time in the future (logi pilots, I'm looking at you)!
CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Yankunytjatjara
Blue Republic RvB - BLUE Republic
33
|
Posted - 2012.04.26 13:31:00 -
[204] - Quote
CCP Punkturis wrote:That said, it would be really cool to add more stuff to the kill reports some time in the future (logi pilots, I'm looking at you)! Hell yeah!!
It MUST be easy to do: the aggro mechanics show that the system already knows... All that is needed is to send this info down to the killmails! tactical overview option for solo/small gangs: Ship Velocity Vectors - https://forums.eveonline.com/default.aspx?g=posts&m=599319 |
Cassius Rex
The Ankou
0
|
Posted - 2012.04.26 14:42:00 -
[205] - Quote
CCP Punkturis wrote: (logi pilots, I'm looking at you)!
Please please keep looking at us lol. it's sometimes hard to get logi's in fleets because lots of people want to be "shooters" and get on kill mails, but you already know this lol.
Also, like a guy said in this tread, any chance the Guest list in stations can get some love like you did with chat, scolling is annoying :)
|
Rrama Ratamnim
Phoenix Evolved Part Duo
1
|
Posted - 2012.04.26 15:01:00 -
[206] - Quote
i know if crimewatch knows the logi are doing something during agression why not have that information passed down to the killreport system.... i really hope ccp knows how big a deal this is, for logi pilots and FC's that need logi pilots this is on the level of ship spinning when it was missing lol |
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CCP Punkturis
C C P C C P Alliance
1828
|
Posted - 2012.04.26 15:49:00 -
[207] - Quote
Yankunytjatjara wrote:CCP Punkturis wrote:That said, it would be really cool to add more stuff to the kill reports some time in the future (logi pilots, I'm looking at you)! Hell yeah!! It MUST be easy to do: the aggro mechanics show that the system already knows... All that is needed is to send this info down to the killmails!
yeah it's just one line of code, we just haven't implemented it because we like to torture you guys
(not really) CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
TheButcherPete
Specter Syndicate CORE Alliance
146
|
Posted - 2012.04.26 15:50:00 -
[208] - Quote
CCP Punkturis wrote:Yankunytjatjara wrote:CCP Punkturis wrote:That said, it would be really cool to add more stuff to the kill reports some time in the future (logi pilots, I'm looking at you)! Hell yeah!! It MUST be easy to do: the aggro mechanics show that the system already knows... All that is needed is to send this info down to the killmails! yeah it's just one line of code, we just haven't implemented it because we like to torture you guys (not really)
But what if we're in to torture? My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|
Hygh Waiman
Imperial Academy Amarr Empire
0
|
Posted - 2012.04.26 15:57:00 -
[209] - Quote
Any chance we can get a "total isk destroyed" along with the loss count? It's fun to see what was completely removed from the game to compare it to what might have been looted.
Also can the items that don't have proper values be flagged in someway so they're easy to see and calculated by hand? Are the items that have improper values added to the isk totals? If so can they be removed?
I'll second that it would be nice to see a text only layout to compact that information into a smaller space yet still be pretty and readable |
taintedms
Army of the 4 Races Terran Commonwealth
6
|
Posted - 2012.04.26 15:59:00 -
[210] - Quote
I like that you stole a titan fit from PL that was made with the intention of mocking CCP.
This fit was to smartbomb a gate because thats all titans are good for since the nerf.... |
|
Besbin
Balderfrey Enterprises
10
|
Posted - 2012.04.26 16:09:00 -
[211] - Quote
Versuvius Marii wrote:Do not like the "kill report" name, why not just keep it as a killmail? :(
Meta tears is second best tears! (RMT tears does come first)
Thx for the ref Punkt! Now I can claim partial ownership over any and all kills made post Inferno! And all my favorite enemies will love blowing me up for it :-) Good times acomin'!
/Bes |
Seleene
Body Count Inc. Pandemic Legion
1546
|
Posted - 2012.04.26 16:14:00 -
[212] - Quote
taintedms wrote:I like that you stole a titan fit from PL that was made with the intention of mocking CCP. This fit was to smartbomb a gate because thats all titans are good for since the nerf....
Actually, Odda violated PL Titan Gate Camping Doctrine when he did not have at least 5 other titans with him to properly cover the gate. Titan Smartbombing Gate Camping Doctrine calls for at least half a dozen titans with similar alliance approved fits. Since he violated the Official LegionTitan Smartbombing Gate Camping Doctrine, he was ineligible for reimbursement and demoted to the rank of potato washer.
(Or maybe he just did something dumb and lost his ship....) CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |
Pallidum Treponema
Body Count Inc. Pandemic Legion
120
|
Posted - 2012.04.26 16:19:00 -
[213] - Quote
Confirming that Odda was not properly FlashCat fit, thus not qualified for reimbursement. |
Etil DeLaFuente
New Eclipse Initiative Mercenaries
4
|
Posted - 2012.04.26 17:04:00 -
[214] - Quote
CCP Explorer wrote:Etil DeLaFuente wrote:Any chance to get a real raw killmail format ? the actual text one is meh ( xml, json, whatever, you choose, but put those damn ids please) It's already available (and has been for a long time). See: http://wiki.eve-id.net/APIv2_Char_KillLog_XML
I meant Ingame , i know the api killog exists |
Jett0
Team Kitty Choke Slam
101
|
Posted - 2012.04.26 17:50:00 -
[215] - Quote
CCP Tuxford wrote:In my opinion the price of the item when it was blown up is more relevant than what it is now but maybe that's just me.
I might be in the minority here, but I would like to see both for comparitive purposes.
Maybe a "Calculate Adjusted Loss" button or something, for us armchair EVE economists? Occasionally plays sober |
Real Poison
Aura of Darkness Nulli Secunda
100
|
Posted - 2012.04.27 06:36:00 -
[216] - Quote
CCP Punkturis wrote:Real Poison wrote:Awesome! But srsly.... WHAT TOOK YOU SO LONG? When are you going to do the next logical step and create an official and unfakeable killboard to integrate with evegate? With all the bells and whistles. Alliance startpages, corporation startpages, personal startpages. Social functions like (eg. a MOCK-Button) to post this failmail on the forums... ? So all the poor players working as KB admins for their corps and alliances will be spared of constant updating and restarting their PHP servers and updating DB dumps when module names get changed again and again. Please! but how would those people feel special then
There would still be room for extra features like that dog-net (forgot the URL) to sort sides for proper battlereports. I reckon that battlereports are pretty much impossible to automatically create even with the added bonus that CCP would have by knowing all the standings. In the end there is friendly fire (either on purpose or by accident). And also Things like statistics and player created intelligence sites that could feed of one official API to monitor where the action is currently happening in the eve universe.
All that stuff many have tried and battleclinc / eve-kill are the only ones that come close. But they all have incomplete data, faked data, no proper API for the cool stuffs and ofc not enough bandwidth/horsepower/manpower to pull it off.
So many awesome things could be fueled with a central complete and verified Killmail authority.
Talk to Hilmar about it. Use force or cookies if necessary. Make it happen |
LadyDream
Boobs Light Industries
2
|
Posted - 2012.04.27 11:09:00 -
[217] - Quote
Hej CCP, when you messing with kill mails/reports take a look on making them more accurate, there is no weapon type: Unknown in game, also there is no ship type: Unknown in game, also there is not possible to Ship use itself as weapon, or Tempests shooting with Machariels, and so on... just saying. |
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CCP Punkturis
C C P C C P Alliance
1869
|
Posted - 2012.04.27 12:47:00 -
[218] - Quote
LadyDream wrote:Hej CCP, when you messing with kill mails/reports take a look on making them more accurate, there is no weapon type: Unknown in game, also there is no ship type: Unknown in game, also there is not possible to Ship use itself as weapon, or Tempests shooting with Machariels, and so on... just saying.
Yeah we're aware of some things not being correct in the kill reports but this time we were just giving them a facelift. CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Cathrine Kenchov
Ice Cold Ellites
1
|
Posted - 2012.04.27 12:52:00 -
[219] - Quote
CCP Punkturis wrote:LadyDream wrote:Hej CCP, when you messing with kill mails/reports take a look on making them more accurate, there is no weapon type: Unknown in game, also there is no ship type: Unknown in game, also there is not possible to Ship use itself as weapon, or Tempests shooting with Machariels, and so on... just saying. Yeah we're aware of some things not being correct in the kill reports but this time we were just giving them a facelift.
We could just simply fix this by allowing my Machariel to shoot tempests.... just saying |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1106
|
Posted - 2012.04.27 22:19:00 -
[220] - Quote
There is rumor out that multible bpc copies might show as originals in killmails.... care to comment?
proof of concept:
http://eve-kill.net/?a=kill_detail&kll_id=13190958 http://eve-kill.net/?a=kill_detail&kll_id=13196563
Get |
|
Usul Atreides
Suddenly Freighters
2
|
Posted - 2012.04.28 11:45:00 -
[221] - Quote
That was a killboard bug, as stated in the comments:
Michael Karbowiak wrote: There, killmail has been fixed, API poster has been fixed and a bug in the kill_detail page has also been fixed.
The Blueprints are infact copies, as stated in the API, but our api poster is ******* fail, so it failed at it.
Anyway, sorry for the fuss, i would have loved if it was infact a half a trillion isk loss :)
|
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CCP Punkturis
C C P C C P Alliance
1882
|
Posted - 2012.04.28 12:19:00 -
[222] - Quote
Usul Atreides wrote:
Besides, that isn't what this dev blog (and therefore thread) is about. It has already been stated that no changes have been made to the killmail system with the new UI, and yet people still continue to ask for such changes in this thread.
I am sure they are perfectly aware of the issues surrounding killmails.
Exactly this
Revamping kill reports wasn't really a part of our initial plan of changing the war dec system, but we found time to give them some UI facelift and decided to do that now even though we wouldn't change any of the functionality of kill reports. CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Bienator II
madmen of the skies
689
|
Posted - 2012.04.28 12:55:00 -
[223] - Quote
any special effects planed for CONCORDOKKED kill reports? a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1106
|
Posted - 2012.04.28 13:29:00 -
[224] - Quote
Usul Atreides wrote: Besides, that isn't what this dev blog (and therefore thread) is about. It has already been stated that no changes have been made to the killmail system with the new UI, and yet people still continue to ask for such changes in this thread.
[img]http://i49.tinypic.com/119cf9w.gif[/img]
Get |
Creat Posudol
Destined for Greatness Inc.
58
|
Posted - 2012.04.28 16:10:00 -
[225] - Quote
CCP Punkturis wrote:Usul Atreides wrote:
Besides, that isn't what this dev blog (and therefore thread) is about. It has already been stated that no changes have been made to the killmail system with the new UI, and yet people still continue to ask for such changes in this thread.
I am sure they are perfectly aware of the issues surrounding killmails.
Exactly this Revamping kill reports wasn't really a part of our initial plan of changing the war dec system, but we found time to give them some UI facelift and decided to do that now even though we wouldn't change any of the functionality of kill reports.
And please don't be put off by all the asking for moar stuffz! We really wouldn't want to you devs to go like this, the next time a question about a visual (but very useful) improvement is on the table: DevA: "Oh I have an idea: let's do this thing too, we're already doing stuffz around it anyways..." DevB: "uh.. ohh.. don't you remember how punkturis was all proud of all the nice KillMailReport updates and everyone was just asking for all those changes to the core of that system?" DevC: "Ah yes, that was pretty bad. Yea let's wait till someone orders us to do it, we wouldn't wanna repeat THAT..."
No thank you! We are very glad about this stuff (and it does looks so much more awesome than just *wall of text*). To be quite honest this is one of the things I'm looking forward to the most (together with and as part of the wardec revamp). Nicely seized opportunity there! |
Fyrr Deerdan
Epsilon Lyr
1
|
Posted - 2012.04.28 16:45:00 -
[226] - Quote
Sorry if it was answered before, but is there any chance we get in-game killboards with that? Seems to me that the War Reports + Kill Reports... So close...
Thanks
|
Monthly Monique
Republic Military School Minmatar Republic
1
|
Posted - 2012.04.29 06:08:00 -
[227] - Quote
Aw how cute. You allow your space bros to name your blogs. Your space bros who have prompted you to join their team. To join PL. Which is highly not allowed. Am I right? CCP employees have to be anonymous in game? Right? Yet the open urgings to join them continue. Hilarious. It's t-20 all over. |
|
CCP Punkturis
C C P C C P Alliance
1885
|
Posted - 2012.04.29 09:31:00 -
[228] - Quote
Creat Posudol wrote:CCP Punkturis wrote:Usul Atreides wrote:
Besides, that isn't what this dev blog (and therefore thread) is about. It has already been stated that no changes have been made to the killmail system with the new UI, and yet people still continue to ask for such changes in this thread.
I am sure they are perfectly aware of the issues surrounding killmails.
Exactly this Revamping kill reports wasn't really a part of our initial plan of changing the war dec system, but we found time to give them some UI facelift and decided to do that now even though we wouldn't change any of the functionality of kill reports. No thank you! We are very glad about this stuff (and it does looks so much more awesome than just *wall of text*). To be quite honest this is one of the things I'm looking forward to the most (together with and as part of the wardec revamp). Nicely seized opportunity there!
yay! I'm glad to read this:)
Monthly Monique wrote:Aw how cute. You allow your space bros to name your blogs. Your space bros who have prompted you to join their team. To join PL. Which is highly not allowed. Am I right? CCP employees have to be anonymous in game? Right? Yet the open urgings to join them continue. Hilarious. It's t-20 all over.
Seleene is my friends since we were on a team together when he was working for CCP, so he's not only a space bro, and I thought the "yeah I'll join PL if you give me a Titan" was obvious enough as "yeah.. no guys I don't do that"
I have space friends in all alliances and I have space friends in hisec, losec and nullsec, I just like to be friends with everybody CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
|
CCP Punkturis
C C P C C P Alliance
1885
|
Posted - 2012.04.29 09:33:00 -
[229] - Quote
Fyrr Deerdan wrote:Sorry if it was answered before, but is there any chance we get in-game killboards with that? Seems to me that the War Reports + Kill Reports... So close... Thanks
I don't know! at least not this time but it's a super cool idea CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Fyrr Deerdan
Epsilon Lyr
1
|
Posted - 2012.04.29 13:48:00 -
[230] - Quote
CCP Punkturis wrote:Fyrr Deerdan wrote:Sorry if it was answered before, but is there any chance we get in-game killboards with that? Seems to me that the War Reports + Kill Reports... So close... Thanks I don't know! at least not this time but it's a super cool idea
Well I wasn't proposing this as a new idea, pretty dang sure you guys had thought about it beforehand :P
Thanks for the answer! |
|
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CCP Punkturis
C C P C C P Alliance
1887
|
Posted - 2012.04.29 14:52:00 -
[231] - Quote
Fyrr Deerdan wrote:CCP Punkturis wrote:Fyrr Deerdan wrote:Sorry if it was answered before, but is there any chance we get in-game killboards with that? Seems to me that the War Reports + Kill Reports... So close... Thanks I don't know! at least not this time but it's a super cool idea Well I wasn't proposing this as a new idea, pretty dang sure you guys had thought about it beforehand :P Thanks for the answer!
Oof course we've thought about stuff like this, and it's always reassuring to see when you guys get the same ideas as us
But as I said, my team is working on war dec changes and the Kill Report update was just a thing we decided to squeeze in because we had time (and because we really wanted to)! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Nova Storm Satori
Cythraul Gyrru
0
|
Posted - 2012.04.29 18:10:00 -
[232] - Quote
Whit the new kill report system will logis show up on them if they have reped people in the fight ?
As everything eve pvp related is measured in kills it wood help us logi pilotes alot. |
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CCP Punkturis
C C P C C P Alliance
1887
|
Posted - 2012.04.29 18:53:00 -
[233] - Quote
Nova Storm Satori wrote:Whit the new kill report system will logis show up on them if they have reped people in the fight ?
As everything eve pvp related is measured in kills it wood help us logi pilotes alot.
no, not this time - sorry! but it's something we want to do in the future CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
drdxie
Federal Navy Academy Gallente Federation
79
|
Posted - 2012.04.29 19:24:00 -
[234] - Quote
Will the new kill report show me all the kill's I was involved in? or just those where I had the final blow or became space dust? |
Fyrr Deerdan
Epsilon Lyr
1
|
Posted - 2012.04.29 20:44:00 -
[235] - Quote
drdxie wrote:Will the new kill report show me all the kill's I was involved in? or just those where I had the final blow or became space dust?
Since she stated that it would replace the current killmails, then it means the former.
|
Scrapyard Bob
EVE University Ivy League
899
|
Posted - 2012.04.29 21:58:00 -
[236] - Quote
It would be tremendously useful if CCP would publish an XML API of the prices used to calculate the kill values.
To prevent issues with the market getting too perfect of information, it should work off a 7-day or 30-day moving average and only publish a single number for each item.
Bonus points if you can tie that valuation into the "Base Value" button in the Contracts UI. Or add the ability for the Assets window to sort based on total value by station.
|
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CCP Punkturis
C C P C C P Alliance
1889
|
Posted - 2012.04.30 10:25:00 -
[237] - Quote
Scrapyard Bob wrote:It would be tremendously useful if CCP would publish an XML API of the prices used to calculate the kill values.
To prevent issues with the market getting too perfect of information, it should work off a 7-day or 30-day moving average and only publish a single number for each item.
Bonus points if you can tie that valuation into the "Base Value" button in the Contracts UI. Or add the ability for the Assets window to sort based on total value by station.
I've passed your request on to the team that would handle this, I can't promise anything what they'll do with it CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Rek Seven
Probe Patrol Project Wildfire
282
|
Posted - 2012.04.30 11:22:00 -
[238] - Quote
How likely are we to see an official CCP leader board based on the kill reports? |
|
CCP Punkturis
C C P C C P Alliance
1889
|
Posted - 2012.04.30 16:07:00 -
[239] - Quote
Rek Seven wrote:How likely are we to see an official CCP leader board based on the kill reports?
would be so awesome but it's not on the plan right now CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Debir Achen
EVE University Ivy League
20
|
Posted - 2012.05.01 03:45:00 -
[240] - Quote
Feature request:
Obviously, the system logs the most recent hostile effect applied by a given pilot. But currently, it seems to log whatever ship the pilot is in when the KM is generated. Would it be possible to also log the ship type that was associated with this damage, to avoid the situation where we get pilots in capsules killing things with their 1400mm artillery? |
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Real Poison
Aura of Darkness Nulli Secunda
100
|
Posted - 2012.05.02 17:43:00 -
[241] - Quote
CCP Explorer wrote:Real Poison wrote:When are you going to do the next logical step and create an official and unfakeable killboard to integrate with evegate? With all the bells and whistles. Alliance startpages, corporation startpages, personal startpages. Social functions like (eg. a MOCK-Button) to post this failmail on the forums...? Let me start by saying that I'm absolutely not going to make any promises here whatsoever with regards to feature set, functionality or timeline, but having said that then the team behind the upcoming new EVE API (CREST) has booked a meeting with Team Super Friends next week to start exploring potential options for a possible pilot project, which would involve exposing information on Kill Reports through CREST. If you want to know more about CREST then read https://forums.eveonline.com/default.aspx?g=posts&m=1001699#post1001699
Heh, why didn't i get notified about this reply. Sounds interesting. Could you please give an example where a PUT would be used in cREST?
Itches me to finally get into developing something EVE related. Since last year i'm excessively using REST on a Rails3 BackEnd with Client Side RESTful Model/Store implementations in ExtJS4. Started to love that ****. |
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CCP Soundwave
C C P C C P Alliance
868
|
Posted - 2012.05.04 11:10:00 -
[242] - Quote
Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road. |
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Aidamina Omen
Aperture Harmonics K162
15
|
Posted - 2012.05.04 11:30:00 -
[243] - Quote
CCP Soundwave wrote:Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road.
Could you please elaborate on the part where you argue people having access to kill reports is a security concern. Your post reads as if you guys want to limit all information to kills, so that your new global killboards gets a monopoly on kill history. Is this the case, and if so will kill feeds as they are now provided through the api be restricted as well? |
|
CCP Soundwave
C C P C C P Alliance
869
|
Posted - 2012.05.04 11:37:00 -
[244] - Quote
Aidamina Omen wrote:CCP Soundwave wrote:Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road. Could you please elaborate on the part where you argue people having access to kill reports is a security concern. Your post reads as if you guys want to limit all information to kills, so that your new global killboards gets a monopoly on kill history. Is this the case, and if so will kill feeds as they are now provided through the api be restricted as well?
No, I can't elaborate other than concerns were raised with the current implementation. We're holding off on this feature until a point where we feel comfortable with it in its entirety. |
|
Avila Cracko
348
|
Posted - 2012.05.04 11:38:00 -
[245] - Quote
Aidamina Omen wrote:CCP Soundwave wrote:Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road. Could you please elaborate on the part where you argue people having access to kill reports is a security concern. Your post reads as if you guys want to limit all information to kills, so that your new global killboards gets a monopoly on kill history. Is this the case, and if so will kill feeds as they are now provided through the api be restricted as well?
I think they are worried about linking part and what ppl can do with that data, how they can get that data (too much of data), and how can they misuse it (client is not secure). truth, the whole truth and nothing but the truth. |
Gilbaron
Free-Space-Ranger Ev0ke
218
|
Posted - 2012.05.04 12:05:00 -
[246] - Quote
CCP Soundwave wrote:Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road.
this sucks |
Severian Carnifex
176
|
Posted - 2012.05.04 12:10:00 -
[247] - Quote
CCP Soundwave wrote:Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road.
And... when we can expect Killboards??? |
Alua Oresson
Demon-War-Lords Fatal Ascension
116
|
Posted - 2012.05.04 12:45:00 -
[248] - Quote
Avila Cracko wrote:Aidamina Omen wrote:CCP Soundwave wrote:Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road. Could you please elaborate on the part where you argue people having access to kill reports is a security concern. Your post reads as if you guys want to limit all information to kills, so that your new global killboards gets a monopoly on kill history. Is this the case, and if so will kill feeds as they are now provided through the api be restricted as well? I think they are worried about linking part and what ppl can do with that data, how they can get that data (too much of data), and how can they misuse it (client is not secure).
Eve players using every scrap of information they can from players? I don't believe it! http://pvpwannabe.blogspot.com/ |
Morwen Lagann
Tyrathlion Interstellar
135
|
Posted - 2012.05.04 13:20:00 -
[249] - Quote
CCP Soundwave wrote:Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road.
I'd consider having to wait a valuable and worthwhile cost to getting a system that you guys are comfortable with releasing. Security holes are bad, they make Sreegs rage. >.> |
Wollari
Phoenix Industries
12
|
Posted - 2012.05.04 13:22:00 -
[250] - Quote
I bet it has to do with scraping. If you would be able to link a killmail, killmails must have unique IDs. Anybody could generate killmail links through Ingame Browser or any other way and with just guessing the IDs, you would have access to the killmails even if you've never seen or heard of them.
You can now go own with this knowledge, start scraping killmails by auto clicking your self generated links and get all the killmail data in your client cache. Extract the cache and transform/populate it externally. This must conflict with their global killboard project ... (a project which I haven't heard of yet)
The only possible way of linking a killmail would be not add a 2nd identifier or checksom to the internal killmail url. So even if you guess the KillmailID, you would have to guess the checksum/hash of the killmail. But I bet this would require some kind of redesign.
That's what I think is the reason. Soundwave: Right? |
|
0Lona 0ltor
Red Sky Morning BricK sQuAD.
25
|
Posted - 2012.05.04 13:26:00 -
[251] - Quote
Let me guess the security concern is this and please stop me if I'm way off here. Currently with the new CCP Kill board this was going to happen.
A. Ship gets killed
B. API sent to killer
C. Killer posts mail
D. Mail is looked at and lol'd at by community.
E. Victim crys foul play puts in reimbursement request to GM's
F. GM reimburse players but now that board is CCP controled, kill is removed.
G. Killer gets angry asks why kill was reimbursed. Crys about victim being wrongfully reimbursed.
CCP can not be bothered with this so will let kill boards be run by 3rd party and continue to not disclose reimbursements while giving far to many out to try keep subs up.
Tinfoil hat post but maybe it's got something to do with it? |
Scrapyard Bob
EVE University Ivy League
915
|
Posted - 2012.05.04 13:42:00 -
[252] - Quote
Wollari wrote:I bet it has to do with scraping. If you would be able to link a killmail, killmails must have unique IDs. Anybody could generate killmail links through Ingame Browser or any other way and with just guessing the IDs, you would have access to the killmails even if you've never seen or heard of them.
You can now go own with this knowledge, start scraping killmails by auto clicking your self generated links and get all the killmail data in your client cache. Extract the cache and transform/populate it externally. This must conflict with their global killboard project ... (a project which I haven't heard of yet)
The only possible way of linking a killmail would be not add a 2nd identifier or checksom to the internal killmail url. So even if you guess the KillmailID, you would have to guess the checksum/hash of the killmail. But I bet this would require some kind of redesign.
That's what I think is the reason. Soundwave: Right?
The standard fix for that is "don't use guessable IDs". Instead of a 32bit ID that increments in a sequential fashion, you change over to a 128bit or 256bit identifier value that is randomly generated.
|
Rrama Ratamnim
Phoenix Evolved Part Duo
2
|
Posted - 2012.05.04 14:56:00 -
[253] - Quote
if the abov eis the problem with people guessing random killmails, why not just make the key the charname that died + 128bit random key... walla... guess that LOL
really sucks that linking was dropped like that...
begs the question
soundwave how far off are we on the killboards if your doing this and holding back ability to link mails, i mean are we talking next release? part of inferno? 10 years from now? i mean if its something thats coming really soon then fine not having the links right now is a moot point but if we're talking years from now till the killboards are ready, i hate to say it but making linkable kills now is worth it. |
|
CCP Soundwave
C C P C C P Alliance
876
|
Posted - 2012.05.04 16:25:00 -
[254] - Quote
CCP Soundwave wrote:Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road.
Quick update: We're going to retain the functionality to share war info, as it's a pretty cool part of the feature. Non-war killmails will still not be part of the feature until we iron out some kinks. |
|
Tazarak theDeceiver
Hooded Underworld Guys Northern Associates.
21
|
Posted - 2012.05.04 16:45:00 -
[255] - Quote
Global killboards and leaders already, just do it. For those concerned with secrecy, anonymity and intelligence - go play D&D in your garage in private. Have some nutter butters and Mt Dew while you're at it.
I'd also like to see a revision to how murder notifications are assigned a quality. There is current some "point system" in place which I don't understand. If it were to be rationalized, you open up a whole new level of competition amongst players who:
a) Want to demonstrate most solo kills, or small gang kills, which would lead to more 'points' per kill than those blobbing.
b) Most points accumulated per person per corp, to see who blobbers are versus more 'pure' PvP elitists.
c) A duration of conflict component. 2 drakes killing a hurricane over 30 seconds versus 30 minutes is quite a different fight.
Right now killmails are too generic, unspecific and simply reward people to having locked a target. It's a pretty vacant system.
|
Wukulo
Senex Legio Get Off My Lawn
60
|
Posted - 2012.05.04 17:08:00 -
[256] - Quote
CCP Soundwave wrote:Aidamina Omen wrote:CCP Soundwave wrote:Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road. Could you please elaborate on the part where you argue people having access to kill reports is a security concern. Your post reads as if you guys want to limit all information to kills, so that your new global killboards gets a monopoly on kill history. Is this the case, and if so will kill feeds as they are now provided through the api be restricted as well? No, I can't elaborate other than concerns were raised with the current implementation. We're holding off on this feature until a point where we feel comfortable with it in its entirety.
Hey at least your QA guys actually caught something before it hit the live servers this time. Posted on main because I'm not a coward like the rest of you. |
Silly Slot
Phoenix Evolved Part Duo
18
|
Posted - 2012.05.04 20:09:00 -
[257] - Quote
CCP Soundwave wrote:CCP Soundwave wrote:Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road. Quick update: We're going to retain the functionality to share war info, as it's a pretty cool part of the feature. Non-war killmails will still not be part of the feature until we iron out some kinks.
im still gona cross my fingers you can fix it before inferno and let us link KM's i mean if its a security issue like i said just make the ID's unguessable and char specific |
Pugwa Ikwakin
Republic University Minmatar Republic
0
|
Posted - 2012.05.05 07:07:00 -
[258] - Quote
Killmail flows off the tongue.
Kill report does not, it is not as pleasing to the ear as killmail.
Don't change things for the sake of change, please. It creates unnecessary, mouth garbled conflict. |
|
CCP Explorer
C C P C C P Alliance
458
|
Posted - 2012.05.05 12:13:00 -
[259] - Quote
Silly Slot wrote:CCP Soundwave wrote:CCP Soundwave wrote:Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road. Quick update: We're going to retain the functionality to share war info, as it's a pretty cool part of the feature. Non-war killmails will still not be part of the feature until we iron out some kinks. im still gona cross my fingers you can fix it before inferno and let us link KM's i mean if its a security issue like i said just make the ID's unguessable and char specific There has been very fruitful discussion last evening and this morning. No promises but we may be able to allow all Kill Reports to be linkable (war-related Kill Reports will be linkable regardless).
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
Karbowiak
Deep Core Mining Inc. Caldari State
60
|
Posted - 2012.05.05 14:22:00 -
[260] - Quote
Well this sorta sucks..
Guess i should just kill eve-kill now? |
|
Zanziba'ar
The Gorath Corporation
41
|
Posted - 2012.05.05 15:10:00 -
[261] - Quote
If they're being called Kill Reports then when i log in i expect Lengthy paragraphs and numbers of battles from the same day and prior. I also want names. Ships used obviously. And Their favorite brand of cheese. OTherwise in my mind. It will not be a report. - Mulzvich "Zanziba'ar" Gorath |
Rrama Ratamnim
Phoenix Evolved Part Duo
2
|
Posted - 2012.05.05 18:08:00 -
[262] - Quote
yay they may let us have all linkable!!! good to know you guys are actually working on the official battle reports / kbs |
Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
119
|
Posted - 2012.05.07 23:12:00 -
[263] - Quote
dbl There should be a rather awesome pic here |
Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
119
|
Posted - 2012.05.07 23:13:00 -
[264] - Quote
New killmails are good
Kill Reports is a stupid name, everybody is gonna keep calling em killmails and by changing a name like that you just create communications gap between vets and new players
See: Motherships -> Supercaps There should be a rather awesome pic here |
BearUkraine
Light Style
5
|
Posted - 2012.05.08 13:05:00 -
[265] - Quote
EVE Great Killboard!!! With all kills\loses for all time!!! Give me two pls |
Sweet Clyde
Dreddit Test Alliance Please Ignore
5
|
Posted - 2012.05.12 13:40:00 -
[266] - Quote
Please allow logistic ships on the Kill Report. If I have repped a ship dealing damage, I should show up in the involved parties and get the kill statistic.
And the Kill Report should be sent to all involved parties, not just the one dealing the final blow. |
|
CCP Soundwave
C C P C C P Alliance
958
|
Posted - 2012.05.14 15:44:00 -
[267] - Quote
CCP Soundwave wrote:CCP Soundwave wrote:Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road. Quick update: We're going to retain the functionality to share war info, as it's a pretty cool part of the feature. Non-war killmails will still not be part of the feature until we iron out some kinks.
Hey bros, here is an update to your update:
We fixed everything. You can now link killmails in chat! Thank Tuxford and Punkturis. |
|
Master Kent
Unforeseen Consequences. THE UNTHINKABLES
2
|
Posted - 2012.05.14 16:49:00 -
[268] - Quote
CCP Punkturis wrote:Shootin' Star wrote:+1 for kill info revamp! Any possibility that we'll get logistics into the involved parties? there's no ETA on that yet, sorry! but it's something we really want in the future
But you promised us at youre table at the charity dinner at karpa it would come :(
im sad when CCP's most sexy disapoint me
Well i really hope it comes soon or i wont fly logies anymore |
Salpun
Paramount Commerce Masters of Flying Objects
255
|
Posted - 2012.05.14 17:23:00 -
[269] - Quote
Kill reports still take a while to generate and show up. There should be a in work icon generated on the Combat Log showing that it is being generated. |
Nevigrofnu Mrots
Heroes of the Past Goonswarm Federation
5
|
Posted - 2012.05.14 18:40:00 -
[270] - Quote
CCP Soundwave wrote:CCP Soundwave wrote:CCP Soundwave wrote:Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road. Quick update: We're going to retain the functionality to share war info, as it's a pretty cool part of the feature. Non-war killmails will still not be part of the feature until we iron out some kinks. Hey bros, here is an update to your update: We fixed everything. You can now link killmails in chat! Thank Tuxford and Punkturis.
Hi5 |
|
Hannott Thanos
Notorious Legion
49
|
Posted - 2012.05.15 06:57:00 -
[271] - Quote
Thanks Tuxford andPunkturis! :D |
Tragot Gomndor
Gemeinschaft interstellarer Soeldner Ev0ke
0
|
Posted - 2012.05.15 10:16:00 -
[272] - Quote
very nice those new features...
QUESTION: dont know if anyone already mentioned the idea, but would it be possible to add a "Copy Killmail Information (English)"-function to the game, that copies the killmail in english, regardless of the language of the client itself? many killboards work best with english killmails, but still many people dont want to use the english client...
i hope that i dont make a monkey out of me and the copied-killmail is already always english, cuz i never ever used the client in my own language... SCHNITZELSTRUDEL...
offtopic: hey soundwave, looking forward to see you on AT eve-tv... and is guard really that small? |
Sassums
Wormhole Exploration Crew R.E.P.O.
50
|
Posted - 2012.05.15 20:23:00 -
[273] - Quote
When is this going live? |
|
CCP Punkturis
C C P C C P Alliance
2290
|
Posted - 2012.05.15 22:29:00 -
[274] - Quote
Sassums wrote:When is this going live?
May 22nd with Inferno http://www.eveonline.com/inferno CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Scrapyard Bob
EVE University Ivy League
970
|
Posted - 2012.05.16 14:53:00 -
[275] - Quote
Karbowiak wrote:Well this sorta sucks.. Guess i should just kill eve-kill now?
EVE-Kill will just need to offer services above and beyond CCP's in-game version. Such as:
- Being able to see all kills within a particular constellation. - Being able to see recent kills by ship class. - A graph of kills by hour for the last 72h for whatever I'm looking at
|
Tobiaz
Spacerats
440
|
Posted - 2012.05.18 16:30:00 -
[276] - Quote
]CCP Soundwave wrote:Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road.
How about the people that don't want to be part of your global killboard? Remember when PvP wasn't all about killboard efficiency and KM-whoring, or when getting intel on your enemies was actualy hard? Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
aiko oni
Goat Knockers
2
|
Posted - 2012.05.18 19:31:00 -
[277] - Quote
First off i want to say what a really nice job over the past few months u guys have done to the KM (kill report) report system. though one thing that was always on my want list that was right below implants =) was KM data for corporate hangars and ship hangars on carriers, orcas, ect... it always bugged me that u get a km of their ship cargo but not of the corporate stuff that u blow up. considering it has more room to put stuff in than the ship bay most of the time. + the ships u blow up with their fits. i understand this would be quite a undertaking as it would get complex with the ship bay and fits on the ships. any idea of this stuff is possible in the near future? |
Cearul
Roving Guns Inc. RAZOR Alliance
0
|
Posted - 2012.05.22 16:00:00 -
[278] - Quote
Since you are changing killmails a bit, I wanted to ask about something related to the new kill reports and war reports. I suggested something similar to the war report that has been introduced a while back, but it was on a fleet scale. Currently, battle reports on the killboards only show kills made in one system at a time. So, if a ship jumps through a gate and dies on the other side, it goes on a new battle report. Also, they may show ships that are not actually associated with the fleet if someone has killed a ship and then kills a ship (or is killed by a ship) involved in the battle.
The suggestion that I made allows a log to be made which shows all kills and losses which took place during a fleet. Any ships lost or killed in any system while the fleet was active are logged. When the fleet is over, the fleet report ends. This allows for a complete, and accurate, battle report to be posted on the killboards.
Also, why do you guys think this is the end of killboards? There will still be a need for our kills listed on a corp or alliance level. Just because CCP is including the interaction to make it a bit easier in-game, it doesn't change that. Unless I didn't read something I should have. |
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