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Rock loverz
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Posted - 2009.02.27 01:12:00 -
[1]
i know this ship has a good setup and yes im a noob!!!! but just wanted to see some battle tested setups
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Gneeznow
North Eastern Swat Pandemic Legion
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Posted - 2009.02.27 01:20:00 -
[2]
needs energy weapon rigging and the ability to use reactor control II's
201 + 24 km @ 366 dps w/ aurora with my skills
56 + 24 km @ 631 dps / AN multifreq (4557 volley damage)
Reactor Control Unit II Reactor Control Unit II Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II
Quad LiF Fueled I Booster Rockets Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range
Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L
Algid Energy Administrations Unit I [empty rig slot] [empty rig slot]
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Lord WarATron
Amarr Black Nova Corp KenZoku
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Posted - 2009.02.27 07:03:00 -
[3]
Edited by: Lord WarATron on 27/02/2009 07:03:42 I would suggest never to have 8 tach II on a fleet apoc. You just wont have the CPU/Grid and then would then end up with a crippled apoc.
For fleet stuff, try the following.
H: 7 x Tach II, Aurora M: 100MN MWD II, 3 x Sensor Booster II L: RCU II, Damage Control II, Remaining 5 slots whatever combo of heatsinks/Tracking Enhancers or plats as you require. Rigs: Whatever you want. Trimarks are useful. --
Billion Isk Mission |
shavada
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Posted - 2009.02.27 09:32:00 -
[4]
Questions from someone that has never flown a sniper: - Why do you need tracking enhancers on a sniper? - A sniper is in my eyes a 'crippled' ship - it sacrifices everything else to do decent dps at extreme range - am I wrong to think that?
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Grarr Dexx
Amarr Broski Enterprises The Council.
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Posted - 2009.02.27 09:40:00 -
[5]
Originally by: shavada Questions from someone that has never flown a sniper: - Why do you need tracking enhancers on a sniper? - A sniper is in my eyes a 'crippled' ship - it sacrifices everything else to do decent dps at extreme range - am I wrong to think that?
Every other sniper battleship on the field shares that treat: it levels the playing field.
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shavada
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Posted - 2009.02.27 09:44:00 -
[6]
Quote: Every other sniper battleship on the field shares that treat: it levels the playing field.
Im not sure what you mean by that :S
Also I EFT'd that 8 Tachyon setup and even at all lvl5 its not cap stable (even with the SB's off as well which can't happen) Am I missing something or do snipers only need 2.5 minutes of cap?
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Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.02.27 09:52:00 -
[7]
Originally by: shavada Questions from someone that has never flown a sniper: - Why do you need tracking enhancers on a sniper? - A sniper is in my eyes a 'crippled' ship - it sacrifices everything else to do decent dps at extreme range - am I wrong to think that?
It's called fitting for purpose. Tackle mods are useless at snipe ranges, so no need to fit those. DPS at range is all that matters. Tank needs to be DD proof and that's all; if you get primaried by 50 or 100 or 200 battleships, no usable fit will save you anyway.
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Gneeznow
North Eastern Swat Pandemic Legion
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Posted - 2009.02.27 09:55:00 -
[8]
Originally by: Lord WarATron Edited by: Lord WarATron on 27/02/2009 07:03:42 I would suggest never to have 8 tach II on a fleet apoc. You just wont have the CPU/Grid and then would then end up with a crippled apoc.
For fleet stuff, try the following.
H: 7 x Tach II, Aurora M: 100MN MWD II, 3 x Sensor Booster II L: RCU II, Damage Control II, Remaining 5 slots whatever combo of heatsinks/Tracking Enhancers or plats as you require. Rigs: Whatever you want. Trimarks are useful.
this is bad advice, it has 8 turrets and as a sniper you are gonna be wanting to do as much alpha as you can, volley damage is everything on a tachpoc, using 7 guns when it has 8 turrets is dumb, also putting trimarks on a sniper is excessively expensive and wasteful
Originally by: shavada
Quote: Every other sniper battleship on the field shares that treat: it levels the playing field.
Im not sure what you mean by that :S
Also I EFT'd that 8 Tachyon setup and even at all lvl5 its not cap stable (even with the SB's off as well which can't happen) Am I missing something or do snipers only need 2.5 minutes of cap?
its not meant to be cap stable this is not a lvl 4
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shavada
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Posted - 2009.02.27 09:58:00 -
[9]
Quote: its not meant to be cap stable this is not a lvl 4
So no fight lasts longer then 2.5 minutes?
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Gneeznow
North Eastern Swat Pandemic Legion
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Posted - 2009.02.27 10:11:00 -
[10]
it means you will be firing in bursts, you wont be shooting non stop, in very high lag your cap wont even drain at all, in practive cap wont be an issue for an apoc in a fleet fight
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Lord WarATron
Amarr Black Nova Corp KenZoku
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Posted - 2009.02.27 19:09:00 -
[11]
Edited by: Lord WarATron on 27/02/2009 19:11:09
Originally by: Gneeznow Originally by: Lord WarATron Edited by: Lord WarATron on 27/02/2009 07:03:42 I would suggest never to have 8 tach II on a fleet apoc. You just wont have the CPU/Grid and then would then end up with a crippled apoc.
For fleet stuff, try the following.
H: 7 x Tach II, Aurora M: 100MN MWD II, 3 x Sensor Booster II L: RCU II, Damage Control II, Remaining 5 slots whatever combo of heatsinks/Tracking Enhancers or plats as you require. Rigs: Whatever you want. Trimarks are useful.
this is bad advice, it has 8 turrets and as a sniper you are gonna be wanting to do as much alpha as you can, volley damage is everything on a tachpoc, using 7 guns when it has 8 turrets is dumb, also putting trimarks on a sniper is excessively expensive and wasteful
8 Tach Apoc works better if you know that the enemy is not really going to have a chance e.g 100 vs 1 gankfest. In situations where you get shot at a lot, a bigger buffer means a lot, since you have more time to warp out. I would have lost at least 5-6 times as many sniper apocs had I dropped the damage control/trimarks etc. The Number of times I get out in structure is pretty impressive.
As for cap, you need to take into account firing with MWD running since most people fire a couple of MWD bursts at least to get out of a bubble or whatever, so the benifit of 8 tach is limited to short engagements. Again, if its 100 vs 1, or quick hit & warp out tactics, then cap matters not. --
Billion Isk Mission |
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.27 20:20:00 -
[12]
This is my favorite Snipoc fit. 240km(250km hardlimit lock with gangbonus ^^) targeting and optimal plus it all fits with a 1% pg implant so your jump clone need not have anything exspensive fitted when you pvp with it though the tracking and damage implants will certainly help if your bold. So the way I use it is to find an active gate camp and use a cov ops to make a grid of warp ins all around the gate then warp between them sniping away. Will pwn moast mwd ships at range high transversal or not and utterly ****s falcons when you warp from point to point to break the lock. Its cheap to fit with the all t2 so insure it and get some buddies to make a sniper swarm. Alteranately you can drop a tracking computer to lose 10km optimal for an eccm II and really mess with a falcon pilots mind. Fun times.
[Apocalypse, Can't catch meeee..] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Signal Amplifier II Reactor Control Unit II
Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range
Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Yay! Got meh sig back! ♥ Weatherman |
Gneeznow
North Eastern Swat Pandemic Legion
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Posted - 2009.02.27 20:22:00 -
[13]
You make some good points and I guess it is down to personal preference in the end, in practice I prefer the 8 tach glass cannon approach because since the introduction of bracket filtering and stackless IO even in 1,000 man slugfests on a reinforced node ship movement and warp commands are pretty responsive, and if you get shot at by 2 or 3 snipers I usually just warp out and back in before my armour even takes damage.
Given the standard use of titans these days, in my opinion if you cant take a DD in a sniper no point in bothering with things like trimarks and are just better off being a glass cannon, as traditional battleship sniperfests are less and less common given how driveby doomsdays are used so much
my 2 cent
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Lord WarATron
Amarr Black Nova Corp KenZoku
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Posted - 2009.02.27 22:00:00 -
[14]
Edited by: Lord WarATron on 27/02/2009 22:02:53 Edited by: Lord WarATron on 27/02/2009 22:02:01
Originally by: Gneeznow You make some good points and I guess it is down to personal preference in the end,
I think that's perhaps most applicable nowadays. For some people, a sniper has to be DD proof, since they can expect a DD to be thrown at them. For others, glass cannon might work well. I guess the lesson is that rather than a fit for a ship, there can be fits basied on how you use it.
If someguy is expecting a DD blast in their face, then a DD proof fit makes sense, and rather than drop valuble slots on Damage mods/Te's etc, rigs can be used. Loosing a insured ship nowadays is not really much in a way of loss, even with rigs.
If someone is in a fight with no chance of a DD being used, and the fighting style is one of hit and run, then glass cannon is the old favorate. Works well.
If some guy is using a apoc to snip solo ships entering at a lowsec gate, and the sniper uses his falcon alt for warpins, he may as well dump everything into a glass cannon 4 sensorbooster midslot fit and rest heatsinks/Tracking enhancers and cause major damage. Its not like he would have no risk of Doomsday or worry about a blob firing back or even worry about MWD as there are no bubbles in lowsec etc. His falcon alt can jam any fast tackler anyway. Heck, even the old Ginger Magician WCS Sniper fits are making a comeback nowadays!
I think perhaps the best question is to the op - how exactly are you going to use your ship? --
Billion Isk Mission |
Zackaryel
Caldari State War Academy
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Posted - 2009.02.27 23:01:00 -
[15]
[Apocalypse, Sniper] Reactor Control Unit II Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Damage Control II
Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range Sensor Booster II Tracking Computer II, Optimal Range
Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L [empty high slot]
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Vespa EC-600 x5 Warrior II x5
-----
With All skills V
Targeting Range 240 kms Optimal 231 kms Cap stable
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Riven Varlass
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Posted - 2009.02.28 13:23:00 -
[16]
Dont see why people feel the need to fit tracking enhancers, it doesnt have to be a glass cannon.
I'll post my setup when the metagame changes.
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Dreadpilot Roberts
R.U.S.T. Minor Threat.
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Posted - 2009.02.28 13:31:00 -
[17]
Edited by: Dreadpilot Roberts on 28/02/2009 13:31:38 t2 mega beams tracking enhancers sensor boosters heat sinks MWD = 200km range, cap stability, and ability to mwd to re-approach gates and stuff, oh and a DCU I'm sorry, did I say u could speak ? |
Cletus Graeme
Caldari Duty.
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Posted - 2009.02.28 20:42:00 -
[18]
Originally by: Gneeznow needs energy weapon rigging and the ability to use reactor control II's
Reactor Control Unit II x2 Heat Sink II x3 Tracking Enhancer II x2
Quad LiF Fueled I Booster Rockets Sensor Booster II, Targeting Range x3 Tachyon Beam Laser II, Aurora L x8
Algid Energy Administrations Unit I [empty rig slot] [empty rig slot]
This. Personally I'd swap the 3rd HS for a DC and fit armor resist rigs just to give me a little bit of tank for warping out. Call it a glass cannon with ducktape if you will ;)
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Cletus Graeme
Caldari Duty.
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Posted - 2009.02.28 20:51:00 -
[19]
Originally by: shavada Questions from someone that has never flown a sniper: - Why do you need tracking enhancers on a sniper? - A sniper is in my eyes a 'crippled' ship - it sacrifices everything else to do decent dps at extreme range - am I wrong to think that?
Snipers in EvE are likely snipers in RL in that they specialised for long range high damage but they can't take damage themselves. If they start getting hit they run away. Their only tank is their range.
They can hit you from further away than you can even lock so the only counter is to snipe back or somehow get ontop of them, neither of which is easy to do, especially if you use an Apoc or Rokh which can snipe from 200km+ away.
They're most effective in 0.0 when used in conjunction with bubbles. Bubbles (e.g. those dropped DICs and HICs) tackle targets by preventing them from warping away from (or towards) the enemy. The snipers then come in at their optimal range and pop the targets one by one
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AKULA UrQuan
Caldari Druuge Crimson Corporation
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Posted - 2009.02.28 22:43:00 -
[20]
One nagging question about the super long range Apoc/Rokh fits. Soon as gallente or minmatar snipers join the fleet all that extra optimal seems to goto waste. Wouldn't the slots used for increasing range be put to better use by fitting EWAR, agility or buffer? |
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