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Barkaial Starfinder
Brutor Tribe Minmatar Republic
12
 |
Posted - 2012.04.26 03:12:00 -
[31] - Quote
You don't have the worst speed, fitting requirements and cap needs. Amarr do. And they are still good.
And your optimal is short but with highest damage. Minmatar still have less optimal than Gallente, only they have more Falloff.
Seriously, Gallente may very well be the most balanced race that is, after the Hybrid buff.
Oh and drones. |

Saladinae
Angels Of Death EVE Mayhem.
2
 |
Posted - 2012.04.26 03:25:00 -
[32] - Quote
Barkaial Starfinder wrote:You don't have the worst speed, fitting requirements and cap needs. Amarr do. And they are still good.
And your optimal is short but with highest damage. Minmatar still have less optimal than Gallente, only they have more Falloff.
Seriously, Gallente may very well be the most balanced race that is, after the Hybrid buff.
Oh and drones.
I only said "worst" in respect to optimal, no any other attribute.
Winmatar > Everything else |

Mithrantir Ob'lontra
Ixion Defence Systems Tactical Narcotics Team
4
 |
Posted - 2012.04.26 03:29:00 -
[33] - Quote
Barkaial Starfinder wrote:You don't have the worst speed, fitting requirements and cap needs. Amarr do. And they are still good.
And your optimal is short but with highest damage. Minmatar still have less optimal than Gallente, only they have more Falloff.
Seriously, Gallente may very well be the most balanced race that is, after the Hybrid buff.
Oh and drones. Minmatar also have best Alpha. Amarr also have the ability of projecting their damage output over distance. Caldari have the lowest base speed, but also have the advantage that missiles never miss, and provide constant damage from 0 up to the last centimeter of their effective range.
What looks balanced on paper isn't necessarily balanced in reality. The fact that Gallente ships are not welcomed even on armored gangs (where Amarr are preferred) implies that Gallente are not as balanced as you proclaim.
Drones also is something that some Amarr ships have and let's not forget that they are the only weapon system that can be destroyed (but also rarely misses too).
Combine that with the fact that railguns (the long range variation of hybrids) don't have the damage output of other long range weapon systems, it makes Gallente ships unwanted.
As for falloff Gallente also have one the lowest falloff ranges and on top of that their damage output is highly depended from tracking (which also is not the best). The changes on the web made it even more difficult for a Gallente ship to project the damage potential on the opponent, even if the opponent is within optimal.
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Digital Messiah
Midnight Elites Echelon Rising
200
 |
Posted - 2012.04.26 04:17:00 -
[34] - Quote
Minmatar: weapons use no cap, can use armor or shield tank, great slot layouts, favored for being able to apply any dmg type. Caldari: Missiles use no cap, Hybrid boats use about half the cap as lasers, is shield tank based, good slot layouts, favored for range and being able to apply any damage type, best EW boats. Amarr: Lasers use the most cap, has the best neut boats in the game, armor based, best all around optimal available, can only do EM/Therm. Gallente: Hybrid turrets use about half cap as lasers, best close range dps available, best web boats, best drone bandwidth, can only apply therm/kinetic dmg, can fit amazing armor tanks.
My opinionated pvp / pve list. 1. Minmatar: between the variety of tank selection, dmg type, passive ability, and speed. they take the cake for PVP. They get 2nd place for PVE, the loki and sleipnir can plex and WH. But still don't live up to a tengu.
2. Caldari: Caldari lacks the ability to apply full damage with missiles but makes it up in missile types and tank for pvp. They also have the strongest ECM boats which are invaluable in sub capital fights. They are the strongest PVE race. With the ability to choose their damage type, strong passive tank, and can almost solo all PVE content.
3. Gallente: Gallente come before amarr only because of their drones in PVE. Between blasters / rails and sentries, they have an impressive arsenal that deals outstanding damage. They are the 3rd best PVE race only because therm / kin are favorable for caldari missions. And they have an easier time in their own space / minmatar space. PVP wise I would be hard pressed to say they are the third best as well. The lower cap use along with the higher drone bay and webs makes them great for pvp.
4. Amarr: There are a few reasons I put amarr as the low man on the totem pole. Scorch is the lasers saving grace. With out scorch ammo amarr would seriously be hurting. EM/Therm isn't a bad damage type for PVE it effects serps, sansha, mercenary, drone, and blood raiders, quite effectively. I would say they are almost on par with Gallente because of this. However, the cap requirements is where they are behind. Amarr is last for PVP because I feel they fit the largest niche role.
I tried to keep the comparison of pirate faction out of this as they add a complimented role that each race lacks. I also don't think that any race is severely worse than any other for any role. They can all PVP and PVE very well. In all honesty each race has a few amazing ships that shine through for everything. "Frankly my dear, I don't give a damn"
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Saladinae
Angels Of Death EVE Mayhem.
2
 |
Posted - 2012.04.26 05:24:00 -
[35] - Quote
Digital Messiah wrote:Minmatar: weapons use no cap, can use armor or shield tank, great slot layouts, favored for being able to apply any dmg type. Caldari: Missiles use no cap, Hybrid boats use about half the cap as lasers, is shield tank based, good slot layouts, favored for range and being able to apply any damage type, best EW boats. Amarr: Lasers use the most cap, has the best neut boats in the game, armor based, best all around optimal available, can only do EM/Therm. Gallente: Hybrid turrets use about half cap as lasers, best close range dps available, best web boats, best drone bandwidth, can only apply therm/kinetic dmg, can fit amazing armor tanks.
My opinionated pvp / pve list. 1. Minmatar: between the variety of tank selection, dmg type, passive ability, and speed. they take the cake for PVP. They get 2nd place for PVE, the loki and sleipnir can plex and WH. But still don't live up to a tengu.
2. Caldari: Caldari lacks the ability to apply full damage with missiles but makes it up in missile types and tank for pvp. They also have the strongest ECM boats which are invaluable in sub capital fights. They are the strongest PVE race. With the ability to choose their damage type, strong passive tank, and can almost solo all PVE content.
3. Gallente: Gallente come before amarr only because of their drones in PVE. Between blasters / rails and sentries, they have an impressive arsenal that deals outstanding damage. They are the 3rd best PVE race only because therm / kin are favorable for caldari missions. And they have an easier time in their own space / minmatar space. PVP wise I would be hard pressed to say they are the third best as well. The lower cap use along with the higher drone bay and webs makes them great for pvp.
4. Amarr: There are a few reasons I put amarr as the low man on the totem pole. Scorch is the lasers saving grace. With out scorch ammo amarr would seriously be hurting. EM/Therm isn't a bad damage type for PVE it effects serps, sansha, mercenary, drone, and blood raiders, quite effectively. I would say they are almost on par with Gallente because of this. However, the cap requirements is where they are behind. Amarr is last for PVP because I feel they fit the largest niche role.
I tried to keep the comparison of pirate faction out of this as they add a complimented role that each race lacks. I also don't think that any race is severely worse than any other for any role. They can all PVP and PVE very well. In all honesty each race has a few amazing ships that shine through for everything.
Your Gone With the Wind sig tells me that you are educated/informed and worth listening to.
Winmatar > Everything else |

Landrae
Sinners Among Saints Tus Network
312
 |
Posted - 2012.04.26 05:57:00 -
[36] - Quote
Saladinae wrote:EvE games modes:
Minmatar: very easy Caldari: easy Amaar: medium Gallente: hard Goonswarm: god mode
My cow collapsed, and now there's a human to animal infection outbreak among illegal immigrants. |

St Mio
Imperial Academy Amarr Empire
733
 |
Posted - 2012.04.26 06:05:00 -
[37] - Quote
Caldari: I'm too young to die Minmatar: Hey, not too rough Ammar: Hurt me plenty Gallente: Ultra-Violence Bittervet: Nightmare! |

Roime
Shiva Furnace
591
 |
Posted - 2012.04.26 06:25:00 -
[38] - Quote
Mithrantir Ob'lontra wrote: Until CCP decides that Gallente gunships (I am not talking about drone ships) have a base speed that is close second to Minmatar, thus giving us a healthy chance to get into fight and be useful before we die (or all the enemies die), Gallente is not an easy mode.
The fact that this is indeed already the case somehow makes your post... not so credible?
Quote:As for falloff Gallente also have one the lowest falloff ranges and on top of that their damage output is highly depended from tracking (which also is not the best)
Actually, blasters do in fact have the very best tracking in game.
Short range tracking: 1. Blasters 2. Autos. 3. Pulses Long range tracking: 1. Beams 2. Rails 3. Arties
On Tranquility (it's the PVP server, unfortunately you might need to alt-tab from forums and EFT and focus a bit) you can succeed in solo and small gang with ships from any race. Know your ship, know your enemy and play to your strengths.
~ Elite forum PvP ~ |

Digital Messiah
Midnight Elites Echelon Rising
200
 |
Posted - 2012.04.26 06:47:00 -
[39] - Quote
https://docs.google.com/spreadsheet/ccc?key=0AiteSCKmfdrddGthdjR0R1pYUGo5S0NwaVdtZk02QUE#gid=0
That is the stats on all t2 turrets previous to the hybrid buff / changes. "Frankly my dear, I don't give a damn"
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Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
102
 |
Posted - 2012.04.26 21:54:00 -
[40] - Quote
Mithrantir Ob'lontra wrote:Barkaial Starfinder wrote:You don't have the worst speed, fitting requirements and cap needs. Amarr do. And they are still good.
And your optimal is short but with highest damage. Minmatar still have less optimal than Gallente, only they have more Falloff.
Seriously, Gallente may very well be the most balanced race that is, after the Hybrid buff.
Oh and drones. Minmatar also have best Alpha. Amarr also have the ability of projecting their damage output over distance. Caldari have the lowest base speed, but also have the advantage that missiles never miss, and provide constant damage from 0 up to the last centimeter of their effective range. What looks balanced on paper isn't necessarily balanced in reality. The fact that Gallente ships are not welcomed even on armored gangs (where Amarr are preferred) implies that Gallente are not as balanced as you proclaim. Drones also is something that some Amarr ships have and let's not forget that they are the only weapon system that can be destroyed (but also rarely misses too). Combine that with the fact that railguns (the long range variation of hybrids) don't have the damage output of other long range weapon systems, it makes Gallente ships unwanted. As for falloff Gallente also have one the lowest falloff ranges and on top of that their damage output is highly depended from tracking (which also is not the best). The changes on the web made it even more difficult for a Gallente ship to project the damage potential on the opponent, even if the opponent is within optimal. Gallente also have the best dps Amarr also have the ability of maintaining their damage output over distance. Caldari have the lowest base speed, but also have the advantage that missiles never miss, and provide constant damage from 0 up to the last centimeter of their effective range.
What looks balanced on paper isn't necessarily balanced in reality. The fact that Minmatar ships are not welcomed even on armored gangs (where Amarr are preferred) implies that Minmatar are not as balanced as you proclaim.
Drones are something that most Minmatar ships have and let's not forget that they are the only weapon system that can be destroyed (but also rarely misses too). This is compounded by ships with split weapons systems.
Combine that with the fact that autocannons (the short range variation of projectiles) don't have the damage output of other short range weapon systems, it makes Minmatar ships unwanted.
As for optimal Minmatar also have one the lowest optimal ranges and on top of that their damage output is highly depended from tracking (which also is not the best). The buffs to HP made it even more difficult for a Minmatar ship to do enough damage to destroy an opponent, even if the opponent is within optimal.
--- SEE I CAN SHITPOAST TOO! There should be a rather awesome pic here |
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Whambot
Caldari Provisions Caldari State
29
 |
Posted - 2012.04.26 22:46:00 -
[41] - Quote
Saladinae wrote:EvE games modes:
Faction that ganks me most: very easy Other faction here: easy Other faction here: medium Faction that I play: hard
tldr - I like to troll
Fixed yet again |

Mithrantir Ob'lontra
Ixion Defence Systems Tactical Narcotics Team
4
 |
Posted - 2012.04.26 23:22:00 -
[42] - Quote
Roime wrote:Mithrantir Ob'lontra wrote: Until CCP decides that Gallente gunships (I am not talking about drone ships) have a base speed that is close second to Minmatar, thus giving us a healthy chance to get into fight and be useful before we die (or all the enemies die), Gallente is not an easy mode.
The fact that this is indeed already the case somehow makes your post... not so credible? Quote:As for falloff Gallente also have one the lowest falloff ranges and on top of that their damage output is highly depended from tracking (which also is not the best) Actually, blasters do in fact have the very best tracking in game. Short range tracking: 1. Blasters 2. Autos. 3. Pulses Long range tracking: 1. Beams 2. Rails 3. Arties On Tranquility (it's the PVP server, unfortunately you might need to alt-tab from forums and EFT and focus a bit) you can succeed in solo and small gang with ships from any race. Know your ship, know your enemy and play to your strengths. How about advancing your reading ability and not miss the word CLOSE next to the word SECOND?
Yes Gallente are the second best in speed but not so close as it should have been to allow a skilled player catch up with a not so skilled player.
As for the blasters their tracking is still lacking due to the webifier changes. Yes it's the best (I already knew that) but still can't help project the "theoretical" damage output into practice.
As for your last comment, I guess you should look where you log in, because I surely log into TQ and when the ships I fly are being rejected for any kind of gang (well not the Lachesis at least) I will take my experience over your ramblings any day.
Oh and solo and small gang pvp is not about ganging miners and ratters in asteroid belts. Sorry for bursting your bubble |
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