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Arpad Elo
Gallente Ascendant Mining and Manufacturing Prosperity Rising
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Posted - 2009.03.01 10:05:00 -
[1]
The only things I know about missiles come from the missiles guide (on same page as tracking guide).
I'd like to know about something:
http://wiki.eveonline.com/wiki/Flycatcher 3% reduction of Light Missile damage reduction factor per level
So, could someone explain what light missile damage reduction factor is / how it works (mathematically)?
:) |
welsh wizard
0utbreak KrautbreaK
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Posted - 2009.03.01 10:18:00 -
[2]
Never noticed that before. Guessing its a typo, and presumably its an explosion velocity bonus as the other dictors tend to get a bonus that helps them against small ships. --------------- RIP Crazy Horse |
Soi Mala
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Posted - 2009.03.01 11:45:00 -
[3]
I'm not sure, but i think in the missile nerf they changed the mechanic and didn't update the guide. It is still fundamentally the same, however explosion velocity and radius are just as important as each other now, to bring the nano***s in line...
I'm not sure on the exact maths, but i imagine the damage reduction factor is just a numerical representation of the result of the new radius/velocity formula.
Bottom line is, damage reduction factor bonus = good :)
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Arpad Elo
Gallente Ascendant Mining and Manufacturing Prosperity Rising
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Posted - 2009.03.01 11:55:00 -
[4]
Originally by: Soi Mala Bottom line is, damage reduction factor bonus = good :)
So is the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. :) |
welsh wizard
0utbreak KrautbreaK
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Posted - 2009.03.01 12:33:00 -
[5]
Originally by: Soi Mala I'm not sure, but i think in the missile nerf they changed the mechanic and didn't update the guide. It is still fundamentally the same, however explosion velocity and radius are just as important as each other now, to bring the nano***s in line...
I'm not sure on the exact maths, but i imagine the damage reduction factor is just a numerical representation of the result of the new radius/velocity formula.
Bottom line is, damage reduction factor bonus = good :)
Sounds like a reasonable assumption. A combination of both exp velo. & exp rad. --------------- RIP Crazy Horse |
Disco Flint
The Flaming Sideburn's CORPVS DELICTI
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Posted - 2009.03.01 13:21:00 -
[6]
Isn't the damage reduction a factor that was previously listed in the missiles attributes tabs? Basically it was something like light missiles have a lower DR and get less damage reduction versus smaller/faster targets than say HAMs which have a higher DR.
So... in the end if the Flycatcher has a bonus to that you'll deal more damage if your target is faster and / or smaller than your missiles. Provided I remembered that right.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.01 13:27:00 -
[7]
A lower DRF means that damage falls off less quickly when a target is receiving mitigated damage because of speed.
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Arpad Elo
Gallente Ascendant Mining and Manufacturing Prosperity Rising
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Posted - 2009.03.02 03:44:00 -
[8]
Originally by: Gypsio III A lower DRF means that damage falls off less quickly when a target is receiving mitigated damage because of speed.
And this is that 1500 number, right?
:) |
Chssmius
Capital Support House of Mercury
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Posted - 2009.03.02 08:14:00 -
[9]
Edited by: Chssmius on 02/03/2009 08:14:15 For those familiar with Stafen's formula the answer is fairly forth coming.
In fact, a partially correct answer has already been given.
It actually slightly reduces the damage penalty incurred by both a "too small" and a "too fast" target if the target is moving fast enough(the nested MIN statements). As many frigates are in fact "too small" to begin with, and most can be made to go "too fast" with relative easy it often comes into play. However, the DRF for light missiles only goes from 2.8 to 2.38 though it is divided by log(5.5) however the effect is not very great.
The following scenario is a easily attainable* and close to a worst case for firing light missiles against a target, these assume perfect skills by the missile user.
((35/37.5)*(255/900))^((2.38 vs 2.8)/log(5.5)) Which is approximately: (0.26444...)^(~3.21 vs ~3.78) 3.21 => ~1.4% of base damage(flycatcher) 3.78 => ~0.6% of base damage(typical light missile).
35 m^2 is a relatively typical signature for a frigate, and 900 m/s is reasonable with a skilled pilot using an AB.
If we remove the AB: ((35/37.5)*(255/400))^((2.38 vs 2.8)/log(5.5)) Which is approximately: (0.595)^(~3.21 vs ~3.78) 3.21 => ~18.8% of base damage(flycatcher) 3.78 => ~14.0% of base damage(typical light missile).
MWDing Rifter: ((210/37.5)*(255/3081))^((2.38 vs 2.8)/log(5.5)) Which is approximately: (0.463)^(~3.21 vs ~3.78) 3.21 => ~8.5% of base damage(flycatcher) 3.78 => ~5.5% of base damage(typical light missile).
So in practice the bonus has a very small effect on damage reduction...unless I did my math wrong >_<.
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Tandin
The Knights Templar Intrepid Crossing
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Posted - 2009.03.02 20:50:00 -
[10]
We're still talking about a dictor here.. In which case damage is the least of your worries. It's all about the bubbles. "Boo hoo. Cry some more." CCP Whisper
"There's no such thing as too much of a deathtrap. Y'all obviously need more deathtraps." CCP Prism X |
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TraininVain
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Posted - 2009.03.02 21:09:00 -
[11]
Edited by: TraininVain on 02/03/2009 21:11:37 You only really have room for rockets. Or two bubbles I guess.
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Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2009.03.03 00:57:00 -
[12]
Two bubbles and to light missile. Good enough to show on killmails. :)
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