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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Parsee789
Immaterial and Missing Power
81
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Posted - 2012.04.26 04:07:00 -
[1] - Quote
I find it rather frustrating that when my corpmates and I camp one of the aggressors. They dock up and hop out of their corp and join another one of their war dec corps. They undock and we are simply unable to do anything about it.
When they find a target to gank they quickly join back into the corp, attempt a gank, and then leave the corp afterwards to avoid retaliation.
Hiring mercs are useless as the aggressors will just simply corp hop to a different corp.
Highsec wars are a complete joke because of this.
Since they started the war, they should be obligated to fight and not simply jump out of corp so quickly and easily when things aren't in their favor.
1. Either CCP allow War Targets to be kicked out of station so my friends and I can beat them to a pulp.
2. Or fix the Corp Hopping scheme going on.
They should not be able to join or leave a war dec corp instantly. They should have to wait perhaps 24 hours before they can leave or join a wardecced corp.
That way they should commit more to the fight and not simply be able to gank and escape. |
Kobal81
Awesome Corp
8
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Posted - 2012.04.26 04:13:00 -
[2] - Quote
HTFU |
Parsee789
Immaterial and Missing Power
81
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Posted - 2012.04.26 04:13:00 -
[3] - Quote
Kobal81 wrote:HTFU
I say CCP should make it so that you can Force War Targets out of stations. Force them to commit to a fight. |
Sentient Blade
Walk It Off Imperial Ascension
366
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Posted - 2012.04.26 04:20:00 -
[4] - Quote
How exactly do you intend to do that? Have them forced to sit at their computers and play?
What you're asking for isn't realistic. Yes, if you get dec'd the aggressor should be made to fight, but the way in which you want it done is not possible.
If they are changing corps that frequently, then petition CCP about it as they already have existing rules about joining wardec corps while in space, and it is possible that they would look sympathetically upon you in a situation where the corp change mechanic is being abused to such an extent. |
Roll Sizzle Beef
Space Mutiny
288
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Posted - 2012.04.26 04:22:00 -
[5] - Quote
Parsee789 wrote:Kobal81 wrote:HTFU I say CCP should make it so that you can Force War Targets out of stations. Force them to commit to a fight.
Yeah! Its just so hard to get those 2 man industrial corps to come out of station in their haulers. Need CCP to poke them with a pointed stick for your fair fight. |
Knot'Kul Sun
Society Of The Abattoir Legions 0f Justice
34
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Posted - 2012.04.26 04:42:00 -
[6] - Quote
locked in corp if corp is at war
in the event someones locked into a corp intentionally and being killed by corp members repeatedly, stay docked and petition for removal |
Kestrix
UV Heavy Industries
24
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Posted - 2012.04.26 04:47:00 -
[7] - Quote
I've said it before, war decs target corps and thats exactly what you get! Corps can be empty one moment and full the next.
I've suggested that the war dec should target the players within the corp from the moment the war declaration is made. Thus each and every player has a 24 hour notice period + 7 day war aggression timer. This timer stays with them if they leave the corp. After the first week and if the war is renewed, the corperation again defines the group of players e.g. it's members that recive a further 7 days aggression timers. |
Lola Humpsalot
Federal Navy Academy Gallente Federation
16
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Posted - 2012.04.26 04:49:00 -
[8] - Quote
Parsee789 wrote: Either CCP allow War Targets to be kicked out of station so my friends and I can beat them to a pulp.
+1 for adding "Teargas Grenade II" and "Teargas Launcher II" to the sandbox. |
Tarn Kugisa
Space Mongolian Pinked
73
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Posted - 2012.04.26 04:52:00 -
[9] - Quote
Lola Humpsalot wrote:Parsee789 wrote: Either CCP allow War Targets to be kicked out of station so my friends and I can beat them to a pulp.
+1 for adding "Teargas Grenade II" and "Teargas Launcher II" to the sandbox.
Requires Station Eviction V I Endorse this Product and/or Service [url]https://forums.eveonline.com/default.aspx?g=posts&t=16580[/url] |
Marcus Ichiro
Kif Korp
10
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Posted - 2012.04.26 04:59:00 -
[10] - Quote
Easiest solution:
Actually look for decent fights instead of picking on carebears and being surprised when they balk at the prospect of losing their stuff. |
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Kestrix
UV Heavy Industries
24
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Posted - 2012.04.26 05:03:00 -
[11] - Quote
Kestrix wrote:I've said it before, war decs target corps and thats exactly what you get! Corps can be empty one moment and full the next.
I've suggested that the war dec should target the players within the corp from the moment the war declaration is made. Thus each and every player has a 24 hour notice period + 7 day war aggression timer. This timer stays with them if they leave the corp. After the first week and if the war is renewed, the corperation again defines the group of players e.g. it's members that recive a further 7 days aggression timers.
Another option would to be to change how corps assign roles to thier members. ATM a CEO can opt to give no roles to thier members allowing them to leave at a moments notice. If when a player joined a corp they automatically recived a basic member role, which granted them no rights or privileges (these would still have to be assiend by the CEO) but would mean they would require a 24 hour period of notice prier to leaving. |
D Program
Yamamoto Industries
22
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Posted - 2012.04.26 05:06:00 -
[12] - Quote
Havent you guys read any of the Inferno features?
With the new wardec system, all members who leave a corp in a war, will take that war with them, they still will be at war until the war ends. Same with corps leaving alliances. What is this sorcery?
http://www.eve-cost.eu |
Kestrix
UV Heavy Industries
24
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Posted - 2012.04.26 05:09:00 -
[13] - Quote
D Program wrote:Havent you guys read any of the Inferno features?
With the new wardec system, all members who leave a corp in a war, will take that war with them, they still will be at war until the war ends. Same with corps leaving alliances.
Forgot about that :P |
Parsee789
Immaterial and Missing Power
82
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Posted - 2012.04.26 05:22:00 -
[14] - Quote
Marcus Ichiro wrote:Easiest solution:
Actually look for decent fights instead of picking on carebears and being surprised when they balk at the prospect of losing their stuff.
Did you even read my post? I got wardecced, but the aggressors refuse to fight us face to face. Instead they just want easy kills and they simply jump corps so we can't shoot at them without getting concorded. |
Vyl Vit
Cambio Enterprises
421
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Posted - 2012.04.26 13:43:00 -
[15] - Quote
There's a strongly-worded memo in the works. Anyone with any sense has already left town. |
Aqriue
Center for Advanced Studies Gallente Federation
596
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Posted - 2012.04.26 13:53:00 -
[16] - Quote
GTFO of highsec.
Problem solved.
Want to wage a war; that you the aggressor belive you have the advantage, then you should in fact have to deal with every asshat move the other guy can pull.
Or...GTFO where wardecs are not needed and stop beliving you need to be BATMAN! while shouting "For...I am the lawls!" because you belive highsec is to safe and need some wierd justification to make it more risky while reducing the risk to yourself because in fact highsec is totally riskless when no one but the other guy you dec fights back (no, the other guy can't really hire mercs since mercs being human = error as human's are just un-trustworthy enough as it is already in EVE) |
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CCP Paradox
178
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Posted - 2012.04.26 13:56:00 -
[17] - Quote
You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Pohbis
Neo T.E.C.H.
31
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Posted - 2012.04.26 14:49:00 -
[18] - Quote
CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' He probably wouldn't - but at least link the blogs |
Shukuzen Kiraa
47-Ronin Outer Ring Excavations Syndicate
124
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Posted - 2012.04.26 14:54:00 -
[19] - Quote
Parsee789 wrote:Kobal81 wrote:HTFU I say CCP should make it so that you can Force War Targets out of stations. Force them to commit to a fight.
Yeah...griefers wont exploit that at all |
Psychotic Monk
The Skunkworks
226
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Posted - 2012.04.26 15:01:00 -
[20] - Quote
Griefers or totally legit, non-griefer, wardec dudes. |
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Morganta
Peripheral Madness The Midget Mafia
1032
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Posted - 2012.04.26 15:04:00 -
[21] - Quote
CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin'
post lacks content....
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
Kieron VonDeux
14
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Posted - 2012.04.26 15:04:00 -
[22] - Quote
Pohbis wrote:CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' He probably wouldn't - but at least link the blogs
Thirty seconds effort...
Blog
For the lazy...
Quote:Q: What about corp-hopping? A: We're adding tracking in the backend to track this. How we will then display it in game is undecided, but we do have stories in the backlog (todo list) for the character war history to show if the character left a corp at war. We also want to have it cost a little to corp-hop during a war. We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing. We're also exploring some limitations to joining and leaving a corp on the fly.
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Morganta
Peripheral Madness The Midget Mafia
1032
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Posted - 2012.04.26 15:25:00 -
[23] - Quote
Kieron VonDeux wrote:Pohbis wrote:CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' He probably wouldn't - but at least link the blogs Thirty seconds effort... BlogFor the lazy... Quote:Q: What about corp-hopping? A: We're adding tracking in the backend to track this. How we will then display it in game is undecided, but we do have stories in the backlog (todo list) for the character war history to show if the character left a corp at war. We also want to have it cost a little to corp-hop during a war. We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing. We're also exploring some limitations to joining and leaving a corp on the fly.
sounds like foot-dragging
"we'll study the issue and make a decision at a later date"
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
Whambot
Caldari Provisions Caldari State
28
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Posted - 2012.04.26 15:35:00 -
[24] - Quote
Parsee789 wrote:Kobal81 wrote:HTFU I say CCP should make it so that you can Force War Targets out of stations. Force them to commit to a fight.
Your OP was good, but this is a terrible idea. Talk about abuse for anyone that dares to AFK for a moment. Of course highsec pvp is all about easy kills so I guess thats the idea
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Kairos Antilles
The Scope Gallente Federation
25
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Posted - 2012.04.26 15:44:00 -
[25] - Quote
Kieron VonDeux wrote:Pohbis wrote:CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' He probably wouldn't - but at least link the blogs Thirty seconds effort... BlogFor the lazy...
*sigh*... Amazing that the corporate web filter blocks community.eveonline.com, but not forums.eveonline.com (better than all of it being inaccessible, I suppose) |
coolzero
The Replicators Northern Associates.
23
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Posted - 2012.04.26 16:00:00 -
[26] - Quote
why not if you leave corp under war you will be flagged so the wardeccing corp get killrights on you for xxx ammount of time
al least its a easy thing to add to the game :) |
Sentinel Smith
Center for Advanced Studies Gallente Federation
58
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Posted - 2012.04.26 16:19:00 -
[27] - Quote
coolzero wrote:why not if you leave corp under war you will be flagged so the wardeccing corp get killrights on you for xxx ammount of time al least its a easy thing to add to the game :) Should be 24hrs..
You leave corp, you remain a valid target for 24hrs.. Join corp, likewise, you aren't a target, and can't engage for 24hrs [ outside of using current aggro rules to get in, like providing RR ]..
Same type of cooldown that happens when a corp leaves an alliance. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
497
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Posted - 2012.04.26 16:28:00 -
[28] - Quote
CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin'
Because it wasn't just ambiguous suggestions, it was direct information stating exactly what would happen and when....
Oh wait... We now return you to your regularly scheduled **** poast. |
Mara Villoso
Big Box The Toy Box
74
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Posted - 2012.04.26 17:03:00 -
[29] - Quote
Quote:Q: What about corp-hopping? A: We're adding tracking in the backend to track this. How we will then display it in game is undecided, but we do have stories in the backlog (todo list) for the character war history to show if the character left a corp at war. We also want to have it cost a little to corp-hop during a war. We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing. We're also exploring some limitations to joining and leaving a corp on the fly. Will CCP never learn? Do they really get so lost in "interesting" details that they can't step back and look at the big picture? This just means, don't join a corp. Ever. They want so badly for wardecs to work, but they never, ever will. |
FloppieTheBanjoClown
The Skunkworks
1395
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Posted - 2012.04.26 17:08:00 -
[30] - Quote
What I want to see happen: quitting a corp that is at war results in a cooldown of 7-30 days before you can rejoin the same corp.
What CCP will do: Something fitting with the rest of the half-baked Crimewatch ideas they're pushing. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
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