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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Parsee789
Immaterial and Missing Power
81
|
Posted - 2012.04.26 04:07:00 -
[1] - Quote
I find it rather frustrating that when my corpmates and I camp one of the aggressors. They dock up and hop out of their corp and join another one of their war dec corps. They undock and we are simply unable to do anything about it.
When they find a target to gank they quickly join back into the corp, attempt a gank, and then leave the corp afterwards to avoid retaliation.
Hiring mercs are useless as the aggressors will just simply corp hop to a different corp.
Highsec wars are a complete joke because of this.
Since they started the war, they should be obligated to fight and not simply jump out of corp so quickly and easily when things aren't in their favor.
1. Either CCP allow War Targets to be kicked out of station so my friends and I can beat them to a pulp.
2. Or fix the Corp Hopping scheme going on.
They should not be able to join or leave a war dec corp instantly. They should have to wait perhaps 24 hours before they can leave or join a wardecced corp.
That way they should commit more to the fight and not simply be able to gank and escape. |
Kobal81
Awesome Corp
8
|
Posted - 2012.04.26 04:13:00 -
[2] - Quote
HTFU |
Parsee789
Immaterial and Missing Power
81
|
Posted - 2012.04.26 04:13:00 -
[3] - Quote
Kobal81 wrote:HTFU
I say CCP should make it so that you can Force War Targets out of stations. Force them to commit to a fight. |
Sentient Blade
Walk It Off Imperial Ascension
366
|
Posted - 2012.04.26 04:20:00 -
[4] - Quote
How exactly do you intend to do that? Have them forced to sit at their computers and play?
What you're asking for isn't realistic. Yes, if you get dec'd the aggressor should be made to fight, but the way in which you want it done is not possible.
If they are changing corps that frequently, then petition CCP about it as they already have existing rules about joining wardec corps while in space, and it is possible that they would look sympathetically upon you in a situation where the corp change mechanic is being abused to such an extent. |
Roll Sizzle Beef
Space Mutiny
288
|
Posted - 2012.04.26 04:22:00 -
[5] - Quote
Parsee789 wrote:Kobal81 wrote:HTFU I say CCP should make it so that you can Force War Targets out of stations. Force them to commit to a fight.
Yeah! Its just so hard to get those 2 man industrial corps to come out of station in their haulers. Need CCP to poke them with a pointed stick for your fair fight. |
Knot'Kul Sun
Society Of The Abattoir Legions 0f Justice
34
|
Posted - 2012.04.26 04:42:00 -
[6] - Quote
locked in corp if corp is at war
in the event someones locked into a corp intentionally and being killed by corp members repeatedly, stay docked and petition for removal |
Kestrix
UV Heavy Industries
24
|
Posted - 2012.04.26 04:47:00 -
[7] - Quote
I've said it before, war decs target corps and thats exactly what you get! Corps can be empty one moment and full the next.
I've suggested that the war dec should target the players within the corp from the moment the war declaration is made. Thus each and every player has a 24 hour notice period + 7 day war aggression timer. This timer stays with them if they leave the corp. After the first week and if the war is renewed, the corperation again defines the group of players e.g. it's members that recive a further 7 days aggression timers. |
Lola Humpsalot
Federal Navy Academy Gallente Federation
16
|
Posted - 2012.04.26 04:49:00 -
[8] - Quote
Parsee789 wrote: Either CCP allow War Targets to be kicked out of station so my friends and I can beat them to a pulp.
+1 for adding "Teargas Grenade II" and "Teargas Launcher II" to the sandbox. |
Tarn Kugisa
Space Mongolian Pinked
73
|
Posted - 2012.04.26 04:52:00 -
[9] - Quote
Lola Humpsalot wrote:Parsee789 wrote: Either CCP allow War Targets to be kicked out of station so my friends and I can beat them to a pulp.
+1 for adding "Teargas Grenade II" and "Teargas Launcher II" to the sandbox.
Requires Station Eviction V I Endorse this Product and/or Service [url]https://forums.eveonline.com/default.aspx?g=posts&t=16580[/url] |
Marcus Ichiro
Kif Korp
10
|
Posted - 2012.04.26 04:59:00 -
[10] - Quote
Easiest solution:
Actually look for decent fights instead of picking on carebears and being surprised when they balk at the prospect of losing their stuff. |
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Kestrix
UV Heavy Industries
24
|
Posted - 2012.04.26 05:03:00 -
[11] - Quote
Kestrix wrote:I've said it before, war decs target corps and thats exactly what you get! Corps can be empty one moment and full the next.
I've suggested that the war dec should target the players within the corp from the moment the war declaration is made. Thus each and every player has a 24 hour notice period + 7 day war aggression timer. This timer stays with them if they leave the corp. After the first week and if the war is renewed, the corperation again defines the group of players e.g. it's members that recive a further 7 days aggression timers.
Another option would to be to change how corps assign roles to thier members. ATM a CEO can opt to give no roles to thier members allowing them to leave at a moments notice. If when a player joined a corp they automatically recived a basic member role, which granted them no rights or privileges (these would still have to be assiend by the CEO) but would mean they would require a 24 hour period of notice prier to leaving. |
D Program
Yamamoto Industries
22
|
Posted - 2012.04.26 05:06:00 -
[12] - Quote
Havent you guys read any of the Inferno features?
With the new wardec system, all members who leave a corp in a war, will take that war with them, they still will be at war until the war ends. Same with corps leaving alliances. What is this sorcery?
http://www.eve-cost.eu |
Kestrix
UV Heavy Industries
24
|
Posted - 2012.04.26 05:09:00 -
[13] - Quote
D Program wrote:Havent you guys read any of the Inferno features?
With the new wardec system, all members who leave a corp in a war, will take that war with them, they still will be at war until the war ends. Same with corps leaving alliances.
Forgot about that :P |
Parsee789
Immaterial and Missing Power
82
|
Posted - 2012.04.26 05:22:00 -
[14] - Quote
Marcus Ichiro wrote:Easiest solution:
Actually look for decent fights instead of picking on carebears and being surprised when they balk at the prospect of losing their stuff.
Did you even read my post? I got wardecced, but the aggressors refuse to fight us face to face. Instead they just want easy kills and they simply jump corps so we can't shoot at them without getting concorded. |
Vyl Vit
Cambio Enterprises
421
|
Posted - 2012.04.26 13:43:00 -
[15] - Quote
There's a strongly-worded memo in the works. Anyone with any sense has already left town. |
Aqriue
Center for Advanced Studies Gallente Federation
596
|
Posted - 2012.04.26 13:53:00 -
[16] - Quote
GTFO of highsec.
Problem solved.
Want to wage a war; that you the aggressor belive you have the advantage, then you should in fact have to deal with every asshat move the other guy can pull.
Or...GTFO where wardecs are not needed and stop beliving you need to be BATMAN! while shouting "For...I am the lawls!" because you belive highsec is to safe and need some wierd justification to make it more risky while reducing the risk to yourself because in fact highsec is totally riskless when no one but the other guy you dec fights back (no, the other guy can't really hire mercs since mercs being human = error as human's are just un-trustworthy enough as it is already in EVE) |
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CCP Paradox
178
|
Posted - 2012.04.26 13:56:00 -
[17] - Quote
You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Pohbis
Neo T.E.C.H.
31
|
Posted - 2012.04.26 14:49:00 -
[18] - Quote
CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' He probably wouldn't - but at least link the blogs |
Shukuzen Kiraa
47-Ronin Outer Ring Excavations Syndicate
124
|
Posted - 2012.04.26 14:54:00 -
[19] - Quote
Parsee789 wrote:Kobal81 wrote:HTFU I say CCP should make it so that you can Force War Targets out of stations. Force them to commit to a fight.
Yeah...griefers wont exploit that at all |
Psychotic Monk
The Skunkworks
226
|
Posted - 2012.04.26 15:01:00 -
[20] - Quote
Griefers or totally legit, non-griefer, wardec dudes. |
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Morganta
Peripheral Madness The Midget Mafia
1032
|
Posted - 2012.04.26 15:04:00 -
[21] - Quote
CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin'
post lacks content....
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
Kieron VonDeux
14
|
Posted - 2012.04.26 15:04:00 -
[22] - Quote
Pohbis wrote:CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' He probably wouldn't - but at least link the blogs
Thirty seconds effort...
Blog
For the lazy...
Quote:Q: What about corp-hopping? A: We're adding tracking in the backend to track this. How we will then display it in game is undecided, but we do have stories in the backlog (todo list) for the character war history to show if the character left a corp at war. We also want to have it cost a little to corp-hop during a war. We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing. We're also exploring some limitations to joining and leaving a corp on the fly.
|
Morganta
Peripheral Madness The Midget Mafia
1032
|
Posted - 2012.04.26 15:25:00 -
[23] - Quote
Kieron VonDeux wrote:Pohbis wrote:CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' He probably wouldn't - but at least link the blogs Thirty seconds effort... BlogFor the lazy... Quote:Q: What about corp-hopping? A: We're adding tracking in the backend to track this. How we will then display it in game is undecided, but we do have stories in the backlog (todo list) for the character war history to show if the character left a corp at war. We also want to have it cost a little to corp-hop during a war. We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing. We're also exploring some limitations to joining and leaving a corp on the fly.
sounds like foot-dragging
"we'll study the issue and make a decision at a later date"
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
Whambot
Caldari Provisions Caldari State
28
|
Posted - 2012.04.26 15:35:00 -
[24] - Quote
Parsee789 wrote:Kobal81 wrote:HTFU I say CCP should make it so that you can Force War Targets out of stations. Force them to commit to a fight.
Your OP was good, but this is a terrible idea. Talk about abuse for anyone that dares to AFK for a moment. Of course highsec pvp is all about easy kills so I guess thats the idea
|
Kairos Antilles
The Scope Gallente Federation
25
|
Posted - 2012.04.26 15:44:00 -
[25] - Quote
Kieron VonDeux wrote:Pohbis wrote:CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' He probably wouldn't - but at least link the blogs Thirty seconds effort... BlogFor the lazy...
*sigh*... Amazing that the corporate web filter blocks community.eveonline.com, but not forums.eveonline.com (better than all of it being inaccessible, I suppose) |
coolzero
The Replicators Northern Associates.
23
|
Posted - 2012.04.26 16:00:00 -
[26] - Quote
why not if you leave corp under war you will be flagged so the wardeccing corp get killrights on you for xxx ammount of time
al least its a easy thing to add to the game :) |
Sentinel Smith
Center for Advanced Studies Gallente Federation
58
|
Posted - 2012.04.26 16:19:00 -
[27] - Quote
coolzero wrote:why not if you leave corp under war you will be flagged so the wardeccing corp get killrights on you for xxx ammount of time al least its a easy thing to add to the game :) Should be 24hrs..
You leave corp, you remain a valid target for 24hrs.. Join corp, likewise, you aren't a target, and can't engage for 24hrs [ outside of using current aggro rules to get in, like providing RR ]..
Same type of cooldown that happens when a corp leaves an alliance. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
497
|
Posted - 2012.04.26 16:28:00 -
[28] - Quote
CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin'
Because it wasn't just ambiguous suggestions, it was direct information stating exactly what would happen and when....
Oh wait... We now return you to your regularly scheduled **** poast. |
Mara Villoso
Big Box The Toy Box
74
|
Posted - 2012.04.26 17:03:00 -
[29] - Quote
Quote:Q: What about corp-hopping? A: We're adding tracking in the backend to track this. How we will then display it in game is undecided, but we do have stories in the backlog (todo list) for the character war history to show if the character left a corp at war. We also want to have it cost a little to corp-hop during a war. We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing. We're also exploring some limitations to joining and leaving a corp on the fly. Will CCP never learn? Do they really get so lost in "interesting" details that they can't step back and look at the big picture? This just means, don't join a corp. Ever. They want so badly for wardecs to work, but they never, ever will. |
FloppieTheBanjoClown
The Skunkworks
1395
|
Posted - 2012.04.26 17:08:00 -
[30] - Quote
What I want to see happen: quitting a corp that is at war results in a cooldown of 7-30 days before you can rejoin the same corp.
What CCP will do: Something fitting with the rest of the half-baked Crimewatch ideas they're pushing. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
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Karn Dulake
Souls Must Be Trampled The.Alliance
559
|
Posted - 2012.04.26 17:12:00 -
[31] - Quote
I dont always jump corp
But when i do its when there is a wardec on
(this is a meme, frustrated griefers) I dont normally troll, but when i do i do it on General Discussion. |
DarthNefarius
Minmatar Heavy Industries
165
|
Posted - 2012.04.26 17:14:00 -
[32] - Quote
CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin'
Strange I HAVE READ THE DEV BLOGS watched Fanfest and listened to CCP Soundwave's Ten Ton Hammer interview. The only thing they say will happen to pilots that individually drop outa corp & go to a NPC or Wardecked Corp is they'll get a "stain" on thier record. Be leive me THESE GREIFERS WEAR SHITE STAINS WITH PRIDE Please CCP Paradox enlighten me how the corp hoppers ( not the alliance hopping corps ) that the OP describes will be actually affected you should look at employment history o Psycholic Monk the last month for an example ofdaily corp hops. To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |
DarthNefarius
Minmatar Heavy Industries
165
|
Posted - 2012.04.26 17:20:00 -
[33] - Quote
Morganta wrote:Kieron VonDeux wrote:Pohbis wrote:CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' He probably wouldn't - but at least link the blogs Thirty seconds effort... BlogFor the lazy... Quote:Q: What about corp-hopping? A: We're adding tracking in the backend to track this. How we will then display it in game is undecided, but we do have stories in the backlog (todo list) for the character war history to show if the character left a corp at war. We also want to have it cost a little to corp-hop during a war. We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing. We're also exploring some limitations to joining and leaving a corp on the fly.
sounds like foot-dragging "we'll study the issue and make a decision at a later date"
Not only did CCP Paradox's post lack content it fails the litmus test after I see that blog. FOOT-DRAGGING is a mild way to put it on the back burner and hope no one see's the elephant in the room To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |
Micheal Dietrich
Standards and Practices
348
|
Posted - 2012.04.26 17:20:00 -
[34] - Quote
Karn Dulake wrote:I dont always jump corp
But when i do its when there is a wardec on
(this is a meme, frustrated griefers)
You ruined the meme by stating that it's a meme. The whole describing a joke thing going on here. |
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CCP Paradox
185
|
Posted - 2012.04.26 17:49:00 -
[35] - Quote
I actually didn't want to steer this topic to a discussion on a specific solution. It is far more valuable to us (Team Super Friends) to see your own opinions on this. I won't yet tell you what we currently are doing on it, but will tell you that we are (and have) already done something about it internally. So please, keep posting away with experiences. This will help assure us that we are either going in the right direction with our solutions or not. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Tanya Powers
Science and Trade Institute Caldari State
1159
|
Posted - 2012.04.26 18:00:00 -
[36] - Quote
CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin'
Or if he and his friends move on to low/null sec, who cares of wardec stufz'n bliz'n crapiz'mz out there?
@OP
Look between your legs and if you find something looking like a pair of balls, move on to serious business.
And just because I'm a VERY nice guy, can I ask you to cry me a river?
Jesus me wants to cry a river with that dudette play'in my gitar and all tr+ál+ál+á ...
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Vincent Athena
V.I.C.E. Comic Mischief
617
|
Posted - 2012.04.26 18:08:00 -
[37] - Quote
D Program wrote:Havent you guys read any of the Inferno features?
With the new wardec system, all members who leave a corp in a war, will take that war with them, they still will be at war until the war ends. Same with corps leaving alliances.
I think its corps leaving an alliance that carry the war with them. But members can leave, and leave the war behind. I say fine, let those who want to run, run.
But the issue here is bouncing in and out of the corp that has made the war declaration. A balanced solution might be if you leave a corp that is at war, you cannot rejoin that corp until it is not at war, or one week has passed. http://vincentoneve.wordpress.com/ |
THE L0CK
Denying You Access
278
|
Posted - 2012.04.26 18:18:00 -
[38] - Quote
Personal ransom pay off. The new dec system will require the aggressing corp to pay for a base fee + xx amount for each player in the defending corp. If player from defending corp wants to bail corp, he's pays the same or up to double of xx amount back to aggressing corp to leave his corp. Once out of the corp he is not allowed to rejoin until said war is over.
This does have its pro's and con's. It will make those who like to abuse the mechanics to rethink their actions, but it will also affect those who truly don't want to be a part of it (I'm speaking for newer players who want to learn the game and know that they won't stand toe to toe with the attackers, not the indie types who have 3 corps that they triangle jump to each time one is dec'd). Do you smell what the Lock's cooking? |
Shandir
Indigo Archive
122
|
Posted - 2012.04.26 19:31:00 -
[39] - Quote
THE L0CK wrote:Personal ransom pay off. The new dec system will require the aggressing corp to pay for a base fee + xx amount for each player in the defending corp. If player from defending corp wants to bail corp, he's pays the same or up to double of xx amount back to aggressing corp to leave his corp. Once out of the corp he is not allowed to rejoin until said war is over.
This does have its pro's and con's. It will make those who like to abuse the mechanics to rethink their actions, but it will also affect those who truly don't want to be a part of it (I'm speaking for newer players who want to learn the game and know that they won't stand toe to toe with the attackers, not the indie types who have 3 corps that they triangle jump to each time one is dec'd).
Pros: Great for all the deccing corps already in a position of unbalanced power Cons: Not so great for the corps who are already in a position of little power to effectively defend.
Maybe we should address the reason that players jump corp first? There is *no* reason for the defender to fight, they cannot win the war, they can only draw (in discouraging the attacker from continuing the war). There is no circumstance under which the attacker has a real fear of wardeccing the wrong target. |
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
605
|
Posted - 2012.04.26 19:49:00 -
[40] - Quote
Parsee789 wrote: Highsec wars are a complete joke because of this.
They always were anyway. Nothing has changed. There isn't anything left for you to do to Carebears. -áGo, kill them some more. They're like fungus or bacteria, they won't die and they won't stop. All you have to show for years of organized harassment campaigns against them is ... nothing. |
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Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
605
|
Posted - 2012.04.26 19:50:00 -
[41] - Quote
Parsee789 wrote:Kobal81 wrote:HTFU I say CCP should make it so that you can Force War Targets out of stations. Force them to commit to a fight.
ROFL
Like what, at gunpoint ? You guys are PATHETIC and mentally unwell. There isn't anything left for you to do to Carebears. -áGo, kill them some more. They're like fungus or bacteria, they won't die and they won't stop. All you have to show for years of organized harassment campaigns against them is ... nothing. |
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
605
|
Posted - 2012.04.26 19:52:00 -
[42] - Quote
Kestrix wrote:I've said it before, war decs target corps and thats exactly what you get! Corps can be empty one moment and full the next.
I've suggested that the war dec should target the players within the corp from the moment the war declaration is made. Thus each and every player has a 24 hour notice period + 7 day war aggression timer. This timer stays with them if they leave the corp. After the first week and if the war is renewed, the corperation again defines the group of players e.g. it's members that recive a further 7 days aggression timers.
Sounds like someone wants risk-free easy kills in High Sec. Sounds familiar..................... There isn't anything left for you to do to Carebears. -áGo, kill them some more. They're like fungus or bacteria, they won't die and they won't stop. All you have to show for years of organized harassment campaigns against them is ... nothing. |
Alexa Coates
The Scope Gallente Federation
97
|
Posted - 2012.04.26 19:52:00 -
[43] - Quote
CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' daaaaaaamn op, must hurt to get burned by dev's. Love my Gallente Federation Navy ships! |
Miilla
Hulkageddon Orphanage
259
|
Posted - 2012.04.26 19:58:00 -
[44] - Quote
Highsec is now rebranded 99.999999999999999999999%SafesecGäó
Making the Eve universe an cosier place for all. Ok miners, group hug or one of those Kodak moments. |
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
605
|
Posted - 2012.04.26 19:59:00 -
[45] - Quote
D Program wrote:Havent you guys read any of the Inferno features?
With the new wardec system, all members who leave a corp in a war, will take that war with them, they still will be at war until the war ends. Same with corps leaving alliances.
ERRRRRRRRRRRRRRR (loud BUZZER sound)
WRONG-O.
"Have wars move with you when you enter/leave alliances. If you are engaged in a war that you declared, you cannot join an alliance until that war is finished."
"Q: What about corp-hopping? A: We're adding tracking in the backend to track this. How we will then display it in game is undecided, but we do have stories in the backlog (todo list) for the character war history to show if the character left a corp at war. We also want to have it cost a little to corp-hop during a war. We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing. We're also exploring some limitations to joining and leaving a corp on the fly."
http://community.eveonline.com/devblog.asp?a=blog&nbid=28542
NOTHING has been decided. There isn't anything left for you to do to Carebears. -áGo, kill them some more. They're like fungus or bacteria, they won't die and they won't stop. All you have to show for years of organized harassment campaigns against them is ... nothing. |
okst666
Not Solitude Again Solitude Empire
151
|
Posted - 2012.04.26 20:17:00 -
[46] - Quote
Why should corphopping be nerfed? corp a wardecs corp b
corp b is not interessted in PvP. Players of corp b should allwas be able to leave the corp to avoid fights. If not they will unsubscribe.
On the other hand..If I cannot leave my corp, I just do not log in with that character as long as the wardec is up. Transfer my goods to other char...relog, undock and start laughing...
[X] < Nail here for new monitor |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
668
|
Posted - 2012.04.26 20:49:00 -
[47] - Quote
As soon as Inferno hits I'm going to sec up to +5 w/ tags and start clearing highsec POSs. I'm cancelling your welfare checks.
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Zyress
Caldari Provisions Caldari State
62
|
Posted - 2012.04.26 20:54:00 -
[48] - Quote
A blanket 24 hour timer on leaving and joining corps would solve the problem.You want to leave the corp it takes 24 hours, you want to join the corp, it takes 24 hours. Takes all the reason to employ this tactic out. At most I'd add that is if an aggressing corp has no members undock in a 24 hour period the war expires. |
DarthNefarius
Minmatar Heavy Industries
165
|
Posted - 2012.04.26 20:56:00 -
[49] - Quote
Alexa Coates wrote:CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' daaaaaaamn op, must hurt to get burned by dev's. Who really got burned?!?! lol looks like the DEV's pithy comment got hammered so he back pedaled:
CCP Paradox wrote:I actually didn't want to steer this topic to a discussion on a specific solution. It is far more valuable to us (Team Super Friends) to see your own opinions on this. I won't yet tell you what we currently are doing on it, but will tell you that we are (and have) already done something about it internally. So please, keep posting away with experiences. This will help assure us that we are either going in the right direction with our solutions or not.
" I won't yet tell you what we currently are doing on it" sorta like what a DEV team did to the Incursion Assaults because they ended up putting 1 thing on SiSi & did another & now got an OTA stacked mess reminesicent of the anom nerf? Stay silent & no one can blame you later
OK rant off here's what happens if you allow corp hopping unabaited Here is an example of how the Current Wardeck system is broken & I hope see fixes in the next one.. Daily Corp hopping: Psychotic Monk Security Status -1.9 The Skunkworks [SKNK.] Member for 0 days
BIO Employment History Latest Forum Posts
CURRENT CORPORATION The Skunkworks [SKNK.] from 2012.04.16 00:11 to this day PREVIOUS CORPORATION(S) Sebiestor Tribe [S] from 2012.04.16 00:03 to 2012.04.16 00:11. Glory In Death [GIND-] from 2012.04.15 20:57 to 2012.04.16 00:03. The Skunkworks [SKNK.] from 2012.04.15 01:32 to 2012.04.15 20:57. Sebiestor Tribe [S] from 2012.04.14 07:14 to 2012.04.15 01:32. In Accordance with the Prophecy [-AWP-] from 2012.04.13 06:46 to 2012.04.14 07:14. Sebiestor Tribe [S] from 2012.04.13 05:53 to 2012.04.13 06:46. The Skunkworks [SKNK.] from 2012.04.12 02:49 to 2012.04.13 05:53. Sebiestor Tribe [S] from 2012.04.12 01:37 to 2012.04.12 02:49. The Skunkworks [SKNK.] from 2012.04.10 23:22 to 2012.04.12 01:37. Sebiestor Tribe [S] from 2012.04.10 16:33 to 2012.04.10 23:22. The Skunkworks [SKNK.] from 2012.04.09 21:19 to 2012.04.10 16:33. Sebiestor Tribe [S] from 2012.04.09 19:21 to 2012.04.09 21:19. The Skunkworks [SKNK.] from 2012.04.08 23:34 to 2012.04.09 19:21. Sebiestor Tribe [S] from 2012.04.07 21:21 to 2012.04.08 23:34. Eagle Enterprises (Closed) from 2012.04.07 19:50 to 2012.04.07 21:21. Sebiestor Tribe [S] from 2012.04.07 08:32 to 2012.04.07 19:50. EVE Portal INC [EVE-P] from 2012.04.07 06:01 to 2012.04.07 08:32. The Skunkworks [SKNK.] from 2012.04.04 23:41 to 2012.04.07 06:01. Sebiestor Tribe [S] from 2012.04.04 10:21 to 2012.04.04 23:41. Compu-Global-Hyper-Mega-Tech [CGHMT] from 2012.04.03 06:16 to 2012.04.04 10:21. The Skunkworks [SKNK.] from 2012.04.01 00:06 to 2012.04.03 06:16. Sebiestor Tribe [S] from 2012.03.31 22:34 to 2012.04.01 00:06. Sherrein Industries [SRNID] from 2012.03.31 16:37 to 2012.03.31 22:34. The Skunkworks [SKNK.] from 2012.03.05 00:38 to 2012.03.31 16:37. The Hebrew In Me [J3WS] from 2012.02.16 04:19 to 2012.03.05 00:38. The Skunkworks [SKNK.] from 2012.02.15 06:12 to 2012.02.16 04:19. The Hebrew In Me [J3WS] from 2012.02.14 03:10 to 2012.02.15 06:12. Sebiestor Tribe [S] from 2012.02.12 05:18 to 2012.02.14 03:10. The Skunkworks [SKNK.] from 2012.02.10 22:40 to 2012.02.12 05:18. Sebiestor Tribe [S] from 2012.02.08 01:00 to 2012.02.10 22:40. The Skunkworks [SKNK.] from 2012.02.07 04:58 to 2012.02.08 01:00. Sebiestor Tribe [S] from 2012.02.06 06:26 to 2012.02.07 04:58. Estel Arador Corp Services [EACS] from 2012.02.06 06:09 to 2012.02.06 06:26. Sebiestor Tribe [S] from 2012.02.05 06:58 to 2012.02.06 06:09. The Skunkworks [SKNK.] from 2012.02.05 00:47 to 2012.02.05 06:58. Sebiestor Tribe [S] from 2012.02.04 05:55 to 2012.02.05 00:47. Red Tsunami [IBPH] from 2012.02.04 05:11 to 2012.02.04 05:55. The Skunkworks [SKNK.] from 2012.02.04 04:29 to 2012.02.04 05:11. Sebiestor Tribe [S] from 2012.02.04 01:59 to 2012.02.04 04:29. The Skunkworks [SKNK.] from 2012.02.03 05:44 to 2012.02.04 01:59. Sebiestor Tribe [S] from 2012.02.01 09:24 to 2012.02.03 05:44. Athesarian [ATHES] from 2012.02.01 08:10 to 2012.02.01 09:24. Cresent Hawk's Order of The Angels [CHO.] from 2012.02.01 05:57 to 2012.02.01 08:10. The Hebrew In Me [J3WS] from 2012.01.31 03:34 to 2012.02.01 05:57. Sebiestor Tribe [S] from 2012.01.30 07:22 to 2012.01.31 03:34. Datadyne Dark Division [-DDD-] from 2012.01.30 07:13 to 2012.01.30 07:22. Sebiestor Tribe [S] from 2012.01.30 04:39 to 2012.01.30 07:13. Gallente Trade Union [GLTU] from 2012.01.30 02:55 to 2012.01.30 04:39. Sebiestor Tribe [S] from 2012.01.30 00:19 to 2012.01.30 02:55. Reverse Safari Venture Industries [RSVI.] from 2012.01.29 01:58 to 2012.01.30 00:19. Sebiestor Tribe [S] from 2012.01.29 01:22 to 2012.01.29 01:58. The Skunkworks [SKNK.] from 2012.01.26 04:56 to 2012.01.29 01:22. Sebiestor Tribe [S] from 2012.01.26 00:49 to 2012.01.26 04:56. The Skunkworks [SKNK.] from 2012.01.24 01:52 to 2012.01.26 00:49. Sebiestor Tribe [S] from 2012.01.23 05:07 to 2012.01.24 01:52. ELUSIVE JOKERS [-EJ-] from 2012.01.23 04:41 to 2012.01.23 05:07. To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |
DarthNefarius
Minmatar Heavy Industries
165
|
Posted - 2012.04.26 20:59:00 -
[50] - Quote
ELUSIVE JOKERS [-EJ-] from 2012.01.23 04:41 to 2012.01.23 05:07. New Guardian Protection Inc. [NGPI] from 2012.01.22 04:35 to 2012.01.23 04:41. The Skunkworks [SKNK.] from 2012.01.21 21:53 to 2012.01.22 04:35. Sebiestor Tribe [S] from 2012.01.20 18:41 to 2012.01.21 21:53. The Skunkworks [SKNK.] from 2012.01.20 03:56 to 2012.01.20 18:41. Sebiestor Tribe [S] from 2012.01.20 02:54 to 2012.01.20 03:56. Zervas Aeronautics [ZERVA] from 2012.01.19 18:45 to 2012.01.20 02:54. Sebiestor Tribe [S] from 2012.01.18 23:34 to 2012.01.19 18:45. Zervas Aeronautics [ZERVA] from 2012.01.18 20:04 to 2012.01.18 23:34. The Skunkworks [SKNK.] from 2012.01.18 19:22 to 2012.01.18 20:04. Sebiestor Tribe [S] from 2012.01.17 22:45 to 2012.01.18 19:22. Zervas Aeronautics [ZERVA] from 2012.01.17 01:43 to 2012.01.17 22:45. The Skunkworks [SKNK.] from 2012.01.14 22:43 to 2012.01.17 01:43. Sebiestor Tribe [S] from 2012.01.14 18:56 to 2012.01.14 22:43. The Skunkworks [SKNK.] from 2012.01.07 02:47 to 2012.01.14 18:56. Sebiestor Tribe [S] from 2012.01.07 01:53 to 2012.01.07 02:47. The Skunkworks [SKNK.] from 2012.01.06 05:27 to 2012.01.07 01:53. Sebiestor Tribe [S] from 2012.01.05 23:51 to 2012.01.06 05:27. The Skunkworks [SKNK.] from 2012.01.03 01:52 to 2012.01.05 23:51. Sebiestor Tribe [S] from 2012. Sebiestor Tribe [S] from 2012.01.02 07:20 to 2012.01.03 01:52. The Skunkworks [SKNK.] from 2012.01.02 06:47 to 2012.01.02 07:20. Sebiestor Tribe [S] from 2012.01.02 06:13 to 2012.01.02 06:47. The Skunkworks [SKNK.] from 2011.12.31 04:04 to 2012.01.02 06:13. Arctic Experiments [ARCEX] from 2011.12.30 02:23 to 2011.12.31 04:04. Sebiestor Tribe [S] from 2011.12.29 21:31 to 2011.12.30 02:23. The Skunkworks [SKNK.] from 2011.12.27 00:23 to 2011.12.29 21:31. Sebiestor Tribe [S] from 2011.12.26 23:26 to 2011.12.27 00:23. The Skunkworks [SKNK.] from 2011.12.20 01:34 to 2011.12.26 23:26. Sebiestor Tribe [S] from 2011.12.20 00:44 to 2011.12.20 01:34. The Skunkworks [SKNK.] from 2011.12.18 22:01 to 2011.12.20 00:44. Sebiestor Tribe [S] from 2011.12.18 01:05 to 2011.12.18 22:01. The Skunkworks [SKNK.] from 2011.12.18 00:37 to 2011.12.18 01:05. Sebiestor Tribe [S] from 2011.12.17 23:49 to 2011.12.18 00:37. The Skunkworks [SKNK.] from 2011.12.17 23:43 to 2011.12.17 23:49. Sebiestor Tribe [S] from 2011.12.16 02:05 to 2011.12.17 23:43. The Skunkworks [SKNK.] from 2011.12.08 22:54 to 2011.12.16 02:05. Sebiestor Tribe [S] from 2011.12.08 06:31 to 2011.12.08 22:54. HOUSE SCORPINTHEUS [FREMN] from 2011.12.08 00:23 to 2011.12.08 06:31. The Skunkworks [SKNK.] from 2011.12.01 03:10 to 2011.12.08 00:23. Sebiestor Tribe [S] from 2011.12.01 02:45 to 2011.12.01 03:10. The Skunkworks [SKNK.] from 2011.11.25 03:05 to 2011.12.01 02:45. Love Me Dead (Closed) from 2011.11.24 01:47 to 2011.11.25 03:05. The Skunkworks [SKNK.] from 2011.11.17 22:26 to 2011.11.24 01:47. Sebiestor Tribe [S] from 2011.11.16 02:22 to 2011.11.17 22:26. The Skunkworks [SKNK.] from 2011.11.14 05:05 to 2011.11.16 02:22. Martin Fury [-SKNK] from 2011.11.14 04:18 to 2011.11.14 05:05. Sebiestor Tribe [S] from 2011.11.14 01:41 to 2011.11.14 04:18. The Skunkworks [SKNK.] from 2011.11.11 08:31 to 2011.11.14 01:41. Sebiestor Tribe [S] from 2011.11.11 08:04 to 2011.11.11 08:31. The Skunkworks [SKNK.] from 2011.11.11 03:13 to 2011.11.11 08:04. Sebiestor Tribe [S] from 2011.11.11 02:47 to 2011.11.11 03:13. The Skunkworks [SKNK.] from 2011.11.11 00:43 to 2011.11.11 02:47. Sebiestor Tribe [S] from 2011.11.10 07:37 to 2011.11.11 00:43. Worlds Without Boundaries [77TH] from 2011.11.10 06:12 to 2011.11.10 07:37. Sebiestor Tribe [S] from 2011.11.08 07:33 to 2011.11.10 06:12. Meteor Industries [METIN] from 2011.11.08 06:52 to 2011.11.08 07:33. Sebiestor Tribe [S] from 2011.11.06 08:18 to 2011.11.08 06:52. Putz. [PUTZ.] from 2011.11.06 07:14 to 2011.11.06 08:18. Sebiestor Tribe [S] from 2011.11.05 07:19 to 2011.11.06 07:14. Martin Fury [-SKNK] from 2011.11.05 04:08 to 2011.11.05 07:19. Sebiestor Tribe [S] from 2011.11.03 15:48 to 2011.11.05 04:08. The Skunkworks [SKNK.] from 2011.11.01 21:06 to 2011.11.03 15:48. Go Petition Blizzard [SKNK3] from 2011.11.01 03:58 to 2011.11.01 21:06. Sebiestor Tribe [S] from 2011.10.31 03:10 to 2011.11.01 03:58. Go Petition Blizzard [SKNK3] from 2011.10.29 22:12 to 2011.10.31 03:10. Sebiestor Tribe [S] from 2011.10.28 00:50 to 2011.10.29 22:12. The Skunkworks [SKNK.] from 2011.10.24 03:08 to 2011.10.28 00:50. Sebiestor Tribe [S] from 2011.10.24 02:44 to 2011.10.24 03:08. The Skunkworks [SKNK.] from 2011.10.23 00:46 to 2011.10.24 02:44. Clearly Compensating [LITLD] from 2011.10.19 03:26 to 2011.10.23 00:46. Sebiestor Tribe [S] from 2011.10.19 03:25 to 2011.10.19 03:26. The Skunkworks [SKNK.] from 2011.10.18 01:57 to 2011.10.19 03:25. Sebiestor Tribe [S] from 2011.10.18 00:01 to 2011.10.18 01:57. The Skunkworks [SKNK.] from 2011.10.17 05:22 to 2011.10.18 00:01. Sebiestor Tribe [S] from 2011.10.17 04:31 to 2011.10.17 05:22. The Skunkworks [SKNK.] from 2011.10.17 04:25 to 2011.10.17 04:31. Sebiestor Tribe [S] from 2011.10.17 03:09 to 2011.10.17 04:25. The Skunkworks [SKNK.] from 2011.10.13 20:53 to 2011.10.17 03:09. Sebiestor Tribe [S] from 2011.10.13 20:36 to 2011.10.13 20:53. The Skunkworks [SKNK.] from 2011.10.13 05:25 to 2011.10.13 20:36. Sebiestor Tribe [S] from 2011.10.13 03:50 to 2011.10.13 05:25. The Skunkworks [SKNK.] from 2011.10.13 03:22 to 2011.10.13 03:50. Sebiestor Tribe [S] from 2011.10.12 23:44 to 2011.10.13 03:22. The Skunkworks [SKNK.] from 2011.10.12 04:24 to 2011.10.12 23:44. Sebiestor Tribe [S] from 2011.10.12 03:05 to 2011.10.12 04:24.
and keeps on going... To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |
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Zyress
Caldari Provisions Caldari State
62
|
Posted - 2012.04.26 21:01:00 -
[51] - Quote
Kieron VonDeux wrote:Pohbis wrote:CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' He probably wouldn't - but at least link the blogs Thirty seconds effort... BlogFor the lazy... Quote:Q: What about corp-hopping? A: We're adding tracking in the backend to track this. How we will then display it in game is undecided, but we do have stories in the backlog (todo list) for the character war history to show if the character left a corp at war. We also want to have it cost a little to corp-hop during a war. We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing. We're also exploring some limitations to joining and leaving a corp on the fly.
24 hour timer to leave or join is enough, leaving a corp to avoid a war should be a legitimate tactic, thats why businesses incorporate, you can sue the corporation but not the individual. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
668
|
Posted - 2012.04.26 21:06:00 -
[52] - Quote
DarthNefarius wrote:Alexa Coates wrote:CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' daaaaaaamn op, must hurt to get burned by dev's. Who really got burned?!?! lol looks like the DEV's pithy comment got hammered so he back pedaled: Read the thread on Crimewatch.
Older one on Wardec system
This thread is stupid.
|
Weiland Taur
Ceptic Innovations Rebel Alliance of New Eden
54
|
Posted - 2012.04.26 21:26:00 -
[53] - Quote
OP,
Instead of complaining why not,
A. Come to nullsec where we get to play war all the time without Hallmark cards and gifts of chocolates to let people know we are coming. B. Dec corps that actually might want to fight.
Their is little that is more pathetic than someone complaining that the fat kid won't come outside and take his beating like a man simply because I want to give him one.
Pathetic.
This is why I left hisec. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
668
|
Posted - 2012.04.26 21:31:00 -
[54] - Quote
Weiland Taur wrote: OP,
Instead of complaining why not,
A. Come to nullsec where we get to play war all the time without Hallmark cards and gifts of chocolates to let people know we are coming. B. Dec corps that actually might want to fight.
Their is little that is more pathetic than someone complaining that the fat kid won't come outside and take his beating like a man simply because I want to give him one.
Pathetic.
This is why I left hisec.
Fat kids are slow and drop candy. The biggest candy store (jita) is in highsec.
Just a footnote.
|
Simi Kusoni
HelloKittyFanclub
735
|
Posted - 2012.04.26 22:22:00 -
[55] - Quote
CCP Paradox wrote:I actually didn't want to steer this topic to a discussion on a specific solution. It is far more valuable to us (Team Super Friends) to see your own opinions on this. I won't yet tell you what we currently are doing on it, but will tell you that we are (and have) already done something about it internally. So please, keep posting away with experiences. This will help assure us that we are either going in the right direction with our solutions or not. One thing I would ask is that, whilst I agree griefer war dec hopping needs fixing, you also consider fixing the care bear aspect of corp hopping.
Currently no sane care bear will stay in a corp should it be war dec'd, especially not an experienced care bear who may have valuable stuff to los. This relegates war decs, and by extension all of high sec PvP, to nothing more than picking off the noobs and suicide ganking.
Because of how easy it is for most players to evade war decs they are essentially pointless, I strongly believe a timer should be introduced for leaving a corp that is at war, even for the defender. They would still probably just not log on for x amount of time, but it would be a step in the right direction of bringing meaning to war declarations.
As it stands currently war decs are useful only for picking off idiots, and for griefing large null sec alliances in the hope that not all their members have neutral alts.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Ziranda Hakuli
Relativity Holding Corp AAA Citizens
33
|
Posted - 2012.04.26 22:25:00 -
[56] - Quote
Where are my buckets? i fore see tears in the greifers future and its their tears. |
Simi Kusoni
HelloKittyFanclub
735
|
Posted - 2012.04.26 22:27:00 -
[57] - Quote
Ziranda Hakuli wrote:Where are my buckets? i fore see tears in the greifers future and its their tears. Don't you have rent to pay?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Corbin Blair
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.04.26 22:46:00 -
[58] - Quote
okst666 wrote:Why should corphopping be nerfed?
Because it makes the wardec system pointless. And because god hates carebears. I know, I asked an amarrian. |
Endeavour Starfleet
813
|
Posted - 2012.04.26 22:46:00 -
[59] - Quote
CCP Paradox wrote:I actually didn't want to steer this topic to a discussion on a specific solution. It is far more valuable to us (Team Super Friends) to see your own opinions on this. I won't yet tell you what we currently are doing on it, but will tell you that we are (and have) already done something about it internally. So please, keep posting away with experiences. This will help assure us that we are either going in the right direction with our solutions or not.
How about this?
The current system of allowing people to leave corp at will with no penalties is the correct one and anything that forces people to stay in corp is bad.
Because the moment you do it for the offensive side the gankers will at once demand you "hold" their targets in place.
Edit: As expected just look a few posts above. First they demand to hit the POS then of course they show their true colors. Want of easy ganks. |
Corbin Blair
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.04.26 22:48:00 -
[60] - Quote
Endeavour Starfleet wrote:CCP Paradox wrote:I actually didn't want to steer this topic to a discussion on a specific solution. It is far more valuable to us (Team Super Friends) to see your own opinions on this. I won't yet tell you what we currently are doing on it, but will tell you that we are (and have) already done something about it internally. So please, keep posting away with experiences. This will help assure us that we are either going in the right direction with our solutions or not. How about this? The current system of allowing people to leave corp at will with no penalties is the correct one and anything that forces people to stay in corp is bad. Because the moment you do it for the offensive side the gankers will at once demand you "hold" their targets in place. How about until I see on the news that scientists have discovered a person who can see the future we leave your magic 8 ball out of exploit fixes. Let's also assume that CCP has the ability not to do everything someone tells them to on the forum. Broken systems need to be fixed. People who want 100% safety shouldn't have joined a game that doesn't have that feature. |
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Katja Faith
Republic Military School Minmatar Republic
55
|
Posted - 2012.04.26 22:49:00 -
[61] - Quote
Prevent the aggressors from hopping into corps that just declared a war. Require the corp members of a dec'ing corp to remain in that corp for one year; only way out is biomass.
See, I can do stupid suggestions, too. |
Miilla
Hulkageddon Orphanage
259
|
Posted - 2012.04.26 22:49:00 -
[62] - Quote
Corbin Blair wrote:okst666 wrote:Why should corphopping be nerfed?
Because it makes the wardec system pointless. And because god hates carebears. I know, I asked an amarrian.
CCP made the wardec system pointless in highsec when they allowed corp stacking. |
Simi Kusoni
HelloKittyFanclub
735
|
Posted - 2012.04.26 22:50:00 -
[63] - Quote
Endeavour Starfleet wrote:CCP Paradox wrote:I actually didn't want to steer this topic to a discussion on a specific solution. It is far more valuable to us (Team Super Friends) to see your own opinions on this. I won't yet tell you what we currently are doing on it, but will tell you that we are (and have) already done something about it internally. So please, keep posting away with experiences. This will help assure us that we are either going in the right direction with our solutions or not. How about this? The current system of allowing people to leave corp at will with no penalties is the correct one and anything that forces people to stay in corp is bad. Because the moment you do it for the offensive side the gankers will at once demand you "hold" their targets in place. Edit: As expected just look a few posts above. First they demand to hit the POS then of course they show their true colors. Want of easy ganks. Way ahead of you, I am already demanding this.
And its not a desire of easy ganks, I'm a null sec character I have no use for war decs. But war is a part of Eve, as is ship destruction, avoiding these realities should not be as simple as hitting "quit corp".
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
None ofthe Above
174
|
Posted - 2012.04.26 23:40:00 -
[64] - Quote
Gogela wrote:DarthNefarius wrote:Alexa Coates wrote:CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' daaaaaaamn op, must hurt to get burned by dev's. Who really got burned?!?! lol looks like the DEV's pithy comment got hammered so he back pedaled: Read the thread on Crimewatch. Older one on Wardec systemThis thread is stupid.
Sorry Gogela, you and Paradox are wrong about this one.
Nothing in the CCP proposals deals with the individual character's leave corp, then rejoin corp for gank scenario. (Aside from the inadequate "stain" proposal, which isn't going to stop this.)
You guys aren't reading closely enough before declaring the OP stupid.
As for solutions:
FloppieTheBanjoClown wrote:What I want to see happen: quitting a corp that is at war results in a cooldown of 7-30 days before you can rejoin the same corp.
What CCP will do: Something fitting with the rest of the half-baked Crimewatch ideas they're pushing.
Floppy is dead right. (Although not sure if the cooldown needs to be longer than 24 hours, but should be at least that.)
|
None ofthe Above
174
|
Posted - 2012.04.26 23:44:00 -
[65] - Quote
Endeavour Starfleet wrote:CCP Paradox wrote:I actually didn't want to steer this topic to a discussion on a specific solution. It is far more valuable to us (Team Super Friends) to see your own opinions on this. I won't yet tell you what we currently are doing on it, but will tell you that we are (and have) already done something about it internally. So please, keep posting away with experiences. This will help assure us that we are either going in the right direction with our solutions or not. How about this? The current system of allowing people to leave corp at will with no penalties is the correct one and anything that forces people to stay in corp is bad. Because the moment you do it for the offensive side the gankers will at once demand you "hold" their targets in place. Edit: As expected just look a few posts above. First they demand to hit the POS then of course they show their true colors. Want of easy ganks.
Yeah the followups are embarrassing but the original issue is still valid.
Agreed that I can't see restricting people (non-officers anyway) from leaving corp working out well. I don't think the war should follow them either. Rejoining on the other hand seems like something that could be restricted. 24 hour plus cooldown or stasis seems appropriate.
|
MadMuppet
Kerguelen Station
284
|
Posted - 2012.04.27 00:03:00 -
[66] - Quote
Anything that turns corps in to prisons is not going to fly. The question would be what percentage of vested players would accept the NPC corp taxes or quit because they could be engaged with no viable option to defend themselves? Turning players into unwilling slaves is not a game.
If you were to run from a fight and get cornered in a station with no option but die or log off, how long would you put up with that before you would take your time and money elsewhere? While Eve is considered a sandbox, nobody is going to play in it if they keep getting buried up to their waist and all the other players keep coming by to tickle their feet.
I don't always finish my commentary, but when I do |
Sigurd Sig Hansen
Hedion University Amarr Empire
55
|
Posted - 2012.04.27 00:06:00 -
[67] - Quote
Parsee789 wrote:Kobal81 wrote:HTFU I say CCP should make it so that you can Force War Targets out of stations. Force them to commit to a fight.
force them so you can grief them you mean. Yeah we totally wanna make the industrial players leave the game. Sounds great to me
Mining is the "Deadliest Catch" in this game |
Simi Kusoni
HelloKittyFanclub
738
|
Posted - 2012.04.27 00:22:00 -
[68] - Quote
MadMuppet wrote:Anything that turns corps in to prisons is not going to fly. The question would be what percentage of vested players would accept the NPC corp taxes or quit because they could be engaged with no viable option to defend themselves? Turning players into unwilling slaves is not a game.
If you were to run from a fight and get cornered in a station with no option but die or log off, how long would you put up with that before you would take your time and money elsewhere? While Eve is considered a sandbox, nobody is going to play in it if they keep getting buried up to their waist and all the other players keep coming by to tickle their feet.
Well if you don't want to risk PvP in high sec then we should just continue allowing corp hopping to avoid conflict, and nerf everything profitable in high sec into the ground to compensate.
Either you allow some kind of PvP interaction with PvE, or you radically reduce the profit of that PvE. This is the way it has always been, in all well designed games but especially in Eve.
Personally I'd rather see it made harder to avoid PvP, than see high sec nerfed into oblivion. And it will be nerfed into oblivion, as long as it is a risk free zone with relatively high profit people will continue to call for nerfs. At least by allowing some kind of structured PvP you could create an element of risk that goes beyond suicide ganking.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Endeavour Starfleet
813
|
Posted - 2012.04.27 00:53:00 -
[69] - Quote
Just say you want easy ganks and be done with it. Hisec has already been nerfed to the ground. |
Simi Kusoni
HelloKittyFanclub
739
|
Posted - 2012.04.27 01:18:00 -
[70] - Quote
Endeavour Starfleet wrote:Just say you want easy ganks and be done with it. Hisec has already been nerfed to the ground. Well to be honest I think it's a bit too early to say in terms of incursions, people will adapt and we can judge their success then.
If you want a PvE zone for easily avoidable PvP though then it really should be a baby training zone, like they are in other games. Not a "10% reduction in profit for time invested" zone, literally just a largely worthless zone for players only just starting out.
*EDIT: As for your ganks comment, feel free to look up this corp on battleclinic. Whilst I freely admit this is an alt corp, it is set up to support my main accounts, and it is quite obvious we never operate in empire space. We are syndicate based.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
|
Rekon X
School of Applied Knowledge Caldari State
14
|
Posted - 2012.04.27 02:16:00 -
[71] - Quote
Parsee789 wrote:Marcus Ichiro wrote:Easiest solution:
Actually look for decent fights instead of picking on carebears and being surprised when they balk at the prospect of losing their stuff. Did you even read my post? I got wardecced, but the aggressors refuse to fight us face to face. Instead they just want easy kills and they simply jump corps so we can't shoot at them without getting concorded.
They are cowards. That is what hi sec war decs are about. To give the cowards a way to scout out weak targets in the safety of hisec and war dec them.
They don't expect anyone to fight back.
What corp was it? I don't care what you think, if you ever think at all. |
Sigurd Sig Hansen
Hedion University Amarr Empire
55
|
Posted - 2012.04.27 02:32:00 -
[72] - Quote
Rekon X wrote:Parsee789 wrote:Marcus Ichiro wrote:Easiest solution:
Actually look for decent fights instead of picking on carebears and being surprised when they balk at the prospect of losing their stuff. Did you even read my post? I got wardecced, but the aggressors refuse to fight us face to face. Instead they just want easy kills and they simply jump corps so we can't shoot at them without getting concorded. They are cowards. That is what hi sec war decs are about. To give the cowards a way to scout out weak targets in the safety of hisec and war dec them. They don't expect anyone to fight back. What corp was it?
isnt that what the new thing is for where you can hire out mercenaries? They way those cowards never get their weak targets and the merc groups get to kick their asses instead?
Mining is the "Deadliest Catch" in this game |
Sigurd Sig Hansen
Hedion University Amarr Empire
55
|
Posted - 2012.04.27 02:34:00 -
[73] - Quote
Endeavour Starfleet wrote:Just say you want easy ganks and be done with it. Hisec has already been nerfed to the ground.
The cowards never say that straight out. They hide in alt corps and pretend they're based out of Syndicate
Mining is the "Deadliest Catch" in this game |
Simi Kusoni
HelloKittyFanclub
741
|
Posted - 2012.04.27 02:40:00 -
[74] - Quote
Sigurd Sig Hansen wrote:Endeavour Starfleet wrote:Just say you want easy ganks and be done with it. Hisec has already been nerfed to the ground. The cowards never say that straight out. They hide in alt corps and pretend they're based out of Syndicate I especially like the irony of a 9 day old forum alt making that remark :) I could swap to posting on a PvP alt if that you would make you feel better?
I haven't killed anything in empire on any of my characters in years, in fact I haven't even PvP'd much recently. Mostly I've just been amassing a giant pile of loot because I feel like it.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
DarthNefarius
Minmatar Heavy Industries
165
|
Posted - 2012.04.27 03:09:00 -
[75] - Quote
Simi Kusoni wrote:MadMuppet wrote:Anything that turns corps in to prisons is not going to fly. The question would be what percentage of vested players would accept the NPC corp taxes or quit because they could be engaged with no viable option to defend themselves? Turning players into unwilling slaves is not a game.
If you were to run from a fight and get cornered in a station with no option but die or log off, how long would you put up with that before you would take your time and money elsewhere? While Eve is considered a sandbox, nobody is going to play in it if they keep getting buried up to their waist and all the other players keep coming by to tickle their feet.
Well if you don't want to risk PvP in high sec then we should just continue allowing corp hopping to avoid conflict, and nerf everything profitable in high sec into the ground to compensate. .
TBH I see more problems with people corp hopping in & out seeking to find easy KM's then hopping out once they get targeted back. So its sort of like hitting someone when noone's looking in the back of the head then running to a cop & sticking out thier tongues saying naaa naaa when the person tries to smack them back. Maybe a deposit system is needed for people that join a wardecked corp & if they leave before the wardeck is over the ISK goes to the other corp?
To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |
Simi Kusoni
HelloKittyFanclub
741
|
Posted - 2012.04.27 03:14:00 -
[76] - Quote
DarthNefarius wrote:Simi Kusoni wrote:MadMuppet wrote:Anything that turns corps in to prisons is not going to fly. The question would be what percentage of vested players would accept the NPC corp taxes or quit because they could be engaged with no viable option to defend themselves? Turning players into unwilling slaves is not a game.
If you were to run from a fight and get cornered in a station with no option but die or log off, how long would you put up with that before you would take your time and money elsewhere? While Eve is considered a sandbox, nobody is going to play in it if they keep getting buried up to their waist and all the other players keep coming by to tickle their feet.
Well if you don't want to risk PvP in high sec then we should just continue allowing corp hopping to avoid conflict, and nerf everything profitable in high sec into the ground to compensate. . TBH I see more problems with people corp hopping in & out seeking to find easy KM's then hopping out once they get targeted back. So its sort of like hitting someone when noone's looking in the back of the head then running to a cop & sticking out thier tongues saying naaa naaa when the person tries to smack them back. Maybe a deposit system is needed for people that join a wardecked corp & if they leave before the wardeck is over the ISK goes to the other corp? I think the currently proposed mechanics are fine for that, once you leave a corp at war you cannot rejoin it while that war is active. If griefers try corp hopping they'll have wasted a war dec, and the fees, and have only an empty corp to show for it.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Jessie-A Tassik
Pator Tech School Minmatar Republic
76
|
Posted - 2012.04.27 04:27:00 -
[77] - Quote
Tanya Powers wrote:CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' Or if he and his friends move on to low/null sec, who cares of wardec stufz'n bliz'n crapiz'mz out there? @OP Look between your legs and if you find something looking like a pair of balls, move on to serious business. And just because I'm a VERY nice guy, can I ask you to cry me a river? Jesus me wants to cry a river with that dudette play'in my gitar and all tr+ál+ál+á ...
Ah, more observant anyone?
A guy who cheats on his girlfriend is almost always a guy with options who has probably already replaced his girlfriend before she leaves. Since this is normally what women... at least when they are young and attractive... do to guys, it cause the "poor" girls head to explode and then you get stupid songs like that.
That's song is what is going on in the girls head. Pure fantasy.
You know what is going on in the guys head?(the kind of guy who has a girlfriend and can get another girl to sleep with him while dating the first and chooses to do so)
http://www.youtube.com/watch?v=2g5Hz17C4is
Now if you mean the married guy who hasn't had sex in two years cheats on his wife... yes she probably wants the Divorce and is quite proud she can now do so with "justification". The appropriate response is to laugh in her face. This sets the proper tone and has a zillion percent better chance of keeping her. If you logically believe that is a good idea at that point. That said, only delusional women will pull out the divorce after forty. |
Scrapyard Bob
EVE University Ivy League
897
|
Posted - 2012.04.27 04:46:00 -
[78] - Quote
Vincent Athena wrote: But the issue here is bouncing in and out of the corp that has made the war declaration. A balanced solution might be if you leave a corp that is at war, you cannot rejoin that corp until it is not at war, or one week has passed.
A week is probably too long. My feelings are:
- You should always be able to drop out into a NPC corp without much difficulty. - There should be limits on how fast you can cycle between corps (or between alliances as a corporate entity). - Director kicks should be put into a queue and take effect at the next session change (or downtime). - Once you change corps, you should have a 24-48 hour lockout on being able to apply to a new corp. - Dropping corp actions should be queued and take effect at the next session change. - Corps should probably only be able to change alliance membership every 3-7 days.
Even if you could only change corps once per day, it would slow down a lot of the exploits. Especially if you were forced to session change before it takes effect.
|
Simi Kusoni
HelloKittyFanclub
742
|
Posted - 2012.04.27 04:49:00 -
[79] - Quote
Scrapyard Bob wrote:Vincent Athena wrote: But the issue here is bouncing in and out of the corp that has made the war declaration. A balanced solution might be if you leave a corp that is at war, you cannot rejoin that corp until it is not at war, or one week has passed.
A week is probably too long. My feelings are: - You should always be able to drop out into a NPC corp without much difficulty. - There should be limits on how fast you can cycle between corps (or between alliances as a corporate entity). - Director kicks should be put into a queue and take effect at the next session change (or downtime). - Once you change corps, you should have a 24-48 hour lockout on being able to apply to a new corp. - Dropping corp actions should be queued and take effect at the next session change. - Corps should probably only be able to change alliance membership every 3-7 days. Even if you could only change corps once per day, it would slow down a lot of the exploits. Especially if you were forced to session change before it takes effect. So... Where are the buffs to griefing in here?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
611
|
Posted - 2012.04.27 10:43:00 -
[80] - Quote
MadMuppet wrote:Anything that turns corps in to prisons is not going to fly. The question would be what percentage of vested players would accept the NPC corp taxes or quit because they could be engaged with no viable option to defend themselves? Turning players into unwilling slaves is not a game.
If you were to run from a fight and get cornered in a station with no option but die or log off, how long would you put up with that before you would take your time and money elsewhere? While Eve is considered a sandbox, nobody is going to play in it if they keep getting buried up to their waist and all the other players keep coming by to tickle their feet.
I believe in any military organization, even though it is not exactly a good thing, there is not much one can do to stop some of them from going AWOL.
AWOL is punished.
Mayhaps......an ISK Fee for leaving the decced Corp. There isn't anything left for you to do to Carebears. -áGo, kill them some more. They're like fungus or bacteria, they won't die and they won't stop. All you have to show for years of organized harassment campaigns against them is ... nothing. |
|
Akirei Scytale
Test Alliance Please Ignore
1055
|
Posted - 2012.04.27 10:49:00 -
[81] - Quote
Parsee789 wrote: Highsec wars are a complete joke
TEST Alliance BEST Alliance |
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
611
|
Posted - 2012.04.27 10:52:00 -
[82] - Quote
Akirei Scytale wrote:Parsee789 wrote: Highsec wars are a complete joke
You were saying ?????? Speak up, we can't here you....... There isn't anything left for you to do to Carebears. -áGo, kill them some more. They're like fungus or bacteria, they won't die and they won't stop. All you have to show for years of organized harassment campaigns against them is ... nothing. |
Simi Kusoni
HelloKittyFanclub
792
|
Posted - 2012.04.27 11:00:00 -
[83] - Quote
Krixtal Icefluxor wrote:Akirei Scytale wrote:Parsee789 wrote: Highsec wars are a complete joke
You were saying ?????? Speak up, we can't here you....... HIGH SEC WARS ARE A COMPLETE JOKE.
And they're getting nerfed even more in the next patch.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
611
|
Posted - 2012.04.27 11:31:00 -
[84] - Quote
Simi Kusoni wrote:Krixtal Icefluxor wrote:Akirei Scytale wrote:Parsee789 wrote: Highsec wars are a complete joke
You were saying ?????? Speak up, we can't here you....... HIGH SEC WARS ARE A COMPLETE JOKE. And they're getting nerfed even more in the next patch.
Expound upon why it's a nerf. We are all ears. There isn't anything left for you to do to Carebears. -áGo, kill them some more. They're like fungus or bacteria, they won't die and they won't stop. All you have to show for years of organized harassment campaigns against them is ... nothing. |
Simi Kusoni
HelloKittyFanclub
792
|
Posted - 2012.04.27 11:43:00 -
[85] - Quote
Removing corp hopping, to prevent aggressors swapping decs or jumping in/out to avoid scouts.
Simultaneously doing nothing about defenders dropping corp disbanding and reforming to avoid decs, war decs remain just as easy to evade, but it becomes almost impossible to sneak up on a target.
This is a net nerf.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Zora'e
Nasty Pope
9
|
Posted - 2012.04.27 13:11:00 -
[86] - Quote
My humble opinion, and I say this with all sincerity. When you attempt to force someone to play the game the way YOU think they should when they have no desire to because they are enjoying playing the game the way they are, the end results will be people leaving the game. As the majority of people live in High-Sec, and a fair (and large) number of them are people who would rather not have to deal with griefers.. do you really think CCP is going to toast their bottom line?
Of course, there are those wars where one corps mouthy members just beg to be slapped down and then when they get war decced they all bail out. So at the same time........
It's a hard road to walk. You have to balance both those who have no desire for pvp, and those who do -vs- those who's only reason for pvp is to grief people who have no desire for pvp. On the one side, it's legit, on the other it's bullying and while EVE is a cold harsh mistress I see no reason why CCP should pander to the psychotic asshats who's only joy in life is picking on the handicapped kid and stealing his lolly.
Myself... I just don't see any real viable simple solution, all I see is things being complicated, and looking like they are becoming more complicated.
Simplest fix would be to get rid of highsec all together and make everywhere 0.0. You'd lose about 1/2 the playerbase (give or take a bit) but any new players coming into the game will have to scrap and fight from the get go, and people who stay will be people who don't mind the scrap and fight either.
But again.. I don't see that happening as CCP isn't going to toast their bottom line.
*sighs* I think i'mma move back to WH's, at least there you know anybody in your home is either friend, or someone trying to kill you, and all the WD mechanics are worthless.
~Z In EVE Online...-á-áA Friend will calm you down when you are angry after getting Ganked.., but a Best Friend will fly along beside you commanding a Strike Group singing "Someones Gonna Get It!!!".-á ~Zora'e |
Klotzak
Imperial Academy Amarr Empire
1
|
Posted - 2012.04.27 13:53:00 -
[87] - Quote
I think this solution couldw work.
At the moment a corp gets deced, all members get flagged for war and remain flagged until the war ends. The flag carries over with the player despite corp change. Problem solved. |
Scrapyard Bob
EVE University Ivy League
899
|
Posted - 2012.04.27 14:34:00 -
[88] - Quote
Klotzak wrote: At the moment a corp gets deced, all members get flagged for war and remain flagged until the war ends. The flag carries over with the player despite corp change. Problem solved.
Will never happen as it would result in mass unsubs. |
|
CCP Phantom
C C P C C P Alliance
1241
|
Posted - 2012.04.27 14:48:00 -
[89] - Quote
Please note that we will completely overhaul the current wardec mechanics with the Inferno expansion on May 22.
A good insight into our plans were first published during Fanfest 2012, the presentation and discussion is available here.
CCP Phantom - German Community Coordinator |
|
MadMuppet
Kerguelen Station
284
|
Posted - 2012.04.27 15:28:00 -
[90] - Quote
Krixtal Icefluxor wrote:MadMuppet wrote:Anything that turns corps in to prisons is not going to fly. The question would be what percentage of vested players would accept the NPC corp taxes or quit because they could be engaged with no viable option to defend themselves? Turning players into unwilling slaves is not a game.
If you were to run from a fight and get cornered in a station with no option but die or log off, how long would you put up with that before you would take your time and money elsewhere? While Eve is considered a sandbox, nobody is going to play in it if they keep getting buried up to their waist and all the other players keep coming by to tickle their feet.
I believe in any military organization, even though it is not exactly a good thing, there is not much one can do to stop some of them from going AWOL. AWOL is punished. Mayhaps......an ISK Fee for leaving the decced Corp.
And if you work for a company and you quit, they decide if they will rehire you in the future. Corps are not necessarily a military organization. They are JUST an organization. It is a subtle thing that people want to overlook when having these discussions because it is against their interests to acknowledge that not all characters are combat pilots. I don't always finish my commentary, but when I do |
|
Dante Regulas
Republic Military School Minmatar Republic
0
|
Posted - 2012.04.27 15:56:00 -
[91] - Quote
What needs to be fixed is station games. Too often the wartarget in the corp that wardec'd you will dock back up when they hit structure, even when they are webbed and scrammed. Just another reason why highsec is a cesspool. |
Ned Black
Driders
15
|
Posted - 2012.04.27 16:42:00 -
[92] - Quote
CCP Phantom wrote:Please note that we will completely overhaul the current wardec mechanics with the Inferno expansion on May 22. A good insight into our plans were first published during Fanfest 2012, the presentation and discussion is available here.
I haven't wathced that one yet, and I currently dont have the time to do it, but I will, i did read the blog howerver, but what I say here may be a bit off.
Anyway. Wardecs are currently a licence to bully, at leas that is what they are used for most.
Most people that declares war go up against people who have no means of defending themselves, wether they lack skills, lack the will to fight or whatever it is still the same. Currently the only real defence is corp hopping, and as we all know the wardeccers dont like that one bit..
To me who have been in a few wars the things that basicly annoyed the living crap out of me are two things.
Station games and neutral reppers. Basicly, fix those and you fix the war mechanics to a big extent.
First station games. I seriously would like it if you are at war and fire at one of your target you should not be able to dock up unless that wartarget unlocks you for whatever reason (if it is running away or getting killed does not matter). If you shoot two targets then both must unlock you. No disengagement timer before docking or anything like that, only complete comittment from the moment you fire until the enemy is either dead or have flead the field. As long as you dont shoot however you should be able to dock up as much as you want.
Second neutral reppers. I think neutral repping should be allowed... it is a viable tactic... but it should not be the way it is now where you can rep someone in a war, go dock up and wait 15 minutes and then come back out and fly in circles around the guys on the opposite side and they can do nothing about it. What I would like to see here is that if you do the neutral repper then you become part of the war. That is, the other side can shoot you at any time for as long as the war lasts... the twist however is taht the neutral repper can not initiate aggression. This would probably not discount neutral reppers, but after that they are also fully comitted as it should be.
In my experience wardeccers always talk about comittment from their targets... I want to give them that comittment. |
Dante Regulas
Republic Military School Minmatar Republic
0
|
Posted - 2012.04.27 16:57:00 -
[93] - Quote
Ned Black wrote:CCP Phantom wrote:Please note that we will completely overhaul the current wardec mechanics with the Inferno expansion on May 22. A good insight into our plans were first published during Fanfest 2012, the presentation and discussion is available here. First station games. I seriously would like it if you are at war and fire at one of your target you should not be able to dock up unless that wartarget unlocks you for whatever reason (if it is running away or getting killed does not matter). If you shoot two targets then both must unlock you. No disengagement timer before docking or anything like that, only complete comittment from the moment you fire until the enemy is either dead or have flead the field. As long as you dont shoot however you should be able to dock up as much as you want. Second neutral reppers. I think neutral repping should be allowed... it is a viable tactic... but it should not be the way it is now where you can rep someone in a war, go dock up and wait 15 minutes and then come back out and fly in circles around the guys on the opposite side and they can do nothing about it. What I would like to see here is that if you do the neutral repper then you become part of the war. That is, the other side can shoot you at any time for as long as the war lasts... the twist however is taht the neutral repper can not initiate aggression. This would probably not discount neutral reppers, but after that they are also fully comitted as it should be. In my experience wardeccers always talk about comittment from their targets... I want to give them that comittment.
It shouldnt be that they have to unlock you. If I have someone webbed and scrammed, they should have to be able to fight back or die honorably. When the wardec aggressor can dock up, repair, and come back out in 30 seconds everytime you get him structure. Thats broken.
If you are locked, and somehow arnt webbed or scramed, and manage to dock, thats fine.
I fully agree with the second part however. Neutral repping should make you and your corp open to attack for the duration of the war. |
Pinstar Colton
New Lunar Republic Special Tactics Squadron
7
|
Posted - 2012.04.27 17:37:00 -
[94] - Quote
Simple Solution:
Tie War Decs to POSes.
If you do not own a POS, you cannot declare war...or have war declared on you. If you have a POS and have war declared on you, you cannot dismantle your POS... you must defend it or lose it, including all of the modules you had fitted to it. If you have a POS and your last one gets blown up, the war ends immediately in defeat. If you blow up your attacker's last POS, the war ends in victory.
Players who do not want to run the risk of war decs will have to forgoe the reward of POS ownership. By requireing attacking corps to own a POS, it ensures they have property at stake to lose in case the defender actually fights back.
For players who are content to carebear on their own or in small indy corps and not own property beyond their ships and goods, they are protected from griefers who are looking to free and easy kills. |
Zyress
Caldari Provisions Caldari State
62
|
Posted - 2012.04.27 17:44:00 -
[95] - Quote
Dante Regulas wrote:What needs to be fixed is station games. Too often the wartarget in the corp that wardec'd you will dock back up when they hit structure, even when they are webbed and scrammed. Just another reason why highsec is a cesspool.
A web makes you slower and a scram disables your MWD and prevents warping unless you have more than 2 points of warp stability, neither of those would prevent you from docking if you are in range. Working as intended. |
Dante Regulas
Republic Military School Minmatar Republic
0
|
Posted - 2012.04.27 18:11:00 -
[96] - Quote
Zyress wrote:Dante Regulas wrote:What needs to be fixed is station games. Too often the wartarget in the corp that wardec'd you will dock back up when they hit structure, even when they are webbed and scrammed. Just another reason why highsec is a cesspool. A web makes you slower and a scram disables your MWD and prevents warping unless you have more than 2 points of warp stability, neither of those would prevent you from docking if you are in range. Working as intended.
Says stationgames alt..
That may be, but my point is, once aggressed, you should not be able to dock and hide. I've used it to my advantage before to get hulks and orca's out of harms way, but it should be done away with. |
Zyress
Caldari Provisions Caldari State
62
|
Posted - 2012.04.27 19:14:00 -
[97] - Quote
Dante Regulas wrote:Zyress wrote:Dante Regulas wrote:What needs to be fixed is station games. Too often the wartarget in the corp that wardec'd you will dock back up when they hit structure, even when they are webbed and scrammed. Just another reason why highsec is a cesspool. A web makes you slower and a scram disables your MWD and prevents warping unless you have more than 2 points of warp stability, neither of those would prevent you from docking if you are in range. Working as intended. Says stationgames alt.. That may be, but my point is, once aggressed, you should not be able to dock and hide. I've used it to my advantage before to get hulks and orca's out of harms way, but it should be done away with.
LoL This is my main and no I haven't been in a hi-sec war for a very long time. |
Ned Black
Driders
16
|
Posted - 2012.04.27 19:20:00 -
[98] - Quote
Dante Regulas wrote:Ned Black wrote:CCP Phantom wrote:Please note that we will completely overhaul the current wardec mechanics with the Inferno expansion on May 22. A good insight into our plans were first published during Fanfest 2012, the presentation and discussion is available here. First station games. I seriously would like it if you are at war and fire at one of your target you should not be able to dock up unless that wartarget unlocks you for whatever reason (if it is running away or getting killed does not matter). If you shoot two targets then both must unlock you. No disengagement timer before docking or anything like that, only complete comittment from the moment you fire until the enemy is either dead or have flead the field. As long as you dont shoot however you should be able to dock up as much as you want. Second neutral reppers. I think neutral repping should be allowed... it is a viable tactic... but it should not be the way it is now where you can rep someone in a war, go dock up and wait 15 minutes and then come back out and fly in circles around the guys on the opposite side and they can do nothing about it. What I would like to see here is that if you do the neutral repper then you become part of the war. That is, the other side can shoot you at any time for as long as the war lasts... the twist however is taht the neutral repper can not initiate aggression. This would probably not discount neutral reppers, but after that they are also fully comitted as it should be. In my experience wardeccers always talk about comittment from their targets... I want to give them that comittment. It shouldnt be that they have to unlock you. If I have someone webbed and scrammed, they should have to be able to fight back or die honorably. When the wardec aggressor can dock up, repair, and come back out in 30 seconds everytime you get him structure. Thats broken. If you are locked, and somehow arnt webbed or scramed, and manage to dock, thats fine. I fully agree with the second part however. Neutral repping should make you and your corp open to attack for the duration of the war.
Well, the reason for the unlocking is because if you are the aggressor and attack someone and they target you back then you are locked out of the station as the aggressor. As long as the target does not shoot you it is not aggressing and as such can dock up. The second the target shoots back however its the initial aggressor that has to unlock the initial target before that guy can dock.
This way you as the target have the choice to deagress and dock up. The aggressor does not have that luxuary. If you commit to the fight however you are as much all in as the initial aggressor. That is about as fair as you will ever see in a fight like that.
If you want lore about it just say that the docking manager does not want to bring fights into the station and tells you that you need to sort your business outside. |
Takseen
University of Caille Gallente Federation
112
|
Posted - 2012.04.27 20:42:00 -
[99] - Quote
Shandir wrote:
Maybe we should address the reason that players jump corp first? There is *no* reason for the defender to fight, they cannot win the war, they can only draw (in discouraging the attacker from continuing the war). There is no circumstance under which the attacker has a real fear of wardeccing the wrong target.
This is really important. Its the same issue with suicide ganking. The attacker decides what to risk, and with proper planning will at worst break even. You can't strike first because as pointed out in this post the wardeccing pilots can just join the corp when they're ready to fight. If the defenders switch to pvp ships, the attackers can just bring more dudes, or wait till they go back to mining/pveing. |
Shandir
Indigo Archive
122
|
Posted - 2012.04.27 21:28:00 -
[100] - Quote
When writing corp war mechanics you need to provide for 4 realistic options:
Fight and Win - Currently this is impossible (yes, really - how can the defender gain something) Fight and Lose - This is possible. Hide - This is possible, and more appealing than Lose. Surrender - This is useless at current as it makes you a bigger target and provides no protection from future decs. The changes planned have no real effect on this.
So this leaves only the two realistic options: Fight and Lose, or Hide. Hiding costs less but is boring. Hiding discourages future decs, so is long term beneficial, too. This is why many corps choose to hide rather than fight. Hiding includes corp hopping or decshielding, or alliance war-shedding. All of these are bad options, but better than the alternative of fighting a war that you cannot win. |
|
sYnc Vir
Wolfsbrigade Lost Obsession
186
|
Posted - 2012.04.27 21:59:00 -
[101] - Quote
High sec wars are nothing more than a griefing tool, as real pvp'ers dont live in highsec. Nothing in highsec would change at all if high sec wars were removed. Ganks would still happen, people would still derp in missions, and proper pvp would still happen in Low, Null and Wormholes.
Simply reduce the number of High sec systems and Increase Low Sec rewards, say by 50% cause space in lowsec is Dangerous. Not really but I live their so more money is nice. |
Rekon X
School of Applied Knowledge Caldari State
22
|
Posted - 2012.05.02 17:41:00 -
[102] - Quote
Pinstar Colton wrote:Simple Solution:
Tie War Decs to POSes.
Yea, wars in the real world are about something other than griefing or someone looking for easy targets.
War in this game has no meaning, no real objective and is about as useful as bounties. I don't care what you think, if you ever think at all. |
DarthNefarius
Minmatar Heavy Industries
171
|
Posted - 2012.05.02 18:07:00 -
[103] - Quote
Klotzak wrote:I think this solution couldw work.
At the moment a corp gets deced, all members get flagged for war and remain flagged until the war ends. The flag carries over with the player despite corp change. Problem solved.
So in your solution a play that joins an NPC corp could still be wardecked & it goes only one way. They can be hit but can not hit back. Nice F U too Unintentional bug Working as IntendedGäó |
Mithrantir Ob'lontra
Ixion Defence Systems Tactical Narcotics Team
5
|
Posted - 2012.05.02 18:24:00 -
[104] - Quote
Kestrix wrote:I've said it before, war decs target corps and thats exactly what you get! Corps can be empty one moment and full the next.
I've suggested that the war dec should target the players within the corp from the moment the war declaration is made. Thus each and every player has a 24 hour notice period + 7 day war aggression timer. This timer stays with them if they leave the corp. After the first week and if the war is renewed, the corperation again defines the group of players e.g. it's members that recive a further 7 days aggression timers. This is borderline with griefing.
The petition lines will get filled, if this ever was implemented. |
Mithrantir Ob'lontra
Ixion Defence Systems Tactical Narcotics Team
5
|
Posted - 2012.05.02 18:31:00 -
[105] - Quote
D Program wrote:Havent you guys read any of the Inferno features?
With the new wardec system, all members who leave a corp in a war, will take that war with them, they still will be at war until the war ends. Same with corps leaving alliances. Umm no. What you are saying is applying only to corps not to their members.
As for the proposed solution of forcing someone to undock, when he is alone and there are a lot more war targets right outside waiting for their easy kill, it defies the very nature of sandbox that EVE is.
|
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
501
|
Posted - 2012.05.02 18:39:00 -
[106] - Quote
Aggressors leaving and rejoining to evade camps isn't actually particularly common, but the people who do that sort of thing abuse it endlessly. I'm kind of on the fence as it whether or not it really needs a mechanics change because I think from a general gameplay perspective it's better for people to have the freedom to join and leave corps at will with as little bullshit as possible.
A bigger problem is being able to accept people into corp while they are logged on and in space. That **** is no good and they need to make it so you can't do it. |
DarthNefarius
Minmatar Heavy Industries
171
|
Posted - 2012.05.02 18:50:00 -
[107] - Quote
Klotzak wrote:I think this solution couldw work.
At the moment a corp gets deced, all members get flagged for war and remain flagged until the war ends. The flag carries over with the player despite corp change. Problem solved.
Require the corp members of a dec'ing corp to remain in that corp for one year; only way out is biomass.
See, I can do stupid suggestions, too. Unintentional bug Working as IntendedGäó |
Notta Monsta
Almost Human.
0
|
Posted - 2012.05.02 18:59:00 -
[108] - Quote
I've been playing Eve for quite a few years now, one of my main accounts is from 2003 and I have yet to be forced to play my game as others want me too and that should never change.
My main corp is pure pve based and this corp is one of the few I have setting around that I could run too when a dec come along. After the wardec "fix" later this month when a dec comes along I will take down my POS and drop out to an NPC corp and continue to do my thing (minus the use of the POS now) till the dec goes away. The only way a wardec will hurt me after the "fix" is that I will lose the use of my POS, which actually would kinda suck as it does help generate a fair bit of ISK.
Here's a weird thought: What if it was possible for an indi corp to dec a pvp corp and they were forced to put up a POS to do research, mine, manufacture and make lots of ISK instead of what they wanted to do (pvp). I'm sure the pvp corps would want a way out so they could play Eve the way they want too am I right?
I can pvp but haven't done it in forever (don't wanna), done WH/null/low sec large alliances etc. and to me it all sux as there is too much childish drama. I'm an older dude that just wants to play how I want to play and not be forced to do what others think I should be doing, if one day I am forced to play how others think I should be playing sadly I will have no choice but find another game to move on to, hopefully that will never happen as I love Eve and is my 1st and only MMO I've ever wanted play. |
Takseen
University of Caille Gallente Federation
128
|
Posted - 2012.05.02 21:20:00 -
[109] - Quote
You guys are totally not getting it. People are dropping corps to avoid your war decs. To me all this say is you're war deccing the wrong people. Even if you want to wardec pure indy corps with no interest in pvp, you've got to give them an incentive to stay in the corp and deal with the war straight up. Whether its by switching to pvp ships, hiring mercs or just hiding from war targets.
Maybe you could have bonuses for being in a corp, that have to be built up slowly over the corp's existence, and over membership in the corp. This creates the incentive to atleast *try* and stick it out in the corp, and as a side benefit might get people out of NPC corps. On the other hand people might just play on alts or play other games or do stuff while docked.
Maybe also add more incentives for indy corps to set up and defend high sec POSes, and they might be tempted to give this war business a shot.
You'd also need to add a win condition for the defender's side. And for that to work, the attacker has to be forced to put something more on the line than a handful of ISK and a dedicated combat pilot. If he's not atleast a little bit worried about the prospect of the defending indy corp having deep pockets, hiring a bigger merc corp and pinning him into an unfavourable war, the system isn't working right. |
DarthNefarius
Minmatar Heavy Industries
171
|
Posted - 2012.05.02 22:32:00 -
[110] - Quote
Notta Monsta wrote: After the wardec "fix" later this month when a dec comes along I will take down my POS and drop out to an NPC corp and continue to do my thing (minus the use of the POS now) till the dec goes away. The only way a wardec will hurt me after the "fix" is that I will lose the use of my POS, which actually would kinda suck as it does help generate a fair bit of ISK.
.
\o/ all HI SEC POS's will be safe
Unintentional bug Working as IntendedGäó |
|
xxxTRUSTxxx
Galactic Rangers
60
|
Posted - 2012.05.02 22:42:00 -
[111] - Quote
Parsee789 wrote:Kobal81 wrote:HTFU I say CCP should make it so that you can Force War Targets out of stations. Force them to commit to a fight.
i say CCP should make it so that you can force alts to post from their main, force them to commit a spine to what they say. |
Arkon Olacar
Imperial Guardians The Aurora Shadow
23
|
Posted - 2012.05.02 22:44:00 -
[112] - Quote
Parsee789 wrote: 1. Either CCP allow War Targets to be kicked out of station so my friends and I can beat them to a pulp.
Dafuq? No... just no... gtfo.
Parsee789 wrote: 2. Or fix the Corp Hopping scheme going on.
They should not be able to join or leave a war dec corp instantly. They should have to wait perhaps 24 hours before they can leave or join a wardecced corp.
This is the only vaguely reasonable part of your post, and this needs implementing asap. |
Nephilius
Knights of Athena Star Council
384
|
Posted - 2012.05.03 00:59:00 -
[113] - Quote
Knot'Kul Sun wrote:locked in corp if corp is at war
This is the most that CCP can do. I, for one, support this. To call me a Carebear is a misnomer...while it is true that I am hairy like a bear (or two russian women), I really don't care.-á Like, at all.-á Call me an Apathybear.-á Just don't call if you need assistance. |
Notta Monsta
Almost Human.
1
|
Posted - 2012.05.03 01:56:00 -
[114] - Quote
Nephilius wrote:Knot'Kul Sun wrote:locked in corp if corp is at war This is the most that CCP can do. I, for one, support this.
All that would accomplish is older players like myself using up stashed away PLEX while station skilling or newer people leaving the game completely (if they didn't want to fight) cuz they couldn't play.
I support the idea of wardecs but locking toons in a corp under war is a bit harsh.
I don't understand why players who complain about how bad the wardec system is don't get together and pew each other, you are the ones wanting to fight so why not fight each other and let others play Eve as they would like? Unless all you guys want is no skill kills then I guess more power to ya if that is what floats your boat. |
Herping yourDerp
Federal Navy Academy Gallente Federation
549
|
Posted - 2012.05.03 02:00:00 -
[115] - Quote
Parsee789 wrote:Kobal81 wrote:HTFU I say CCP should make it so that you can Force War Targets out of stations. Force them to commit to a fight.
only if concord kills you for attacking war targets.
highsec wars are lame, go to lowsec or HTFU |
Adria Origin
Yar Har Fiddle Di Dee
0
|
Posted - 2012.05.03 02:01:00 -
[116] - Quote
CCP Phantom wrote:Please note that we will completely overhaul the current wardec mechanics with the Inferno expansion on May 22. A good insight into our plans were first published during Fanfest 2012, the presentation and discussion is available here. My concern with the dev blog post (didn't see the video, no audio for the moment) is that being in a corp with a perpetual war dec effectively locks you into (or out of) being in that corp.
"We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing."
Consider large null alliances that are in perpetual war dec. This effectively locks out members that occasionally jump to highsec corps to do highsec things. Occasionally I join my friends highsec corp and help him with his wardecs. With this mechanic that is no longer possible. In this case you'd actually be preventing someone from partaking in a war as the dec system has no effect on a nullsec alliance. If I cannot help my friend I have no reason to go to highsec and therefore would not be a target to the deccing alliance anyway.
I'm also wonder what happens with corps like red vs blue. If you left you could never rejoin.
I support doing things to prevent corp hopping but there are times when it's legit to change corps on the fly, even if the involved corps are at war. I do support a cool down timer of 24 hours to leave a war decced corp. Sorta like corp stasis? But only if it doesn't require joining an NPC corp. My corp history is cluttered enough without throwing in an NPC corp in-between. |
Xorv
Questionable Acquisitions
283
|
Posted - 2012.05.03 02:26:00 -
[117] - Quote
Fundamentally High Sec needs to become much more dangerous (beyond just suicide gankers) or it has to have it's PvE completely gutted. I prefer the former. A robust Wardec system; Removal of CONCORD from Incursion systems or a removal of Incursions; Level 4 missions and possible level 3 being tied into a Faction War system; 4/10 exploration sites exclusively to lowsec; and much heavier penalties on being in an NPC corp
As to the OP if there's any fix to corp hoping it should apply equally to both the wardcer and the wardeced, or not at all. |
Scrapyard Bob
EVE University Ivy League
902
|
Posted - 2012.05.03 03:28:00 -
[118] - Quote
Adria Origin wrote: I support doing things to prevent corp hopping but there are times when it's legit to change corps on the fly, even if the involved corps are at war. I do support a cool down timer of 24 hours to leave a war decced corp. Sorta like corp stasis? But only if it doesn't require joining an NPC corp. My corp history is cluttered enough without throwing in an NPC corp in-between.
Putting a simple timer on corp hopping is the easiest solution. Make it so that you can't change corps more often then once every 24h. Possibly a 48h or 72h timer if you dropped out of a corp with an *outbound* wardec.
Make it so that the change doesn't take effect until either the next session change or downtime (whichever comes first). That (mostly) fixes the exploit where you can become a valid wartarget while out in space, but still also allows directors to kick players who refuse to dock (it just won't take effect until downtime).
|
Katalci
Creative Cookie Procuring Veto Corp
73
|
Posted - 2012.05.03 03:33:00 -
[119] - Quote
Parsee789 wrote:1. Either CCP allow War Targets to be kicked out of station so my friends and I can beat them to a pulp.
ahahhaha someone's uncreative |
Notta Monsta
Almost Human.
3
|
Posted - 2012.05.03 03:44:00 -
[120] - Quote
Xorv wrote:Fundamentally High Sec needs to become much more dangerous (beyond just suicide gankers) or it has to have it's PvE completely gutted. I prefer the former. A robust Wardec system; Removal of CONCORD from Incursion systems or a removal of Incursions; Level 4 missions and possible level 3 being tied into a Faction War system; 4/10 exploration sites exclusively to lowsec; and much heavier penalties on being in an NPC corp
As to the OP if there's any fix to corp hoping it should apply equally to both the wardcer and the wardeced, or not at all.
If highsec become any "less safe" player base would drop, if it become anything like you mentioned above people like myself would go away all together, that would mean far less no skill kills for players like you and most importantly less RL money for CCP so nothing like that will never happen. Not to mention the prices of most everything that we manufacture in highsec would skyrocket as nobody would be producing anything cuz we would be too busy playing another persons game and not our own.
It seems to me that most who complain about how easy it is to get out of a wardec just want easy kills so why would you want to make it harder for us carebears to get a foot hold in highsec? If you were my prey I would want to make it as easy as I possibly could to get you to play in my backyard so I could shoot you from my deck in my undies. |
|
Nicolo da'Vicenza
Divine Power. Cascade Imminent
791
|
Posted - 2012.05.03 04:06:00 -
[121] - Quote
Ban NPC Corps Remove dec shields and other wardec evading exploits |
Senarian Tyme
Serenity Rising LLC Vanguard.
5
|
Posted - 2012.05.03 04:30:00 -
[122] - Quote
Just put a randomizer into effect whenever someone joins/leaves a corp involved in a wardec.
Use a base time of 24 hours with a 6 hour standard deviation if someone tries to get in/out of the action.
That would allow people to leave or join if needed, but remove the tactical exploits. |
nate555
GODHC INTERSTELLAR FLEET Primal Force
42
|
Posted - 2012.05.03 06:22:00 -
[123] - Quote
how about you set a log in trap and have some comms up. it be the best way to get someone. |
Officer Nyota Uhura
223
|
Posted - 2012.05.03 07:58:00 -
[124] - Quote
Scrapyard Bob wrote:Putting a simple timer on corp hopping is the easiest solution. Make it so that you can't change corps more often then once every 24h. Possibly a 48h or 72h timer if you dropped out of a corp with an *outbound* wardec.
Make it so that the change doesn't take effect until either the next session change or downtime (whichever comes first). That (mostly) fixes the exploit where you can become a valid wartarget while out in space, but still also allows directors to kick players who refuse to dock (it just won't take effect until downtime).
One of the problems of the current corp-hopping system for the defender is that no matter how much intel you have about the aggressor's movements, the local can instantly turn all hot due to a mass corp-hop. No amount of intel can change that, and that's just stupid. The solution above would solve this issue.
Don't ban leaving/joining corps in war altogether, but put some 48hr / 72 hr timers there so that corp-hopping can't be used as a tactic, and that well-done intel can still give you room to operate while still in your corp. |
Lady Aja
50
|
Posted - 2012.05.03 09:11:00 -
[125] - Quote
Parsee789 wrote:I find it rather frustrating that when my corpmates and I camp one of the aggressors. They dock up and hop out of their corp and join another one of their war dec corps. They undock and we are simply unable to do anything about it.
When they find a target to gank they quickly join back into the corp, attempt a gank, and then leave the corp afterwards to avoid retaliation.
Hiring mercs are useless as the aggressors will just simply corp hop to a different corp.
Highsec wars are a complete joke because of this.
Since they started the war, they should be obligated to fight and not simply jump out of corp so quickly and easily when things aren't in their favor.
1. Either CCP allow War Targets to be kicked out of station so my friends and I can beat them to a pulp.
2. Or fix the Corp Hopping scheme going on.
They should not be able to join or leave a war dec corp instantly. They should have to wait perhaps 24 hours before they can leave or join a wardecced corp.
That way they should commit more to the fight and not simply be able to gank and escape.
told ccp this would happen.
if carebears can leave and join anytime then so can pvpers.
blame ccp for this one. where is my ability to link a sig properly CCP you munters!! |
Hasufet
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.05.03 10:13:00 -
[126] - Quote
I recommend you contact the enemy CEO and challenge them to a duel to truly settle things once and for all. |
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
473
|
Posted - 2012.05.03 10:41:00 -
[127] - Quote
Wardeccer : This is not fair! We are at war against you and you left your Corp to dodge the fight ! Play this game the way it was meant to be played ! There must be PvP in Highsec!! This is EVE !!
Indy : I'm going to play this game the way I wish to play the game, by my rules, not by yours. You play by your rules, I'll play by my rules. Go wardec another PVP Corp. This is EVE.
Wardeccer : (Posts on the forums, title "CCP - WE NEED TO STOP THE CORP HOPPING"). This is not fair!! I want to play EVE and I want to KILL others, I want peeveepee! This is what EVE is about!! FIX IT!!
Indy : I don't want to be at war every day of my EVE playing life. I want to crunch rocks, I want to do missions, I want to explore some of this vast universe. In other words, I want to play MY way, not YOUR way.
Wardeccer : HTFU !! EVE is not for you!
Indy : I pay my monthly subs too. If you can play the way you want to play, go play in areas which have your gameplay in mind, for example, lowsec and nullsec. Wardec other PVP-specialist Corps. Try realistic killboard padding, shoot targets that shoot back at you with the very real danger of you losing out in the battle. HTFU!!
Wardeccer : EVE is PVP, it is not safe anywhere! I can shoot what I want, when I want, I declare war on your Corp!
Indy : Nothing better than fearbear tears.
_______
See, this ball is going to bounce backwards and forwards. Corps who are wardecced and use Corp-hopping to evade or entrap another Corp, the wardeccers leave them very few other options, other than not logging in at all. This is EVE afterall, right ?
Until such time EVE has been fixed to make it very difficult for wardec-happy Corps to mindlessly wardec "defenseless" Corps, even in Highsec, there will be lots of tears.
Op makes a good point, Corp-hopping should be made a useless method of evading a war, but the solutions at hand are not easy and they will not please everyone, be sure of that. On the flipside, declaring war should not be such an easy option either, there are simply no consequences for the Wardec-hungry Corps who wardec Indy Corps and far weaker, lesser Corps.
This is EVE, afterall.
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |
NickyYo
StarHug Brotherhood of Starbridge
64
|
Posted - 2012.05.03 10:43:00 -
[128] - Quote
Parsee789 wrote:I find it rather frustrating that when my corpmates and I camp one of the aggressors. They dock up and hop out of their corp and join another one of their war dec corps. They undock and we are simply unable to do anything about it.
When they find a target to gank they quickly join back into the corp, attempt a gank, and then leave the corp afterwards to avoid retaliation.
Hiring mercs are useless as the aggressors will just simply corp hop to a different corp.
Highsec wars are a complete joke because of this.
Since they started the war, they should be obligated to fight and not simply jump out of corp so quickly and easily when things aren't in their favor.
1. Either CCP allow War Targets to be kicked out of station so my friends and I can beat them to a pulp.
2. Or fix the Corp Hopping scheme going on.
They should not be able to join or leave a war dec corp instantly. They should have to wait perhaps 24 hours before they can leave or join a wardecced corp.
That way they should commit more to the fight and not simply be able to gank and escape.
I petitioned something like this a while back, because when our greifer war targets were outnumbered they dropped their corp to move systems to meet up and then rejoined.. They mainly did this to catch people, for example flying to us then rejoining the corp and boom.
Anyhow CCP said this was not an esxploit. It goes both ways bro. |
seany1212
eXceed Inc. No Holes Barred
155
|
Posted - 2012.05.03 10:45:00 -
[129] - Quote
CCP have it completely wrong when it comes to the upcoming wardec costs, if anything it should be inverted so it's CHEAPER to dec larger corps not more expensive, this means its easier to grief the smaller corps unable to do anything and hard to dec the more established ones, this then just brings in a new version of the Dec shield where you fill your corporation with a crapton of 14 day alts
When it comes to leaving and joining corps at war it should be that people are free to leave but you can't join individual corps at war. Thats just my badly observed opinion though |
NickyYo
StarHug Brotherhood of Starbridge
64
|
Posted - 2012.05.03 11:19:00 -
[130] - Quote
seany1212 wrote:CCP have it completely wrong when it comes to the upcoming wardec costs, if anything it should be inverted so it's CHEAPER to dec larger corps not more expensive, this means with the upcoming changes its easier to grief the smaller corps unable to do anything and hard to dec the more established ones, this then just brings in a new version of the Dec shield where you fill your corporation with a crapton of 14 day alts When it comes to leaving and joining corps at war it should be that people are free to leave but you can't join individual corps at war. Thats just my badly observed opinion though
So what your saying is, war decks against eve uni, and rvb etc and a lot other large noobie corps/alliances should be cheap because they are big? |
|
Darius Brinn
Iberians Iberians.
10
|
Posted - 2012.05.03 11:33:00 -
[131] - Quote
Just as there is a timer before war hostilities can begin after the declaration, a simple fix would be to allow war targets to remain shootable for 24h after leaving a wardecced corp.
Your corp gets decced? Quit as soon as you get the notification. You try to dance the corp-hopping fandango? They can still shoot you for 24h after you quit.
I think it's only fair. |
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
476
|
Posted - 2012.05.03 11:55:00 -
[132] - Quote
Darius Brinn wrote:Just as there is a timer before war hostilities can begin after the declaration, a simple fix would be to allow war targets to remain shootable for 24h after leaving a wardecced corp.
Your corp gets decced? Quit as soon as you get the notification. You try to dance the corp-hopping fandango? They can still shoot you for 24h after you quit.
I think it's only fair.
Simple, easy solution. I like a lot. Although I'd vote for "They can still shoot you for 48 hours after you quit". 24 hours may be a tad short.
o/
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |
seany1212
eXceed Inc. No Holes Barred
155
|
Posted - 2012.05.03 12:50:00 -
[133] - Quote
NickyYo wrote:seany1212 wrote:CCP have it completely wrong when it comes to the upcoming wardec costs, if anything it should be inverted so it's CHEAPER to dec larger corps not more expensive, this means with the upcoming changes its easier to grief the smaller corps unable to do anything and hard to dec the more established ones, this then just brings in a new version of the Dec shield where you fill your corporation with a crapton of 14 day alts When it comes to leaving and joining corps at war it should be that people are free to leave but you can't join individual corps at war. Thats just my badly observed opinion though So what your saying is, war decks against eve uni, and rvb etc and a lot other large noobie corps/alliances should be cheap because they are big?
Considering they can put out a sizeable resistance yes, unless you think its ok that smaller noobie corps should be cheaper and easier to grief? The point is establishment, larger alliances/corporations are already established and can put manpower into resistance, 20 man noobie mining corps cannot |
Officer Nyota Uhura
223
|
Posted - 2012.05.03 13:57:00 -
[134] - Quote
seany1212 wrote:CCP have it completely wrong when it comes to the upcoming wardec costs, if anything it should be inverted so it's CHEAPER to dec larger corps not more expensive
This man got it right. |
Kaalmar
Sunbreaker Unlimited Rising Phoenix Alliance
0
|
Posted - 2012.05.03 14:09:00 -
[135] - Quote
Quote:I say CCP should make it so that you can Force War Targets out of stations. Force them to commit to a fight.
I can see CCP arming the walking-in-stations characters with stun batons, or even full-on DUST weapons. That would be a seriously entertaining way to push people out of the station.
1. Bust down Captain's Quarters door. 2. 30 seconds to board ship and launch, or they can shoot you in your smug, corp-hopping face. 3. Profit!
I don't really mind being able to dock up during wars, but the whole swapping corps during a war should be a no-go. Make it a corp change timer like when you drop roles, except it lasts until the end of the last wardec. |
Corsal
Dead Space Alpha KRYSIS.
0
|
Posted - 2012.05.03 14:18:00 -
[136] - Quote
How bout all you high sec griefer corps move out to 00 where your want for kills is needed. Stop harassing the industrial corps that cant even fight. |
Takseen
University of Caille Gallente Federation
129
|
Posted - 2012.05.03 17:05:00 -
[137] - Quote
seany1212 wrote:Considering they can put out a sizeable resistance yes, unless you think its ok that smaller noobie corps should be cheaper and easier to grief? The point is establishment, larger alliances/corporations are already established and can put manpower into resistance, 20 man noobie mining corps cannot
There were a few strategy games I've played that made it easier to declare war on "belligerent" countries that had engaged in many wars themselves. Perhaps that could be a useful yardstick for setting war dec costs? Say a modifier based on the amount of time a corp has been in an offensive war, vs their total time in existense.
Indy corp who's never war decced anyone : highest cost to wardec Average corp that's decced some people when they need to do, but never permanently : moderate cost to wardec Merc corp that's constantly at war, or RvB, or a one man corp specifically set up to annoy people : costs almost nothing to wardec
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mighty1
Cerberus Incorporate Tribal Dragons
0
|
Posted - 2012.05.03 17:41:00 -
[138] - Quote
LOL.......You guys make me laugh moaning about war-dec's yet war-dec are for high-sec carebears that scared to die so if you that bothered about PVP or TARGETS there are plenty of corps that cater for you're needs like low-sec or null-sec and it not all sov pvp either. The real issue about corp hopping is a FAIR hi-sec mechanic which give every player the option to enjoy the game how they feel not for some failed want to be pvpers that think of getting easy kills.
SO THE QUESTION HAS TO BE IS WHY KEEP WAR-DECCING IF THEY KEEP CORP HOPPING ALL HI-SEC CORPS....THERE PLENTY OFF PVP ABOUT ITS JUST YOU WANT TO HID E BEHIND CONCORDED AND GET KILLS YET DON'T WANT TO DIE YOURSELF....SO WHAT THE DIFFERENCE BETWEEN YOU NOT DYING AND ANY1 ELSE DYING? |
Darius Brinn
Iberians Iberians.
12
|
Posted - 2012.05.04 11:42:00 -
[139] - Quote
mighty1 wrote:LOL.......You guys make me laugh moaning about war-dec's yet war-dec are for high-sec carebears that scared to die
Awesome. Please contact the Noir. CEO (or other mercenaries) and explain to him that, as he has to wardec the targets of his employers in order to get paid, he's a high-sec carebear and scared to die.
mighty1 wrote:so if you that bothered about PVP or TARGETS there are plenty of corps that cater for you're needs like low-sec or null-sec and it not all sov pvp either. The real issue about corp hopping is a FAIR hi-sec mechanic which give every player the option to enjoy the game how they feel not for some failed want to be pvpers that think of getting easy kills.
SO THE QUESTION HAS TO BE IS WHY KEEP WAR-DECCING IF THEY KEEP CORP HOPPING ALL HI-SEC CORPS....THERE PLENTY OFF PVP ABOUT ITS JUST YOU WANT TO HID E BEHIND CONCORDED AND GET KILLS YET DON'T WANT TO DIE YOURSELF....SO WHAT THE DIFFERENCE BETWEEN YOU NOT DYING AND ANY1 ELSE DYING?
From now on, please reboot your brain every morning before clicking on "POST".
The original poster WAS WARDECCED. He mounted up resistance, only to see the original aggressor hopping corps, getting out of the system, and hopping back again.
This is an abuse and should be labelled an EXPLOIT. And it's particularly pathetic, as it was the original deccing guys who did it, not some 500K SP destroyer miners fresh out of an NPC corp.
I still think that a simple 24h aggresion timer when hopping from a decced corp would prevent all this nonsense. |
Officer Nyota Uhura
223
|
Posted - 2012.05.04 14:44:00 -
[140] - Quote
Darius Brinn wrote:I still think that a simple 24h aggresion timer when hopping from a decced corp would prevent all this nonsense.
Better solution would be a 24h/48h/72h application acceptance delay if either the corp you're leaving or the corp you're joining is in war. Your current corp would continue to define your character's wardec status. It's a simple mechanism with no special aggression timers. |
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Darius Brinn
Iberians Iberians.
12
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Posted - 2012.05.04 15:07:00 -
[141] - Quote
Officer Nyota Uhura wrote:Darius Brinn wrote:I still think that a simple 24h aggression timer when hopping from a decced corp would prevent all this nonsense. Better solution would be a 24h/48h/72h application acceptance delay if either the corp you're leaving or the corp you're joining is in war. Your current corp would continue to define your character's wardec status. It's a simple mechanism with no special aggression timers.
The problem is that this might interfere with GENUINE attempts at changing corps. The idea is to prevent corp hopping from shielding you from harm, not to prevent you from moving to whatever corp you want,whenever you want to.
An aggression timer would solve the issue at hand and at the same time would allow players to keep developing a corp history longer than the list of Lyz Taylor's husbands, if they want it. |
MisterNick
The Sagan Clan Persona Non Gratis
58
|
Posted - 2012.05.04 15:47:00 -
[142] - Quote
Just take a trip into your friendly neighbourhood lowsec, if they won't follow, laugh and stop caring about their war "Fools! I'll show them all!"
What do you mean that one's already taken? |
Lady Hofstedar
Novindus Equilibrium Frentix Alliance
74
|
Posted - 2012.05.04 16:00:00 -
[143] - Quote
Parsee789 wrote:I find it rather frustrating that when my corpmates and I camp one of the aggressors. They dock up and hop out of their corp and join another one of their war dec corps. They undock and we are simply unable to do anything about it.
When they find a target to gank they quickly join back into the corp, attempt a gank, and then leave the corp afterwards to avoid retaliation.
Hiring mercs are useless as the aggressors will just simply corp hop to a different corp.
Highsec wars are a complete joke because of this.
Since they started the war, they should be obligated to fight and not simply jump out of corp so quickly and easily when things aren't in their favor.
1. Either CCP allow War Targets to be kicked out of station so my friends and I can beat them to a pulp.
2. Or fix the Corp Hopping scheme going on.
They should not be able to join or leave a war dec corp instantly. They should have to wait perhaps 24 hours before they can leave or join a wardecced corp.
That way they should commit more to the fight and not simply be able to gank and escape.
lol? why u playing wars in high sec? Oh wait... i don't really need to ask do i?
Go for more butthurt :)
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Takseen
University of Caille Gallente Federation
139
|
Posted - 2012.05.04 16:59:00 -
[144] - Quote
Lady Hofstedar wrote:
lol? why u playing wars in high sec? Oh wait... i don't really need to ask do i?
Go for more butthurt :)
Quote:Parsee789 wrote: I find it rather frustrating that when my corpmates and I camp one of the aggressors.
camp one of the aggressors aggressors aggressors
He's rightfully pointing out that even when defenders want to play out a wardec "properly", the aggressors can weasel out of way too easily.
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xxxTRUSTxxx
Galactic Rangers
66
|
Posted - 2012.05.05 12:32:00 -
[145] - Quote
Corsal wrote:How bout all you high sec griefer corps move out to 00 where your want for kills is needed. Stop harassing the industrial corps that cant even fight.
not a fix. but close
lots of indy corps are alts of people who fly in null & low sec.
this is why some indy corps get war decced, to disrupt alt corps and remove the ability to replace lost ships/equipment, which are shipped to the original owners.
there is also the war dec to remove indy corps so you can dictate prices or the flow of ore/ships/equipment from one area.
i think you are on the right track though Corsal.
don't move people to 0.0, move 0.0 to the people.
the stupid high sec system that is at fault, it creates a system where people think they have the right to build and supply an area with weapons ammo and ships for a possible enemy/war target without ever being attacked.
nobody can say a system where players protect players to allow you to mine and build and ship everything you want to anywhere is a bad thing, it would create a better game for us all. don't believe me ? look at incursions, a great system that shows anyone will fly with anyone when it comes to isk.
it's all shite talk anyway, the system is already in place, you mine, others protect. you can't have a system where you mine and build whatever and nobody can ever attack you. it's not about HTFU, it's about get fecking smart and use you head. if you want to do shite, it's going to cost you isk and time.
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
512
|
Posted - 2012.05.05 13:55:00 -
[146] - Quote
Just have applications get processed at downtime. Even a very short delay totally negates the tactical use of corp hopping. |
Vaju Enki
Secular Wisdom
6
|
Posted - 2012.05.05 14:00:00 -
[147] - Quote
Change the system so it takes 7 days to leave a corporation at war/with war declared. |
MadMuppet
Kerguelen Station
304
|
Posted - 2012.05.05 14:12:00 -
[148] - Quote
Vaju Enki wrote:Change the system so it takes 7 days to leave a corporation at war/with war declared.
That turns corps in to prisons, not a good game mechanic as you could doom a corp forever from disbanding. Example
Someone with two warcdec Corps (A and B) decides he wants to grief Corp C. Corp A decs Corp C, nobody can leave Corp C now for seven days. After six days Corp B decs Corp C, so again nobody can leave for seven days (13 days out from first dec) On day 7 the war with Corp A ends. On day 12 Corp A decs Corp C again, nobody is able to leave now until until day 19. War with Corp B ends on day 14. On day 18 Corp B decs Corp C again. Nobody can leave until day 25 etc...
Not a well thought out idea. Hey CCP, there is still drone poop in the loot soup! |
Thomas Kreshant
Republic Military School Minmatar Republic
28
|
Posted - 2012.05.05 14:13:00 -
[149] - Quote
Meh all that's going to do is make NPC corps more attractive especially as Soundwave said they've changed their minds on NPC corps being terrible places @ fanfest and how they wanted to add functionality to them. |
Takseen
University of Caille Gallente Federation
149
|
Posted - 2012.05.05 14:48:00 -
[150] - Quote
Thomas Kreshant wrote:Meh all that's going to do is make NPC corps more attractive especially as Soundwave said they've changed their minds on NPC corps being terrible places @ fanfest and how they wanted to add functionality to them.
Heh, that's a surprise. Any idea which fanfest video its in, and a rough time frame?
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Thomas Kreshant
Republic Military School Minmatar Republic
29
|
Posted - 2012.05.05 14:53:00 -
[151] - Quote
http://www.youtube.com/watch?v=_pLi1J9YrkM&feature=g-user-u
The 18 minute mark or so |
Takseen
University of Caille Gallente Federation
149
|
Posted - 2012.05.05 15:34:00 -
[152] - Quote
Thomas Kreshant wrote:http://www.youtube.com/watch?v=_pLi1J9YrkM&feature=g-user-u
The 18 minute mark or so
Heh, good ole CCP Soundwave. He's right about the chat, its way better than Rookie chat in terms of helping people. Yes it can also function as a wardec shield, but so does hopping between one man corps, and the latter is even less social. |
Spectre80
The Knights Templar Intrepid Crossing
67
|
Posted - 2012.05.05 15:45:00 -
[153] - Quote
i bet tons of corps closing for good and people just flooding to NPc corps when wardecs are changed to carry on even if person hops corps. i have not personally ever been bothered with wardecs as i rarely leave 0.0 anyways but people who are in empire and just wanting to run missions etc.. yea prepare for huge exodus to npc corps.. |
MadMuppet
Universal Freelance CONSORTIUM UNIVERSALIS
501
|
Posted - 2012.07.14 18:09:00 -
[154] - Quote
Darius Brinn wrote:
2) CCP has clearly said that this has to be FIXED. Links were provided, and people who said that corp-hopping is a legitimate game mechanic have been proven WRONG.
Actually, as it stands right now it is a legitimate game mechanic, at least according to the various tidbits that you have quoted in this thread. CCP has also not said what they are are going to do officially to change any of it, but only to look in to it. I have a feeling that whatever solution they finally provide will never make you happy. Your stance on the issue is not as solid as you think it is and just because you underline it, it doesn't make it true. If I tried to make a type of coffee that made all of you happy, and you rated it, the group score for it would be about 60 out of 100. Break into 3 or 4 coffee clusters, and made coffee just for each cluster, the scores would go from 60 to 78. The difference between coffee at 60 and coffee at 78 is a difference between coffee that makes you wince or makes you happy. |
xxxTRUSTxxx
Galactic Rangers
80
|
Posted - 2012.07.16 10:46:00 -
[155] - Quote
KIll off NPC corps, they are the devil !
if you don't want to be in a corp, then fly alone, this is what being in an npc corp is, you talk to people and be social and all that, but you do not have a common goal, you are pretty much doing the i don't want to take orders or be told what to do or follow rules style of play which leads in a lot of cases to the stay way too safe in high sec style of player, yes some player do stay solo and fly low sec/null sec, but if we are honest most npc corp members stay in high sec, almopst all npc corp members you see in low/null are scouting/cyno alts.
one thing is true though, no matter what you do someone isn't going to be happy with it, you can't please everyone. |
Victoria Sin
Center for Advanced Studies Gallente Federation
111
|
Posted - 2012.07.16 12:06:00 -
[156] - Quote
I had recent experience of what a high-sec war is like. Not being decced myself, but watching it happen to another small corp (< 18 players). All they do is mine (mostly) in the system where I have my POS. What I saw were hostiles coming into the system, camping the station, a little chat in local ("don't kill me I'm a harmless miner, I can't even fit guns!") with one group refusing the undock and the other group sitting outside the station. I'm not sure but I think this has been going on for days.
I honestly can't imagine WHY you'd wardec a little corp like that, what you'd gain out of it or what kind of nubs would bother doing it. |
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