Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
hobo deluxe
|
Posted - 2009.03.02 20:22:00 -
[1]
This generally unpopular AF picked my intrest and after some duels with some corpies i figured this setup out.
Small Armor Repairer II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Ballistic Control System II
1MN Afterburner II J5b Phased Prototype Warp Scrambler I Fleeting Propulsion Inhibitor I
Rocket Launcher II, Caldari Navy Foxfire Rocket Rocket Launcher II, Caldari Navy Foxfire Rocket Rocket Launcher II, Caldari Navy Foxfire Rocket Rocket Launcher II, Caldari Navy Foxfire Rocket
DPS 105 , TANK 81 , cap lasts 5min
THE PLAN. i fit an AB because combined with a web and scrambler i can dictate range against any MWD fitted ship even if they have a web themself. -no blaster frig will hit you if you stay at 6km -ac's with barrage may hit you at 6km but armor has 81%kin/90%expl with af V... -small pulses may be a problem but i am confident you can outlast the ships they are generally fitted on. (punishers/crusaders) -medium and up guns wont be able to hit you even when webbed.
problems : -catching stuff fast and getting the **** out in dangerous situations coz of AB. -fast hard hitting kiters.
So? how could this ship be better? i'm open for anything exept baseless screams of OMG NOOB AB LOLOL!!!111!11.
|
Ravenal
The Fated E.Y
|
Posted - 2009.03.02 21:02:00 -
[2]
Trade the adaptive nano for a 200mm plate?
and also you are just dictating range within scram range... if you cant get that you are toast because of crappy dps and rocket range. . |
Dengen Krastinov
Vengeance Imperium
|
Posted - 2009.03.02 21:52:00 -
[3]
Edited by: Dengen Krastinov on 02/03/2009 21:54:49 Not a good fit. Without a MWD you will die. You've also neglected the inherent khanid thermal hole.
Try this on for size. Better tank, a little less dps (tbfh you dont need a BCUII since the damage on a heavy tackler like the vengeance is useless anyway) and more manuverable (which will win you fights).
oh and dont use rockets!
Highs:
3x 200mm autocannon II (Barrage S) or light missile launchers (again worse damage but at least you have more range to shoot from) Small nos II
Mids: Warp Disruptor II Small Capacitor Booster II 1MN MICROWARPDRIVE II
Lows: Small Armor Repairer II Damage Control II or a gyrostab (I'd go with the DCUII) THERMIC PLATING II (plug the damn thermal hole!) Adaptive Nano Plating II
Rigs (not necessary but if you want) Anti-thermic pump nanobot accel.
DPS 67 (82 with gyro) (again this really doesnt matter) Tank 114
"i fit an AB because combined with a web and scrambler i can dictate range against any MWD fitted ship even if they have a web themself."
Flawed logic. A MWD ship that gets in your web range and scram range deserves to die. They'll be the ones dictating the range, trust me.
I know you didnt want to hear the MWD speal but really, dont fit AB's.
Next time you post a fit let people know how you plan to use it (low sec, 0.0) Makes a little difference but not much. Use a MWD!
Welcome to Fjorgs Bakery. Have a hot piece of Pee, it's on the hoose. |
hobo deluxe
|
Posted - 2009.03.02 22:08:00 -
[4]
Edited by: hobo deluxe on 02/03/2009 22:09:36 bohoo mwd..
with dictating range i mean controlling range vs most other frigates , 80% of the frigs flying about are point blank ships , if u can just get 5-6km away from them the dmg they do is pathetic.
also wouldnt rockets allow me to do more real dps? aiming at resistance holes?
point taken about the thermal hole.
besides even if i fit an MWD wouldnt i get kited anyway because the vengeance aint exactly fast..
|
Kirzath
Sinister Elite Stargate Experiment 626
|
Posted - 2009.03.03 18:40:00 -
[5]
[Vengeance, OF DOOM] Small Armor Repairer II Energized Adaptive Nano Membrane II Energized Thermic Membrane II Small Armor Repairer II
Small Capacitor Booster II, Cap Booster 150 Gistii B-Type 1MN Afterburner Dark Blood Warp Scrambler
Rocket Launcher II, Foxfire Rage Rocket Rocket Launcher II, Foxfire Rage Rocket Rocket Launcher II, Foxfire Rage Rocket Rocket Launcher II, Foxfire Rage Rocket
[empty rig slot] [empty rig slot]
Probably the only frigate that can tank and tackle Curses and Vagabonds. After a bit of trial and error, this is the setup I've settled with. I've had much success with this mean little ship, and the 13km scram range catches some by surprise.
This set aside, it also eats interceptors alive and can solowtfpwn interdictors (The Sabre at least). Before you complain about the lack of a MWD, the Afterburner lets you run everything to begin with, and the sig radius bloom from the MWD really kills the point of being a frigate. Hammerhead IIs have trouble tracking you with the AB, and medium Autocannons can't track you period.
As for getting the initial tackle, some actual piloting skills and patience is required if you don't land within 13km of your intended target.
|
sgt spike
Sicarri Covenant Privateer Alliance
|
Posted - 2009.03.03 20:21:00 -
[6]
my setup is similar to yours hobo and ignore these silly people who say USE MWD OR DIE!!!11ONE
i dont know how many points it tanks per second per resist or any of that rubbish as i dont use eve fit but i know its hard to kill
4x rocket launcher II
1mn abII warp scrambler (named for best fit) small cap booster (named for best fit) cap booster200's
small repperII energised adaptiveII adaptive nanoII damage controlII
awesome resist tank that can be maintained for a very long time with a hold full of cap booster 200's doesnt hurt much but can sit tackling something for a long time and outtank any other frig ive seen
can you put a price on peace? |
Terianna Eri
Amarr Scrutari
|
Posted - 2009.03.03 20:36:00 -
[7]
I've been meaning to try out this:
Quote: [Vengeance, super punisher] Small Armor Repairer II Pseudoelectron Containment Field I Energized Thermic Membrane II Magnetic Field Stabilizer II
Faint Epsilon Warp Scrambler I 1MN MicroWarpdrive II X5 Prototype I Engine Enervator
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Electron Blaster II, Caldari Navy Antimatter Charge S Small Diminishing Power System Drain I
Hybrid Collision Accelerator I [empty rig slot]
__________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
|
Rajere
No Trademark
|
Posted - 2009.03.04 01:11:00 -
[8]
Originally by: Terianna Eri I've been meaning to try out this:
Quote: [Vengeance, super punisher] Small Armor Repairer II Pseudoelectron Containment Field I Energized Thermic Membrane II Magnetic Field Stabilizer II
Faint Epsilon Warp Scrambler I 1MN MicroWarpdrive II X5 Prototype I Engine Enervator
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Electron Blaster II, Caldari Navy Antimatter Charge S Small Diminishing Power System Drain I
Hybrid Collision Accelerator I [empty rig slot]
Similiar to my solo vengence setup (for fighting small stuff like other AFs/frigs/crap cruisers, relies on the target being willing to engage me ofc due to Short Point + AB): Small Nos, 3xIons ab, scramb, web Small Rep, DC, 2x Mag Stabs no rigs 140 DPS, cap stable running everything forever
VS Ishkurs you've gotta kill their drones first (you 1 volley them easily after web but must cycle through them and they have alot of lights), kills any other AF np as long as you can close range and get scram+web on them, stick to a 2.5km orbit and use null. -------------------------- NOTR B A N A N A S |
hobo deluxe
|
Posted - 2009.03.04 13:20:00 -
[9]
Edited by: hobo deluxe on 04/03/2009 13:25:38 YAY i'm not the only person that thinks that AB's rock on this ship to fix the thermal hole in my setup i decided to go with an energized thermic plating II instead of an EANM II.
resists are EM:67.4 Thermal:76% Kinetic:75,5 Explosive:86.9 I like the setup because its practically cap stable , it is cap stable at 35% cap if you got AF V but i dont
That duel rep setup is something ive been fiddling with too but doesnt the lack of web annoy you in any way?
EDIT: i agree on the idea to fit blasters if you go with an MWD , Thing is if u fit blasters or AC's and fight at point blank range instead of orbitting at 6km with rockets will your tank last long enough against ships like jaguars/wolves/enyo etc?
from my experience 6km is enough to reduce the aformentioned ships dps by upto 50% making it easily tankable. How would that duel rep veangeance fare against a blaster harpy for instance ?
|
WeeZeLL
|
Posted - 2009.03.04 15:59:00 -
[10]
Originally by: hobo deluxe Edited by: hobo deluxe on 04/03/2009 13:25:38 YAY i'm not the only person that thinks that AB's rock on this ship to fix the thermal hole in my setup i decided to go with an energized thermic plating II instead of an EANM II.
resists are EM:67.4 Thermal:76% Kinetic:75,5 Explosive:86.9 I like the setup because its practically cap stable , it is cap stable at 35% cap if you got AF V but i dont
That duel rep setup is something ive been fiddling with too but doesnt the lack of web annoy you in any way?
4 rocket ii
1mn ab ii Scram dark blood Small cap injector ii
2 sar ii 2 energy adap ii
Aux nano pump Armour therm wrig
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |