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Dr Fighter
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Posted - 2009.03.03 09:33:00 -
[1]
When more players started to play, eve got more popular ganking got more popular as the gang sizes grew - people were unhappy with (at the time) the average gang of 5 ripping apart any other ship in seconds few.
Time to boost again?
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bitters much
Nekkid Inc.
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Posted - 2009.03.03 09:35:00 -
[2]
No, go away.
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Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.03.03 09:36:00 -
[3]
No. HP boosts cause blobbing.
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Tzar'rim
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Posted - 2009.03.03 09:37:00 -
[4]
Originally by: Dr Fighter When more players started to play, eve got more popular ganking got more popular as the gang sizes grew - people were unhappy with (at the time) the average gang of 5 ripping apart any other ship in seconds few.
Time to boost again?
You really don't understand cause and effect, do you. If you increase HP again you'll need MORE ships to take down a target which means you'll get MORE blobs. And at the same time the one being outblobbed has LESS chance to take down at least a few targets BECAUSE of the HP boost.
Self-proclaimed idiot
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EFT Warrior
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Posted - 2009.03.03 09:38:00 -
[5]
I like seeing Minmatar players kicked in the balls as well. After a few generations of slavery you think they'd be used to it.
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Juliette DuBois
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Posted - 2009.03.03 09:41:00 -
[6]
WonŠt help and will make problem with undocking and gategames even worse than it already is.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.03 10:23:00 -
[7]
I don't believe for a second that more HP caused players to blob up more. Blobbing up is human nature - players blob up because there are more players available to blob up, because there's safety in numbers and humans are social animals.
Having said that, I don't see a need for more HP.
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Valandril
Caldari Isks R Us
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Posted - 2009.03.03 10:33:00 -
[8]
Originally by: bitters much No, go away.
this ---
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welsh wizard
0utbreak KrautbreaK
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Posted - 2009.03.03 10:34:00 -
[9]
Originally by: Gypsio III I don't believe for a second that more HP caused players to blob up more. Blobbing up is human nature - players blob up because there are more players available to blob up, because there's safety in numbers and humans are social animals.
Having said that, I don't see a need for more HP.
Aye pretty much, humans are sheep. HP increase probably contributed though. --------------- RIP Crazy Horse |
Gladiator Jonny
Gallente Sniggerdly Pandemic Legion
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Posted - 2009.03.03 10:42:00 -
[10]
Increase active armor tanking. Reduce all hp to pre-fk-up-patch
profit
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Chssmius
Capital Support House of Mercury
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Posted - 2009.03.03 10:55:00 -
[11]
Originally by: welsh wizard
Originally by: Gypsio III I don't believe for a second that more HP caused players to blob up more. Blobbing up is human nature - players blob up because there are more players available to blob up, because there's safety in numbers and humans are social animals.
Having said that, I don't see a need for more HP.
Aye pretty much, humans are sheep. HP increase probably contributed though.
Well, people don't like to lose, and bringing more ships to a fight is a good way to reduce your chances of loosing.
On the other hand, it is much easier to coordinate with 5 people than with 50. Such that, if 5 is easily enough, then 50 would tend to be too much.
The HP increase made it such that 5 can be enough with experience, money, skills, skill points, and teamwork. However, this makes 50 much more attractive since the population of newish players in Eve has increased significantly and older players don't always stick around.
Another HP increase would make it more difficult for a gang to be lethal, as it is now there is enough variability in the HP to make both "gangs" and "fleets" viable.
This works nicely to allow variety in the methods, tactics, and feel of "gang" vs "fleet" combat. I, personally, find it more fun to fly in a gang of 8 or less than a fleet of 20 or more.
There has occasionally been discussion on reasonable ways to encourage blobs to break up into gangs. The idea is to make it beneficial to go after different targets so you have incentives to form 5 gangs of 10 instead of a fleet of 50. I feel that continued discussion on this would be more beneficial to Eve than discussions on the merit of an HP boost.
Take The EvE Personality Test today! |
Hirana Yoshida
Behavioral Affront
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Posted - 2009.03.03 10:59:00 -
[12]
Originally by: Gladiator Jonny Increase active armor tanking. Reduce all hp to pre-fk-up-patch
profit
Yeah baby! Bring back active tanking, a lot more player skill involved when juggling injectors/reps/heat.
This buffer crap is tedious and far too forgiving. I am all for a new paradigm in balancing.
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Tzar'rim
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Posted - 2009.03.03 11:29:00 -
[13]
Originally by: Hirana Yoshida
Originally by: Gladiator Jonny Increase active armor tanking. Reduce all hp to pre-fk-up-patch
profit
Yeah baby! Bring back active tanking, a lot more player skill involved when juggling injectors/reps/heat.
This buffer crap is tedious and far too forgiving. I am all for a new paradigm in balancing.
I would be very much in favour of that.
Self-proclaimed idiot
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Jebba IV
Vale Tudo. Privateer Alliance
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Posted - 2009.03.03 11:33:00 -
[14]
If anything, take away the hp buff, take away rigs and make things the way they used to be oh.. a few years ago before anything t2 existed, also take away warp to 0 please
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Unfamed II
Space Perverts and Forum Warriors United
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Posted - 2009.03.03 11:33:00 -
[15]
Originally by: Gladiator Jonny Increase active armor tanking. Reduce all hp to pre-fk-up-patch
profit
Wat? Bring back player-skill? That would be outrageous! Very much in favor of this.
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
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Kaiza Thurr
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Posted - 2009.03.03 11:34:00 -
[16]
Originally by: Hirana Yoshida
Originally by: Gladiator Jonny Increase active armor tanking. Reduce all hp to pre-fk-up-patch
profit
Yeah baby! Bring back active tanking, a lot more player skill involved when juggling injectors/reps/heat.
This buffer crap is tedious and far too forgiving. I am all for a new paradigm in balancing.
Dis tbh.
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Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.03.03 11:37:00 -
[17]
increase rep/boost bonus to 10%, that would be a good start. Right now even a maxed sleipnir is better of with two extenders than a xl-booster, because the moment the booster gets enough hp recovered to beat zto extenders (round 1 minute into fight), the cap booster fails and the ship explodes anyway.
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Valandril
Caldari Isks R Us
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Posted - 2009.03.03 11:53:00 -
[18]
Originally by: Jebba IV If anything, take away the hp buff, take away rigs and make things the way they used to be oh.. a few years ago before anything t2 existed, also take away warp to 0 please
Oh good old times, when everyone was flying with ECM and other ewar, when fielding a cap was BIG thing (thats a bit later of times you are speaking but its nice memory) and so on. ---
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The Djego
Minmatar merovinger inc
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Posted - 2009.03.03 12:24:00 -
[19]
Originally by: Unfamed II
Originally by: Gladiator Jonny Increase active armor tanking. Reduce all hp to pre-fk-up-patch
profit
Wat? Bring back player-skill? That would be outrageous! Very much in favor of this.
I form myself would wellcome this to. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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achoura
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Posted - 2009.03.03 12:32:00 -
[20]
Edited by: achoura on 03/03/2009 12:31:43
Originally by: The Djego
Originally by: Unfamed II
Originally by: Gladiator Jonny Increase active armor tanking. Reduce all hp to pre-fk-up-patch
profit
Wat? Bring back player-skill? That would be outrageous! Very much in favor of this.
I form myself would wellcome this to.
What is this "S" word ***The EVE servers and their patches*** |
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Cohkka
Celestial Apocalypse
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Posted - 2009.03.03 12:48:00 -
[21]
Yes, give active tanking a boost, so at least the active tanking boni on some ships aren't wasted.
Don't speak english, just F5, F5, F5... |
Dr Fighter
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Posted - 2009.03.03 13:04:00 -
[22]
Originally by: Tzar'rim
Originally by: Hirana Yoshida
Originally by: Gladiator Jonny Increase active armor tanking. Reduce all hp to pre-fk-up-patch
profit
Yeah baby! Bring back active tanking, a lot more player skill involved when juggling injectors/reps/heat.
This buffer crap is tedious and far too forgiving. I am all for a new paradigm in balancing.
I would be very much in favour of that.
wow alot of great responces, and while i would agree with above the tendancy for a gang to each fit one nuet is exceeding popular and thus destroys most active tanks and helps deak with spider tanks.
OKAY! No more HP!!!
Thnaks to all who posted, even if it was "no go away you suck ******ed idea"
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Sokratesz
Rionnag Alba
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Posted - 2009.03.03 14:38:00 -
[23]
Edited by: Sokratesz on 03/03/2009 14:38:41 It's time for a HP nerf for all subcapital ships of roughly 50% Titans get their HP ten-folded, motherships five-folded. Carriers and dreads stay the same.
Similarly, the effects of all rigs that aid tanking in some way should be slightly nerfed.
Weeeeew balance!
I podded a Scot and I liked it <-- hot smartbomb action |
Kunming
T.H.U.G L.I.F.E White Core
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Posted - 2009.03.03 17:16:00 -
[24]
If anything the HP boost should be rolled back, so more ships die, even if u blob u'll lose ships which means tactics over numbers...
- Quantum Rise... nerfing the unnerfable! Sponsored by CCP |
James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.03.03 17:32:00 -
[25]
Originally by: The Djego
Originally by: Unfamed II
Originally by: Gladiator Jonny Increase active armor tanking. Reduce all hp to pre-fk-up-patch
profit
Wat? Bring back player-skill? That would be outrageous! Very much in favor of this.
I form myself would wellcome this to.
I have a problem with it - PvP active tanking is underpowered, PvE it's ... about right.
I would therefore like to propose that 'tanking' should get large overheating bonuses. Sort of '5k dps on a battleship' sort of large. That's a useful enough amount that it's worth using, but because your modules will burn, it's not going to create unbreakable tank stalemate (which is bad IMO - ever tried a Drake vs. Drake fight? Yawwn. )
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Psiri
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Posted - 2009.03.03 17:39:00 -
[26]
Originally by: Gypsio III I don't believe for a second that more HP caused players to blob up more. Blobbing up is human nature - players blob up because there are more players available to blob up, because there's safety in numbers and humans are social animals.
Having said that, I don't see a need for more HP.
Blobs were around shortly after EVE's release, although they were rather just big gatecamps protecting bottleneck systems in order to control space.
There's nothing wrong with strength in numbers.
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Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.03.03 18:19:00 -
[27]
Originally by: Sokratesz Edited by: Sokratesz on 03/03/2009 14:38:41 It's time for a HP nerf for all subcapital ships of roughly 50% Titans get their HP ten-folded, motherships five-folded. Carriers and dreads stay the same.
Similarly, the effects of all rigs that aid tanking in some way should be slightly nerfed.
Weeeeew balance!
Why not install a 5 second self-destruct timer on all non-cap ships when a supercap loads on grid?
And automatically award a supercap pilot a medal everytime they warp to grid.
**** it - lets give you guys a puppy too.
Important Internet Spaceship League Wants You |
Atius Tirawa
Minmatar Destructive Influence KenZoku
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Posted - 2009.03.03 18:49:00 -
[28]
no,
Alpha is already nurfed - please stop killing artillery more.
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