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Thread Statistics | Show CCP posts - 0 post(s) |
Meridius
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Posted - 2004.08.12 06:43:00 -
[1]
Why? It makes no sense, get rid of it ASAP please. It penalizes amaar for no reason. Radio only em damage, that means frig guns do complete crap on pods.
Get rid of it ________________________________________________________
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Meridius
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Posted - 2004.08.12 06:43:00 -
[2]
Why? It makes no sense, get rid of it ASAP please. It penalizes amaar for no reason. Radio only em damage, that means frig guns do complete crap on pods.
Get rid of it ________________________________________________________
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Kel Shek
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Posted - 2004.08.12 07:03:00 -
[3]
Amarr are supposed to be religious and spiritual and all that stuff, and hating cloning, so you would not want to be encouraging people to use cloning tech by podding them, so you shouldn't be trying to destroy their pod anyway.
or something like that.
:shrug: IMO, pods should be very very hard to destroy. it should mean more to pod/be podded.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |
Kel Shek
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Posted - 2004.08.12 07:03:00 -
[4]
Amarr are supposed to be religious and spiritual and all that stuff, and hating cloning, so you would not want to be encouraging people to use cloning tech by podding them, so you shouldn't be trying to destroy their pod anyway.
or something like that.
:shrug: IMO, pods should be very very hard to destroy. it should mean more to pod/be podded.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |
Slippyr4
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Posted - 2004.08.12 07:30:00 -
[5]
So if i understand you right, you're complaining that pods, which are the smallest, weakest ships in the game, are too hard to kill?
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Slippyr4
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Posted - 2004.08.12 07:30:00 -
[6]
So if i understand you right, you're complaining that pods, which are the smallest, weakest ships in the game, are too hard to kill?
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Alowishus
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Posted - 2004.08.12 11:29:00 -
[7]
Originally by: Slippyr4 So if i understand you right, you're complaining that pods, which are the smallest, weakest ships in the game, are too hard to kill?
Pods are hard to kill. They do not need to align before warping and therefore warp instantly. Obviously you've only been the podded and not the podder.
Let's put it this way, I've lost about 50 ships to P'kers, most VERY experienced, and I've only been podded three times. All three times I was podded were in my first month of playing. So yeah, it is hard to kill a pod if the pilot is worth anything.
Only time it's easy to kill a pod is if the pilot is a moron, you are using multiple launchers with torps, or you happen to be in SB range and actually have one fitted.
With that said... as for the 90% EM resistance, I really have no comment because it has never prevented me from killing a pod. In fact I killed a pod with EMP ammo and a sabretooth (EM) light missile last night.
Raven 4TW! Rank(1) SP: 243745/256000 |
Alowishus
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Posted - 2004.08.12 11:29:00 -
[8]
Originally by: Slippyr4 So if i understand you right, you're complaining that pods, which are the smallest, weakest ships in the game, are too hard to kill?
Pods are hard to kill. They do not need to align before warping and therefore warp instantly. Obviously you've only been the podded and not the podder.
Let's put it this way, I've lost about 50 ships to P'kers, most VERY experienced, and I've only been podded three times. All three times I was podded were in my first month of playing. So yeah, it is hard to kill a pod if the pilot is worth anything.
Only time it's easy to kill a pod is if the pilot is a moron, you are using multiple launchers with torps, or you happen to be in SB range and actually have one fitted.
With that said... as for the 90% EM resistance, I really have no comment because it has never prevented me from killing a pod. In fact I killed a pod with EMP ammo and a sabretooth (EM) light missile last night.
Raven 4TW! Rank(1) SP: 243745/256000 |
TGIF
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Posted - 2004.08.12 12:31:00 -
[9]
i have been podded 3 times and those 3 times was because
1 atuk blockade with large smartbombs, my pod was gone before i even loaded a screen. 1 lag in 4gq, my ship did jump but it didnt... and i was so amazed that i forgot to fly away... i did try but nothing responded. Untill i saw jumping and heard a squish.
And that time i was traffeling afk, found 3 interceptors killing my rifter and i decided it was fun to warp to diffrent gates till i had enough and stayed. - - -
Absinthe Fueled |
TGIF
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Posted - 2004.08.12 12:31:00 -
[10]
i have been podded 3 times and those 3 times was because
1 atuk blockade with large smartbombs, my pod was gone before i even loaded a screen. 1 lag in 4gq, my ship did jump but it didnt... and i was so amazed that i forgot to fly away... i did try but nothing responded. Untill i saw jumping and heard a squish.
And that time i was traffeling afk, found 3 interceptors killing my rifter and i decided it was fun to warp to diffrent gates till i had enough and stayed. - - -
Absinthe Fueled |
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Meridius
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Posted - 2004.08.12 15:09:00 -
[11]
Yeah i see 1 decent post and a lot of crap.
Perhaps an example would help.
I kill a dude near a gate with radio in med pulse lasers. After i take his ship away i lock his pod, scramble it and start blasting.
Now, when i was firing at his ship my hits were doing around 50dmg, now they are doing 5dmg. I got an excellent hit of 7. Anyway, he crawled to the gate while i was firing at him, there was nothing i can do.
This is not the point really, the point is about balance. NOTHING about 90% EM resist for pods is fair.
If you think 90% EM resist on pod is needed, argue your point. No smartass comments please.
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Meridius
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Posted - 2004.08.12 15:09:00 -
[12]
Yeah i see 1 decent post and a lot of crap.
Perhaps an example would help.
I kill a dude near a gate with radio in med pulse lasers. After i take his ship away i lock his pod, scramble it and start blasting.
Now, when i was firing at his ship my hits were doing around 50dmg, now they are doing 5dmg. I got an excellent hit of 7. Anyway, he crawled to the gate while i was firing at him, there was nothing i can do.
This is not the point really, the point is about balance. NOTHING about 90% EM resist for pods is fair.
If you think 90% EM resist on pod is needed, argue your point. No smartass comments please.
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Shade Widow
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Posted - 2004.08.12 15:21:00 -
[13]
Edited by: Shade Widow on 12/08/2004 15:22:56 It may be how the pod is made. If someone uses only EM damage on thier ship they dont have enough diffrent damage sources to really complain. Not to mention are you mad that you cant kill the pod to make the person lose skill points or because you want thier corpse? ---
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Shade Widow
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Posted - 2004.08.12 15:21:00 -
[14]
Edited by: Shade Widow on 12/08/2004 15:22:56 It may be how the pod is made. If someone uses only EM damage on thier ship they dont have enough diffrent damage sources to really complain. Not to mention are you mad that you cant kill the pod to make the person lose skill points or because you want thier corpse? ---
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Shade Widow
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Posted - 2004.08.12 15:31:00 -
[15]
Its not like EM is the only damage available its not hard to equip a medium smart bomb either which should take care of things for you if you really need to pod someone. ---
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Shade Widow
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Posted - 2004.08.12 15:31:00 -
[16]
Its not like EM is the only damage available its not hard to equip a medium smart bomb either which should take care of things for you if you really need to pod someone. ---
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Meridius
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Posted - 2004.08.12 15:33:00 -
[17]
Originally by: Shade Widow Edited by: Shade Widow on 12/08/2004 15:22:56 It may be how the pod is made. If someone uses only EM damage on thier ship they dont have enough diffrent damage sources to really complain. Not to mention are you mad that you cant kill the pod to make the person lose skill points or because you want thier corpse?
How the pod is made? This is a game where balance is critical. Im sure nobody would like it if the apoc had 90% kinetic resist just because 'it was made that way'; people would come out of the woodworks to object that.
The way it is now, a taranis/crow/claw would not have any difficulty podding someone using any of there ammo types.
Why is amarr penalized?
Oh and if you want to suggest that i change crystals i would have loved to, unfortunately with the new even more clusmy UI i didn't want to bother wasting the time. ________________________________________________________
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Meridius
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Posted - 2004.08.12 15:33:00 -
[18]
Originally by: Shade Widow Edited by: Shade Widow on 12/08/2004 15:22:56 It may be how the pod is made. If someone uses only EM damage on thier ship they dont have enough diffrent damage sources to really complain. Not to mention are you mad that you cant kill the pod to make the person lose skill points or because you want thier corpse?
How the pod is made? This is a game where balance is critical. Im sure nobody would like it if the apoc had 90% kinetic resist just because 'it was made that way'; people would come out of the woodworks to object that.
The way it is now, a taranis/crow/claw would not have any difficulty podding someone using any of there ammo types.
Why is amarr penalized?
Oh and if you want to suggest that i change crystals i would have loved to, unfortunately with the new even more clusmy UI i didn't want to bother wasting the time. ________________________________________________________
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Shade Widow
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Posted - 2004.08.12 15:47:00 -
[19]
If you really intend to pod someone equip a smart bomb or missile system. You cant expect 1 type of damage to tottally wipe everything out.
The way EM damage would operate is attacking systems and shields that use an electrical output. So when you attack a pod with almost no electrical outputs or electronics your hitting a block of wood with intense electricity. The only damage a pod recieves from this is the shock or minor explosion force of the blast.
Most ships armors have a high resistance to EM damage the pod is just a bit higher. ---
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Shade Widow
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Posted - 2004.08.12 15:47:00 -
[20]
If you really intend to pod someone equip a smart bomb or missile system. You cant expect 1 type of damage to tottally wipe everything out.
The way EM damage would operate is attacking systems and shields that use an electrical output. So when you attack a pod with almost no electrical outputs or electronics your hitting a block of wood with intense electricity. The only damage a pod recieves from this is the shock or minor explosion force of the blast.
Most ships armors have a high resistance to EM damage the pod is just a bit higher. ---
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DigitalCommunist
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Posted - 2004.08.12 15:58:00 -
[21]
normally, I wouldn't really give a damn
but i missed a podkill this morning because my rifter only had sabretooths available, and he approached the gate and jumped, laughing at my 8dmg per missle
i did get his indi though _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |
DigitalCommunist
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Posted - 2004.08.12 15:58:00 -
[22]
normally, I wouldn't really give a damn
but i missed a podkill this morning because my rifter only had sabretooths available, and he approached the gate and jumped, laughing at my 8dmg per missle
i did get his indi though _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |
Cissy
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Posted - 2004.08.12 16:12:00 -
[23]
pods are state of the art jovian tech..so dont complain go kill the jovians ____________________________________________ your logic is flawed, therfor you are flawd |
Cissy
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Posted - 2004.08.12 16:12:00 -
[24]
pods are state of the art jovian tech..so dont complain go kill the jovians ____________________________________________ your logic is flawed, therfor you are flawd |
Shade Widow
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Posted - 2004.08.12 16:13:00 -
[25]
If its such a big issue for you to destroy a pod and you cant stand living without doing it. Im sure some amarr lasers have thermal damage on them. Sure you might think its a pain the butt to switch one of your cyrstals but hey its a pain in the butt when someone gets podded too. If it makes up for it your thermal will get past thier armor when your fighting them faster. ---
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Shade Widow
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Posted - 2004.08.12 16:13:00 -
[26]
If its such a big issue for you to destroy a pod and you cant stand living without doing it. Im sure some amarr lasers have thermal damage on them. Sure you might think its a pain the butt to switch one of your cyrstals but hey its a pain in the butt when someone gets podded too. If it makes up for it your thermal will get past thier armor when your fighting them faster. ---
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FuPhal
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Posted - 2004.08.12 16:18:00 -
[27]
Resistances are there for a reason, otherwise 1 damage type would be better than the rest and thats all that would be used.
Use varied damage types, u dont see missile ships spewing out 1 type of missile constantly. EM damage like it has been said is good on shields and not too bad against armour or structure ( cant remember which ) but u cant expect to do everything with 1 damage type, espcially not EM.
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FuPhal
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Posted - 2004.08.12 16:18:00 -
[28]
Resistances are there for a reason, otherwise 1 damage type would be better than the rest and thats all that would be used.
Use varied damage types, u dont see missile ships spewing out 1 type of missile constantly. EM damage like it has been said is good on shields and not too bad against armour or structure ( cant remember which ) but u cant expect to do everything with 1 damage type, espcially not EM.
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Meridius
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Posted - 2004.08.12 16:27:00 -
[29]
Originally by: FuPhal Resistances are there for a reason, otherwise 1 damage type would be better than the rest and thats all that would be used.
Use varied damage types, u dont see missile ships spewing out 1 type of missile constantly. EM damage like it has been said is good on shields and not too bad against armour or structure ( cant remember which ) but u cant expect to do everything with 1 damage type, espcially not EM.
Capsule:
Armor Em Damage Resistance 90 % Armor Explosive Damage Resistance 10 % Armor Kinetic Damage Resistance 25 % Armor Thermal Damage Resistance 35 %
Yes you are right, i withdraw my claims this is obviously very fair
Oh and btw noob, yes you see crows using kinetic missles only. ________________________________________________________
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Meridius
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Posted - 2004.08.12 16:27:00 -
[30]
Originally by: FuPhal Resistances are there for a reason, otherwise 1 damage type would be better than the rest and thats all that would be used.
Use varied damage types, u dont see missile ships spewing out 1 type of missile constantly. EM damage like it has been said is good on shields and not too bad against armour or structure ( cant remember which ) but u cant expect to do everything with 1 damage type, espcially not EM.
Capsule:
Armor Em Damage Resistance 90 % Armor Explosive Damage Resistance 10 % Armor Kinetic Damage Resistance 25 % Armor Thermal Damage Resistance 35 %
Yes you are right, i withdraw my claims this is obviously very fair
Oh and btw noob, yes you see crows using kinetic missles only. ________________________________________________________
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