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Lady Ayeipsia
Red Federation RvB - RED Federation
85
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Posted - 2012.04.26 15:36:00 -
[1] - Quote
Of the ships that provide generic bonuses to damage or no bonus, what ammo/damage do you usually load when you first head out?
Or another way of looking at this, sat you are gate camping in a similar ship. You don't know what is coming through. What ammo or damage type would you have loaded?
For me, I tend to favor thermal but that's probably a bad choice. |
Dark Pangolin
Snuff Box
76
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Posted - 2012.04.26 15:39:00 -
[2] - Quote
Lady Ayeipsia wrote:Of the ships that provide generic bonuses to damage or no bonus, what ammo/damage do you usually load when you first head out?
Or another way of looking at this, sat you are gate camping in a similar ship. You don't know what is coming through. What ammo or damage type would you have loaded?
For me, I tend to favor thermal but that's probably a bad choice.
NEVER gate camp when you don't know whats coming through.
Now to answer your question, I actually think thermal is the best choice in general. Most people overtank the EM/EXP hole...and thermal/kin are forgotten about. If you don't know the ships you're fighting I would go for thermal. |
Petrus Blackshell
Rifterlings
855
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Posted - 2012.04.26 15:45:00 -
[3] - Quote
I go for the cheapest or most plentiful of my faction ammo. That ends up being therm or exp. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
Darthewok
Perkone Caldari State
58
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Posted - 2012.04.26 16:06:00 -
[4] - Quote
Thermal is not a bad choice.
However, another way to do it is to load the ammo that is most effective vs the toughest ships that you are willing to fight. Because those are the ships you can least afford to waste time reloading before fighting.
For example there are 3 classes of ships that can come through: Ships you cannot beat and should not fight - don't bother loading ammo to fight those, just prepare to run Ships you want to fight but are the toughest to beat - this is what you should load for Ships you beat easily - even if you loaded something else, you have time to change to ammo as you are good vs these ships. CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0 |
Princess Nexxala
The Rock Hard Roosters Villore Accords
33
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Posted - 2012.04.26 18:12:00 -
[5] - Quote
Thermal is a good choice, then adjust when able based on target ship type. Is sexy time? |
Cedo Nulli
Royal Amarr Institute Amarr Empire
137
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Posted - 2012.04.27 03:29:00 -
[6] - Quote
Rainbow obviously to counter any resists and exploit all holes simultaniously. |
Liang Nuren
Parsec Flux
1586
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Posted - 2012.04.27 04:55:00 -
[7] - Quote
I tend to fit EM and Therm because I like shooting at shield tanks with missiles.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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FT Diomedes
Factio Paucorum
61
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Posted - 2012.04.27 05:12:00 -
[8] - Quote
Thermal. |
Sidus Isaacs
Center for Advanced Studies Gallente Federation
98
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Posted - 2012.04.27 10:19:00 -
[9] - Quote
Dark Pangolin wrote:Lady Ayeipsia wrote:Of the ships that provide generic bonuses to damage or no bonus, what ammo/damage do you usually load when you first head out?
Or another way of looking at this, sat you are gate camping in a similar ship. You don't know what is coming through. What ammo or damage type would you have loaded?
For me, I tend to favor thermal but that's probably a bad choice. NEVER gate camp when you don't know whats coming through.
That takes all the fun out of it... :P |
ChromeStriker
The Riot Formation
98
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Posted - 2012.04.27 11:53:00 -
[10] - Quote
I normaly go by range... depending on gate size, fleet comp, bubbles, my own ship ect. After that theres normally not much choice - Nulla Curas |
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Jacob Holland
Weyland-Vulcan Industries Alliance not Found
32
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Posted - 2012.04.27 12:23:00 -
[11] - Quote
Depends what else you're with.
If I'm flying with a couple of Mega's and an Abaddon then Kin/Therm are well covered by the 'throns and EM by the 'baddon. That leaves Explosive so best to load Fusion.
If I'm flying with a bunch of Minmatar ships or Ravens then the gang can cover all damage types so I'll check what ammo the FC wants me to bring/what ammo everyone else is bringing. |
Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
105
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Posted - 2012.04.27 20:43:00 -
[12] - Quote
Wow lots of people with therm, I've always felt this is the worst damage to bring.
I'll have explo by default There should be a rather awesome pic here |
Just Alter
Enlightened Industries Test Alliance Please Ignore
61
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Posted - 2012.04.27 23:19:00 -
[13] - Quote
Cedo Nulli wrote:Rainbow obviously to counter any resists and exploit all holes simultaniously.
I think i saw what you did there... |
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