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Constantine Arcanum
IMPERIAL SENATE
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Posted - 2009.03.05 07:56:00 -
[1]
Question's in the title really. I thought there's no point having one in 0.0 (massive tank is more beneficial, and you'll be engaging at gates / stations 99% of the time) in a large fleet, but I'm split as to use one on a small gang setup. Devoter doesn't seem to have great cap so I imagine I'd run out of cap charges after a couple of minutes (at least with a massive tank setup).
In 0.0 (in a large fleet at least) I wouldn't gimp my tank to be quicker because it's simply not needed; however in a small gang in lowsec / 0.0 I can't decide whether I need the speed boost.
So essentially I'd like people's opinions on this.
Cheers,
Constantine Arcanum - pretentious name award 2005.
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2009.03.05 09:42:00 -
[2]
It does have the CPU if you'd rather fit a web.
[Devoter, New Setup 1] Medium Armor Repairer II 1600mm Reinforced Rolled Tungsten Plates I 800mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Medium Armor Repairer II Damage Control II
10MN MicroWarpdrive II Medium Capacitor Booster II, Cap Booster 800 Sensor Booster II, Scan Resolution
Warp Disruption Field Generator I, Focused Warp Disruption Warp Disruption Field Generator I Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S
Auxiliary Nano Pump I Auxiliary Nano Pump I ---
Originally by: 7shining7one7 a) there are no conspiracies whatsoever b) those who believe there are are nuts
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Sokratesz
Rionnag Alba
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Posted - 2009.03.05 09:51:00 -
[3]
Edited by: Sokratesz on 05/03/2009 09:56:09 All HICs need MWD to close distance quickly, just be sure to turn it off once you got your bubble on. Use small charges in your cap booster so you can sustain the bubble longer and dont lose as much to neuting:
[Devoter, New Setup 2] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Amarr Navy Energized Thermic Membrane Damage Control II
10MN MicroWarpdrive II Medium Capacitor Booster II, Cap Booster 200 Sensor Booster II, Scan Resolution
Warp Disruption Field Generator I Warp Disruption Field Generator I, Focused Warp Disruption Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S
Trimark Armor Pump I Trimark Armor Pump I
Use with armor logistics..
I podded a Scot and I liked it <-- hot smartbomb action |
Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.05 12:03:00 -
[4]
Would Nos be more useful than the weapons?
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Sokratesz
Rionnag Alba
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Posted - 2009.03.05 15:25:00 -
[5]
Originally by: Gypsio III Would Nos be more useful than the weapons?
Yes but small nos range is very limited and medium doesn't fit.
I podded a Scot and I liked it <-- hot smartbomb action |
Constantine Arcanum
IMPERIAL SENATE
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Posted - 2009.03.05 17:41:00 -
[6]
Thanks for the replies guys. My setup's similar to the 2nd one actually. The first one is good too but I think I'd prefer the extra armour buffer, although I'm not too sure about 3 EANM's... with a cap booster I think I'd prefer 3 active hardeners, or maybe 2 faction ones and a nano.
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Sokratesz
Rionnag Alba
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Posted - 2009.03.05 21:03:00 -
[7]
Nano as in nanofiber = a big nono. Your speed doesn't matter that much, its a small increase, and it nerfs your buffer. I would consider active hardeners a nono as well because they use significant cap and thus can be shut down by neuts, and thereby require micromanagement to turn them on at every jump/neut cycle etc.
I podded a Scot and I liked it <-- hot smartbomb action |
Greg DaimYo
Caldari Unglueckliche Wiesel
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Posted - 2009.03.05 21:15:00 -
[8]
Originally by: Sokratesz I would consider active hardeners a nono as well because they use significant cap and thus can be shut down by neuts, and thereby require micromanagement to turn them on at every jump/neut cycle etc.
I wanna object, at least to some extent. For one thing, you almost certainly will have a DCU fitted. Therefore you have to micromanage anyway. And the difference between one or three clicks is almost nil imo.
And for Fleetbattle-Fittings (a situation in which the Devoter shines due to its buffer) it is my personal experience, that neutralizers are not that common. I should add, that I never stood with my bubble in a bunch of carriers, though. But as long as you are standing in a bulk of enemy Fleet-BS or Dreads, the chance that you will get neuted is not very high imo.
So in conclusion: The active hardeners are a good option, as long as you don't expect the enemy with heavy carrier-support. Just my 2 cents.
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Constantine Arcanum
IMPERIAL SENATE
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Posted - 2009.03.06 00:14:00 -
[9]
Originally by: Sokratesz Nano as in nanofiber = a big nono. Your speed doesn't matter that much, its a small increase, and it nerfs your buffer. I would consider active hardeners a nono as well because they use significant cap and thus can be shut down by neuts, and thereby require micromanagement to turn them on at every jump/neut cycle etc.
Just tried out a fit with 3x EANM II and a DCU II and it has 'insane' resists... so I'm keeping this setup :)
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Sokratesz
Rionnag Alba
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Posted - 2009.03.06 06:01:00 -
[10]
Edited by: Sokratesz on 06/03/2009 06:06:11
Originally by: Greg DaimYo
I wanna object, at least to some extent. For one thing, you almost certainly will have a DCU fitted. Therefore you have to micromanage anyway. And the difference between one or three clicks is almost nil imo.
Every click is one too many in huge laggy blobfests. That, and the extra HP they offer is very small. (152 -> 166k ehp)
I podded a Scot and I liked it <-- hot smartbomb action |
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