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GusGorman
Caldari Sekura-Corporation
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Posted - 2009.03.11 08:50:00 -
[121]
i have an imac 20" 2.66ghz with a ATI Radeon HD 2600 PRO.
downloaded the full installer to be safe. mounted. installed to applications. ran. downloaded patch. ran.
the quality jump from the classic version is immense but i have one small problem and it does seem quite random and doesn't seem to be the usual issues of lag. when i approach a gate i come out of warp press warp through gate and i get the response 'you cannot do that in warp' - eh? then 30 secs later i warp in again...and finally i warp. this happens in some random systems and is not dependant on occupancy
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Yanna Karr
Gallente Infinite Horizons
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Posted - 2009.03.11 09:34:00 -
[122]
TLDR version: love the new client, mostly works very well on my 07 MacBook Pro with 4 GB with settings set to optimize speed (under XP/Bootcamp, it runs with all detail on though :( )
Some issues: * FPS is now window/full-screen dependant - sorry to see that, as I got used to having a browser/eve map opened on second window * still a bug with EVE window disappearing - the sound remains, the icon is in the dock, just the window vanishes. Usually have to restart OS X to get it running again
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Rest less
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Posted - 2009.03.11 09:40:00 -
[123]
AM I THE ONLY ONE THAT CANT RUN APOCRYPHA ON MAC? I MEAN NOT "SINGULARITY" BUT "TRINAGULARITY"?????? C'MOOOOOOON WHAT THE F*****K!!!!! THERE IS NO AUTOUPDATE, NEITHER I CAN FIND THE PATCH FOR MANUAL DOWNLOAD. I WILL REPEAT MY SELF - WHAT THE F***************K!
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Todd Doughnut
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Posted - 2009.03.11 09:59:00 -
[124]
patch for manual: go to www.eveonline.COm, go to the EVE Download tab. Go to EVE CLient. Click on Tranquillity (Live). STart downloading! wait hours! have it fail at 98% complete. Repeat. Forever.
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Rest less
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Posted - 2009.03.11 10:11:00 -
[125]
yeah! The only problem is that i am doing all of this and the only patch i can see on downloads is the latest patch for Quantum rise. i tryied with 2 different browsers - there is no sign of Apocrypha patch. I looked to download the full clinet - same thing. I see only 72835 or somethin - the client with Quantum rise. Anyone has a clue why i cant find Apocrypha patch or client?
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Lyvanna Kitaen
Minmatar Noonday Sun Corp
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Posted - 2009.03.11 10:17:00 -
[126]
Originally by: Lyvanna Kitaen Downloaded the full client and installed on my iMac.
Client locks up after character selection while trying to load station. Mac was totally locked up and had to reboot by holding down the power switch.
I loaded the same character from my PC (which is working fine BTW) and undocked from the station.
After reboot, I tried with the Mac again. I changed the graphic settings to Low on the sign-in screen and selected my character. My ship displayed in space but then the client locked up again. Once again I had to hard reboot.
I am currently patching my old client and will try again with that when the download is done.
A followup on my earlier problems. I still can't get the mac client to work right. It locks up within seconds of leaving the character selection screen. All graphics settings have been set to low. Shadows are off.
My Hardware/software:
Hardware Overview:
Model Name:iMac Model Identifier:iMac7,1 Processor Name:Intel Core 2 Duo Processor Speed:2.4 GHz Number Of Processors:1 Total Number Of Cores:2 L2 Cache (per processor):4 MB Memory:4 GB Bus Speed:800 MHz Boot ROM Version:IM71.007A.B03 SMC Version:1.20f4
ATI Radeon HD 2600 Pro:
Chipset Model:ATI,RadeonHD2600 Type:Display Bus:PCIe PCIe Lane Width:x16 VRAM (Total):256 MB Vendor:ATI (0x1002) Device ID:0x9583 Revision ID:0x0000 ROM Revision:113-B2250F-219 EFI Driver Version:01.00.219 Displays: Color LCD: Display Type:LCD Resolution:1680 x 1050 Depth:32-bit Color Built-In:Yes Core Image:Hardware Accelerated Main Display:Yes Mirror:Off Online:Yes Quartz Extreme:Supported Display Connector: Status:No display connected
System Version:Mac OS X 10.4.11 (8S2167) Kernel Version:Darwin 8.11.1 Boot Volume:Macintosh HD
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Shin Chogan
Gallente
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Posted - 2009.03.11 10:43:00 -
[127]
Looks fairly good so far but I've had a couple of strange events where the game freezes completely the multi coloured wheel pops up for a bit (10 seconds or so) and then everything goes back to normal.
I'm using a 2008 Mac Pro with a 8800GT, and running in windowed mode. It has happened in space and whilst sitting in the station chatting.
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Shin Chogan
Gallente
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Posted - 2009.03.11 11:02:00 -
[128]
Originally by: Lyvanna Kitaen
System Version:Mac OS X 10.4.11 (8S2167)
Isn't leopard the minimum now ?
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Sapphire Mote
Mnemonic Industries
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Posted - 2009.03.11 11:30:00 -
[129]
After several lengthy false starts (e.g. letting the autoloader do its four hour epic fail twice on two different machines), Apocrypha is finally up and running on my MacBook Pro.
Wow ... the truly abysmal delivery of this expansion is all forgotten. Apocrypha is very pretty to look at, much more responsive than I expected, and I LOVE the skill training queu.
Besides, I got a tech II blueprint out of my first ever invention attempt that I installed right before the extended downtime. Thanks CCP! ---------------------------------------
Macs in EVE at http://eve-applecore.com |
Todd Doughnut
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Posted - 2009.03.11 11:40:00 -
[130]
After the same horrible stuff as above poster (plus lots of drink and staying up very, very late) I now have a horrible hangover. As I am working on a 24" imac nobody at work can see that I am actually not working at all, but flying around in syndicate looking at the shiney.
Patch Feedback: cheers for lovely game on the mac. Jeers for the delivery.
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B Identity
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Posted - 2009.03.11 12:31:00 -
[131]
Originally by: B Identity I'm a bit worried with the latest playable Mac client tho, since I had some serious problems that weren't there in the version when CCP Casqade started this thread.
....
- Switching between full screen and windowed seems to cause memory problems again. After a switch, console is giving the good 'ol cider error messages and mem error message again, eventually resulting in a crash of the client at any random time.
Somehow after build 83738 of the EVE Mac client, the memory problems came back into the test client, and are still there in the current TQ client. This results to a complete crashing (CTD) EVE client and causes OS X to become corrupted even; not able to start up programs and giving even problems in Finder. Only solution in reboot.
The problem is I can;t really reproduce it effectively, since it really kicks in randomly, sometimes after hours of good gameplay. But it for sure is a bad thing, since it not only crashes the EVE client, but seems to make the whole OSX mem system corrupted.
I also don't know if it really came back into the client after Build 83738, since OS X did some auto updates in the process too.
However, the 'old' test version 83738 didn't cause me any problems memory problems at all, and I used it to cross the complete Singularity) universe on autopilot, used the new T3 ships, ratted, did some fights in FD-, etc. etc. Not even a single message in Console. And not with the official TQ version, Console is spammed with messages crazy again.
Maybe CCP, or better TG, can lookback what serious things changed with the latest few updates after Build 83738.
Hope they find somthing, since I liked a stable EVE mac client I enjoyed on Sisi for a few days ;)
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KW Mech
Caldari
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Posted - 2009.03.11 14:35:00 -
[132]
All in all, it was a fairly good attempt at the new client. There are still some problems though, as far as I am concerned. Graphics aren't as clear and sharp as the Windows client under bootcamp with the same settings, framerates are around 15 to 20 fps, and I get an annoying message that the client quit unexpectedly when I intentionally shut it down. On the plus side, temperatures are down from the old client and cpu usage is way down. I haven't hade any crashes yet, but I still play in windowed mode and I haven't given it much testing time. Speaking of testing, I can't help but feel that the client results would have been much better if we had been given the opportunity to help test it.
Thats my 2 cents worth.
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ariel jade
Gallente Terran Colonial Guard
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Posted - 2009.03.11 14:38:00 -
[133]
Things are not going well with my 15" MBP Unibody, had been crashing quite a bit, have sent in copies of the crash reports. From everything that is taking place Cider is the bottleneck of the problem.
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B Identity
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Posted - 2009.03.12 16:18:00 -
[134]
I tried to file bug reports, even in the few days we were able to test on Sisi.
However, bugreporting is awfull with Cider. You have to start up cider in bug tracemode and reproduce the bug. Understandable, and makes complete sense... However, the most important bugs Cider causes are barely reproducible; they are kicking in @ random, caused by whatever wrong memory adressing Cider is causing. 99% of ALL the cider bugs are related to memory problems, and even causing OS X to bug. Compelte restart of OS X is the only way to get the EVE/Cider thing going again for a while....
Seriously, this is not a solution to any serious commercial application. If a layer like Cider is causing even OS X finder to get into memory addressing problems, this Cider application is just an awful hacking applications together thing. After all this time since we have the Mac client for EVE, TG is still not able to produce a normal stable running application layer? I see reports that Parallels runs EVE Better, and that WINE (yes the original thing) runs better than any Cider/Cedega hack from TG.
How come that those, way more universal, Windows 'emulation' layers like Parallels work better than a special bound to one application, EVE Online in this case, Windows 'emulation' layer like TG's Cider?
The Apoc EVE Client works great, it has gotten a great performance boost itself, showing off in (bootcamped) Windows OS. The Mac Cider client definitely performs better due the good work CCP itself did. But the Cider layer makes me very, very, VERY sad, causing the great Online game to become unplayable AGAIN under OS X due the ultra random memory (addressing/leaking) problems.
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Isaac Varcaian
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Posted - 2009.03.12 16:33:00 -
[135]
fps is a little slow, but that is not what bothers me. every time i hit the fitting button while docked, the game locks up and i am forced to hold down the power button, shutting down the computer since i cant even force quit.
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Ami Nia
Caldari
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Posted - 2009.03.12 18:09:00 -
[136]
Originally by: B Identity How come that those, way more universal, Windows 'emulation' layers like Parallels work better than a special bound to one application, EVE Online in this case, Windows 'emulation' layer like TG's Cider?
You really are comparing two things that are totally different.
The virtual machines (Parallels, WMWare and the dozen minor ones) are hardware emulation layers. They are made of both user level and kernel level stuff. They basically totally bypass the operating system kernel and go get a direct access to the harware. They do this in non standard and non supported ways and are EXTREMELLY carefull in doing so in a way that does not jeopardize the whole system. Then they present a totally virtual hardware onto which you install a whole operating system.
In them you have windows running. If something does not work correctly it is because either: - the virtual environment they present is not sufficient (for example if they emulate a graphic card that does not support hardware 3D, you cannot use any program that would require that card). - they fail to emulate something.
Even if you have, say, a nVidia card, the windows environment in those systems DO NOT see that card. It sees an invented, non existing in the real world, card that is purely fictional and emulated.
What Cedega and similar systems do is something completelly different. They IMPLEMENT the Microsoft APIs that are available in windows. Each time an application calls into the operating system, they take over the call and TRANSLATE it into something that is doable on the native system they run upon. They are user mode applications, they do not access the hardware directly and are not hardware emulation layers. And you need not install windows and pay a Windows license to use them.
Military experts call it a Templar, a fighter drone used by Amarr carriers. -- Sheriff Jones
apochribba -- Aurora Morgan
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Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
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Posted - 2009.03.12 18:36:00 -
[137]
Edited by: Drake Draconis on 12/03/2009 18:36:22
Originally by: Ami Nia
Originally by: B Identity How come that those, way more universal, Windows 'emulation' layers like Parallels work better than a special bound to one application, EVE Online in this case, Windows 'emulation' layer like TG's Cider?
You really are comparing two things that are totally different.
The virtual machines (Parallels, WMWare and the dozen minor ones) are hardware emulation layers. They are made of both user level and kernel level stuff. They basically totally bypass the operating system kernel and go get a direct access to the harware. They do this in non standard and non supported ways and are EXTREMELLY carefull in doing so in a way that does not jeopardize the whole system. Then they present a totally virtual hardware onto which you install a whole operating system.
In them you have windows running. If something does not work correctly it is because either: - the virtual environment they present is not sufficient (for example if they emulate a graphic card that does not support hardware 3D, you cannot use any program that would require that card). - they fail to emulate something.
Even if you have, say, a nVidia card, the windows environment in those systems DO NOT see that card. It sees an invented, non existing in the real world, card that is purely fictional and emulated.
What Cedega and similar systems do is something completelly different. They IMPLEMENT the Microsoft APIs that are available in windows. Each time an application calls into the operating system, they take over the call and TRANSLATE it into something that is doable on the native system they run upon. They are user mode applications, they do not access the hardware directly and are not hardware emulation layers. And you need not install windows and pay a Windows license to use them.
Semi-This...
Close enough however....
The reason Virutal Desktop systems work better is because you have Windows as a whole to work with.
Cedaga/Cider/semi-Wine don't because they are emulating a windows OS that is not there.
Which can be problematic...
This isn't saying Virtual Desktops are a guaranteed hit.... the hardware is inaccessible for some odd stupid reason that a lot of us IT Professionals are scratching our heads over... until they crack that problem... it won't be a feasible platform for hard core gamers.
And honestly... I'm starting to regret buying an extra copy of WinXP for my future copy of VMWare Fusion.. with EVE Online running beautifully.... I don't need it.
Now if Steam would run on mac.
CCP needs to make the game NATIVE to OS-X 10.5... they will have a far better product than anything windows ever could hope to achieve.
NATIVE = A Product that is specifically coded to directly interface with the Operating System/Kernel without a middle man or translator.
Example of Native Products - Firefix 3.0, Safari, Apple Mail, World of Warcraft (AFAIK) =============== CEO of Clan Shadow Cadre www.shadowcadre.com ===============
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Shadowfigt
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Posted - 2009.03.12 22:12:00 -
[138]
Hey I was wondering if anyone has tested if its possible to run 2 windows at the same time without the computer overheating? I got the newest MBP with the nvidia 9600M GT card, but im afraid if the motherboard would get overheated or even start to "melt".
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Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
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Posted - 2009.03.12 22:50:00 -
[139]
Not as far as I know...
And I would advise against it as it does push it rather hard. =============== CEO of Clan Shadow Cadre www.shadowcadre.com ===============
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Ami Nia
Caldari
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Posted - 2009.03.13 00:03:00 -
[140]
Originally by: Drake Draconis Semi-This...
Besides making it a little simpler than reality for the benefit of non techies, what is it that was not true?
Originally by: Drake Draconis Cedaga/Cider/semi-Wine don't because they are emulating a windows OS that is not there.
If this is a simplification for non techies, we can accept it. But my explanation is more correct: they do not emulate Windows, they implement the Windows APIs.
Originally by: Drake Draconis This isn't saying Virtual Desktops are a guaranteed hit.... the hardware is inaccessible for some odd stupid reason that a lot of us IT Professionals are scratching our heads over... until they crack that problem... it won't be a feasible platform for hard core gamers.
I'm not sure what you mean here. The hardware is not accessible because the host operating system is designed to take over the hardware completelly (all PC OSes are like that, at least so far) and the hardware is NOT designed for a completelly transparent 100% virtual architecture. There's not much to scratch your head upon. And the only ways out are: -) to completelly change the way PC hardware is designed (next to impossible to do s there would be much too big a resistence from competitors that you cannot control) -) to impose a universally acceptd hypervisor architecture (sort of a BIOS on steroids). Almost as hard as the above, but at least such hipervisors do exist and are proven to be able to run most OSes as long as they do not need fancy hardware. This of course does not solve the gamer's problem.
Originally by: Drake Draconis And honestly... I'm starting to regret buying an extra copy of WinXP for my future copy of VMWare Fusion..
Honestly I do not buy (or install) Windows because I know I would regret it . Even if I already have VMWare Fusion.
Originally by: Drake Draconis CCP needs to make the game NATIVE to OS-X 10.5...
Not going to happen unless something changes. For political reasons. Do not get me started again on the database thing.
Originally by: Drake Draconis they will have a far better product than anything windows ever could hope to achieve.
Technically speaking ... YES. If done correctly it would be the best thing ever done on a personal computing platform.
Originally by: Drake Draconis Example of Native Products - Firefix 3.0, Safari, Apple Mail, World of Warcraft (AFAIK)
Yes. WoW for Mac is 100% native Mac code calling into the Mac OpenGL APIs and even using a lot of the Mac specific extensions to the OpenGL language that are only implemented on OsX. And the mac build has a special option that is not present (nor needed) in the windows build: the possibility to LIMIT the framerate to a user defined maximum.
Military experts call it a Templar, a fighter drone used by Amarr carriers. -- Sheriff Jones
apochribba -- Aurora Morgan
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ariel jade
Gallente Terran Colonial Guard
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Posted - 2009.03.13 03:57:00 -
[141]
Yeah, a Native client for the mac would perform better than what we have now, but as we all know there is no Direct X support for the Mac. and unless they were to suddenly go Open GL then its not going to happen. it is just unfeasible to change graphic engines. |
Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
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Posted - 2009.03.13 03:57:00 -
[142]
Edited by: Drake Draconis on 13/03/2009 03:57:34 Ami - You can keep splitting hairs all you want.
Your interpretation is still off.
But I'm not going to argue when I'm having too much fun with my Mac right playing EVE.
^_^ |
Clarence Mumford
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Posted - 2009.03.13 21:19:00 -
[143]
I am ,overall, impressed with the new content.
That said, is anyone else experiencing a strobe/flicker emminating from their ship's center? It fills my screen, regardless of zooming in or out and is about to give me a seizure.
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KW Mech
Caldari
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Posted - 2009.03.14 01:22:00 -
[144]
ummmm, nope.
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noc D
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Posted - 2009.03.14 06:53:00 -
[145]
i have to say thank you ccp. eveything working much better. fps rised on my 128mb video card.
macbook pro 15'' 2.16ghz, 4gb rem, ati X1600 128mb
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Yanna Karr
Gallente Infinite Horizons
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Posted - 2009.03.14 17:19:00 -
[146]
Originally by: B Identity
Somehow after build 83738 of the EVE Mac client, the memory problems came back into the test client, and are still there in the current TQ client. This results to a complete crashing (CTD) EVE client and causes OS X to become corrupted even; not able to start up programs and giving even problems in Finder. Only solution in reboot.
The problem is I can;t really reproduce it effectively, since it really kicks in randomly, sometimes after hours of good gameplay. But it for sure is a bad thing, since it not only crashes the EVE client, but seems to make the whole OSX mem system corrupted.
Happens to me, too - 07 Macbook Pro 4GB, latest OS
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