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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
WhyTry1
Ministry of War Amarr Empire
73
|
Posted - 2012.04.27 13:02:00 -
[1] - Quote
everytime i tried to shoot a pesky flashy goon pod in jita i get a concord message say ill get killed.. err why? |
Simetraz
State War Academy Caldari State
229
|
Posted - 2012.04.27 13:13:00 -
[2] - Quote
THere currently is a bug.
I do find the timing of this particular bug extremely interesting. |
Emeos
BLOOM. Bloomswarm
16
|
Posted - 2012.04.27 13:14:00 -
[3] - Quote
Simetraz wrote:THere currently is a bug.
I do find the timing of this particular bug extremely interesting.
Time to pull out the tinfoil hats!
|
Jame Jarl Retief
Corps Diplomatique Terrestrienne
38
|
Posted - 2012.04.27 13:16:00 -
[4] - Quote
Emeos wrote:Simetraz wrote:THere currently is a bug.
I do find the timing of this particular bug extremely interesting. Time to pull out the tinfoil hats!
Well, if true, I too find this very, VERY interesting... I mean, what are the odds of this bug happening right now? I mean, really?
Kinda reminds me of my brief stint in Darkfall. Where a server would suspiciously come down every time a certain alliance was about to lose their city. Yet when their enemies were sieged with the same numbers, the server would remain stable as a rock.
Interesting, truly interesting.
|
SMT008
Les chevaliers de l'ordre Goonswarm Federation
424
|
Posted - 2012.04.27 13:20:00 -
[5] - Quote
I don't know, this may have to do with the massive amount of TiDi, ships exploding, Concord and State Police spamming.
I mean, the greatest shitstorm of our time may have some concequences. |
Nirnias Stirrum
Ore Mongers BricK sQuAD.
113
|
Posted - 2012.04.27 13:22:00 -
[6] - Quote
GOONS OWN EVE, THEY GOT CCP TO IMPLEMENT THIS BUG TO COINCIDE WITH THEIR PLANS TO REDUCE THEIR ISK LOSS
there i said it. |
Vertisce Soritenshi
Varion Galactic Tragedy.
1581
|
Posted - 2012.04.27 13:23:00 -
[7] - Quote
Emeos wrote:Simetraz wrote:THere currently is a bug.
I do find the timing of this particular bug extremely interesting. Time to pull out the tinfoil hats! Yeah...I dunno...I really hate jumping on conspiracy bandwagons but this one is just a LITTLE too coincedental. Don't you think? I mean there just happens to be a "bug" preventing people from podding pirates without being CONCORDED the day before GSF's so called Jita Interdiction? Come on... EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Aruken Marr
BSC LEGION Tactical Narcotics Team
64
|
Posted - 2012.04.27 13:28:00 -
[8] - Quote
fml guys we're getting hit by bugs just the same. Timers are all messed up. |
Jastra
Black Thorne Corporation Black Thorne Alliance
88
|
Posted - 2012.04.27 13:30:00 -
[9] - Quote
didnt the system that controls all this get "updated" in the last patch, so maybe a few bugs to iron out, unfortunate timing might be less tinfoil |
Vertisce Soritenshi
Varion Galactic Tragedy.
1581
|
Posted - 2012.04.27 13:32:00 -
[10] - Quote
Well I hope CCP is on this one fast. I was gonna go to Jita with one of my alts and get me some Goon kills. No point if I can't pod them without being shot at by CONCORD. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
|
Karn Dulake
Souls Must Be Trampled The.Alliance
573
|
Posted - 2012.04.27 13:36:00 -
[11] - Quote
Tin foil to the rescue
What if mittans had his CCP cronies code this so that they could kill all day long and not be attacked
I dont normally troll, but when i do i do it on General Discussion. |
Azami Nevinyrall
Project Cerberus Caldari State Capturing
230
|
Posted - 2012.04.27 13:41:00 -
[12] - Quote
This is a tinfoil hat bug... 'twas the night before Jitageddon and all through 4-4. Not a freighter was undocked, not even transports. Outside the undock was Goonswarms fleet, floating with care.-á |
Benny Ohu
The Lazy Dragoons True Apathy
68
|
Posted - 2012.04.27 13:42:00 -
[13] - Quote
I don't remember ever being allowed to shoot pods in highsec unless at war?
The change in Inferno was that pods show as criminals now, which was intended
Am I wrong? |
Vertisce Soritenshi
Varion Galactic Tragedy.
1582
|
Posted - 2012.04.27 13:43:00 -
[14] - Quote
So the question is...now that this is a known bug...is what Goonswarm is doing considered exploiting?
Can't say it is really since they had this planned long before the bug came up but it is still very suspicious if you ask me. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Andrea Griffin
267
|
Posted - 2012.04.27 13:43:00 -
[15] - Quote
Azami Nevinyrall wrote:This is a tinfoil hat bug... It likely has something to do with the interaction of Time Dilation and the Crimewatch system. Seems that they're not completely in sync. CCP Sreegs is my favorite developer. |
Potrondal Morrison
The Scope Gallente Federation
16
|
Posted - 2012.04.27 13:47:00 -
[16] - Quote
Benny Ohu wrote:I don't remember ever being allowed to shoot pods in highsec unless at war?
The change in Inferno was that pods show as criminals now, which was intended
Am I wrong?
yes, wrong, i podded someone in jita a few weeks ago, im in an npc corp so no wars, they were flashy red, i had no concord trouble. |
silens vesica
Corsair Cartel
38
|
Posted - 2012.04.27 13:52:00 -
[17] - Quote
Put the tinfoil away - It wasn't just Goons benefitting. I saw many, many pods last night, and very few were getting popped - not Goons, not Goon victims.
This bug (if bug it be) benefits all parties equally. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Benny Ohu
The Lazy Dragoons True Apathy
69
|
Posted - 2012.04.27 14:02:00 -
[18] - Quote
Potrondal Morrison wrote:yes, wrong, i podded someone in jita a few weeks ago, im in an npc corp so no wars, they were flashy red, i had no concord trouble.
Thanks. I've never been able to figure out the whole kill rights thing... |
Azami Nevinyrall
Project Cerberus Caldari State Capturing
230
|
Posted - 2012.04.27 14:04:00 -
[19] - Quote
Andrea Griffin wrote:Azami Nevinyrall wrote:This is a tinfoil hat bug... It likely has something to do with the interaction of Time Dilation and the Crimewatch system. Seems that they're not completely in sync. I completely agree, but the timing for such a "bug" or "interaction betweenTiDi and CW" seems kinda coincidental... 'twas the night before Jitageddon and all through 4-4. Not a freighter was undocked, not even transports. Outside the undock was Goonswarms fleet, floating with care.-á |
Potrondal Morrison
The Scope Gallente Federation
16
|
Posted - 2012.04.27 14:06:00 -
[20] - Quote
Azami Nevinyrall wrote:Andrea Griffin wrote:Azami Nevinyrall wrote:This is a tinfoil hat bug... It likely has something to do with the interaction of Time Dilation and the Crimewatch system. Seems that they're not completely in sync. I completely agree, but the timing for such a "bug" or "interaction betweenTiDi and CW" seems kinda coincidental...
Im not a conspiracy theory sort of person, but im must admit, im getting the wife to go to Tescos for more tin foil as we speak. |
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Jacob Staffuer
State War Academy Caldari State
47
|
Posted - 2012.04.27 14:09:00 -
[21] - Quote
silens vesica wrote:Put the tinfoil away - It wasn't just Goons benefitting. I saw many, many pods last night, and very few were getting popped - not Goons, not Goon victims.
This bug (if bug it be) benefits all parties equally.
Come on now, nice try and all lad, but we all know this is going to benefit Goons more than anyone else, and not just a little bit, but a lot.
Come on now.
|
Cloned S0ul
Blood Fanatics
13
|
Posted - 2012.04.27 14:10:00 -
[22] - Quote
Confirming, fix this bug ASAP. |
Cloned S0ul
Blood Fanatics
13
|
Posted - 2012.04.27 14:15:00 -
[23] - Quote
Potrondal Morrison wrote:Benny Ohu wrote:I don't remember ever being allowed to shoot pods in highsec unless at war?
The change in Inferno was that pods show as criminals now, which was intended
Am I wrong? yes, wrong, i podded someone in jita a few weeks ago, im in an npc corp so no wars, they were flashy red, i had no concord trouble.
Its since inferno escalation patch.
|
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
489
|
Posted - 2012.04.27 14:17:00 -
[24] - Quote
They changed the UI so that pods with GCC show up red on the overview even though you're not allowed to shoot them. They did it on purpose, it's in the patch notes.
It's the stupidest **** ever and they need to change it back. |
silens vesica
Corsair Cartel
38
|
Posted - 2012.04.27 14:19:00 -
[25] - Quote
Jacob Staffuer wrote:silens vesica wrote:Put the tinfoil away - It wasn't just Goons benefitting. I saw many, many pods last night, and very few were getting popped - not Goons, not Goon victims.
This bug (if bug it be) benefits all parties equally. Come on now, nice try and all lad, but we all know this is going to benefit Goons more than anyone else, and not just a little bit, but a lot. Come on now. You seriously believe that Goons would be letting pods excape in those numbers if popping them wouldn't have hurt their plans? Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Cloned S0ul
Blood Fanatics
13
|
Posted - 2012.04.27 14:20:00 -
[26] - Quote
Vimsy Vortis wrote:They changed the UI so that pods with GCC show up red on the overview even though you're not allowed to shoot them. They did it on purpose, it's in the patch notes.
It's the stupidest **** ever and they need to change it back.
CCP why ? this bring chaos only, change this worse change.
|
Tinfoil Dan
Republic University Minmatar Republic
1
|
Posted - 2012.04.27 14:23:00 -
[27] - Quote
Emeos wrote: Time to pull out the tinfoil hats!
Way ahead of you! |
Potrondal Morrison
The Scope Gallente Federation
16
|
Posted - 2012.04.27 14:24:00 -
[28] - Quote
Cloned S0ul wrote:Potrondal Morrison wrote:Benny Ohu wrote:I don't remember ever being allowed to shoot pods in highsec unless at war?
The change in Inferno was that pods show as criminals now, which was intended
Am I wrong? yes, wrong, i podded someone in jita a few weeks ago, im in an npc corp so no wars, they were flashy red, i had no concord trouble. Its since inferno escalation patch.
i did this on 27/03/12 , wasn't the escalation patch just a few days ago? |
Cloned S0ul
Blood Fanatics
13
|
Posted - 2012.04.27 23:02:00 -
[29] - Quote
I see a lot red pods with bad sec status like -4.0 ss or -7.6ss in selected item window while i mark some red pod, but while i chek pilot details it show positive security status like 2.5 - 5.0 etc just WTF ? |
Krios Ahzek
GoonWaffe Goonswarm Federation
782
|
Posted - 2012.04.27 23:04:00 -
[30] - Quote
Nirnias Stirrum wrote:GOONS OWN EVE, THEY GOT CCP TO IMPLEMENT THIS BUG TO COINCIDE WITH THEIR PLANS TO REDUCE THEIR ISK LOSS
there i said it.
Yes we totally planned to reduce our isk loss considering that the crux of our plan is suiciding with literally a trillion isk of tornados.
-áThough All Men Do Despise Us |
|
Xython
Merch Industrial Goonswarm Federation
745
|
Posted - 2012.04.27 23:05:00 -
[31] - Quote
Vertisce Soritenshi wrote:So the question is...now that this is a known bug...is what Goonswarm is doing considered exploiting?
Can't say it is really since they had this planned long before the bug came up but it is still very suspicious if you ask me.
No, there was already a thread on this, and it was confirmed it's a display bug due to TiDi and Highsec Defenses not syncing properly. In short, the red flashy pods aren't actually criminals when you are firing at them. The original bug was it wasn't letting you know and there were hundreds of people being popped by Concord on accident. |
Corina Jarr
Spazzoid Enterprises Purpose Built
715
|
Posted - 2012.04.27 23:05:00 -
[32] - Quote
The timing is very suspicious. They just made changes to the aggression system in preparation of more changes in Inferno. its so suspicious that there would be a bug when CCP makes a major change.
It was to be expected.
However, since it is a known bug... can we petition for ships back when we get Concorded from it, and have those who use this bug to get lols be banned for exploiting? |
Mathias Hex
Hillcrest Armaments
121
|
Posted - 2012.04.27 23:11:00 -
[33] - Quote
Somebody needs to pod them anyway and find out if you get concorded. Maybe it's just a glitch with the warning system? I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k. |
Vertisce Soritenshi
Varion Galactic Tragedy.
1587
|
Posted - 2012.04.28 01:06:00 -
[34] - Quote
Corina Jarr wrote:The timing is very suspicious. They just made changes to the aggression system in preparation of more changes in Inferno. its so suspicious that there would be a bug when CCP makes a major change. It was to be expected. However, since it is a known bug... can we petition for ships back when we get Concorded from it, and have those who use this bug to get lols be banned for exploiting? Agreed...if it is a bug and you lose your ship to it then you should be reimbursed. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
ToG
Pillowsoft Total Comfort
56
|
Posted - 2012.04.28 01:29:00 -
[35] - Quote
Mathias Hex wrote:Somebody needs to pod them anyway and find out if you get concorded. Maybe it's just a glitch with the warning system?
You get concorded. I made most of my money in Jita trading and now my sec wont allow me to haul in 0.8s and above. By the time the petition gets seen to i'll have wasted 1/3rd of a months worth of game play. Looks like Burn jita worked, I'll probably not be back |
Sigurd Sig Hansen
Hedion University Amarr Empire
71
|
Posted - 2012.04.28 01:37:00 -
[36] - Quote
SMT008 wrote:I don't know, this may have to do with the massive amount of TiDi, ships exploding, Concord and State Police spamming.
I mean, the greatest shitstorm of our time may have some concequences.
Ah you mean the month long Hulkageddon?
ToG wrote:Mathias Hex wrote:Somebody needs to pod them anyway and find out if you get concorded. Maybe it's just a glitch with the warning system? You get concorded. I made most of my money in Jita trading and now my sec wont allow me to haul in 0.8s and above. By the time the petition gets seen to i'll have wasted 1/3rd of a months worth of game play. Looks like Burn jita worked, I'll probably not be back
are you really quitting over that??
Mining is the "Deadliest Catch" in this game |
ToG
Pillowsoft Total Comfort
56
|
Posted - 2012.04.28 01:45:00 -
[37] - Quote
Sigurd Sig Hansen wrote: are you really quitting over that??
For a while, If i can't make the money for a plex I'll need to pay real money, which however small I do not have at present. Game times due to expire very soon. It's less quitting eve and more leaving it for a few months.
|
Vaal Erit
Science and Trade Institute Caldari State
180
|
Posted - 2012.04.28 01:47:00 -
[38] - Quote
I've been popping pods in Jita just fine. You do know the pod popping rules, right? Hint, if someone goes GCC and flashes red in JIta and his sec is -2.0 you cannot shoot his pod. I've seen quite a few people in Jita shooting red pods with positive sec because they are red.
Post a quick youtube video of the bug. |
ToG
Pillowsoft Total Comfort
56
|
Posted - 2012.04.28 01:50:00 -
[39] - Quote
Vaal Erit wrote:I've been popping pods in Jita just fine. You do know the pod popping rules, right? Hint, if someone goes GCC and flashes red in JIta and his sec is -2.0 you cannot shoot his pod. I've seen quite a few people in Jita shooting red pods with positive sec because they are red.
Post a quick youtube video of the bug.
Not according to this
Quote:This is a list of targets that you can shoot without getting a CONCORD response in high-sec (0.5+ security rating systems).
Attacking another player that is in your player corporation. Attacking the property (wrecks etc) of another player in your player corporation. Attacking a war target. Attacking a player that is flashy red in your overview (if you are using the default overview settings) Attacking a member of the opposing militia if you are part of Factional Warfare |
Ganagati
Perkone Caldari State
85
|
Posted - 2012.04.28 02:15:00 -
[40] - Quote
lol folks are actually surprised there are devs who are goons or have goon friends, and might slip something in to help em out?
Man, some of you folks have a far more optimistic view of people than I do.
HTFU and accept that people will give and take any unfair advantage they think they can get away with. Proof Titans are rare (just another null battle): http://i.imgur.com/CY6x4.jpg-áBattles in EVE can look kinda silly sometimes, huh? |
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Sid Hudgens
41
|
Posted - 2012.04.28 02:17:00 -
[41] - Quote
I did a couple of tests just to see for myself what would happen when shooting flashy pods.
I watched someone get blown up by concord and their pod was marked as outlaw (or flashy red as some like to say.) Destroying this pod got me killed by station guns and I took at ~30% security hit. (From 0.0 to -3.2)
Later on I went ahead and attacked someone to get GCC ... honestly can't remember if it was concord or station guns or what that shot me that time.) I hung around in my pod with GCC and someone in a noob ship started shooting me. I was able to see his sec status both before and after and he went from 0.0 to -3.2 as well.
So I don't know what that all means to be honest. I don't pvp in hisec so I'm not entirely clear on the rules for podding. I thought at least at one time you could pod outlaws in highsec. Maybe that doesn't count for pods flashy from GCC? "....as if 10,058 Goon voices cried out and were suddenly silenced."
This post has been brought to you by an NPC corp alt. |
Cloned S0ul
Blood Fanatics
13
|
Posted - 2012.04.28 02:40:00 -
[42] - Quote
For me was always clear, if background was red and flashy and no mater if with GCC or withaut GCC i was able aways to shot.
Btw remove concord because they useless, freighters pilots die even 100 concord oficer on gate, concord are just additional chaos and drop of FPS on scren, and no mater if somone is red or not you cant shot :D |
Vince Snetterton
Imperial Academy Amarr Empire
84
|
Posted - 2012.04.28 03:06:00 -
[43] - Quote
Ganagati wrote:lol folks are actually surprised there are devs who are goons or have goon friends, and might slip something in to help em out?
Man, some of you folks have a far more optimistic view of people than I do.
HTFU and accept that people will give and take any unfair advantage they think they can get away with.
And the silent majority simply does not care to post on the forums. Eventually, with all the screws being turned on high sec players by all the null sec zealots in-game and the faction within CCP (Jon Landers, CCP Soundwave et al), the silent majority will just let their subs lapse.
It will take months to percolate through, but by August, no later than September/October, CCP will see a slow but noticeable drop in subs as the silent majority give up playing. The sociopaths will be overjoyed. The accountants and marketing people within CCP will not be quite so overjoyed. CCP will not announce the drop in subs, they never do.
That will be the turning point. Will CCP take action to reign in the group intent on turning Eve into Anarchy Online, catering to a small, but dedicated group of sick people? Or will they decide be happy to be a niche company with a style of gameplay that will never attract the causal player?
My bet, unfortunately, is that the sociopaths will win out, and Eve will continue down a path of "shut up carebear, killing is the only career path, give me your stuff before I blow it up".
|
Mithrantir Ob'lontra
Ixion Defence Systems Tactical Narcotics Team
4
|
Posted - 2012.04.28 03:14:00 -
[44] - Quote
ToG wrote:Vaal Erit wrote:I've been popping pods in Jita just fine. You do know the pod popping rules, right? Hint, if someone goes GCC and flashes red in JIta and his sec is -2.0 you cannot shoot his pod. I've seen quite a few people in Jita shooting red pods with positive sec because they are red.
Post a quick youtube video of the bug. Not according to thisQuote:This is a list of targets that you can shoot without getting a CONCORD response in high-sec (0.5+ security rating systems).
Attacking another player that is in your player corporation. Attacking the property (wrecks etc) of another player in your player corporation. Attacking a war target. Attacking a player that is flashy red in your overview (if you are using the default overview settings) Attacking a member of the opposing militia if you are part of Factional Warfare What is allowed is to shoot the ship of a criminal (or someone that you have killrights on), not the pod.
Unless you are at war with the said persons corporation it was never allowed to shoot on pods (even the flashy ones) in high security systems. That is what I remember at least |
Jake Warbird
Republic Military School Minmatar Republic
916
|
Posted - 2012.04.28 03:19:00 -
[45] - Quote
ITT - Not enough tinfoil |
ToG
Pillowsoft Total Comfort
56
|
Posted - 2012.04.28 04:07:00 -
[46] - Quote
Mithrantir Ob'lontra wrote: Unless you are at war with the said persons corporation it was never allowed to shoot on pods (even the flashy ones) in high security systems. That is what I remember at least
The rules are there. Laid out in the official wiki. How am I supposed to know it works differently that it says there? |
Cannibal Kane
Praetorian Cannibals
347
|
Posted - 2012.04.28 04:20:00 -
[47] - Quote
Yeah people are jumping to conclusions. When I saw a red pod and concord warning I also wondered why. When I chcked his sec status he was sitting at 1.8, not below -5.
I was wondring why so many people were getting concorded in Jita, well now I know. GCC pods showing up as red even if you can't shoot them is ********. I'm not a Pirate, I'm a Terrorist.
The Crazy African |
DarthNefarius
Minmatar Heavy Industries
166
|
Posted - 2012.04.28 10:12:00 -
[48] - Quote
Potrondal Morrison wrote:Benny Ohu wrote:I don't remember ever being allowed to shoot pods in highsec unless at war?
The change in Inferno was that pods show as criminals now, which was intended
Am I wrong? yes, wrong, i podded someone in jita a few weeks ago, im in an npc corp so no wars, they were flashy red, i had no concord trouble.
So that means everyone whom gets concorded in Jita or shooting the blinky PODs will get thier ships reimbursement back in what 3-4 weeks after they finally get to them due to the backlog this has obvoiusly created? The Sec Status I'm sure will take as least as long to fix To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |
Brock Khan
SQUINGEL GIANTSBANE.
24
|
Posted - 2012.04.28 10:28:00 -
[49] - Quote
agreed this is the issue with ccp bieng in "player alliances". more proof of csm corruption and the like. this bug is to suspect at this time in the game. |
Riyal
Chode Extravaganza
16
|
Posted - 2012.04.28 10:38:00 -
[50] - Quote
Taking the tinfoil hats off for a moment;
The recent crimewatch revamp may have some unintended bugs.
Also TiDi was designed for null sec and so was probably never full tested with the crimewatch system.
|
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Blobber NL
G-Spot industries
1
|
Posted - 2012.04.28 10:47:00 -
[51] - Quote
WhyTry1 wrote:everytime i tried to shoot a pesky flashy goon pod in jita i get a concord message say ill get killed.. err why?
dont shoot, gave me a -33% security status^^ |
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CCP Masterplan
C C P C C P Alliance
285
|
Posted - 2012.04.28 10:59:00 -
[52] - Quote
So here's the rules: * You can freely kill a pod if the pilot is an outlaw (below -5 sec status) * You can't kill a pod if the pilot just has a GCC. If you try, you'll get the non-suppressible "Are you sure? CONCORD will wtfpwn you if you do this" dialog This has always been the case
Normally someone with GCC will show up as red. What changed with Escalation was that we removed a special case in the UI that suppressed this red if they had GCC AND were in a pod. Now someone with GCC will always show up as red, regardless of their ship. However you will stil get punished if you kill a GCC pod BUT only if you click 'Yes' to the CONCORD question.
I do agree this can be a little confusing, and we're looking at adjusting it a little based on feedback such as this. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
|
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
34
|
Posted - 2012.04.28 11:12:00 -
[53] - Quote
CCP Masterplan wrote:So here's the rules: * You can freely kill a pod if the pilot is an outlaw (below -5 sec status) * You can't kill a pod if the pilot just has a GCC. If you try, you'll get the non-suppressible "Are you sure? CONCORD will wtfpwn you if you do this" dialog This has always been the case
Normally someone with GCC will show up as red. What changed with Escalation was that we removed a special case in the UI that suppressed this red if they had GCC AND were in a pod. Now someone with GCC will always show up as red, regardless of their ship. However you will stil get punished if you kill a GCC pod BUT only if you click 'Yes' to the CONCORD question.
I do agree this can be a little confusing, and we're looking at adjusting it a little based on feedback such as this.
You can permanently suppress the CONCORD pop-up with a convenient check-box, so people are getting GCC'd because they shot a red pod, without receiving a warning. The 'bug' was far more useful from an information standpoint - if the pod was red, you could shoot it (which is in-line with the general theme that red=dead). Now red kinda sorta maybe means dead, but only if you triple check (by which time the pod has warped off).
I personally think the change is hilarious - all of the actual outlaws are relatively protected and a bunch of people who don't check the sec status before shooting are getting CONCORDed. If that was your goal +1, otherwise you should probably change it back to the way it was, and call it a "feature."
EDIT: As a side note, CCP used to have the stance of HTFU if you suppressed a warning and it got you killed. That was, of course, until they put in the non-suppressible warnings/pop-ups for repping people who gain new aggression flags to save incursioners. |
Chopper Rollins
Republic Military School Minmatar Republic
114
|
Posted - 2012.04.28 11:20:00 -
[54] - Quote
Vince Snetterton wrote:Ganagati wrote:lol folks are actually surprised there are devs who are goons or have goon friends, and might slip something in to help em out?
Man, some of you folks have a far more optimistic view of people than I do.
HTFU and accept that people will give and take any unfair advantage they think they can get away with. And the silent majority simply does not care to post on the forums. Eventually, with all the screws being turned on high sec players by all the null sec zealots in-game and the faction within CCP (Jon Landers, CCP Soundwave et al), the silent majority will just let their subs lapse. It will take months to percolate through, but by August, no later than September/October, CCP will see a slow but noticeable drop in subs as the silent majority give up playing. The sociopaths will be overjoyed. The accountants and marketing people within CCP will not be quite so overjoyed. CCP will not announce the drop in subs, they never do. That will be the turning point. Will CCP take action to reign in the group intent on turning Eve into Anarchy Online, catering to a small, but dedicated group of sick people? Or will they decide be happy to be a niche company with a style of gameplay that will never attract the causal player? My bet, unfortunately, is that the sociopaths will win out, and Eve will continue down a path of "shut up carebear, killing is the only career path, give me your stuff before I blow it up".
Quoted because nobody listens to this sort of post. There really are some wildly sick people playing eve, whether or not the game will concentrate them and fall over sideways due to their toxic influence remains to be seen. This stuff is just punk nonsense anyway, ever heard of Demonfuge Malevolent?
Goggles. Making me look good. Making you look good. |
Benny Ohu
The Lazy Dragoons True Apathy
71
|
Posted - 2012.04.28 11:22:00 -
[55] - Quote
What was the purpose of removing the suppression thingy? |
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
35
|
Posted - 2012.04.28 11:30:00 -
[56] - Quote
Benny Ohu wrote:What was the purpose of removing the suppression thingy?
They didn't remove any form of suppression. In the Escalation patch, CCP modified how pods of pilots who have a GCC timer are displayed on the overview. Prior to Escalation, these pods would appear like any other pod (white) unless the pilot was an outlaw, meaning their security status was below -5.0. In this instance (being an outlaw), their pod would appear red on the overview, so everyone knew they could legally shoot the pod - if they could catch it. Because the GCC pods were white, they knew that they could not legally shoot this pods without facing the wrath of CONCORD.
With Escalation, this was changed so that pods belonging to pilots who just went GCC appear as red on the overview. In fact, they are indistinguishable from outlaw pods at a glance - with the only differentiating factor being the security status displayed in your 'Selected Item' window. What's happening now, is that people who have their 'CONCORD will blow you up if you shoot this' warning permanently suppressed are getting CONCORDED for shooting pods that are red.
Part of this is people being stupid, the rest is CCP being, well, CCP, and 'fixing' a 'bug' that has made gameplay both more difficult and more obscure without actually thinking about the consequences. |
GeneralDisturbed
GoonWaffe Goonswarm Federation
123
|
Posted - 2012.04.28 11:34:00 -
[57] - Quote
I personally paid Darius Johnson to implement this. We sat down and had a good laugh about everyone that would die trying to pod my thrasher fleets pods. Remember kids: When it's blinking red, you just pod away! Ignore those warnings.
On a related note, please continue to undock ships with 5bil in cargo in them. Our friendly hug squads will be on the undock, waiting to dispense morale boosting ammunition deliveries to all ships. |
Benny Ohu
The Lazy Dragoons True Apathy
71
|
Posted - 2012.04.28 11:42:00 -
[58] - Quote
Adriel Malakai wrote:They didn't remove any form of suppression. In the Escalation patch, CCP modified how pods of pilots who have a GCC timer are displayed on the overview. [...] I appreciate the reply, but by 'suppression' I meant when CCP Masterplan said,
CCP Masterplan wrote:What changed with Escalation was that we removed a special case in the UI that suppressed this red if they had GCC AND were in a pod. Perhaps I should have asked, "What was the goal of this change"? or something. A flashy red GCC pod doesn't convey any useful information (I think?) especially when everything else that is flashy is shootable |
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
36
|
Posted - 2012.04.28 11:45:00 -
[59] - Quote
Benny Ohu wrote:Adriel Malakai wrote:They didn't remove any form of suppression. In the Escalation patch, CCP modified how pods of pilots who have a GCC timer are displayed on the overview. [...] I appreciate the reply, but by 'suppression' I meant when CCP Masterplan said, CCP Masterplan wrote:What changed with Escalation was that we removed a special case in the UI that suppressed this red if they had GCC AND were in a pod. Perhaps I should have asked, "What was the goal of this change"? or something. A flashy red GCC pod doesn't convey any useful information (I think?) especially when everything else that is flashy is shootable
Ah, I misunderstood. I completely agree with you - from a game-play perspective, this change adds nothing of value yet greatly detracts from general usability of the overview. |
Mashie Saldana
Veto. Veto Corp
491
|
Posted - 2012.04.28 12:07:00 -
[60] - Quote
CCP Masterplan wrote:I do agree this can be a little confusing, and we're looking at adjusting it a little based on feedback such as this. Just let us kill them regardless of outlaw or GCC and the confusion is removed. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
|
Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
275
|
Posted - 2012.04.28 12:11:00 -
[61] - Quote
CCP Masterplan wrote:So here's the rules: * You can freely kill a pod if the pilot is an outlaw (below -5 sec status) * You can't kill a pod if the pilot just has a GCC. If you try, you'll get the non-suppressible "Are you sure? CONCORD will wtfpwn you if you do this" dialog This has always been the case
Normally someone with GCC will show up as red. What changed with Escalation was that we removed a special case in the UI that suppressed this red if they had GCC AND were in a pod. Now someone with GCC will always show up as red, regardless of their ship. However you will stil get punished if you kill a GCC pod BUT only if you click 'Yes' to the CONCORD question.
I do agree this can be a little confusing, and we're looking at adjusting it a little based on feedback such as this.
What a horrible change, there was no reason for that... worst of all, you forgot to tell everyone! You should really consider reimbursing everyone who lost ships because of this. |
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
36
|
Posted - 2012.04.28 12:16:00 -
[62] - Quote
Bubanni wrote:CCP Masterplan wrote:So here's the rules: * You can freely kill a pod if the pilot is an outlaw (below -5 sec status) * You can't kill a pod if the pilot just has a GCC. If you try, you'll get the non-suppressible "Are you sure? CONCORD will wtfpwn you if you do this" dialog This has always been the case
Normally someone with GCC will show up as red. What changed with Escalation was that we removed a special case in the UI that suppressed this red if they had GCC AND were in a pod. Now someone with GCC will always show up as red, regardless of their ship. However you will stil get punished if you kill a GCC pod BUT only if you click 'Yes' to the CONCORD question.
I do agree this can be a little confusing, and we're looking at adjusting it a little based on feedback such as this. What a horrible change, there was no reason for that... worst of all, you forgot to tell everyone! You should really consider reimbursing everyone who lost ships because of this.
Quote:Characters in capsules will now show up as criminals on the overview just like when piloting any other ship.
http://community.eveonline.com/updates/patchnotes.asp
Under Changes - Crimewatch
Note: Reading patch notes is a good idea.
Also, the ships should not be reimbursed (the pilots are responsible for turning off the CONCORD warning in the first place), but this change should be reversed. |
|
CCP Greyscale
C C P C C P Alliance
1255
|
Posted - 2012.04.28 12:39:00 -
[63] - Quote
Adriel Malakai wrote:You can permanently suppress the CONCORD pop-up with a convenient check-box, so people are getting GCC'd because they shot a red pod, without receiving a warning.
If that's the case then please file a bug report immediately - the CONCORD pop-up should not be suppressible (and wasn't when I was testing on SiSi yesterday).
|
|
Destination SkillQueue
Are We There Yet
2311
|
Posted - 2012.04.28 12:45:00 -
[64] - Quote
CCP Masterplan wrote:So here's the rules: * You can freely kill a pod if the pilot is an outlaw (below -5 sec status) * You can't kill a pod if the pilot just has a GCC. If you try, you'll get the non-suppressible "Are you sure? CONCORD will wtfpwn you if you do this" dialog This has always been the case
Normally someone with GCC will show up as red. What changed with Escalation was that we removed a special case in the UI that suppressed this red if they had GCC AND were in a pod. Now someone with GCC will always show up as red, regardless of their ship. However you will stil get punished if you kill a GCC pod BUT only if you click 'Yes' to the CONCORD question.
I do agree this can be a little confusing, and we're looking at adjusting it a little based on feedback such as this.
IIRC the (default setting)design was supposed to be, that if it's red you can initiate combat freely while the red can't and if it's blinky red you can both initiate combat freely. Basicly if it's red you're always free to engage. Pods of criminals were specifically excluded because you're not free to fire on them if they're not WTs or outlaws. So it sound to me, like you just intentionally broke the intended design of the current system for no real reason or gain. Maybe I misunderstood what you meant or something, but that's how it looks to me.
|
DODGE CITY
We are the few. -Silicon Heaven-
5
|
Posted - 2012.04.28 12:50:00 -
[65] - Quote
i think we should be allowed to hunt and kill any one who has bounty on them over 10 million in high security we can kill any Rat that has bounty on them in high security why not players..its useless to see those big juicy isk numbers under their name and if you try to collect it concord will shoots you in the ass. IF CCP WOULD ALLOW PLAYERS TO VOTE ON GAME CHANGES BEFORE THEY MAKE THEM -áPLAYERS WOULD HAVE LESS REASON TO COMPLAUN GëíGêÜGëí |
J3ssica Alba
Federal Navy Academy Gallente Federation
335
|
Posted - 2012.04.28 12:54:00 -
[66] - Quote
Every person I ask about if I can shoot a pod that is -5, -6, - 9.8, -10 and so on has a different opinion about it. Can you shoot anything within a range of -5 to -10 without getting concorded? This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
36
|
Posted - 2012.04.28 13:00:00 -
[67] - Quote
CCP Greyscale wrote:Adriel Malakai wrote:You can permanently suppress the CONCORD pop-up with a convenient check-box, so people are getting GCC'd because they shot a red pod, without receiving a warning. If that's the case then please file a bug report immediately - the CONCORD pop-up should not be suppressible (and wasn't when I was testing on SiSi yesterday).
Just tested this - it appears you removed the check box in Escalation. Please tell me you were at least intelligent enough to have a check-box for low sec.
EDIT: Just checked this and you were. I'm sad to say that I was genuinely surprised that this was the case. |
|
CCP Greyscale
C C P C C P Alliance
1255
|
Posted - 2012.04.28 13:04:00 -
[68] - Quote
Adriel Malakai wrote:CCP Greyscale wrote:Adriel Malakai wrote:You can permanently suppress the CONCORD pop-up with a convenient check-box, so people are getting GCC'd because they shot a red pod, without receiving a warning. If that's the case then please file a bug report immediately - the CONCORD pop-up should not be suppressible (and wasn't when I was testing on SiSi yesterday). Just tested this - it appears you removed the check box in Escalation. Please tell me you were at least intelligent enough to have a check-box for low sec.
AFAIK it has *always* been the case that the CONCORD pop-up is the only non-suppressible confirmation dialogue in the game. Lowsec warnings have always had one AFAIK. None of this should have been changed in Escalation, but I can go check against previous expansions on a reference server if it's bothering you |
|
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
36
|
Posted - 2012.04.28 13:05:00 -
[69] - Quote
J3ssica Alba wrote:Every person I ask about if I can shoot a pod that is -5, -6, - 9.8, -10 and so on has a different opinion about it. Can you shoot anything within a range of -5 to -10 without getting concorded?
If they are below -5.0, you can pew pew them without CONCORD interference. |
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
36
|
Posted - 2012.04.28 13:06:00 -
[70] - Quote
CCP Greyscale wrote:Adriel Malakai wrote:CCP Greyscale wrote:Adriel Malakai wrote:You can permanently suppress the CONCORD pop-up with a convenient check-box, so people are getting GCC'd because they shot a red pod, without receiving a warning. If that's the case then please file a bug report immediately - the CONCORD pop-up should not be suppressible (and wasn't when I was testing on SiSi yesterday). Just tested this - it appears you removed the check box in Escalation. Please tell me you were at least intelligent enough to have a check-box for low sec. AFAIK it has *always* been the case that the CONCORD pop-up is the only non-suppressible confirmation dialogue in the game. Lowsec warnings have always had one AFAIK. None of this should have been changed in Escalation, but I can go check against previous expansions on a reference server if it's bothering you
This is not the case. I know because I learned the hard way to reset the warning suppresion after a lowsec roam when I lost a Tengu (different character) to a wreck that I thought I could legally shoot.
EDIT: This could have been put in prior to Escalation, but I know as recently as Incursions, this was the case. |
|
Polly Oxford
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.04.28 13:19:00 -
[71] - Quote
DODGE CITY wrote:i think we should be allowed to hunt and kill any one who has bounty on them over 10 million in high security we can kill any Rat that has bounty on them in high security why not players..its useless to see those big juicy isk numbers under their name and if you try to collect it concord will shoots you in the ass.
I'm totally for this! I'll just put a 10m bounty on one of those juicy freighter pilots and kill them without Concord intervening :) |
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
36
|
Posted - 2012.04.28 13:21:00 -
[72] - Quote
Polly Oxford wrote:DODGE CITY wrote:i think we should be allowed to hunt and kill any one who has bounty on them over 10 million in high security we can kill any Rat that has bounty on them in high security why not players..its useless to see those big juicy isk numbers under their name and if you try to collect it concord will shoots you in the ass. I'm totally for this! I'll just put a 10m bounty on one of those juicy freighter pilots and kill them without Concord intervening :)
You must have a sec status below -1.0 to have a bounty placed on you. Not many freighter pilots fall under this category. |
Mashie Saldana
Veto. Veto Corp
491
|
Posted - 2012.04.28 13:31:00 -
[73] - Quote
By "fixing" crimewatch in Jita, did you by any chance break the Caldari Navy agression timers?
First of all they are now hidden again and they don't end after 15 minutes. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
ElQuirko
Gravit Negotii Rogue Elements.
634
|
Posted - 2012.04.28 13:37:00 -
[74] - Quote
Chopper Rollins wrote:This stuff is just punk nonsense anyway, ever heard of Demonfuge Malevolent?
How is that guy so well known? He followed me round for about a year. CISPA - Readin' your secret corptheft mails since 2012 |
Aeron Sophus
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.04.28 13:53:00 -
[75] - Quote
CCP Greyscale wrote:Adriel Malakai wrote:CCP Greyscale wrote:Adriel Malakai wrote:You can permanently suppress the CONCORD pop-up with a convenient check-box, so people are getting GCC'd because they shot a red pod, without receiving a warning. If that's the case then please file a bug report immediately - the CONCORD pop-up should not be suppressible (and wasn't when I was testing on SiSi yesterday). Just tested this - it appears you removed the check box in Escalation. Please tell me you were at least intelligent enough to have a check-box for low sec. AFAIK it has *always* been the case that the CONCORD pop-up is the only non-suppressible confirmation dialogue in the game. Lowsec warnings have always had one AFAIK. None of this should have been changed in Escalation, but I can go check against previous expansions on a reference server if it's bothering you Uhm... Weren't you (or Masterplan, I forgot.) talking about messing with these checkboxes in your talk at fanfest?
|
|
CCP Greyscale
C C P C C P Alliance
1255
|
Posted - 2012.04.28 14:08:00 -
[76] - Quote
Aeron Sophus wrote:CCP Greyscale wrote:Adriel Malakai wrote:CCP Greyscale wrote:Adriel Malakai wrote:You can permanently suppress the CONCORD pop-up with a convenient check-box, so people are getting GCC'd because they shot a red pod, without receiving a warning. If that's the case then please file a bug report immediately - the CONCORD pop-up should not be suppressible (and wasn't when I was testing on SiSi yesterday). Just tested this - it appears you removed the check box in Escalation. Please tell me you were at least intelligent enough to have a check-box for low sec. AFAIK it has *always* been the case that the CONCORD pop-up is the only non-suppressible confirmation dialogue in the game. Lowsec warnings have always had one AFAIK. None of this should have been changed in Escalation, but I can go check against previous expansions on a reference server if it's bothering you Uhm... Weren't you (or Masterplan, I forgot.) talking about messing with these checkboxes in your talk at fanfest?
For the redesign we're hoping to do over the summer, yes. Not for this release, though |
|
Potamus Jenkins
The Lucky Bible Company The Veyr Collective
87
|
Posted - 2012.04.28 14:11:00 -
[77] - Quote
goons plan big event after major patch crazy things happen players scream conspiracy |
Mynas Atoch
Eternity INC. Goonswarm Federation
42
|
Posted - 2012.04.28 14:24:00 -
[78] - Quote
CCP Greyscale wrote:Adriel Malakai wrote:You can permanently suppress the CONCORD pop-up with a convenient check-box, so people are getting GCC'd because they shot a red pod, without receiving a warning. If that's the case then please file a bug report immediately - the CONCORD pop-up should not be suppressible (and wasn't when I was testing on SiSi yesterday). Just get back in fleet and you'll see it yourself. What was the point of giving you all complimentary goonwaffe accounts if you weren't going to file your own bug reports. sheesh |
Elsebeth Rhiannon
Gradient Electus Matari
276
|
Posted - 2012.04.28 15:00:00 -
[79] - Quote
CCP Greyscale wrote:AFAIK it has *always* been the case that the CONCORD pop-up is the only non-suppressible confirmation dialogue in the game. I am fairly certain this is not the case. Fleets used to die for escalating CONCORD thingies because a person being repped shot at something, and I seem to recall that couple of years back we used to have to tell people to check that their pop-ups are on, because of this. No information on the current situation, that is, but I am fairly convinced this has not always been the case.
Also, even with the pop-up an overview where something shows as "shootable" but isn't is terrible. Please make it go away soon. |
Skex Relbore
Space Exploitation Inc Mordus Angels
152
|
Posted - 2012.04.28 15:20:00 -
[80] - Quote
Cloned S0ul wrote:For me was always clear, if background was red and flashy and no mater if with GCC or withaut GCC i was able aways to shot. Seems like it's still pretty clear, if you get a warning telling you that Concord with WTFBBQ you if you shoot this person and you shoot them anyway you get WTFBBQ'd so if you get said warning don't click yes.
Quote: Btw remove concord because they useless, freighters pilots die even if 100 concord police officers spawn before kamikaze atac, concord are just additional chaos and drop of FPS on scren.
Yeah that's brilliant instead of making people lose a couple billion isk in non-insurable ships to kill a freighter they can do at absolutely 0 risk and loss.
|
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Fleet Warpsujarento
State Protectorate Caldari State
76
|
Posted - 2012.04.28 15:23:00 -
[81] - Quote
So for the last 9 years if something was red you could shoot it. Now that's no longer the case.
Great job CCP. You've managed to break one of the few game mechanics that actually worked properly. Really inspires confidence in Inferno. |
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CCP Greyscale
C C P C C P Alliance
1256
|
Posted - 2012.04.28 15:55:00 -
[82] - Quote
Fleet Warpsujarento wrote:So for the last 9 years if something was red you could shoot it. Now that's no longer the case.
Great job CCP. You've managed to break one of the few game mechanics that actually worked properly. Really inspires confidence in Inferno.
The "if it's blinky red you can shoot it" convention has IIRC only existed since we redid the overview defaults in Apocrypha. We're going to have another look at this issue next week and see if we need to revise the way this works or not. |
|
Beekeeper Bob
Beekeepers Anonymous
104
|
Posted - 2012.04.28 16:07:00 -
[83] - Quote
CCP Greyscale wrote:Fleet Warpsujarento wrote:So for the last 9 years if something was red you could shoot it. Now that's no longer the case.
Great job CCP. You've managed to break one of the few game mechanics that actually worked properly. Really inspires confidence in Inferno. The "if it's blinky red you can shoot it" convention has IIRC only existed since we redid the overview defaults in Apocrypha. We're going to have another look at this issue next week and see if we need to revise the way this works or not.
Yes, using the same color for GCC and a pirate is a masterstoke?
I really wish you people would wake up CCP, it seems like your attitude is back to "it's playable" rather than "It's fun to play".
Looking to stamp out apiphobia in my lifetime..... |
Arkady Sadik
Gradient Electus Matari
619
|
Posted - 2012.04.28 17:05:00 -
[84] - Quote
CCP Greyscale wrote:The "if it's blinky red you can shoot it" convention has IIRC only existed since we redid the overview defaults in Apocrypha. We're going to have another look at this issue next week and see if we need to revise the way this works or not. Yes, you do. The current state is not useful at all - the important information is not visible on the overview, while the unimportant information is. (No one except the pilot herself cares if she is GCC while in a capsule.)
Alternatively, make GCCd capsules valid targets :o) |
Sid Hudgens
42
|
Posted - 2012.04.28 17:41:00 -
[85] - Quote
I feel the biggest issue here is this:
I was under the impression that you could shoot a pod that is considered an "outlaw."
I specifically went into my overview settings before engaging anyone and made sure that the only thing set to be "flashy red" is for "pilot is an outlaw."
I then fired on a flash red pod and had my ship blown up and took a 30% security status hit.
I don't have a real strong opinion on what the exact rules should be, but I would like to see choices in the overview settings to be a little clearer. At the moment it would seem that "pilot is an outlaw" is not an accurate description of that overview status category.
I had the sense to try all of this out on an alt toon ... but someone who thought they knew how the overview settings worked and found this out the hard way in an expensive ship could be understandably upset. I usually don't do anything in an expensive ship without knowing that I fully understand the mechanics.
I am really glad I didn't try this out on one of my real pilots as that is a lot of security status to grind back up! "....as if 10,058 Goon voices cried out and were suddenly silenced."
This post has been brought to you by an NPC corp alt. |
Elsebeth Rhiannon
Gradient Electus Matari
277
|
Posted - 2012.04.28 18:09:00 -
[86] - Quote
CCP Greyscale wrote:Fleet Warpsujarento wrote:So for the last 9 years if something was red you could shoot it. Now that's no longer the case.
Great job CCP. You've managed to break one of the few game mechanics that actually worked properly. Really inspires confidence in Inferno. The "if it's blinky red you can shoot it" convention has IIRC only existed since we redid the overview defaults in Apocrypha. We're going to have another look at this issue next week and see if we need to revise the way this works or not. The main point is that before this change it was possible to set up your overview in such a manner that you can on a glance tell which things you can and which things you cannot shoot without CONCORD / gate gun interference. This is pretty essential in high-sec and low-sec combat, where bubbles do not exist and you have to be fast if you want to have a tackle rate anywhere close to useful. With this change, this is no longer possible, which is a major change. If it was intentional, yea, fine - but as an unintentional side effect it is quite annoying.
For the record, the solution of making GCCed pods valid targets would work for me too. ;) |
Beekeeper Bob
Beekeepers Anonymous
106
|
Posted - 2012.04.28 18:15:00 -
[87] - Quote
Here's another issue CCP. Why are Concord and the gate/stations guns not subject to Tidi like everyone else? Smaller ships are being instapopped by them while people sit and wait 30 seconds to lock.
Working as intended?
Looking to stamp out apiphobia in my lifetime..... |
Shai 'Hulud
Guiding Hand Social Club
20
|
Posted - 2012.04.28 19:20:00 -
[88] - Quote
You have never been able to shoot pods of players with higher sec. status than -5.0 unless at war or in same corp, while in high sec (without incurring a gcc yourself). Also, there has not been a "check box" to remove the warning for actions that provoke a gcc in high sec. for a LONG time now.
They changed the display of pods in gcc state, but you still get the warning and the rules did not change.
(There is a bug where you don't get the warning before shooting, but this has to do with a tidi bug) |
Aeron Sophus
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.04.28 21:18:00 -
[89] - Quote
CCP Greyscale wrote:Aeron Sophus wrote:CCP Greyscale wrote:Adriel Malakai wrote:CCP Greyscale wrote:
If that's the case then please file a bug report immediately - the CONCORD pop-up should not be suppressible (and wasn't when I was testing on SiSi yesterday).
Just tested this - it appears you removed the check box in Escalation. Please tell me you were at least intelligent enough to have a check-box for low sec. AFAIK it has *always* been the case that the CONCORD pop-up is the only non-suppressible confirmation dialogue in the game. Lowsec warnings have always had one AFAIK. None of this should have been changed in Escalation, but I can go check against previous expansions on a reference server if it's bothering you Uhm... Weren't you (or Masterplan, I forgot.) talking about messing with these checkboxes in your talk at fanfest? For the redesign we're hoping to do over the summer, yes. Not for this release, though I don't know what kind of version control you use internally (if any - and god I hope you do, I think someone trolled CCP Veritas about that at Fanfest and he got rather evasive...) but could it be possible that something slipped into this release? I mean you DID implement the server sided under the hood crime watch changes this patch around - at least according to the patch notes. |
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CCP Greyscale
C C P C C P Alliance
1256
|
Posted - 2012.04.28 21:38:00 -
[90] - Quote
Aeron Sophus wrote:CCP Greyscale wrote:Aeron Sophus wrote:CCP Greyscale wrote:Adriel Malakai wrote:CCP Greyscale wrote:
If that's the case then please file a bug report immediately - the CONCORD pop-up should not be suppressible (and wasn't when I was testing on SiSi yesterday).
Just tested this - it appears you removed the check box in Escalation. Please tell me you were at least intelligent enough to have a check-box for low sec. AFAIK it has *always* been the case that the CONCORD pop-up is the only non-suppressible confirmation dialogue in the game. Lowsec warnings have always had one AFAIK. None of this should have been changed in Escalation, but I can go check against previous expansions on a reference server if it's bothering you Uhm... Weren't you (or Masterplan, I forgot.) talking about messing with these checkboxes in your talk at fanfest? For the redesign we're hoping to do over the summer, yes. Not for this release, though I don't know what kind of version control you use internally (if any - and god I hope you do, I think someone trolled CCP Veritas about that at Fanfest and he got rather evasive...) but could it be possible that something slipped into this release? I mean you DID implement the server sided under the hood crime watch changes this patch around - at least according to the patch notes.
I'm reasonably sure that this hasn't happened, on the basis that I don't think our version control software supports integration of code that hasn't actually been written yet
(I'm sure Explorer will be along shortly to confirm/deny!) |
|
|
DeMichael Crimson
Republic University Minmatar Republic
1856
|
Posted - 2012.04.28 21:49:00 -
[91] - Quote
Potamus Jenkins wrote:goons plan big event after major patch crazy things happen players scream conspiracy You said it I believe it That settles it |
MercenaryBlue
Pyrrhus Industries Carebear Coalition
2
|
Posted - 2012.04.28 21:55:00 -
[92] - Quote
Easy fix: Make outlaws the red square, white skull icon. |
Xolve
The Suicide Kings Test Alliance Please Ignore
983
|
Posted - 2012.04.28 22:12:00 -
[93] - Quote
WhyTry1 wrote:everytime i tried to shoot a pesky flashy goon pod in jita i get a concord message say ill get killed.. err why?
You can't shoot at GCC pods unless they are -5 or lower. Inappropriate signature removed. Navigator. |
Ispai Ponue
Caldari Provisions Caldari State
12
|
Posted - 2012.04.28 22:19:00 -
[94] - Quote
CCP Masterplan wrote:So here's the rules: * You can freely kill a pod if the pilot is an outlaw (below -5 sec status) * You can't kill a pod if the pilot just has a GCC. If you try, you'll get the non-suppressible "Are you sure? CONCORD will wtfpwn you if you do this" dialog This has always been the case
Normally someone with GCC will show up as red. What changed with Escalation was that we removed a special case in the UI that suppressed this red if they had GCC AND were in a pod. Now someone with GCC will always show up as red, regardless of their ship. However you will stil get punished if you kill a GCC pod BUT only if you click 'Yes' to the CONCORD question.
I do agree this can be a little confusing, and we're looking at adjusting it a little based on feedback such as this.
I like the pre-"fix" behavior. I think the UI should be configurable such that legal targets appear as obviously legal targets and those that are not do not. |
Lyrrashae
Crushed Ambitions Reckless Ambition
304
|
Posted - 2012.04.28 22:29:00 -
[95] - Quote
Refer to post #2 in this thread.
As well, apropos nothing else whatsoever:
I saw an awful lot of un-manned shuttles spammed outside the 4/4 undock last night. I thought CCP took a dim view of that sort of thing?
But then gewn-trash is special, they tell me.
The invention of ice-hockey is proof that Canada deserves to rule the world. Eh.
|
Vaal Erit
Science and Trade Institute Caldari State
183
|
Posted - 2012.04.28 22:52:00 -
[96] - Quote
The amount of people who have no clue to how basic gameplay works is always staggering to me. No, you could never remove the CONCORD warning when aggressing in high sec. Do you know how long we've been asking for this option? Every person who attacked a red pod in high sec did click yes on the "please kill me mr concord" warning popup box. You can only kill pods with less than -5.0 sec, regardless of GCC. If you don't read then it is your fault, just like getting contract scammed.
Yes the change to make pods turn red and not be killable is ridiculous. Red = you can shoot. Why are they red if I cannot shoot them? It only confuses the noobs who don't understand the game. It makes the game more complicated for no good reason. Change it back. |
Azami Nevinyrall
Project Cerberus Caldari State Capturing
234
|
Posted - 2012.04.28 23:49:00 -
[97] - Quote
CCP Greyscale wrote:Fleet Warpsujarento wrote:So for the last 9 years if something was red you could shoot it. Now that's no longer the case.
Great job CCP. You've managed to break one of the few game mechanics that actually worked properly. Really inspires confidence in Inferno. The "if it's blinky red you can shoot it" convention has IIRC only existed since we redid the overview defaults in Apocrypha. We're going to have another look at this issue next week and see if we need to revise the way this works or not. feature working as intended....interesting that the "fix:" is only after "burn Jita"....nice CCP...nice 'twas the night before Jitageddon and all through 4-4. Not a freighter was undocked, not even the transports. Outside the undock was Goonswarm, floating with care. |
Aeron Sophus
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.04.29 00:38:00 -
[98] - Quote
CCP Greyscale wrote:Aeron Sophus wrote:CCP Greyscale wrote:Aeron Sophus wrote:CCP Greyscale wrote:AFAIK it has *always* been the case that the CONCORD pop-up is the only non-suppressible confirmation dialogue in the game. Lowsec warnings have always had one AFAIK. None of this should have been changed in Escalation, but I can go check against previous expansions on a reference server if it's bothering you Uhm... Weren't you (or Masterplan, I forgot.) talking about messing with these checkboxes in your talk at fanfest? For the redesign we're hoping to do over the summer, yes. Not for this release, though I don't know what kind of version control you use internally (if any - and god I hope you do, I think someone trolled CCP Veritas about that at Fanfest and he got rather evasive...) but could it be possible that something slipped into this release? I mean you DID implement the server sided under the hood crime watch changes this patch around - at least according to the patch notes. I'm reasonably sure that this hasn't happened, on the basis that I don't think our version control software supports integration of code that hasn't actually been written yet (I'm sure Explorer will be along shortly to confirm/deny!) Well, in that case I must say that I am DEEPLY disappointed that CCP has not invested in a flux capacitor yet. I mean COMMON! |
Lyrrashae
Crushed Ambitions Reckless Ambition
304
|
Posted - 2012.04.29 05:00:00 -
[99] - Quote
Azami Nevinyrall wrote:CCP Greyscale wrote:Fleet Warpsujarento wrote:So for the last 9 years if something was red you could shoot it. Now that's no longer the case.
Great job CCP. You've managed to break one of the few game mechanics that actually worked properly. Really inspires confidence in Inferno. The "if it's blinky red you can shoot it" convention has IIRC only existed since we redid the overview defaults in Apocrypha. We're going to have another look at this issue next week and see if we need to revise the way this works or not. feature working as intended....interesting that the "fix:" is only after "burn Jita"....nice CCP...nice
Craven little lick-spittles wouldn't want any of their precious little owners goonies getting podded by "pubbies," now would they. That simply would not do.
@CCP:
Fix this. Or just show a scrap of balls and admit that you're a bunch of basement-dwellers' little bitches.
Fake-E:
My inventor/manufacturer character appreciates the free kill-mails gewniee'z. Because even the most execrable pubbie knows how much those stats matter. Ta! The invention of ice-hockey is proof that Canada deserves to rule the world. Eh.
|
Elsebeth Rhiannon
Gradient Electus Matari
279
|
Posted - 2012.04.29 09:01:00 -
[100] - Quote
Lyrrashae wrote:Refer to post #2 in this thread.As well, apropos nothing else whatsoever: I saw an awful lot of un-manned shuttles spammed outside the 4/4 undock last night. I thought CCP took a dim view of that sort of thing? But then gewn-trash is special, they tell me. I am sure you petitioned what you saw? |
|
Heinrich Rotwang
Caldari Provisions Caldari State
2
|
Posted - 2012.04.29 10:45:00 -
[101] - Quote
With a working overview, Eve would lose half of its complexity. |
DODGE CITY
We are the few. -Silicon Heaven-
5
|
Posted - 2012.04.29 17:03:00 -
[102] - Quote
Bubanni wrote:CCP Masterplan wrote:So here's the rules: * You can freely kill a pod if the pilot is an outlaw (below -5 sec status) * You can't kill a pod if the pilot just has a GCC. If you try, you'll get the non-suppressible "Are you sure? CONCORD will wtfpwn you if you do this" dialog This has always been the case
Normally someone with GCC will show up as red. What changed with Escalation was that we removed a special case in the UI that suppressed this red if they had GCC AND were in a pod. Now someone with GCC will always show up as red, regardless of their ship. However you will stil get punished if you kill a GCC pod BUT only if you click 'Yes' to the CONCORD question.
I do agree this can be a little confusing, and we're looking at adjusting it a little based on feedback such as this. What a horrible change, there was no reason for that... worst of all, you forgot to tell everyone! You should really consider reimbursing everyone who lost ships because of this.
let me get this straight before i decide to start popping pods if i see a red icon at jita gate and click their character info and their security status is negative -0.5 and i pop him/her i will not get concorded or is their security status need to be negative -5.0 by ccp just saying -5 can be interpreted differently when the game makes them red on overview they should change the name of -áGëíGêÜGëí to nerf this nerf that.. that players wallet is to fat..lol GëíGêÜGëí |
Lyrrashae
Crushed Ambitions Reckless Ambition
304
|
Posted - 2012.04.29 21:05:00 -
[103] - Quote
Elsebeth Rhiannon wrote:Lyrrashae wrote:Refer to post #2 in this thread.As well, apropos nothing else whatsoever: I saw an awful lot of un-manned shuttles spammed outside the 4/4 undock last night. I thought CCP took a dim view of that sort of thing? But then gewn-trash is special, they tell me. I am sure you petitioned what you saw?
No, they all blew up as I was watching a few minutes later--GMhax?
The invention of ice-hockey is proof that Canada deserves to rule the world. Eh.
|
MotherMoon
Native Freshfood Minmatar Republic
576
|
Posted - 2012.04.29 21:26:00 -
[104] - Quote
so much paranoia, but serious CCP, you need to make a single way to show players, YES YOU CAN SHOOT THIS AND YOU WILL NOT GET BLOWN UP.
visually, not in a spread sheet please. players don't read complicated spreadsheets to the rules before playing eve online. |
Scrapyard Bob
EVE University Ivy League
899
|
Posted - 2012.04.29 21:48:00 -
[105] - Quote
Vaal Erit wrote: Yes the change to make pods turn red and not be killable is ridiculous. Red = you can shoot. Why are they red if I cannot shoot them? It only confuses the noobs who don't understand the game. It makes the game more complicated for no good reason. Change it back.
More specifically we need options in the overview to control the display of:
- I can shoot this pilot without CONCORD / gate-guns interfering. - But we also need a way to color-code people who can shoot us, without CONCORD / gate-guns interfering.
They're not the same thing, and should not be tied together under the default overview.
One possibility would be to give us more colors. Or give us more / different icon choices. Or maybe 2-colors per item, which we can blend / pattern in some way (checkerboard, stripes, fade from A to B as you go horizontally). |
Bohoba
Blue Ice Melts
2
|
Posted - 2012.04.29 22:03:00 -
[106] - Quote
Adriel Malakai wrote:Benny Ohu wrote:What was the purpose of removing the suppression thingy? They didn't remove any form of suppression. In the Escalation patch, CCP modified how pods of pilots who have a GCC timer are displayed on the overview. Prior to Escalation, these pods would appear like any other pod (white) unless the pilot was an outlaw, meaning their security status was below -5.0. In this instance (being an outlaw), their pod would appear red on the overview, so everyone knew they could legally shoot the pod - if they could catch it. Because the GCC pods were white, they knew that they could not legally shoot this pods without facing the wrath of CONCORD. With Escalation, this was changed so that pods belonging to pilots who just went GCC appear as red on the overview. In fact, they are indistinguishable from outlaw pods at a glance - with the only differentiating factor being the security status displayed in your 'Selected Item' window. What's happening now, is that people who have their "CONCORD will blow you up if you shoot this" warning permanently suppressed are getting CONCORDed for shooting pods that are red. Part of this is people being stupid, the rest is CCP being, well, CCP, and 'fixing' a 'bug' that has made gameplay both more difficult and more obscure without actually thinking about the consequences.
lol it almost got me lol dang it ccp nice try lol
|
Elsebeth Rhiannon
Gradient Electus Matari
279
|
Posted - 2012.04.30 07:47:00 -
[107] - Quote
Lyrrashae wrote:Elsebeth Rhiannon wrote:Lyrrashae wrote:Refer to post #2 in this thread.As well, apropos nothing else whatsoever: I saw an awful lot of un-manned shuttles spammed outside the 4/4 undock last night. I thought CCP took a dim view of that sort of thing? But then gewn-trash is special, they tell me. I am sure you petitioned what you saw? No, they all blew up as I was watching a few minutes later--GMhax? So, you are saying that 1) A GM blew up those shuttles, AND 2) GMs don't do anything if goonies spam shuttles?
Does not compute. |
Chopper Rollins
Republic Military School Minmatar Republic
116
|
Posted - 2012.04.30 11:53:00 -
[108] - Quote
ElQuirko wrote:Chopper Rollins wrote:This stuff is just punk nonsense anyway, ever heard of Demonfge Malevolent?
How is that guy so well known? He followed me round for about a year.
OFF TOPIC
He's been rolling through highsec systems offering players 30 , 50 , 100 million isk bonuses if they join his corp with their hulks, freighters/ other valuable noncombat stuff. They join corp, report to somewhere with their stuff and get ganked by corpies. Hardeharhar I'm sure, but the backstory is he's an old guy who spends a lot of time trying to grief people out of EVE. A loo-oo--ot of time. Saw his new character in Dodixie the other day, corp name The Contorted Ones, still doing the same offer. So it's probably fortunate that he's too lazy to cook up new schemes and can't help using a diabolical corp name. Goes with the inflated sense of importance and predatory contempt of fail humans everywhere.
ON TOPIC THREAD COMPOSITION SCAN SHOWS
25% Helpful Insight 25% Casual Blather 50% HerpDerp I'm Better Than Somebody Must Celebrate Hurr People Are Stupid Especially The Ones Who Remark On The Stupidity Of Others Revealing Shrivelled Wrinkly Little Inferiority Complexes
Goggles. Making me look good. Making you look good. |
Oraac Ensor
School of Applied Knowledge Caldari State
2
|
Posted - 2012.04.30 20:55:00 -
[109] - Quote
CCP Masterplan wrote:So here's the rules: * You can freely kill a pod if the pilot is an outlaw (below -5 sec status) * You can't kill a pod if the pilot just has a GCC. If you try, you'll get the non-suppressible "Are you sure? CONCORD will wtfpwn you if you do this" dialog This has always been the case
Normally someone with GCC will show up as red. What changed with Escalation was that we removed a special case in the UI that suppressed this red if they had GCC AND were in a pod. Now someone with GCC will always show up as red, regardless of their ship. However you will stil get punished if you kill a GCC pod BUT only if you click 'Yes' to the CONCORD question.
I do agree this can be a little confusing, and we're looking at adjusting it a little based on feedback such as this. If you can't even kill a GCC pod, how come Goons were podding their innocent victims in Jita? |
silens vesica
Corsair Cartel
48
|
Posted - 2012.04.30 21:10:00 -
[110] - Quote
Oraac Ensor wrote:
If you can't even kill a GCC pod, how come Goons were podding their innocent victims in Jita?
Because they didn't *care* if they got GCC. Dur. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
|
Lyrrashae
Crushed Ambitions Reckless Ambition
306
|
Posted - 2012.05.01 08:26:00 -
[111] - Quote
Elsebeth Rhiannon wrote:Lyrrashae wrote:Elsebeth Rhiannon wrote:Lyrrashae wrote:Refer to post #2 in this thread.As well, apropos nothing else whatsoever: I saw an awful lot of un-manned shuttles spammed outside the 4/4 undock last night. I thought CCP took a dim view of that sort of thing? But then gewn-trash is special, they tell me. I am sure you petitioned what you saw? No, they all blew up as I was watching a few minutes later--GMhax? So, you are saying that 1) A GM blew up those shuttles, AND 2) GMs don't do anything if goonies spam shuttles? Does not compute.
No, I'm just saying that I saw them all blow up at once a few minutes later. And I'm wondering if it was GMs that did it? Or were they blown up "normally?" (I saw/heard no weapon-effects, and smartbombs would have tagged me and others as well, sooooo...)
No, I didn't petition, but maybe someone else did. Also, I saw an ISD pilot in a Polaris Legatus frigate on-grid about the same time (could s/he have blown them up?).
Those shuttles were there for at least 15-20 minutes (that I was on the 4/4 undock, anyway--who knows if/how much longer they'd been there before I'd undocked?).
It seems to me that gewnz are allowed to get away with a lot. Braaaaaaaiiin... |
Lyrrashae
Crushed Ambitions Reckless Ambition
306
|
Posted - 2012.05.01 08:29:00 -
[112] - Quote
Oraac Ensor wrote:CCP Masterplan wrote:So here's the rules: * You can freely kill a pod if the pilot is an outlaw (below -5 sec status) * You can't kill a pod if the pilot just has a GCC. If you try, you'll get the non-suppressible "Are you sure? CONCORD will wtfpwn you if you do this" dialog This has always been the case
Normally someone with GCC will show up as red. What changed with Escalation was that we removed a special case in the UI that suppressed this red if they had GCC AND were in a pod. Now someone with GCC will always show up as red, regardless of their ship. However you will stil get punished if you kill a GCC pod BUT only if you click 'Yes' to the CONCORD question.
I do agree this can be a little confusing, and we're looking at adjusting it a little based on feedback such as this. If you can't even kill a GCC pod, how come Goons were podding their innocent victims in Jita?
Because gewnz don't care about going GCC and losing sec-status in the process of killing said "innocents?"
[/facepalm]
E:
Almost got a -5.2 sec gewnitrash-pod with my inventor-alt's dual scripted-SeBo'ed Talos on the undock--dammit! Braaaaaaaiiin... |
Liam Mirren
496
|
Posted - 2012.05.01 09:53:00 -
[113] - Quote
You have to realise that many changes in EVE aren't because they're logical or wanted, but merely because it fits the current/newly implemented game mechanics. The flashing pod being a prime example of this, it's not wanted or needed but it's "easier with the existing code". In other words, ****** coding and CCP being back to their old antics of pushing out broken content, nothing has changed since :18 months:. Excellence is not a skill, it's an attitude.
My guides: http://mirren.freeforums.org |
Softcap
Missions and Logistics Incorporated Red Dawn Alliance
0
|
Posted - 2012.05.01 10:05:00 -
[114] - Quote
I too feel that CCP's behaviour in this has been disgusting. Just the other day I was about to shoot a pod in Jita and a large box came up saying "If you do this CONCORD will destroy you."
Of course, I ignored that blatant fearmongering and attacked anyway. CCP please fix this bug immediately, since it clearly favours those who can read. |
Spurty
D00M. Northern Coalition.
246
|
Posted - 2012.05.01 11:06:00 -
[115] - Quote
CCP moving goal posts causing a lot of support tickets for you is it?
Don't look at the customer as if they should understand why a duck is a duck except when you decide, no its now a zebra
If it flashes red in high sec, it's a potential bounty pay out. If that's not your intention, why did you write code that makes it flash red in high sec?
You've wasted dev hours writing that code You've wasted qa hours testing that code You've confused your customers with an illogical explanation for a bug You've got support tickets to fix (do it right, repair all pilots security status)
Seriously, your overview is all pilots really care about. Seconds count, and if it flashes, tough ******* for the pod pilot. Hell generate one support ticket. If 10 people shoot him, you get 10 x the tickets. You really do like to do like creating work for yourselves. ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Elsebeth Rhiannon
Gradient Electus Matari
281
|
Posted - 2012.05.01 12:38:00 -
[116] - Quote
Lyrrashae wrote:No, I'm just saying that I saw them all blow up at once a few minutes later. And I'm wondering if it was GMs that did it? Or were they blown up "normally?" (I saw/heard no weapon-effects, and smartbombs would have tagged me and others as well, sooooo...)
No, I didn't petition, but maybe someone else did. Also, I saw an ISD pilot in a Polaris Legatus frigate on-grid about the same time (could s/he have blown them up?).
Those shuttles were there for at least 15-20 minutes (that I was on the 4/4 undock, anyway--who knows if/how much longer they'd been there before I'd undocked?).
It seems to me that gewnz are allowed to get away with a lot. Just shortly: - very possible it was a GM, that happens, - afaik ISD do not have magickal GM powerz, so it was not them, and more importantly, - if you did not petition it, you do not get to whine about how CCP does or does not do anything and how people get away with stuff; do your part first and complain then about how others do theirs.
Sorry for the off-topic. |
Ana Vyr
Vyral Technologies
238
|
Posted - 2012.05.01 13:49:00 -
[117] - Quote
Vince Snetterton wrote: And the silent majority simply does not care to post on the forums. Eventually, with all the screws being turned on high sec players by all the null sec zealots in-game and the faction within CCP (Jon Landers, CCP Soundwave et al), the silent majority will just let their subs lapse.
It will take months to percolate through, but by August, no later than September/October, CCP will see a slow but noticeable drop in subs as the silent majority give up playing. The sociopaths will be overjoyed. The accountants and marketing people within CCP will not be quite so overjoyed. CCP will not announce the drop in subs, they never do.
That will be the turning point. Will CCP take action to reign in the group intent on turning Eve into Anarchy Online, catering to a small, but dedicated group of sick people? Or will they decide be happy to be a niche company with a style of gameplay that will never attract the causal player?
My bet, unfortunately, is that the sociopaths will win out, and Eve will continue down a path of "shut up carebear, killing is the only career path, give me your stuff before I blow it up".
Yep, exactly. |
Kieron VonDeux
18
|
Posted - 2012.05.01 14:23:00 -
[118] - Quote
They should make overview options that clearly seperate outlaw from GCC.
And, if someone makes GCC flashy, where they can shoot at them, they shouldn't be flashy once they are in a pod if they can't leagally shoot.
|
ToG
Pillowsoft Total Comfort
57
|
Posted - 2012.05.01 20:46:00 -
[119] - Quote
Softcap wrote:I too feel that CCP's behaviour in this has been disgusting. Just the other day I was about to shoot a pod in Jita and a large box came up saying "If you do this CONCORD will destroy you."
Of course, I ignored that blatant fearmongering and attacked anyway. CCP please fix this bug immediately, since it clearly favours those who can read.
Not all of us got that warning. I've been unable to do anything the past week due to the sec hit I took |
Lyrrashae
Crushed Ambitions Reckless Ambition
306
|
Posted - 2012.05.01 22:20:00 -
[120] - Quote
Elsebeth Rhiannon wrote:Lyrrashae wrote:No, I'm just saying that I saw them all blow up at once a few minutes later. And I'm wondering if it was GMs that did it? Or were they blown up "normally?" (I saw/heard no weapon-effects, and smartbombs would have tagged me and others as well, sooooo...)
No, I didn't petition, but maybe someone else did. Also, I saw an ISD pilot in a Polaris Legatus frigate on-grid about the same time (could s/he have blown them up?).
Those shuttles were there for at least 15-20 minutes (that I was on the 4/4 undock, anyway--who knows if/how much longer they'd been there before I'd undocked?).
It seems to me that gewnz are allowed to get away with a lot. Just shortly: - very possible it was a GM, that happens, - afaik ISD do not have magickal GM powerz, so it was not them, and more importantly, - if you did not petition it, you do not get to whine about how CCP does or does not do anything and how people get away with stuff; do your part first and complain then about how others do theirs. Sorry for the off-topic.
Not whining, just wondering, what's up with this, one way or the other--IE, is this actually petitionable?
CCP does seem to take a dim view thereof, but it also seems like a big grey area, too.
IOW, where is the line drawn, and maybe dev-response we can haz?
K, now, back on topic, namely the eff'ed up and clunky-ass overview.
Braaaaaaaiiin... |
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