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siChurser
Amarr Ministry of War
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Posted - 2009.03.10 21:59:00 -
[1]
Quick question - I have set about training Navigation I, and wanted to add Afterburner I to the training queue, of course it won't allow me to add because it knows that Afterburner I needs the prerequisite Navigation trained to lvl 1. Intended of course.
Logically however, and for ease of use, would CCP be able to be a little more friendly and do a simple check to see if the prerequisite skill is actually in the queue?
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Kuar Z'thain
Destructive Influence KenZoku
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Posted - 2009.03.10 22:01:00 -
[2]
But how would the queue provide you with the skill book?
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Ruze
Amarr No Applicable Corporation
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Posted - 2009.03.10 22:01:00 -
[3]
I know what you mean, but then again, I'd guess it's just for ease of coding. You set nav I, the afterburner I, then pause nav I so that afterburner I starts training, thus bypassing the system ...
I would ASSUME that there would be a way to code around that, but then again, sometimes the simplest things are the hardest to make work.
Before Wormholes
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Jacob Mei
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Posted - 2009.03.10 22:01:00 -
[4]
I second this, either allow us to "inject" the skills in and have them stay at level 0 or please have the que reconize we have the skill book in the hanger or cargo bay. While the skill que is great it really comes short when it comes to the above mentioned situation. -------------------------------- To borrow a phrase:
Players who post are like stars, there are bright ones and those who are dim.
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Ruze
Amarr No Applicable Corporation
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Posted - 2009.03.10 22:02:00 -
[5]
Originally by: Kuar Z'thain But how would the queue provide you with the skill book?
Ooh ... good point!
Before Wormholes
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Jacob Mei
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Posted - 2009.03.10 22:04:00 -
[6]
Edited by: Jacob Mei on 10/03/2009 22:04:33 double post, damn college connection.... -------------------------------- To borrow a phrase:
Players who post are like stars, there are bright ones and those who are dim.
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Zach Donnell
Ghost-Busters
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Posted - 2009.03.10 22:09:00 -
[7]
Originally by: Jacob Mei I second this, either allow us to "inject" the skills in and have them stay at level 0 or please have the que reconize we have the skill book in the hanger or cargo bay. While the skill que is great it really comes short when it comes to the above mentioned situation.
Uh, correct me if I am wrong but on SiSi about 1 week ago this could be done (inject skill), have yet to check on TQ, can some one c/d?
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Jacob Mei
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Posted - 2009.03.10 23:25:00 -
[8]
Originally by: Zach Donnell
Originally by: Jacob Mei I second this, either allow us to "inject" the skills in and have them stay at level 0 or please have the que reconize we have the skill book in the hanger or cargo bay. While the skill que is great it really comes short when it comes to the above mentioned situation.
Uh, correct me if I am wrong but on SiSi about 1 week ago this could be done (inject skill), have yet to check on TQ, can some one c/d?
Its not working on TQ then. I tried injecting, training, etc, no dice on any of it. -------------------------------- To borrow a phrase:
Players who post are like stars, there are bright ones and those who are dim.
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