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Thread Statistics | Show CCP posts - 1 post(s) |
Tripoli
XenTech
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Posted - 2009.03.11 04:19:00 -
[1]
Well, overall I'd have to say I'm pleased. Still kind of giggling to myself in excitement, amazement, surprise, and even disbelief.
New Character Training So.....does this mean us veterans can train 1.6 million SP at double speed, too? No? Why not? I mean I started with something like 25,000 SP or something tiny like that. Oh, and we didn't have the advanced learning skills back then (please, don't go off on that tangent). Oh well. I guess I'll live with my wimpy 97 million SP for now. No biggie, really. Just about anything that supports getting new players immersed is okay with me.
Skill Queue While I never really supported a skill queue, I like the way they implemented and restricted it, namely by only allowing you to queue up skills which will start within 24 hours. I'm rather enjoying training my group of 20 new Subsystem skills at 6 minutes 8 seconds a piece with it tonight. System seems a bit sluggish, but maybe that's just because it's dealing with my ridiculous list of 382 skills trained.
Renamed Skills - Astrometric Triangulation is now Astrometric Acquisition - Signal Acquisition is now Astrometric Triangulation
Yes, they renamed a skill to a name that already existed, and then renamed the existing one to something new, similar to the old one they renamed in the first place. Just CCP's way of playing games with our minds.
New Skills So far I'm aware of 30 of them (not to mention the addition of a new skill category: Subsystems), putting the total number obtainable up to 390. Nothing really blowing my metaphorical skirt up, mind you, though I was interested to see that Reverse Engineering finally made its way onto the market. Here's the list:
Defensive Subsystem Technology Electronic Subsystem Technology Engineering Subsystem Technology Offensive Subsystem Technology Propulsion Subsystem Technology Reverse Engineering Amarr Strategic Cruiser Caldari Strategic Cruiser Gallente Strategic Cruiser Minmatar Strategic Cruiser Amarr Defensive Systems Amarr Electronic Systems Amarr Engineering Systems Amarr Offensive Systems Amarr Propulsion Systems Caldari Defensive Systems Caldari Electronic Systems Caldari Engineering Systems Caldari Offensive Systems Caldari Propulsion Systems Gallente Defensive Systems Gallente Electronic Systems Gallente Engineering Systems Gallente Offensive Systems Gallente Propulsion Systems Minmatar Defensive Systems Minmatar Electronic Systems Minmatar Engineering Systems Minmatar Offensive Systems Minmatar Propulsion Systems
Attribute Remapping This is the one that really takes the cake. Without even really putting much thought into it, I went ahead and maxed out Intelligence and Perception, leaving Charisma, Memory, and Willpower as low as possible. This is certainly not what I'd recommend for most people, but when your goals are measured in years, like mine, it's probably best for the coming 12 months. This haphazard reassignment of attribute points knocked a clean 286 days off the time it will take me to max out every skill in the game (now 15 years, 119 days, and change).
I just can't believe they're really letting us do this once every 12 months now. Like most players, I didn't really know what I was doing when I picked my base attributes of 11-4-6-7-11 back on a sunny day in May of 2003. I certainly know what I'm doing now, and right now (and for the past 6 years) Intelligence and Perception are the heavy-hitting attributes in the game.
So, for those wondering, yours truly now has the following attributes:
Base: 12-12-5-5-5
With maxed out Learning skills and a full set of +5 implants, this gives me: Intelligence: 29.70 Perception: 29.70 Charisma: 22.00 Willpower: 22.00 Memory: 22.00
Boring? Yes. Effective? Absolutely. --- 382 of 390 skills trained. |
xMishrak
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Posted - 2009.03.11 05:04:00 -
[2]
I'm looking at going 11 int 13 perception myself. Good stuff.
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Svev
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Posted - 2009.03.11 06:38:00 -
[3]
I can see the sense in 12-12-5-5 for a younger character needing diverse core skills, or if you only ever had one respec to use. But at 97m sp with a respec every year wouldn't you be better off doing 15-9-5-5 while focusing on just skills using that primary/secondary and then switching/remapping each year?
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Bhlessed
Caldari Black Code XIV
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Posted - 2009.03.11 08:55:00 -
[4]
Originally by: Tripoli Edited by: Tripoli on 11/03/2009 04:53:47 Skill Queue While I never really supported a skill queue, I like the way they implemented and restricted it, namely by only allowing you to queue up skills which will start within 24 hours. I'm rather enjoying training my group of 20 new Subsystem skills at 6 minutes 8 seconds a piece with it tonight. System seems a bit sluggish, but maybe that's just because it's dealing with my ridiculous list of 382 skills trained.
Was wondering if there is any way of queueing up books other than starting to learn them first before you make your queue? I havent had the time to test yet. In Particular books that you need a requirement for before you can start learning it.
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Mad Mackem
E X O D U S Imperial Republic Of the North
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Posted - 2009.03.11 09:00:00 -
[5]
Right click the book and select 'inject skill' works afaik
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Naomi Wynn
Amarr Wynn Industries
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Posted - 2009.03.11 09:00:00 -
[6]
Bhlessed, you cannot inject, and therefore queue, a skill for which you do not have the required skills already. While I was disappointed at this, I can see no logical work-around. Therefore I am content with just receiving skill queueing period. **** me, I'm ecstatic! :D
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Bhlessed
Caldari Black Code XIV
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Posted - 2009.03.11 09:03:00 -
[7]
Originally by: Naomi Wynn Bhlessed, you cannot inject, and therefore queue, a skill for which you do not have the required skills already. While I was disappointed at this, I can see no logical work-around. Therefore I am content with just receiving skill queueing period. **** me, I'm ecstatic! :D
Yeah me too. I love it. Due to me working really odd hours this helps allot to get those shorter skills trained.
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Ralitge boyter
Minmatar
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Posted - 2009.03.11 12:18:00 -
[8]
So I assume this means Tripoli will not be training just int/per skills the next year, but expects to also need some of the others thus having not perfect int/per ratio is a great trade off, it still pushes int/per skills very fast, but also leaves room to train other skills in at a resonably high speed.
I'm not sure yet, still quite happy with my current attribute distribution, my alt though after a yaer and a half of per/in training will now get some different things to work on so she will be shifted a bit. ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |
Estel Arador
Minmatar
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Posted - 2009.03.11 14:22:00 -
[9]
I considered maxing Int/Mem but I decided to go for the distribution suggested by Tripoli. I've never stuck a skillplan of a few months, never mind training only Int/Mem skills for a year
FREE! jumpclone service - 146 locations! |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.03.11 14:50:00 -
[10]
Posting in a Tripoli skill-peen thread! Good work and keep them skills trained
Secure 3rd party service |
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Valrandir
Guiding Hand Social Club
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Posted - 2009.03.11 14:57:00 -
[11]
Originally by: Svev
I can see the sense in 12-12-5-5 for a younger character needing diverse core skills, or if you only ever had one respec to use. But at 97m sp with a respec every year wouldn't you be better off doing 15-9-5-5 while focusing on just skills using that primary/secondary and then switching/remapping each year?
That's my plan ;) One year of Perception/Willpower, one year of Int/Memory, repeat.
This has surpassed the Yarrdware specification and has been dubbed Uberware. |
Lukriss
Caldari
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Posted - 2009.03.11 15:17:00 -
[12]
Originally by: Naomi Wynn Bhlessed, you cannot inject, and therefore queue, a skill for which you do not have the required skills already. While I was disappointed at this, I can see no logical work-around. Therefore I am content with just receiving skill queueing period. **** me, I'm ecstatic! :D
Ye, it would be nice to be able to put skillbooks in the queue, but it's not so important.
OT: I think I'd have maxxed Perc/Will, i mean a person like trip should easily be able to find perc/will skills for a year. Dread/Carrier/Titan, that's 168 ranks worth :)
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Tripoli
XenTech
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Posted - 2009.03.11 18:24:00 -
[13]
I considered restricting myself to Int/Mem or Per/Will for the year, but looking at what I wanted to accomplish, I really needed both, so Int/Per was the best tradeoff for me. It will certainly be interesting to see just how fast training goes for those who decide to specialize, as I'm sure many will. You can get some pretty crazy attributes now, that's for sure.
I also ran into the problem of not being able to queue skills which I don't yet have the prerequsites for. (Yes, there actaully are a few right now...8 actually.) I couldn't find a workaround for that, so I'm assuming it's by design. --- 382 of 390 skills trained. |
Xiut
GoonFleet GoonSwarm
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Posted - 2009.03.11 20:36:00 -
[14]
Is there a max attribute you can have?
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Lukriss
Caldari
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Posted - 2009.03.11 20:46:00 -
[15]
15 max, 5 minumum base in any attribute.
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AKULA UrQuan
Caldari Druuge Crimson Corporation
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Posted - 2009.03.11 20:59:00 -
[16]
I picked 26/26/18/20/20 with +4s and not quite maxed (5/4) learning myself. Training Jumpdrive Operation from 0sp to level five in 22.5 days will be nice.
Other then some reported quirks in the Skill Queue system I like the changes. |
Xiut
GoonFleet GoonSwarm
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Posted - 2009.03.11 21:03:00 -
[17]
Can someone link the dev blog regarding remaping attributes. Tia
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Jhango Fett
Gallente Federal Navy Academy
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Posted - 2009.03.11 21:09:00 -
[18]
15-15-5-5-5 was the first thing i did when i logged on yesterday. :)
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Chocolate Goddess
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Posted - 2009.03.11 21:32:00 -
[19]
Question regarding remapping of attributes:
Which attributes would be best to "fill up" for a fighter char?
and how would u sett that up? im really new to this and im afraid that me chars attributes are not what they should be...
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Horchan
Gallente
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Posted - 2009.03.11 21:53:00 -
[20]
Originally by: Jhango Fett 15-15-5-5-5 was the first thing i did when i logged on yesterday. :)
WTB 6 more attribute points to assign. You just said you assigned 20 attribute points. ---
DesuSigs |
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Athamai
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Posted - 2009.03.11 21:58:00 -
[21]
So if 5 is the minimum does that mean achura's get +2(3->5) charisma if we respec? :(
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Tripoli
XenTech
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Posted - 2009.03.11 22:38:00 -
[22]
Originally by: Athamai So if 5 is the minimum does that mean achura's get +2(3->5) charisma if we respec? :(
I have heard that is indeed the case. --- 382 of 390 skills trained. |
Lukriss
Caldari
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Posted - 2009.03.11 23:46:00 -
[23]
Originally by: Tripoli
Originally by: Athamai So if 5 is the minimum does that mean achura's get +2(3->5) charisma if we respec? :(
I have heard that is indeed the case.
That is the case.
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Renarla
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Posted - 2009.03.12 04:14:00 -
[24]
Originally by: Lukriss
Originally by: Tripoli
Originally by: Athamai So if 5 is the minimum does that mean achura's get +2(3->5) charisma if we respec? :(
I have heard that is indeed the case.
That is the case.
You do not get 2 free points in Charisma. You have to spend 2 of your 15 points in it.
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Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2009.03.12 15:20:00 -
[25]
Originally by: Renarla
Originally by: Lukriss
Originally by: Tripoli
Originally by: Athamai So if 5 is the minimum does that mean achura's get +2(3->5) charisma if we respec? :(
I have heard that is indeed the case.
That is the case.
You do not get 2 free points in Charisma. You have to spend 2 of your 15 points in it.
2 of 17 rather.
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CCP Eris Discordia
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Posted - 2009.03.12 15:40:00 -
[26]
Good to see you are enjoying (most of) the changes
I¦m also enjoying my queue, I was running out of skills that took longer than a week to finish
Pink Dread has been hijacked
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The Snowman
Gallente Aliastra
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Posted - 2009.03.12 16:45:00 -
[27]
Originally by: CCP Eris Discordia Good to see you are enjoying (most of) the changes
I¦m also enjoying my queue, I was running out of skills that took longer than a week to finish
I hope you know that your que is deleting peoples skills o,O
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Andrest Disch
Amarr Letiferi Praedones
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Posted - 2009.03.12 18:34:00 -
[28]
Originally by: The Snowman
I hope you know that your que is deleting peoples skills o,O
Originally by: CCP Navigator Skills scheduled to finish during Apocrypha downtime reverted to 0SP Workaround - Submit a petition under Reimbursement - Skills
Stupid question is stupid. |
Oscar Clay
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Posted - 2009.03.12 18:40:00 -
[29]
Originally by: Andrest Disch
Originally by: The Snowman
I hope you know that your que is deleting peoples skills o,O
Originally by: CCP Navigator Skills scheduled to finish during Apocrypha downtime reverted to 0SP Workaround - Submit a petition under Reimbursement - Skills
Stupid question is stupid.
Except it's deleting skills that were not scheduled to finish during Apocrypha downtime. This is a different problem.
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Jhango Fett
Gallente Federal Navy Academy
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Posted - 2009.03.12 18:53:00 -
[30]
Originally by: Chocolate Goddess Question regarding remapping of attributes:
Which attributes would be best to "fill up" for a fighter char?
and how would u sett that up? im really new to this and im afraid that me chars attributes are not what they should be...
For new/younger characters 15 int, 5 mem, 15 per, 5 will, 5 cha are good starting stats. This allows you to train combat skills as well as support skills at a good rate.
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